WhyMeWhyMeWhyMeWhyMe: Difference between revisions

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'''WhyMeWhyMeWhyMeWhyMe''' is a [[Update 2.1|2.1]] Hard level by TMNGaming, published on 18 July 2021. It is the fourth level of the [[Gauntlets|Portal Gauntlet]].
'''WhyMeWhyMeWhyMeWhyMe''' is a [[Update 2.1|2.1]] Hard level by TMNGaming, published on 18 July 2021. It is the fourth level of the [[Gauntlets|Portal Gauntlet]].
WhyMeWhyMeWhyMeWhyMe is an XL story-driven level about TMNGaming's relationship with level creation, discussing the anxiety and pressure he feels creating levels. Initially, WhyMeWhyMeWhyMeWhyMe received praise for its deep story and message, but its inclusion in the Portal Gauntlet was controversial due to issues involving its gameplay and its length.
WhyMeWhyMeWhyMeWhyMe is an XL story-driven level about TMNGaming's relationship with level creation, discussing the anxiety and pressure he feels creating levels. Initially, WhyMeWhyMeWhyMeWhyMe received praise for its deep story and message, but its inclusion in the Portal Gauntlet was controversial due to issues involving its gameplay and its length.




==Description==
==Description==
WhyMeWhyMeWhyMeWhyMe is a journey through TMNGaming's mind. Its story concerns how creating levels initially provided TMNGaming with enjoyment and excitement, but gradually became a burden due to anxiety and doubts. It questions whether players genuinely enjoy the creator's work and examines the pressure to create for attention or recognition rather than personal satisfaction.


*'''0.00-39.30%:'''
*'''0.00-39.30%:''' TBA
*'''39.31-49.80%:'''
*'''39.31-49.80%:''' TBA
*'''49.81-60.00%:'''
*'''49.81-60.00%:''' TBA
*'''60.01-89.00%:'''
*'''60.01-89.00%:''' TBA
*'''89.01-100.00%:'''
*'''89.01-100.00%:''' TBA
<!--The level represents these feelings through a succession of different environments and unfinished projects. Some areas appear colourful and hopeful, while others become darker and more chaotic as the narrative progresses.-->
<!--The level represents these feelings through a succession of different environments and unfinished projects. Some areas appear colourful and hopeful, while others become darker and more chaotic as the narrative progresses.-->


Line 39: Line 39:


<!--Near the end, the level becomes increasingly dark and distressed. The level concludes with the words 'please help me' displayed against a dark background.-->
<!--Near the end, the level becomes increasingly dark and distressed. The level concludes with the words 'please help me' displayed against a dark background.-->
==User coins==
==User coins==
WhyMeWhyMeWhyMeWhyMe contains three user coins.
WhyMeWhyMeWhyMeWhyMe contains three user coins.

Revision as of 18:44, 6 October 2026

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WhyMeWhyMeWhyMeWhyMe
ID

71496773

Creator(s)

TMNGaming

Created
Last updated
Attributes
Difficulty

Length

3m 42s (XL)

Objects

72,831

Copy type

No password

Statistics
Downloads

1.14M

Likes

83.5K

Rating

Epic

Audio info
Artist(s)
Music
Music ID

975149 (deleted)

Level sequence
Previous

WhyMeWhyMeWhyMeWhyMe is a 2.1 Hard level by TMNGaming, published on 18 July 2021. It is the fourth level of the Portal Gauntlet.

WhyMeWhyMeWhyMeWhyMe is an XL story-driven level about TMNGaming's relationship with level creation, discussing the anxiety and pressure he feels creating levels. Initially, WhyMeWhyMeWhyMeWhyMe received praise for its deep story and message, but its inclusion in the Portal Gauntlet was controversial due to issues involving its gameplay and its length.


Description

  • 0.00-39.30%: TBA
  • 39.31-49.80%: TBA
  • 49.81-60.00%: TBA
  • 60.01-89.00%: TBA
  • 89.01-100.00%: TBA


User coins

WhyMeWhyMeWhyMeWhyMe contains three user coins.

  • The first coin is located at 39%. At 36%, the player must jump onto the platform above the normal route to collect a Mario-styled coin. Collecting this object automatically awards the coin at 39%.
  • The second coin is located at 57%. At 53%, the player must fly above the cube portal and enter an alternate route containing a robot portal. The player must use the robot to hit an orb at 56%, opening another alternate route containing a UFO portal. After several UFO inputs, the player enters a cube portal and makes one final jump to collect the coin. A stick figure congratulates the player if they complete the route successfully.
  • The third and final coin is located at 94%. At 91%, the player must fly above the UFO portal and remain as a ship. The player must then fly above the cube portal at 92% and enter a hidden cube portal. After entering it, the player must quickly jump, hit a yellow orb, and time an input on a pink dash orb to reach the coin; a correctly timed green-orb input then returns the player to the normal route.

Gameplay

Bottom paths
Middle paths
Top paths





Trivia

  • WhyMeWhyMeWhyMeWhyMe was nominated for Best Story Level in The Geometry Dash Awards 2021; it went on to place first.
  • WhyMeWhyMeWhyMeWhyMe originally had a bug near 95% where an orb would sometimes fail to register unless it were hit close to its centre. The problem was fixed after the level was added to the Portal Gauntlet.
  • At a length of 3m 42s, WhyMeWhyMeWhyMeWhyMe is the second-longest Gauntlet level by duration, four seconds shorter than Out of Place.
  • WhyMeWhyMeWhyMeWhyMe received a negative reaction upon being added to the Portal Gauntlet due to it's XL length and blind transitions. Many community members saw this as ironic considering the level is focused on how negative criticism affects the creator.[1]

References

  1. ↑ The Geometry Dash Community Has a Serious Problem — Daily Dose of Geometry Dash, 4 March 2024.