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m 25 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=SLAM&oldid=264675 ; contributors: https://geometrydash.wiki.gg/index.php?title=SLAM&action=history
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=SLAM&oldid=264675 ; contributors: https://geometrydash.wiki.gg/index.php?title=SLAM&action=history
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{{Low-Faith}}{{Infobox_Level|image = File:SLAM.jpg|creator = Rafer|difficulty = [[File:Harder.png|20px]] Harder|stars = 7 [[File:Star.png|15px]]|id = 43908596|song = Necromancy|composer = Zircon}}'''[[SLAM]]''' is a 2.1 Harder 7* level created by Rafer. It is the first level in the Monster Gauntlet. It is a boss fight level that is XL in length.
{{IB-Level
==Gameplay==
|image     = SLAM.png
* '''0-7%:''' The level starts with a pretty easy cube section, when you jump over some spikes and jump orbs and a double speed portal followed by an of single speed portal. After this, you jump over two spikes and hit the blue jump pads. Jump, and go into the gravity portal. Jump and hit the jump orb, now, you are in a triple speed section. When you fall and jump, hit the gravity portal, jump, Hit another portal. blue jump pad spam, You will jump on the yellow jump pad, and the same: fall and jump two times. Now a ramp, hit the jump orb, fall and jump, and enter a ship sequence.
|id        = 43908596
* '''8-19%:''' Now fly down a ramp, go fly and fly down, and mini portal. Go fly, turn cube, blue pad spam, and UFO. go "jumping", jitterclick, keep "jumping" and turn into normal size. Go "jump", Ball portal, pink pad, blue orb, now you will go at a ramp, go down and hit the yellow pad. Now hit the pink jump orb and the blue jump orb and you will go into a ramp and hit the blue jump orb. Now a ship portal, go fly and get into a cube portal together with a single speed portal.
|creator   = [[rafer]]
* '''20-41%:''' Jump and hit the jump orb, fall a little, jump and hit the red jump orb, land on a ramp going down, jump on the end of the ramp, hit the blue orb, now you need to Jump and Fall, Jump again and Hit the Blue Pads. Jump again, fall, jump and hit the orb. You will turn into a Robot, fly twice and fall. After this, fly and hit the jump orb, go In the Ramp. Now, the player enters a quadruple speed ship sequence and the bossfight against a Slime Monster (maybe SL in the name stands for SLIME). Go flying, an Easy-to-Dodge Arm Attack, Keep Flying. Missiles Will Fly from the Top of his Head. dodge them. The third missile will trap you, but you can hit her back to the boss. She will Throw an Pillar on You, Go Down! now Keep Going, You will Pass in a Ramp that Goes up, You will Turn into mini and The speed will Slow Down to triple speed. Blocks will be falling, Keep Going. The boss will appear again (Second Half), he will shoot lasers from his antennas.
|created    = [[Update 2.1]]
* '''42%-67%:''' You will Turn into Normal Cube, blocks will Fall in The Boss, You will hit two red pads, the Second will Say: SLAM! You will go Down and Go up. 1x speed, jump and fall, Jump and Hit the orb and the Pink Dash Orb. Gravity Portal, Jump over the Spike and Hit the jump orbs. Pink orb and 2x speed, Gravity Portal, Orb, and another Gravity Portal, Ramp, And hit the Red Orb. Jump, Hit the Pink Orb, 2 Gravity Portals, Jump above The spike, Hit the Orb. Blue Pad Spam, 3x Speed, and 0.5x Speed (its how i call it) ship. Keep Flying, The speed will Go into 2x Speed Short Ship, and an 0.5x Speed Wave. Keep going. now an 1x Speed mini UFO, which is pretty easy. You will turn into normal size. Keep "Jumping", You will turn into Mini Ship, Keep Flying. Now at 61% You will Turn into Normal Cube. Jump, Go in the Ramp and Hit The Red orb and the Green Dash orb. Fall and Jump, Fall and Jump and Hit the Orb. You will Turn into Spider. Go up And Down, Hit the Pink pads. Cube, 2x speed portal and Pink Pad. Hit the three jump orbs. You will Turn into 1x speed ship, and turn into cube. Pink jump pad and 2x speed portal, hit the jump orb, fall and Jump, Hit the jump orb and go into the gravity portal. Jump over the spikes.
|updated    = [[Update 2.2]]
* '''68-100%:''' The player enters a ship sequence, keep flying, mirror portal, 0.5x Speed cube and 1x Speed followed by a pink pad. Hit the two orbs, and a portal spam. Hit the red jump orb, jump and enter a 2x speed ship. Keep flying, you're reaching into the Third Half and Last Half of the Boss. You will turn into Cube, Pink Pad, Fall and Jump two times. Hit the orbs, jump, You will turn into 0.5x Speed Ship, Fly, You will go into 2x Speed and 4x Speed. now 0.5x Speed Cube and a Text: You think You're Done? and A double speed portal, followed by more Text saying: Not Yet! and triple and quadruple speed portals. Now you Turn into ship, and the third half of the boss is a battle against her skeleton. The first attack is some fireballs. Go to the middle of the screen to dodge. The Second is two balls coming from his eyes. Go down. The third is a big arm. Go Up. The Fourth is Her mouth. Go up. Text will appear, saying: "Stay Here!" So, Stay on the Text's Place, and the Fifth attack is various balls from the second Attack. The last attack is fireballs from her mouth. Go Down. Now, rocks will hit him, a heart and a text saying: FINISH HIM will appear, and an animation of a ship defeating the boss is shown, followed by the logo: SLAM!
|difficulty = {{Harder}}
|stars      = 7
|diamonds  = 9
|coins      = 3
|length    = 2m 28s (XL)
|objects    = 54,169
|copytype  = No password
|downloads  = 56.66M
|likes      = 2.45M
|rating    = Epic
|artist    = [https://zirconmusic.newgrounds.com/ Zircon]
|music      = [https://www.newgrounds.com/audio/listen/216300 Necromancy (Drum n Bass)]
|musicid    = 216300
|previous  = [[Powerful]]<br>(Spike Gauntlet)
  |next      = [[OMG ALIENS]]
}}
'''SLAM''' is a [[Update 2.1|2.1]] Harder level by [[rafer]]. It is the first level of the [[Gauntlets|Monster Gauntlet]].  


==Trivia==
==Description==
*This is the first level in the Monster Gauntlet.
SLAM is a boss-fight level with an XL length. The normal route is not of comparable difficulty to typical Harder difficulty levels; it involves notably simpler gameplay that plays out as lower difficulty. However, this is contrasted by pursuing the level's user coins, where the associated gameplay's precision and alternate routes significantly escalate the difficulty beyond that of typical Harder difficulty levels. As such, the level's difficulty reflects an overall average.
*This was a daily level.
*'''0-7%:''' SLAM begins with an easy cube segment. When the beat drops, the player will go into triple speed. The first orb at this segment must be hit late to access a secret way that is part of the coin route.
*This is an XL level.
*'''7-19%:''' Then comes a very easy ship segment with few harmful obstacles. Then comes a UFO segment. If the player chooses the coin route, it will instead be a cube, and a key is located here. Next up is a ball segment, then another ship segment. (upside down for coin)
*The level was also the Daily Level on April 1st, 2018, the same day Bloodlust became Weekly Demon for a day.
*'''19-26%:''' Coming up is a very easy, slow cube and robot section, similar to the first. As per the coin route, the player will remain in anti-gravity, and a wall will unlock, revealing a portal. The portal will teleport the player to a maze segment with question marks in the background. The player must navigate through this to get the coin at 24%.
*'''26-44%:''' This next section is the first boss. (Slime Monster) His first attack is bringing his hands down, blocking the top and bottom of the screen. If the player chooses the coin route, at 25%, there is a block that the player must hit (when not hitting the orb at 24%); a companion then spawns, and the player must protect him from the boss. His second attack is missiles shot from his head. (The third missile will miss and is therefore harmless.) Next, the boss will send a block flying; the player must stay low to avoid it. Then the player goes into an auto section where they '!SLAM!' the monster. The boss will then retreat for a bit, and the player will go into a triple-speed mini-ship. The boss's final attack is a barrage of lasers from his antennas.
*'''41-48%:''' After the boss is defeated, an easy cube section comes next. As for the coin, the player will go under the normal path, then back up onto a slope to the coin at 46%.
*'''48-82%:''' This part contains many triggers that the player must activate to get the third coin. The player enters an easy ship section with very few harmful obstacles. The player then transforms into various game-modes, all with very limited difficulty.
*'''82-100%:''' The final boss is a skeleton version of the first boss. (Slime Monster) because of the skin burning in lava. Like the level itself, this part is fairly easy. All the player needs to do is follow the arrows signifying where to go. At the end, the text reads 'FINISH HIM', along with a heart. After that, an animation shows the player slamming into the boss. The logo is shown at the end.


* The song used for the level, Necromancy by Zircon, can be found in Pump it up Fiesta EX.
==User coins==
*The first coin is located at 24%. At the start of the level, the player must hold to jump three times to open the secret route at 4%. When the beat drops, the player must hit the orb very late to enter a secret path at 4%. The player will then enter the ship upside down. The player will then skip the UFO portal and continue as a cube. A key is located here. At the ball segment, the player must skip the last blue orb so that the next ship is upside down. The key will unlock a wall that contains a portal at 19%. The player must navigate through a maze and collect the coin at 24%.
*The second coin is located at 46%. The player must miss the orb at 25%, hitting a block at the top, and summoning a companion that the player must protect from the boss. There are triggers needed to protect the companion during the first boss fight. Upon doing this, the player will then go below the normal route at 41%. The player will then go back up and onto a slope at 46%, leading to the coin.
**This section was updated in [[Update 2.2]], making the blocks at the top much lower than usual, due to the physics change.
*The third and final coin is located at 81%. At 51%, hold up as the ship and go down to spill the can with chemicals inside. While touching all the necessary triggers between 51% and 82%, some parts in the normal path get significantly harder. Blue lava will come up at the final boss fight. Then, a blue fireball will appear. The player must follow the fireball. It will crash into the wall blocking the coin, allowing the player to pass through and collect it.


== User Coins ==
==Gameplay==
* The first user coin is located at 24%. When the beat drops, the player must tap the orb very late, entering a secret path at 4%. The player will then enter the ship upside down. The player will then skip the UFO portal and continue as a cube. A key is located here. The next ship is also upside down. The key will unlock a wall that contains a portal at 20%. The player must navigate through a maze and into the coin at 24%.
{{VC|PKqONuMCYTs}}
 
==Walkthrough==
[[File:Slam by rafer-3|thumb|center|335 px|Credits to [[ToshDeluxe]]. The walkthrough of SLAM.]]
 
[[Category:Harder levels]]


[[Category:Epic levels]]
==Trivia==
*SLAM was ranked #89 in Geometry Dash Today's list, 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
*SLAM was nominated for and achieved ''Best Gauntlet Level'' in the [[The Geometry Dash Awards|Geometry Dash 2.1 Awards]].
*SLAM was the 475th [[Daily Level]] on 1 April 2018, also the same day that [[Bloodlust]] was the [[Weekly Demon]] for a day.
*SLAM's music, 'Necromancy' by Zircon, can be found in Pump it up Fiesta EX.
*rafer had requested SLAM to be rated 8[[File:StarB.png|20px]], but it ultimately received 7[[File:StarB.png|20px]]. [[Robert Topala|RobTop]] commented on the level, saying that the lower rating would not affect rafer's chances in the Gauntlet contest, in which SLAM went on to place first.
*SLAM's description and name are a reference to the 1996 American live-action/animated sports comedy film, [[Wikipedia:Space Jam|Space Jam]].
**However, because most of rafer's levels are named after Pendulum's songs, the title of SLAM is a reference to Pendulum's song of the same name.
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]
[[Category:2.1 levels]]
[[Category:Levels with user coins]]
[[Category:Levels with user coins]]
[[Category:XL levels]]

Latest revision as of 18:02, 11 October 2026

SLAM
ID
43908596
Creator(s)
Created
Last updated
Attributes
Difficulty
Length
2m 28s (XL)
Objects
54,169
Copy type
No password
Statistics
Downloads
56.66M
Likes
2.45M
Rating
Epic
Audio info
Artist(s)
Music ID
216300
Level sequence
Previous
Powerful
(Spike Gauntlet)

SLAM is a 2.1 Harder level by rafer. It is the first level of the Monster Gauntlet.

Description

[edit | edit source]

SLAM is a boss-fight level with an XL length. The normal route is not of comparable difficulty to typical Harder difficulty levels; it involves notably simpler gameplay that plays out as lower difficulty. However, this is contrasted by pursuing the level's user coins, where the associated gameplay's precision and alternate routes significantly escalate the difficulty beyond that of typical Harder difficulty levels. As such, the level's difficulty reflects an overall average.

  • 0-7%: SLAM begins with an easy cube segment. When the beat drops, the player will go into triple speed. The first orb at this segment must be hit late to access a secret way that is part of the coin route.
  • 7-19%: Then comes a very easy ship segment with few harmful obstacles. Then comes a UFO segment. If the player chooses the coin route, it will instead be a cube, and a key is located here. Next up is a ball segment, then another ship segment. (upside down for coin)
  • 19-26%: Coming up is a very easy, slow cube and robot section, similar to the first. As per the coin route, the player will remain in anti-gravity, and a wall will unlock, revealing a portal. The portal will teleport the player to a maze segment with question marks in the background. The player must navigate through this to get the coin at 24%.
  • 26-44%: This next section is the first boss. (Slime Monster) His first attack is bringing his hands down, blocking the top and bottom of the screen. If the player chooses the coin route, at 25%, there is a block that the player must hit (when not hitting the orb at 24%); a companion then spawns, and the player must protect him from the boss. His second attack is missiles shot from his head. (The third missile will miss and is therefore harmless.) Next, the boss will send a block flying; the player must stay low to avoid it. Then the player goes into an auto section where they '!SLAM!' the monster. The boss will then retreat for a bit, and the player will go into a triple-speed mini-ship. The boss's final attack is a barrage of lasers from his antennas.
  • 41-48%: After the boss is defeated, an easy cube section comes next. As for the coin, the player will go under the normal path, then back up onto a slope to the coin at 46%.
  • 48-82%: This part contains many triggers that the player must activate to get the third coin. The player enters an easy ship section with very few harmful obstacles. The player then transforms into various game-modes, all with very limited difficulty.
  • 82-100%: The final boss is a skeleton version of the first boss. (Slime Monster) because of the skin burning in lava. Like the level itself, this part is fairly easy. All the player needs to do is follow the arrows signifying where to go. At the end, the text reads 'FINISH HIM', along with a heart. After that, an animation shows the player slamming into the boss. The logo is shown at the end.

User coins

[edit | edit source]
  • The first coin is located at 24%. At the start of the level, the player must hold to jump three times to open the secret route at 4%. When the beat drops, the player must hit the orb very late to enter a secret path at 4%. The player will then enter the ship upside down. The player will then skip the UFO portal and continue as a cube. A key is located here. At the ball segment, the player must skip the last blue orb so that the next ship is upside down. The key will unlock a wall that contains a portal at 19%. The player must navigate through a maze and collect the coin at 24%.
  • The second coin is located at 46%. The player must miss the orb at 25%, hitting a block at the top, and summoning a companion that the player must protect from the boss. There are triggers needed to protect the companion during the first boss fight. Upon doing this, the player will then go below the normal route at 41%. The player will then go back up and onto a slope at 46%, leading to the coin.
    • This section was updated in Update 2.2, making the blocks at the top much lower than usual, due to the physics change.
  • The third and final coin is located at 81%. At 51%, hold up as the ship and go down to spill the can with chemicals inside. While touching all the necessary triggers between 51% and 82%, some parts in the normal path get significantly harder. Blue lava will come up at the final boss fight. Then, a blue fireball will appear. The player must follow the fireball. It will crash into the wall blocking the coin, allowing the player to pass through and collect it.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • SLAM was ranked #89 in Geometry Dash Today's list, 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
  • SLAM was nominated for and achieved Best Gauntlet Level in the Geometry Dash 2.1 Awards.
  • SLAM was the 475th Daily Level on 1 April 2018, also the same day that Bloodlust was the Weekly Demon for a day.
  • SLAM's music, 'Necromancy' by Zircon, can be found in Pump it up Fiesta EX.
  • rafer had requested SLAM to be rated 8, but it ultimately received 7. RobTop commented on the level, saying that the lower rating would not affect rafer's chances in the Gauntlet contest, in which SLAM went on to place first.
  • SLAM's description and name are a reference to the 1996 American live-action/animated sports comedy film, Space Jam.
    • However, because most of rafer's levels are named after Pendulum's songs, the title of SLAM is a reference to Pendulum's song of the same name.