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'''WhyMeWhyMeWhyMeWhyMe''' is a [[Update 2.1|2.1]] Hard level by TMNGaming, published on 18 July 2021. It is an XL story-driven level about the creator's deteriorating relationship with level creation, including anxiety, self-doubt, and the pressure to obtain recognition. It was later selected as the fourth level of the [[Gauntlets|Portal Gauntlet]].
'''WhyMeWhyMeWhyMeWhyMe''' is a [[Update 2.1|2.1]] Hard level by TMNGaming, published on 18 July 2021. It is the fourth level of the [[Gauntlets|Portal Gauntlet]].
WhyMeWhyMeWhyMeWhyMe is an XL story-driven level about TMNGaming's relationship with level creation, discussing the anxiety and pressure he feels creating levels. Initially, WhyMeWhyMeWhyMeWhyMe received praise for its deep story and message, but its inclusion in the Portal Gauntlet was controversial due to issues involving its gameplay and its length.


The level contains three user coins and several branching routes. It was nominated for and won ''Best Story Level'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2021]].


==Description==
==Description==
===Overview===
WhyMeWhyMeWhyMeWhyMe is a journey through TMNGaming's mind. Its story concerns how creating levels initially provided TMNGaming with enjoyment and excitement, but gradually became a burden due to anxiety and doubts. It questions whether players genuinely enjoy the creator's work and examines the pressure to create for attention or recognition rather than personal satisfaction.
WhyMeWhyMeWhyMeWhyMe presents a journey through the creator's mind. Its story concerns how creating levels initially provided TMNGaming with enjoyment and excitement, but gradually became a source of anxiety and self-doubt. It questions whether players genuinely enjoy the creator's work and examines the pressure to create for attention or recognition rather than personal satisfaction.


The level's description summarises its subject as follows:
===Gameplay===
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'''89.01-100.00%:'''
<!--The level represents these feelings through a succession of different environments and unfinished projects. Some areas appear colourful and hopeful, while others become darker and more chaotic as the narrative progresses.-->


<blockquote>Spend a couple minutes in the mind of a creator who hates who he has become, and wishes desperately that you are happier then him.</blockquote>
<!--Text displayed throughout the level communicates the creator's thoughts directly to the player. The environments consists of unfinished projects, which the TMNGaming states begun with excitement but were abandoned after their anxiety and doubt.-->


The level represents these feelings through a succession of different environments and unfinished projects. Frequent changes in visual style suggest the player is travelling through different parts of the creator's mind. Some areas appear colourful and hopeful, while others become darker and more chaotic as the narrative progresses.
<!--Near the end, the level becomes increasingly dark and distressed. The level concludes with the words 'please help me' displayed against a dark background.--
 
Text displayed throughout the level communicates the creator's thoughts directly to the player. The environments represent projects that may have begun with excitement but were abandoned after anxiety and doubt replaced the creator's original motivation. The title's repeated use of the word 'Why' reflects the questioning and uncertainty at the story's centre.
 
Near the end, the presentation becomes increasingly dark and distressed. The level concludes with the words 'please help me' displayed against a dark background. This ending reinforces that the level is not merely a fictional story, but a personal expression of the creator's frustration and emotional state.<ref name="Nexus">[https://www.youtube.com/watch?v=jGPBRhVEyKU WhyMeWhyMeWhyMeWhyMe by TMNGaming | Geometry Dash] — Nexus [GD], 18 July 2021.</ref>
 
===Level===
WhyMeWhyMeWhyMeWhyMe runs three minutes and 42 seconds, making it considerably longer than most non-Demon-rated levels. Its gameplay uses multiple game-modes and is divided among several visually distinct environments.
 
The level includes several route divisions. Depending on the player's movement, the icon may travel through a lower, middle, or upper path before the routes reconnect. These paths let the player experience parts of the level differently without substantially changing its overall story. Some alternate routes also hide the three user coins.
 
Although the level is rated Hard, its difficulty is not entirely consistent. Much of the gameplay is relatively straightforward, while several later inputs and alternate routes require more precise timing. Its extended length also makes mistakes near the end more consequential.
 
The gameplay primarily serves to carry the level's narrative. Rather than maintaining one decoration style, the player moves through numerous projects and environments that represent different ideas and stages of the creator's thought process.


==User coins==
==User coins==
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==Reception==
WhyMeWhyMeWhyMeWhyMe received recognition for its personal narrative and presentation. It won the ''Best Story Level'' category at The Geometry Dash Awards 2021, receiving 8,698 votes. The award recognised the level's use of Geometry Dash as a medium to present the creator's thoughts and experiences.
The level received renewed attention after being selected for the Portal Gauntlet in 2024. Some players found its inclusion controversial because completing every level in sequence is required to finish a Gauntlet. Criticism focused mainly on its XL length, uneven difficulty, and gameplay rather than its decoration or message.
The level's comment section consequently received numerous hostile comments. Other community members criticised this reaction, noting that it reflected the same concern the level addressed: the negative effect that public judgement and the pursuit of approval can have on a creator. A community video discussing the reaction argued that constructive criticism would have been more appropriate than personal attacks against TMNGaming.<ref name="Reaction">[https://www.youtube.com/watch?v=AKEl2I4mCZg The Geometry Dash Community Has a Serious Problem] — Daily Dose of Geometry Dash, 4 March 2024.</ref>


==Trivia==
==Trivia==
*WhyMeWhyMeWhyMeWhyMe was published on the same day as Nexus's original showcase of the level.<ref name="Nexus"/>
*WhyMeWhyMeWhyMeWhyMe was nominated for ''Best Story Level'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2021]]; it went on to place first.
*WhyMeWhyMeWhyMeWhyMe was nominated for ''Best Story Level'' in The Geometry Dash Awards 2021; it went on to place first.
*WhyMeWhyMeWhyMeWhyMe originally had a bug near 95% where an orb would sometimes fail to register unless it were hit close to its centre. The problem was fixed after the level was added to the Portal Gauntlet.
*WhyMeWhyMeWhyMeWhyMe originally had a bug near 95% where an orb would sometimes fail to register unless it were hit close to its centre. The problem was fixed after the level was added to the Portal Gauntlet.
*At a length of 3m 42s, WhyMeWhyMeWhyMeWhyMe is the second-longest Gauntlet level by duration, four seconds shorter than [[Out of Place]].
*At a length of 3m 42s, WhyMeWhyMeWhyMeWhyMe is the second-longest Gauntlet level by duration, four seconds shorter than [[Out of Place]].
**It is one of six Gauntlet levels exceeding three minutes in duration. The others are [[Snow flies in Fog]], [[Change of Scene]], [[in Silico]], [[I See Stars]], and [[Out of Place]].
**It is one of six Gauntlet levels exceeding three minutes in duration. The others are [[Snow flies in Fog]], [[Change of Scene]], [[in Silico]], [[I See Stars]], and [[Out of Place]].
*The hostile reaction following the level's addition to the Portal Gauntlet was considered ironic by some community members because the level itself concerns the harmful effects of criticism, public judgement, and the pursuit of recognition.<ref name="Reaction"/>
*WhyMeWhyMeWhyMeWhyMe received a negative reaction upon being added to the Portal Gauntlet due to it's XL length and blind transitions. Many community members saw this as ironic considering the level is focused on how negative criticism affects the creator.<ref name="Reaction">[https://www.youtube.com/watch?v=AKEl2I4mCZg The Geometry Dash Community Has a Serious Problem] — Daily Dose of Geometry Dash, 4 March 2024.</ref>


==References==
==References==
<references />
<references />
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Revision as of 18:42, 6 October 2026

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WhyMeWhyMeWhyMeWhyMe
ID

71496773

Creator(s)

TMNGaming

Created
Last updated
Attributes
Difficulty

Length

3m 42s (XL)

Objects

72,831

Copy type

No password

Statistics
Downloads

1.14M

Likes

83.5K

Rating

Epic

Audio info
Artist(s)
Music
Music ID

975149 (deleted)

Level sequence
Previous

WhyMeWhyMeWhyMeWhyMe is a 2.1 Hard level by TMNGaming, published on 18 July 2021. It is the fourth level of the Portal Gauntlet. WhyMeWhyMeWhyMeWhyMe is an XL story-driven level about TMNGaming's relationship with level creation, discussing the anxiety and pressure he feels creating levels. Initially, WhyMeWhyMeWhyMeWhyMe received praise for its deep story and message, but its inclusion in the Portal Gauntlet was controversial due to issues involving its gameplay and its length.


Description

WhyMeWhyMeWhyMeWhyMe is a journey through TMNGaming's mind. Its story concerns how creating levels initially provided TMNGaming with enjoyment and excitement, but gradually became a burden due to anxiety and doubts. It questions whether players genuinely enjoy the creator's work and examines the pressure to create for attention or recognition rather than personal satisfaction.

Gameplay

0.00-39.30%: 39.31-49.80%: 49.81-60.00%: 60.01-89.00%: 89.01-100.00%: