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===Detailed description=== -sirius- begins with the player in a cube segment featuring spikes double their normal size, appearing one after another. The player must time their jumps to the music's beat to jump over all of them. The red-and-black background is custom-made and features several decorative spikes, with plenty of depth. The text '-Sirius-' and 'FunnyGame' can be seen beating to the song in the background, and 'βͺ MafiaPineapple - Genesis' on the upper black border, showing off the song of the level, also beating to the song. A teleport portal takes the player to a green and blue ball maze, with a colourful background moving to the beat. The blocks used as the path also flashed white briefly. Quite early in this part, the ball turns mini and must continue through the maze as before. Two moving green jump orbs then appear right before a wall of teleport portals. Right after that, the player must time a press to hit a yellow pad, sending the ball forward. More navigation follows along with a few gravity portals and an invisible size portal, as another teleport portal sends the player to the next part. Next, the player enters a decently simple ship sequence. The hazards in this part include parallax-effect squares that must be flown through as they follow the player, as well as spikes on the floor and ceiling. The background here is filled with green circular motifs over a black screen, all spinning and moving to the beat of the song. After this, the song builds, and the ship becomes auto and appears to move much faster as objects move towards the left of the screen, with rapidly moving slopes against a white background and a bunch of squares in different shades of gray, all beating very quickly. About halfway through, the song builds further as the screen shrinks in from both the top and bottom, then stops and shows a red text message reading 'WARNING!!' as the boss is revealed right before the fight. The song hits the drop, and the player transforms into a wave with a flashy red background, with the boss consisting of two spike-like creatures on both the left and right sides of the screen. The boss shoots custom-made spikes from both sides that move very quickly across the screen. The first wave of spikes can be avoided by sliding across the ground for a while before moving up for a single spike. The second wave requires the player to stay in the middle to avoid spikes coming in from both the top and the bottom. The two creatures then lunge towards the player in three beats before the third wave of spikes. Here, the player can begin by sliding across the ground once again, but they must then move up to avoid the spikes being shot from the right-side boss. The final spike barrage consists of diagonally moving spikes that can be avoided in several ways, right before the boss performs three more lunges towards the player. After this, the left-side boss disappears, and the right-side boss begins to shoot lasers and more spikes in four new waves of hazards. Firstly, the boss shoots lasers from the top to the bottom of the screen, and fires spikes at the top. In the second wave, lasers are shot at the bottom, and the boss moves towards the player, forcing them to move to the top of the screen for a moment. The third wave begins with the boss firing lasers at the top, followed by spikes at the bottom right. Finally, lasers are shot from the bottom towards the middle just before the player enters a teleport portal, signalling the final part of the level. Here, the player enters a normal-sized robot sequence, and the background turns dark purple. The gameplay consists of lots of memorization and timing the robot's jumps to land on a ton of platforms over a blanket of clouds just below. The boss here launches large purple orbs of varying sizes at the player, which must be avoided by jumping onto the correct platforms. After each quarter of this part, the boss, as before, lunges at the player from right to left. Halfway through, the boss's eye turns purple, and it begins shooting a mix of both lasers and orbs, although this time, the boss shoots double lasers. If the player manages to avoid the three final orbs, the boss disappears, and the text 'Clear!!!' appears as the background turns white, concluding the level.
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