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{{Infobox level
{{Quality}}
|name = xStep
{{IB-Level
|image = File:xStep.png
|image       = xStep.png
|imagewidth = 250
|game        = Lite, Full
|levelnumber = 10
|released    = [[Update 1.3]]
|created = [[Update 1.3]]
|levelnumber = 10
|difficulty = [[File:Insane.png|20px]] Insane
|difficulty  = {{Insane}}
|sequences = Cube, Ball, Ship
|manaorbs    = 275
|portals = Gravity
|stars        = 10
|normalmode = [[File:Icon 10-A.png|20px]] Icon 18 (xStep!) <br /> [[File:Star.png|20px]] 10 Stars
|practicemode = [[File:Cube017.png|x35px]]
|practicemode = [[File:Icon 10-B.png|20px]] Icon 17 <br />
|normalmode  = [[File:Cube018.png|x35px]]
|musiccreator = DJVI
|portals      = Cube, Ship, Ball; Gravity
|musicdate = November 26, 2013
|sequences    = C, B, S, C, S, C, B, S,
|followedby = [[Clutterfunk]]
|artist      = [https://djvi.newgrounds.com DJVI]
|precededby = [[Cycles]]}}'''xStep''' is the tenth level on [[Geometry Dash]].
|audio        = [[File:XStep.mp3]]
It is the first stage marked with the Insane difficulty after update 1.9. This level was released in update 1.3 followed by Clutterfunk and preceded by cycles. The sequences are cube, ball, and ship. The  portals mostly used in the level was gravity portals. This is the 10th level in the game (official).
|fullaudio    = [[File:XStepFull.mp3]]
|precededby  = [[Cycles]]
|followedby  = [[Clutterfunk]]
}}
'''xStep''' is the tenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with an Insane difficulty.


==Description==
==Description==
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to Cycles in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. The level also introduces full checker bricks and another block (previously seen while getting the second coin in [[Jumper]]). The level also introduces wavy platforms along with the wavy thorns.
xStep introduces a variety of new level components including block designs and pulsators, with new decorative introductions becoming a frequent occurrence in later levels. It also introduces the cyan gravity pad and the cyan gravity ring briefly during later sequences, making movements more complex.
*A cube sequence takes place from 0% to 8%;
*A ball sequence from 9% to 18%;
*A ship sequence from 18% to 27%;
*A cube sequence from 27% to 36%;
*A ship sequence from 36% to 54%;
*A cube sequence from 54% to 72%;
*A ball sequence from 72% to 90%;
*And a ship sequence from 90% to 100%.


== Secret coins ==
==Secret coins==
*The first secret coin is located in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly into the small space between the thorn-ball and the wall to collect the secret coin. Immediately push to fly up and clear the wall quickly, but take care not to crash above.
*The first secret coin is located at 21% and collected as the ship. After passing beneath two pit obstacles, fly narrowly over a third thorn pit obstacle, falling slightly to collect the coin before immediately rising to clear an oncoming structure.
*The second secret coin is located in the second ship sequence. In the last part of it, containing the spiked passage, slip your ship into a small hole. Keep on holding it up.Then go out the hole in the other end and go through a cube portal shortly afterward.
*The second secret coin is located at 53% and collected as the ship. After entering the passageway, as it rises slightly for a second time, fly down through a gap in the structure. Once inside, fly up, collect the coin and exit the structure by the end of the sequence.
*The last coin is in the cube sequence after the second ship one. After flipping gravity, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular course. Immediately jump again to clear off a jump ring.
*The third secret coin is located at 59% and collected as the cube. After hitting the third gravity pad, jump once close to the small spike. Hit a gravity ring as the cube falls upwards to collect the coin before immediately hitting a jump ring upon return to the main route.


 
==Gameplay==
== Walk through ==
{{VC|yq2Fm0VfNOU}}
[[File:Geometry Dash - Xstep (10) All Coins|thumb|center|300 px]]


==Trivia==
==Trivia==
*xStep is one of the two levels to grant cube icons for both Practice and Normal, the other one is [[Cycles]].
*xStep, Cycles and [[Clubstep]] are the only levels to reward icons when completed in practice mode.
*xStep is the only level name to begin with a lowercase letter.
*xStep contains a small spike, needing to be jumped over while attempting for the third secret coin, although they are not formally introduced until Clutterfunk.
* xStep is the shortest level name, at 5 letters.
*The second ship sequence is the only ship sequence in a main level that contains pads of any type.
* The wavy platforms first appear in this level although they are in several coin paths in the first 6 levels.
*xStep takes 84 seconds to complete and requires a minimum of 77 jumps.
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.
**Skips the flip at 82%.
* xStep, [[Electroman Adventures]] and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane while Blast Processing has Harder.
**Skips the flip before the gravity ring at 84%.
* xStep formally introduces the blue jump pad, however, they were used to collect secret coins in [[Back on Track]] and [[Polargeist]].
**Skips the flip before the ship portal at 90%.
* The level takes 1:24 to complete.
* It is possible to slip thorough a gap between a suspended spike and platform in the first antigravity section, causing the player to crash, as seen [http://www.youtube.com/watch?v=ANYRajSlb44 here]


==Gallery==
==Gallery==
<gallery orientation="landscape">
<gallery mode="packed">
XStepMenu.png|xStep on main menu
xStepSecretCoin1.png|First secret coin
XS-C1.png|First coin.
xStepSecretCoin2.png|Second secret coin
XS-C2.png|Second coin.
xStepSecretCoin3.png|Third secret coin
XS-C3.png|Third coin.
XStepMenu.png|Level selection
</gallery>
</gallery>
[[Category:Main levels (base content)]]{{DISPLAYTITLE:{{lcfirst:XStep}}}}


<!-- The following template changes the h1 title from "XStep" to "xStep". Do not modify. -->
{{Main level navigation}}
{{Lowercase}}
[[Category:Levels]]

Latest revision as of 05:27, 11 October 2026

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XStep
Game

Lite, Full

Released
Level

10

Attributes
Difficulty

10

Cube, Ship, Ball; Gravity

Sequences

C, B, S, C, S, C, B, S,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

xStep is the tenth level of Geometry Dash and Geometry Dash Lite and the first level with an Insane difficulty.

Description

[edit | edit source]

xStep introduces a variety of new level components including block designs and pulsators, with new decorative introductions becoming a frequent occurrence in later levels. It also introduces the cyan gravity pad and the cyan gravity ring briefly during later sequences, making movements more complex.

  • A cube sequence takes place from 0% to 8%;
  • A ball sequence from 9% to 18%;
  • A ship sequence from 18% to 27%;
  • A cube sequence from 27% to 36%;
  • A ship sequence from 36% to 54%;
  • A cube sequence from 54% to 72%;
  • A ball sequence from 72% to 90%;
  • And a ship sequence from 90% to 100%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 21% and collected as the ship. After passing beneath two pit obstacles, fly narrowly over a third thorn pit obstacle, falling slightly to collect the coin before immediately rising to clear an oncoming structure.
  • The second secret coin is located at 53% and collected as the ship. After entering the passageway, as it rises slightly for a second time, fly down through a gap in the structure. Once inside, fly up, collect the coin and exit the structure by the end of the sequence.
  • The third secret coin is located at 59% and collected as the cube. After hitting the third gravity pad, jump once close to the small spike. Hit a gravity ring as the cube falls upwards to collect the coin before immediately hitting a jump ring upon return to the main route.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • xStep, Cycles and Clubstep are the only levels to reward icons when completed in practice mode.
  • xStep contains a small spike, needing to be jumped over while attempting for the third secret coin, although they are not formally introduced until Clutterfunk.
  • The second ship sequence is the only ship sequence in a main level that contains pads of any type.
  • xStep takes 84 seconds to complete and requires a minimum of 77 jumps.
    • Skips the flip at 82%.
    • Skips the flip before the gravity ring at 84%.
    • Skips the flip before the ship portal at 90%.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip