WhyMeWhyMeWhyMeWhyMe: Difference between revisions
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'''WhyMeWhyMeWhyMeWhyMe''' is a [[Update 2.1|2.1]] Hard level by TMNGaming, published on 18 July 2021. It is an XL story-driven level about | '''WhyMeWhyMeWhyMeWhyMe''' is a [[Update 2.1|2.1]] Hard level by TMNGaming, published on 18 July 2021. It is the fourth level of the [[Gauntlets|Portal Gauntlet]]. | ||
WhyMeWhyMeWhyMeWhyMe is an XL story-driven level about TMNGaming's relationship with level creation, discussing the anxiety and pressure he feels creating levels. Initially, WhyMeWhyMeWhyMeWhyMe received praise for its deep story and message, but its inclusion in the Portal Gauntlet was controversial due to issues involving its gameplay and its length. | |||
==Description== | ==Description== | ||
WhyMeWhyMeWhyMeWhyMe is a journey through TMNGaming's mind. Its story concerns how creating levels initially provided TMNGaming with enjoyment and excitement, but gradually became a burden due to anxiety and doubts. It questions whether players genuinely enjoy the creator's work and examines the pressure to create for attention or recognition rather than personal satisfaction. | |||
WhyMeWhyMeWhyMeWhyMe | |||
The level | ===Gameplay=== | ||
'''0.00-39.30%:''' | |||
'''39.31-49.80%:''' | |||
'''49.81-60.00%:''' | |||
'''60.01-89.00%:''' | |||
'''89.01-100.00%:''' | |||
<!--The level represents these feelings through a succession of different environments and unfinished projects. Some areas appear colourful and hopeful, while others become darker and more chaotic as the narrative progresses.--> | |||
< | <!--Text displayed throughout the level communicates the creator's thoughts directly to the player. The environments consists of unfinished projects, which the TMNGaming states begun with excitement but were abandoned after their anxiety and doubt.--> | ||
<!--Near the end, the level becomes increasingly dark and distressed. The level concludes with the words 'please help me' displayed against a dark background.-- | |||
Near the end, the | |||
==User coins== | ==User coins== | ||
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|cpt3 = Top paths | |cpt3 = Top paths | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*WhyMeWhyMeWhyMeWhyMe was nominated for ''Best Story Level'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2021]]; it went on to place first. | |||
*WhyMeWhyMeWhyMeWhyMe was nominated for ''Best Story Level'' in The Geometry Dash Awards 2021; it went on to place first. | |||
*WhyMeWhyMeWhyMeWhyMe originally had a bug near 95% where an orb would sometimes fail to register unless it were hit close to its centre. The problem was fixed after the level was added to the Portal Gauntlet. | *WhyMeWhyMeWhyMeWhyMe originally had a bug near 95% where an orb would sometimes fail to register unless it were hit close to its centre. The problem was fixed after the level was added to the Portal Gauntlet. | ||
*At a length of 3m 42s, WhyMeWhyMeWhyMeWhyMe is the second-longest Gauntlet level by duration, four seconds shorter than [[Out of Place]]. | *At a length of 3m 42s, WhyMeWhyMeWhyMeWhyMe is the second-longest Gauntlet level by duration, four seconds shorter than [[Out of Place]]. | ||
**It is one of six Gauntlet levels exceeding three minutes in duration. The others are [[Snow flies in Fog]], [[Change of Scene]], [[in Silico]], [[I See Stars]], and [[Out of Place]]. | **It is one of six Gauntlet levels exceeding three minutes in duration. The others are [[Snow flies in Fog]], [[Change of Scene]], [[in Silico]], [[I See Stars]], and [[Out of Place]]. | ||
* | *WhyMeWhyMeWhyMeWhyMe received a negative reaction upon being added to the Portal Gauntlet due to it's XL length and blind transitions. Many community members saw this as ironic considering the level is focused on how negative criticism affects the creator.<ref name="Reaction">[https://www.youtube.com/watch?v=AKEl2I4mCZg The Geometry Dash Community Has a Serious Problem] — Daily Dose of Geometry Dash, 4 March 2024.</ref> | ||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||
Revision as of 18:42, 6 October 2026
WhyMeWhyMeWhyMeWhyMe is a 2.1 Hard level by TMNGaming, published on 18 July 2021. It is the fourth level of the Portal Gauntlet. WhyMeWhyMeWhyMeWhyMe is an XL story-driven level about TMNGaming's relationship with level creation, discussing the anxiety and pressure he feels creating levels. Initially, WhyMeWhyMeWhyMeWhyMe received praise for its deep story and message, but its inclusion in the Portal Gauntlet was controversial due to issues involving its gameplay and its length.
Description
WhyMeWhyMeWhyMeWhyMe is a journey through TMNGaming's mind. Its story concerns how creating levels initially provided TMNGaming with enjoyment and excitement, but gradually became a burden due to anxiety and doubts. It questions whether players genuinely enjoy the creator's work and examines the pressure to create for attention or recognition rather than personal satisfaction.
Gameplay
0.00-39.30%: 39.31-49.80%: 49.81-60.00%: 60.01-89.00%: 89.01-100.00%: