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{{Epilepsy Warning}}{{Infobox Level|image = File:Subsonic.jpg|creator = [[Terron]], [[Ggb0y]], Xcy-7, [[Evasium]], Dudex, [[Viprin]] (publisher), [[Rustam]], TheDevon, Panman, Sumsar, and [[Jeyzor]] (Verified by [[Combined]])|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10[[File:Star.png|15px]]|id = 33387622|song = Speedbreaker <hr>
{{IB-Level
{{SoundcloudPlayer|url=https://soundcloud.com/user-468018591/djjaner-speedbreaker|width=200|height=70}}|composer = Djjaner|last_updated = 2.1|song_id = 614361|version = 1}}'''SubSonic''' is a 2.1 Extreme Demon mega-collaboration created by [[Terron]], [[Ggb0y]], Xcy-7, [[Evasium]], Dudex, [[Viprin]], [[Rustam]], TheDevon, Panman, Sumsar, and [[Jeyzor]], and verified by [[Combined]]. It is the sequel to [[HyperSonic]] and the fourth level in the Sonic Tetralogy. It is currently #141 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]], above ikaros (#142) and below [[Anoxysm]] (#140), and #12 on the GD Mobile Lists, above The Hell Inferno (#13), and below [[Blade of Justice]] (#11).
|image     = SubSonic.png
|id        = 33387622
|creator   = [[Viprin]] (publisher)
;Contributors
Terron, [[Ggb0y]], Xcy-7, Evasium, Dudex, Rustam, TheDevon, Pan, Sumsar, and [[Jeyzor]]
|verifier  = Combined
|created    = [[Update 2.1]]
|updated    = [[Update 2.2]]
|difficulty = {{ExtremeDemon}}
|stars     = 10
|length    = 2m 6s (XL)
|objects    = 94,565
|copytype  = No password
|downloads  = 10.95M
|likes      = 363.2K
|rating    = Epic
|artist    = [https://djjaner.newgrounds.com/ Djjaner]
|music      = [https://www.newgrounds.com/audio/listen/614361 Speedbreaker]
|musicid    = 614361
}}
'''SubSonic''' is a [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Extreme Demon mega-collaboration level by [[Viprin]] and more, verified by Combined.<ref>https://www.youtube.com/watch?v=F-AfSPnjIcM</ref> It is the fourth and final instalment in the Sonic series and the sequel to [[HyperSonic]].


== Gameplay ==
==Description==
*'''0-5% (Terron):''' SubSonic begins with a normal-speed cube section, where the player must hit orbs with some difficult timing. The player then goes through a short UFO and robot section, then enters a ship sequence with numerous tight spaces, and ends with a final cube segment featuring even more orbs.
*'''5-14% ([[Ggb0y]]):''' The theme of this section is purple, blue, and pink, much like his parts in [[Supersonic]] and [[UltraSonic]]. This part begins with a double-speed robot with hazards covering a low ceiling, forcing the player to control their jumps well. It then leads into an extremely tight straight-flying section, followed by another robot segment. Next, it leads to a tight wave section, then a triple-speed mini-spider, and a ball. The part ends with a confusing memory mini-cube section.
*'''14-25% (Xcy-7):''' This part begins with a quadruple-speed mini-wave segment with gradually tightening spaces and an abundance of gravity portals. Next, the player enters a ball section with difficult timings in the gravity swaps and orbs, and there are also some size-changing portals throughout the section.
*'''25-36% (Evasium):''' Still in quadruple speed, this begins with a cube section that features many moving blocks that the player must land on, or avoid. Next, it leads to a short spider section, followed by another cube section with more moving blocks. Then it goes into a short ship sequence, followed by a UFO sequence with size changes and teleportation portals. After that, it goes into another cube section with dash orbs, and then a robot section with some more moving hazards. The part ends with a ship sequence featuring Evasium's name, followed by a tight wave segment.
*'''36-45% (Dudex):''' This part continues from Evasium's wave, still in quadruple speed. There is a small section that uses D blocks, allowing the player's wave to touch the floor and ceiling, but there are still spikes to avoid. Next is a cube section with some orbs, and then another wave sequence with more D blocks. After this, a spider segment with numerous speed portals changes the level's pace in sync with the music.
*'''45-53% (Viprin):''' Following the rest of the Sonic series, Viprin's part is a memory ball segment. It is similar to his part in HyperSonic, but features tons of moving orbs and platforms, and the player constantly flashing in and out of visibility. Throughout the memory ball segment, the speed continually changes, mostly to quadruple speed. It ends with a short auto ball segment. Viprin's name is seen at the beginning of his part.
*'''53-62% (Rustam):''' This part begins with a triple-speed cube section with numerous moving hazards and orbs. It leads to a ball section with the same concept. Next, the player enters a ship sequence in which they must enter a teleportation portal. This portal leads to a dual-cube section featuring Rustam's name and the art of ''Sonic the Hedgehog''. After this, the player enters a tight wave section, and another cube section, and the part ends with one final ship sequence.
*'''62-71% (TheDevon):''' This part begins with a fast-paced cube section full of slopes and orbs to transport the player. There is then a UFO segment with many gravity changes. After this, another cube is slightly slower-paced and features more orbs.
*'''71-77% (Pan):''' This begins with a mini-cube/ship mixed dual segment. The cube is required to follow a relatively linear path of simple jumps and orbs, and the ship must stay close to the platforms that do not have any spikes to avoid crashing. The dual then ends, leaving the player as a single cube that must hit more orbs. The end of the cube features Pan's name with wings. The part finishes with a half-speed wave segment, which requires avoiding pillars topped with spikes.
*'''77-87% (Sumsar):''' This part begins with a very short but auto ball segment, featuring Sumsar's name. It then transitions into a triple-speed spider segment with several quick timings. Next, it transitions into a ship sequence with several mini and regular-sized portals all at triple speed. It then transitions back into another triple-speed spider segment, much like the first one. After this, it transitions into a quadruple-speed robot segment with difficult jumps, followed by a short auto section.
*'''87-100% ([[Jeyzor]]):''' This part begins with an incredibly complex dual segment in quadruple speed, hinting towards Jeyzor's 'Machine' series, which also features many complicated dual segments. The player must hit orbs, activate triggers to open doors, straight-fly, and more. It is not easy to keep track of these features. The dual ends with a singular ship where the player must hit more orbs to fly over hills lined with spikes. It transitions to a ball section with somewhat difficult timings, then to a spider with harder timings. The part ends with the player becoming a robot, going through a brief auto before hitting some more orbs, and then a double-speed mini-wave segment. Finally, the level ends with a logo made by Terron.


* '''0-5% ([[Terron]]):''' This part starts with a normal speed cube section, where the player needs to hit jump orbs with some difficult timing. The player then goes through a short UFO and robot section, then goes into a ship sequence with numerous tight spaces, and ends with one final cube segment that features even more jump orbs.
==Gameplay==
* '''6-13% ([[Ggb0y]]):''' The theme of this section is purple, blue, and pink much like his parts in [[Supersonic]] and [[UltraSonic]]. This begins with a double-speed robot with hazards covering a low ceiling, forcing the player to control their jumps well. This then leads into an extremely tight straight flying section and then another robot segment. This then leads to a tight wave section and then a triple-speed mini spider and a ball. The part ends with a confusing memory mini cube section.
{{VC|CFic1qCYu38}}
* '''14-24% (Xcy-7):''' This part starts with a quadruple speed mini wave segment with gradually tightening spaces and an abundance of gravity portals. Next, the player enters a ball section with difficult timings in the gravity swaps and jump orbs, and there are also some size-changing portals throughout the section.
* '''25-35% ([[Evasium]]):''' Still in quadruple speed, this begins with a cube section that features many moving blocks that the player must land on, or avoid. This then leads to a short spider section, and then another cube with some more moving blocks. This then goes into a short ship sequence and then a UFO with size changes and teleportation portals. This then goes into another cube with dash orbs, and then a robot with some more moving hazards. The part ends with a ship sequence that features Evasium's name, and then a tight wave segment.
* '''36-44% (Dudex):''' This continues from Evasium's wave, still in quadruple speed. There is a small bit that features the use of D Blocks which allows the player's wave to touch the floor and ceiling, but there are still spikes to avoid. This then leads to a cube with some jump orbs, and then another wave with more D Blocks. After this is a spider segment that contains numerous speed portals, changing the pace of the level in sync with the music.
* '''45-52% ([[Viprin]]):''' Following the rest of the Sonic series, Viprin's part is a memory ball segment. It is similar to his part in [[HyperSonic]], but features tons of moving jump orbs, platforms, and even the player constantly flashing invisible and back. Throughout the memory ball segment, the speed constantly changes, mostly to quadruple speed. It ends off with a short auto-ball segment. Viprin's name is seen at the beginning of his part.
* '''53-61% ([[Rustam]]):''' This part begins with a triple-speed cube section with numerous moving hazards and jump orbs. This leads to a ball section with the same concept. Next, the player enters a ship sequence where the player needs to enter a teleportation portal. This goes to a dual cube section with Rustam's name and the art of ''Sonic The Hedgehog''. After this, the player enters a tight wave section and another cube section, and the part ends with one final ship sequence.
* '''62-70% (TheDevon):''' This part begins with a fast-paced cube section full of slopes and jump orbs to transport the player. There is then a UFO segment with many gravity changes. After this is another cube that is slightly slower-paced with more jump rings.
* '''71-76% (Panman):''' This begins with a mini cube/ship mixed dual segment. The cube is required to follow a fairly linear path of simple jumps and orbs, and the ship is required to stay close to the platforms that do not have any spikes to avoid crashing. The dual then ends, leaving the player as a singular cube having to hit more jump orbs. The end of the cube features Pan's name with wings. The part finishes with a half-speed wave segment having to avoid pillars topped with spikes.
* '''77-86% (Sumsar):''' This part begins with a very short but auto ball segment, featuring Sumsar's name. It then transitions into a triple-speed spider segment with several quick timings. This then transitions into a ship sequence with several mini and regular-sized portals all at triple speed. It then transitions back into another triple-speed spider segment, much like the first one. After this, it transitions into a quadruple speed robot segment with some difficult jumps and a short auto section at the end.
* '''87-100% ([[Jeyzor]]):''' This part starts with an incredibly complex dual segment in quadruple speed, hinting towards Jeyzor's "Machine" series which also features many complicated dual segments. The player needs to hit jump orbs, activate triggers to open doors, straight fly, and many more things that are hard to keep track of. The dual ends with a singular ship where the player needs to hit more jump orbs to fly over hills lined with spikes. This then leads to a ball section with somewhat difficult timings, and then a spider with more hard timings. The part ends with the player becoming a robot, going through a brief auto before hitting some more jump orbs, and then a double-speed mini wave segment. Finally, the level ends with the logo made by Terron.


== Trivia ==
==Trivia==
* The level is free to copy.
*SubSonic is the only level in the Sonic series that is XL in length.
*The level contains 94,153 objects.
*SubSonic was placed at #7 on the [[Demonlist (Pointercrate)|Demonlist]] on 3 May 2017, above The Hell World and below [[Sakupen Hell]].
*In the verification video, the end screen is off-center and the moving ground/ceiling does not fit the screen. This was fixed in an update.
**This addition pushed [[Athanatos]] out of the Top 10 and Wander of Thought into the Legacy List.
* After numerous popular complaints about [[HyperSonic]], [[Viprin]] brought back many of the original creators from [[Supersonic]], including Xcy-7, Sumsar, Ggb0y, and Jeyzor.
*Zeth was the first person to beat SubSonic on mobile in 55,226 attempts, as well as beating the whole Sonic Series on mobile.
** Most of the parts are at quadruple-speed, a request many fans wanted.
*In the verification video, the end screen is off-centre, and the moving ground/ceiling does not fit the screen. This issue was fixed in an update.
* Namtar originally had a part, but he could not finish it due to issues with his computer. (citation needed) He has been replaced by TheDevon.
*After numerous popular complaints about HyperSonic, Viprin brought back many of the original creators from Supersonic, including Xcy-7, Sumsar, [[Ggb0y]], and [[Jeyzor]].
* As tweeted by Viprin on his Twitter account, [[Glittershroom]] couldn't finish his part because of personal issues, which was the reason why the level ended at Jeyzor's part. (citation needed)
**Most of the parts are at quadruple speed, a request many fans wanted.
* Xcy-7's part was recreated for the final level. His old decoration was much more simplistic, and the gameplay was very different. His old part can be seen in the preview on Viprin's channel.
*Namtar originally had a part, but he could not finish it due to issues with his computer.{{Verify}} He has been replaced by TheDevon.
*During verification, Ggb0y, Xcy-7, TheDevon, and Jeyzor's parts were nerfed, while Panman's wave was buffed.
*As tweeted by Viprin on his Twitter account, Glittershroom could not finish his part because of personal issues, which was the reason why SubSonic ended at Jeyzor's part. It was later confirmed by [[AeonAir]].
* Hyper Paradox kicked this out of the Top 100.
**AeonAir was also supposed to have a part in SubSonic, but he declined due to not having confidence in his skill of creating.<ref>https://www.youtube.com/watch?v=OI_GBn8lONI</ref>
*Xcy-7's part was recreated for the final version. His old decoration was much more simplistic, and the gameplay was very different. His old part can be seen in the preview on Viprin's channel.
*During verification, Ggb0y, Xcy-7, TheDevon, and Jeyzor's parts were nerfed, while Pan's wave was buffed.
*Viprin's ball part received a 2.2 update to now use a free mode camera instead of using multiple invisible ball portals to move the camera.
*The placement of [[Firework]] on 4 November 2021 pushed SubSonic into the Legacy List of the Demonlist.
**This addition also makes SubSonic the final level of the Sonic Series to fall in the list.


