WhyMeWhyMeWhyMeWhyMe: Difference between revisions

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{{IB-Level
{{IB-Level
  |image = Whyme.jpg
  |image     = Whyme.jpg
  |id = 71496773
  |id         = 71496773
  |creator = TMNGaming
  |creator   = TMNGaming
  |created = [[Update 2.1]]
  |created   = [[Update 2.1]]
  |updated = [[Update 2.2]]
  |updated   = [[Update 2.2]]
  |difficulty = {{Hard}}
  |difficulty = {{Hard}}
  |stars = 5
  |stars     = 5
  |diamonds = 7
  |diamonds   = 7
  |coins = 3
  |coins     = 3
  |length = 3m 42s (XL)
  |length     = 3m 42s (XL)
  |objects = 72,831
  |objects   = 72,831
  |copytype = No password
  |copytype   = No password
  |downloads = 1.13M
  |downloads = 1.14M
  |likes = 83.2K
  |likes     = 83.5K
  |rating = Epic
  |rating     = Epic
  |artist = [https://open.spotify.com/artist/6NicNrY6q3KNHZsu8O2Be1 Koraii]
  |artist     = [https://open.spotify.com/artist/6NicNrY6q3KNHZsu8O2Be1 Koraii]
  |music = [https://open.spotify.com/track/7xWO7gZE5lYbDl6MGmVXjZ Fantasy]
  |music     = [https://open.spotify.com/track/7xWO7gZE5lYbDl6MGmVXjZ Fantasy]
  |musicid = 975149 (deleted)
  |musicid   = 975149 (deleted)
  |previous = [[Between Worlds]]
  |previous   = [[Between Worlds]]
  |next = [[Tsuretette]]
  |next       = [[Tsuretette]]
}}
}}
'''WhyMeWhyMeWhyMeWhyMe''' is an [[Update 2.1|2.1]] Hard level created by TMNGaming and published on 18 July 2021. It is an XL story-driven level about the creator's deteriorating relationship with level creation, including anxiety, self-doubt and the pressure to obtain recognition. It was later selected as the fourth level of the [[Gauntlets|Portal Gauntlet]].
'''WhyMeWhyMeWhyMeWhyMe''' is a [[Update 2.1|2.1]] Hard level by TMNGaming, published on 18 July 2021. It is an XL story-driven level about the creator's deteriorating relationship with level creation, including anxiety, self-doubt, and the pressure to obtain recognition. It was later selected as the fourth level of the [[Gauntlets|Portal Gauntlet]].


The level contains three user coins and several branching routes. It was nominated for and won ''Best Story Level'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2021]].
The level contains three user coins and several branching routes. It was nominated for and won ''Best Story Level'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2021]].


==Description==
==Description==
WhyMeWhyMeWhyMeWhyMe presents a journey through the mind of its creator. Its story concerns how creating levels initially provided TMNGaming with enjoyment and excitement, but gradually became a source of anxiety and self-doubt. It questions whether players genuinely enjoy the creator's work and examines the pressure to create for attention or recognition rather than personal satisfaction.
===Overview===
WhyMeWhyMeWhyMeWhyMe presents a journey through the creator's mind. Its story concerns how creating levels initially provided TMNGaming with enjoyment and excitement, but gradually became a source of anxiety and self-doubt. It questions whether players genuinely enjoy the creator's work and examines the pressure to create for attention or recognition rather than personal satisfaction.


The level's description summarises its subject as follows:
The level's description summarises its subject as follows:
Line 32: Line 33:
<blockquote>Spend a couple minutes in the mind of a creator who hates who he has become, and wishes desperately that you are happier then him.</blockquote>
<blockquote>Spend a couple minutes in the mind of a creator who hates who he has become, and wishes desperately that you are happier then him.</blockquote>


The level represents these feelings through a succession of different environments and unfinished projects. The frequent changes in visual style give the impression that the player is travelling through different parts of the creator's mind. Some areas appear colourful and hopeful, while others become darker and more chaotic as the narrative progresses.
The level represents these feelings through a succession of different environments and unfinished projects. Frequent changes in visual style suggest the player is travelling through different parts of the creator's mind. Some areas appear colourful and hopeful, while others become darker and more chaotic as the narrative progresses.


Text displayed throughout the level communicates the creator's thoughts directly to the player. The environments represent projects that may have begun with excitement but were abandoned after anxiety and doubt replaced the creator's original motivation. The title's repeated use of the word “Why” reflects the questioning and uncertainty at the centre of the story.
Text displayed throughout the level communicates the creator's thoughts directly to the player. The environments represent projects that may have begun with excitement but were abandoned after anxiety and doubt replaced the creator's original motivation. The title's repeated use of the word 'Why' reflects the questioning and uncertainty at the story's centre.


Near the end, the presentation becomes increasingly dark and distressed. The level concludes with the words “please help me” displayed against a dark background. This ending reinforces that the level is not merely a fictional story, but a personal expression of the creator's frustration and emotional state.<ref name="nexus">[https://www.youtube.com/watch?v=jGPBRhVEyKU WhyMeWhyMeWhyMeWhyMe by TMNGaming | Geometry Dash] — Nexus [GD], 18 July 2021.</ref>
Near the end, the presentation becomes increasingly dark and distressed. The level concludes with the words 'please help me' displayed against a dark background. This ending reinforces that the level is not merely a fictional story, but a personal expression of the creator's frustration and emotional state.<ref name="Nexus">[https://www.youtube.com/watch?v=jGPBRhVEyKU WhyMeWhyMeWhyMeWhyMe by TMNGaming | Geometry Dash] — Nexus [GD], 18 July 2021.</ref>


==Gameplay==
===Level===
WhyMeWhyMeWhyMeWhyMe lasts approximately three minutes and 42 seconds, making it considerably longer than most non-Demon rated levels. Its gameplay uses multiple game modes and is divided between several visually distinct environments.
WhyMeWhyMeWhyMeWhyMe runs three minutes and 42 seconds, making it considerably longer than most non-Demon-rated levels. Its gameplay uses multiple game-modes and is divided among several visually distinct environments.


The level contains a number of route divisions. Depending on the player's movement, the icon may travel through a lower, middle or upper path before the routes reconnect. These paths allow parts of the level to be experienced in different ways without substantially changing its overall story. Some of the alternate routes are also used to hide the three user coins.
The level includes several route divisions. Depending on the player's movement, the icon may travel through a lower, middle, or upper path before the routes reconnect. These paths let the player experience parts of the level differently without substantially changing its overall story. Some alternate routes also hide the three user coins.


Although the level is rated Hard, its difficulty is not entirely consistent. Much of the gameplay is relatively straightforward, while several later inputs and alternate routes require more precise timing. Its extended length also makes mistakes near the end more consequential.
Although the level is rated Hard, its difficulty is not entirely consistent. Much of the gameplay is relatively straightforward, while several later inputs and alternate routes require more precise timing. Its extended length also makes mistakes near the end more consequential.


The gameplay is designed primarily to carry the level's narrative. Rather than maintaining one decoration style, the player travels through numerous projects and environments representing different ideas and stages of the creator's thought process.
The gameplay primarily serves to carry the level's narrative. Rather than maintaining one decoration style, the player moves through numerous projects and environments that represent different ideas and stages of the creator's thought process.


==User coins==
==User coins==
WhyMeWhyMeWhyMeWhyMe contains three user coins.
WhyMeWhyMeWhyMeWhyMe contains three user coins.
*The first coin is located at 39%. At 36%, the player must jump onto the platform above the normal route to collect a Mario-styled coin. Collecting this object automatically awards the coin at 39%.
*The second coin is located at 57%. At 53%, the player must fly above the cube portal and enter an alternate route containing a robot portal. The player must use the robot to hit an orb at 56%, opening another alternate route containing a UFO portal. After several UFO inputs, the player enters a cube portal and makes one final jump to collect the coin. A stick figure congratulates the player if they complete the route successfully.
*The third and final coin is located at 94%. At 91%, the player must fly above the UFO portal and remain as a ship. The player must then fly above the cube portal at 92% and enter a hidden cube portal. After entering it, the player must quickly jump, hit a yellow orb, and time an input on a pink dash orb to reach the coin; a correctly timed green-orb input then returns the player to the normal route.


*The first coin is collected at 39%. At 36%, the player must jump onto the platform above the normal route to collect a Mario-styled coin. Collecting this object causes the user coin to be awarded automatically at 39%.
==Gameplay==
 
*The second coin is collected at 57%. At 53%, the player must fly above the cube portal and enter an alternate route containing a robot portal. The player must use the robot to hit an orb at 56%, opening another alternate route containing a UFO portal. After several UFO inputs, the player enters a cube portal and makes one final jump to collect the coin. A stick figure congratulates the player if the route is completed successfully.
 
*The third and final coin is collected at 94%. At 91%, the player must fly above the UFO portal and remain in the ship form. The player must then fly above the cube portal at 92% and enter a hidden cube portal. After entering it, the player must quickly jump, hit a yellow orb and time an input on a pink dash orb. This leads to the coin, after which a correctly timed green-orb input returns the player to the normal route.
 
==Reception==
WhyMeWhyMeWhyMeWhyMe received recognition for its personal narrative and presentation. It won the ''Best Story Level'' category in [[The Geometry Dash Awards|The Geometry Dash Awards 2021]], receiving 8,698 votes. The award recognised the level's use of Geometry Dash as a medium for presenting the creator's thoughts and experiences.
 
The level received renewed attention after being selected for the Portal Gauntlet in 2024. Its inclusion was controversial among some players because completing every level in sequence is required to finish a Gauntlet. Criticism focused mainly on its XL length, uneven difficulty and gameplay rather than its decoration or message.
 
The level's comment section consequently received numerous hostile comments. Other community members criticised this reaction, noting that the response reflected the same concern addressed by the level: the negative effect that public judgement and the pursuit of approval can have on a creator. A community video discussing the reaction argued that constructive criticism would have been more appropriate than personal attacks against TMNGaming.<ref name="reaction">[https://www.youtube.com/watch?v=AKEl2I4mCZg The Geometry Dash Community Has a Serious Problem] — Daily Dose of Geometry Dash, 4 March 2024.</ref>
 
==Gameplay videos==
{{VC|n1s7Fa3Khhg|BALCjscXn2o|y8KhB6sZoLk
{{VC|n1s7Fa3Khhg|BALCjscXn2o|y8KhB6sZoLk
  |cpt1 = Bottom paths
  |cpt1 = Bottom paths
Line 69: Line 60:
  |cpt3 = Top paths
  |cpt3 = Top paths
}}
}}
==Reception==
WhyMeWhyMeWhyMeWhyMe received recognition for its personal narrative and presentation. It won the ''Best Story Level'' category at The Geometry Dash Awards 2021, receiving 8,698 votes. The award recognised the level's use of Geometry Dash as a medium to present the creator's thoughts and experiences.
The level received renewed attention after being selected for the Portal Gauntlet in 2024. Some players found its inclusion controversial because completing every level in sequence is required to finish a Gauntlet. Criticism focused mainly on its XL length, uneven difficulty, and gameplay rather than its decoration or message.
The level's comment section consequently received numerous hostile comments. Other community members criticised this reaction, noting that it reflected the same concern the level addressed: the negative effect that public judgement and the pursuit of approval can have on a creator. A community video discussing the reaction argued that constructive criticism would have been more appropriate than personal attacks against TMNGaming.<ref name="Reaction">[https://www.youtube.com/watch?v=AKEl2I4mCZg The Geometry Dash Community Has a Serious Problem] — Daily Dose of Geometry Dash, 4 March 2024.</ref>


==Trivia==
==Trivia==
*WhyMeWhyMeWhyMeWhyMe was published on the same day as Nexus's original showcase of the level.<ref name="nexus"/>
*WhyMeWhyMeWhyMeWhyMe was published on the same day as Nexus's original showcase of the level.<ref name="Nexus"/>
*The level won ''Best Story Level'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2021]].
*WhyMeWhyMeWhyMeWhyMe was nominated for ''Best Story Level'' in The Geometry Dash Awards 2021; it went on to place first.
*The level's song, ''Fantasy'', has been deleted from Newgrounds. Its former Newgrounds audio ID was 975149.
*WhyMeWhyMeWhyMeWhyMe originally had a bug near 95% where an orb would sometimes fail to register unless it were hit close to its centre. The problem was fixed after the level was added to the Portal Gauntlet.
*WhyMeWhyMeWhyMeWhyMe originally had a bug near 95% where an orb would sometimes fail to register unless it was hit close to its centre. The problem was fixed after the level was added to the Portal Gauntlet.
*At a length of 3m 42s, WhyMeWhyMeWhyMeWhyMe is the second-longest Gauntlet level by duration, four seconds shorter than [[Out of Place]].
*At three minutes and 42 seconds, WhyMeWhyMeWhyMeWhyMe is the second-longest Gauntlet level by duration, four seconds shorter than [[Out of Place]].
**It is one of six Gauntlet levels exceeding three minutes in duration. The others are [[Snow flies in Fog]], [[Change of Scene]], [[in Silico]], [[I See Stars]], and [[Out of Place]].
**It is one of six Gauntlet levels exceeding three minutes in duration. The others are Snow flies in Fog, [[Change of Scene]], in Silico, [[I See Stars]] and [[Out of Place]].
*The hostile reaction following the level's addition to the Portal Gauntlet was considered ironic by some community members because the level itself concerns the harmful effects of criticism, public judgement, and the pursuit of recognition.<ref name="Reaction"/>
*The three gameplay videos embedded on this page demonstrate the level's lower, middle and upper paths.
*The hostile reaction following the level's addition to the Portal Gauntlet was considered ironic by some community members because the level itself concerns the harmful effects of criticism, public judgement and the pursuit of recognition.<ref name="reaction"/>


==References==
==References==
<references/>
<references />
 
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Revision as of 13:51, 6 October 2026

WhyMeWhyMeWhyMeWhyMe
ID

71496773

Creator(s)

TMNGaming

Created
Last updated
Attributes
Difficulty

Length

3m 42s (XL)

Objects

72,831

Copy type

No password

Statistics
Downloads

1.14M

Likes

83.5K

Rating

Epic

Audio info
Artist(s)
Music
Music ID

975149 (deleted)

Level sequence
Previous

WhyMeWhyMeWhyMeWhyMe is a 2.1 Hard level by TMNGaming, published on 18 July 2021. It is an XL story-driven level about the creator's deteriorating relationship with level creation, including anxiety, self-doubt, and the pressure to obtain recognition. It was later selected as the fourth level of the Portal Gauntlet.

The level contains three user coins and several branching routes. It was nominated for and won Best Story Level in The Geometry Dash Awards 2021.

Description

Overview

WhyMeWhyMeWhyMeWhyMe presents a journey through the creator's mind. Its story concerns how creating levels initially provided TMNGaming with enjoyment and excitement, but gradually became a source of anxiety and self-doubt. It questions whether players genuinely enjoy the creator's work and examines the pressure to create for attention or recognition rather than personal satisfaction.

The level's description summarises its subject as follows:

Spend a couple minutes in the mind of a creator who hates who he has become, and wishes desperately that you are happier then him.

The level represents these feelings through a succession of different environments and unfinished projects. Frequent changes in visual style suggest the player is travelling through different parts of the creator's mind. Some areas appear colourful and hopeful, while others become darker and more chaotic as the narrative progresses.

Text displayed throughout the level communicates the creator's thoughts directly to the player. The environments represent projects that may have begun with excitement but were abandoned after anxiety and doubt replaced the creator's original motivation. The title's repeated use of the word 'Why' reflects the questioning and uncertainty at the story's centre.

Near the end, the presentation becomes increasingly dark and distressed. The level concludes with the words 'please help me' displayed against a dark background. This ending reinforces that the level is not merely a fictional story, but a personal expression of the creator's frustration and emotional state.[1]

Level

WhyMeWhyMeWhyMeWhyMe runs three minutes and 42 seconds, making it considerably longer than most non-Demon-rated levels. Its gameplay uses multiple game-modes and is divided among several visually distinct environments.

The level includes several route divisions. Depending on the player's movement, the icon may travel through a lower, middle, or upper path before the routes reconnect. These paths let the player experience parts of the level differently without substantially changing its overall story. Some alternate routes also hide the three user coins.

Although the level is rated Hard, its difficulty is not entirely consistent. Much of the gameplay is relatively straightforward, while several later inputs and alternate routes require more precise timing. Its extended length also makes mistakes near the end more consequential.

The gameplay primarily serves to carry the level's narrative. Rather than maintaining one decoration style, the player moves through numerous projects and environments that represent different ideas and stages of the creator's thought process.

User coins

WhyMeWhyMeWhyMeWhyMe contains three user coins.

  • The first coin is located at 39%. At 36%, the player must jump onto the platform above the normal route to collect a Mario-styled coin. Collecting this object automatically awards the coin at 39%.
  • The second coin is located at 57%. At 53%, the player must fly above the cube portal and enter an alternate route containing a robot portal. The player must use the robot to hit an orb at 56%, opening another alternate route containing a UFO portal. After several UFO inputs, the player enters a cube portal and makes one final jump to collect the coin. A stick figure congratulates the player if they complete the route successfully.
  • The third and final coin is located at 94%. At 91%, the player must fly above the UFO portal and remain as a ship. The player must then fly above the cube portal at 92% and enter a hidden cube portal. After entering it, the player must quickly jump, hit a yellow orb, and time an input on a pink dash orb to reach the coin; a correctly timed green-orb input then returns the player to the normal route.

Gameplay

Bottom paths
Middle paths
Top paths





Reception

WhyMeWhyMeWhyMeWhyMe received recognition for its personal narrative and presentation. It won the Best Story Level category at The Geometry Dash Awards 2021, receiving 8,698 votes. The award recognised the level's use of Geometry Dash as a medium to present the creator's thoughts and experiences.

The level received renewed attention after being selected for the Portal Gauntlet in 2024. Some players found its inclusion controversial because completing every level in sequence is required to finish a Gauntlet. Criticism focused mainly on its XL length, uneven difficulty, and gameplay rather than its decoration or message.

The level's comment section consequently received numerous hostile comments. Other community members criticised this reaction, noting that it reflected the same concern the level addressed: the negative effect that public judgement and the pursuit of approval can have on a creator. A community video discussing the reaction argued that constructive criticism would have been more appropriate than personal attacks against TMNGaming.[2]

Trivia

  • WhyMeWhyMeWhyMeWhyMe was published on the same day as Nexus's original showcase of the level.[1]
  • WhyMeWhyMeWhyMeWhyMe was nominated for Best Story Level in The Geometry Dash Awards 2021; it went on to place first.
  • WhyMeWhyMeWhyMeWhyMe originally had a bug near 95% where an orb would sometimes fail to register unless it were hit close to its centre. The problem was fixed after the level was added to the Portal Gauntlet.
  • At a length of 3m 42s, WhyMeWhyMeWhyMeWhyMe is the second-longest Gauntlet level by duration, four seconds shorter than Out of Place.
  • The hostile reaction following the level's addition to the Portal Gauntlet was considered ironic by some community members because the level itself concerns the harmful effects of criticism, public judgement, and the pursuit of recognition.[2]

References

  1. ↑ 1.0 1.1 WhyMeWhyMeWhyMeWhyMe by TMNGaming | Geometry Dash — Nexus [GD], 18 July 2021.
  2. ↑ 2.0 2.1 The Geometry Dash Community Has a Serious Problem — Daily Dose of Geometry Dash, 4 March 2024.