== Walkthrough ==
==Videos==
[[File:SUBSONIC -EXTREME DEMON- - Viprin & more (Verified 100%)|centre|thumb|330x330px|The verification of Subsonic. Credits to Combined.]]
{{VC|Y3i5zgURTmM
[[Category:Collaborations]]
|cpt1 = Unnerfed version
[[Category:2.1 levels]]
}}
[[Category:Top 150]]
 
[[Category:Extreme Demon levels]]
==References==
[[Category:Demon levels]]
<references />
[[Category:XL levels]]
[[Category:Demon List levels]]

Latest revision as of 21:04, 11 October 2026

SubSonic
ID
33387622
Creator(s)
Viprin (publisher)
Contributors
Terron, Ggb0y, Xcy-7, Evasium, Dudex, Rustam, TheDevon, Pan, Sumsar, and Jeyzor
Verifier(s)
Combined
Created
Last updated
Attributes
Difficulty
Length
2m 6s (XL)
Objects
94,565
Copy type
No password
Statistics
Downloads
10.95M
Likes
363.2K
Rating
Epic
Audio info
Artist(s)
Music ID
614361

SubSonic is a 2.1/2.2 Extreme Demon mega-collaboration level by Viprin and more, verified by Combined.[1] It is the fourth and final instalment in the Sonic series and the sequel to HyperSonic.

Description

[edit | edit source]
  • 0-5% (Terron): SubSonic begins with a normal-speed cube section, where the player must hit orbs with some difficult timing. The player then goes through a short UFO and robot section, then enters a ship sequence with numerous tight spaces, and ends with a final cube segment featuring even more orbs.
  • 5-14% (Ggb0y): The theme of this section is purple, blue, and pink, much like his parts in Supersonic and UltraSonic. This part begins with a double-speed robot with hazards covering a low ceiling, forcing the player to control their jumps well. It then leads into an extremely tight straight-flying section, followed by another robot segment. Next, it leads to a tight wave section, then a triple-speed mini-spider, and a ball. The part ends with a confusing memory mini-cube section.
  • 14-25% (Xcy-7): This part begins with a quadruple-speed mini-wave segment with gradually tightening spaces and an abundance of gravity portals. Next, the player enters a ball section with difficult timings in the gravity swaps and orbs, and there are also some size-changing portals throughout the section.
  • 25-36% (Evasium): Still in quadruple speed, this begins with a cube section that features many moving blocks that the player must land on, or avoid. Next, it leads to a short spider section, followed by another cube section with more moving blocks. Then it goes into a short ship sequence, followed by a UFO sequence with size changes and teleportation portals. After that, it goes into another cube section with dash orbs, and then a robot section with some more moving hazards. The part ends with a ship sequence featuring Evasium's name, followed by a tight wave segment.
  • 36-45% (Dudex): This part continues from Evasium's wave, still in quadruple speed. There is a small section that uses D blocks, allowing the player's wave to touch the floor and ceiling, but there are still spikes to avoid. Next is a cube section with some orbs, and then another wave sequence with more D blocks. After this, a spider segment with numerous speed portals changes the level's pace in sync with the music.
  • 45-53% (Viprin): Following the rest of the Sonic series, Viprin's part is a memory ball segment. It is similar to his part in HyperSonic, but features tons of moving orbs and platforms, and the player constantly flashing in and out of visibility. Throughout the memory ball segment, the speed continually changes, mostly to quadruple speed. It ends with a short auto ball segment. Viprin's name is seen at the beginning of his part.
  • 53-62% (Rustam): This part begins with a triple-speed cube section with numerous moving hazards and orbs. It leads to a ball section with the same concept. Next, the player enters a ship sequence in which they must enter a teleportation portal. This portal leads to a dual-cube section featuring Rustam's name and the art of Sonic the Hedgehog. After this, the player enters a tight wave section, and another cube section, and the part ends with one final ship sequence.
  • 62-71% (TheDevon): This part begins with a fast-paced cube section full of slopes and orbs to transport the player. There is then a UFO segment with many gravity changes. After this, another cube is slightly slower-paced and features more orbs.
  • 71-77% (Pan): This begins with a mini-cube/ship mixed dual segment. The cube is required to follow a relatively linear path of simple jumps and orbs, and the ship must stay close to the platforms that do not have any spikes to avoid crashing. The dual then ends, leaving the player as a single cube that must hit more orbs. The end of the cube features Pan's name with wings. The part finishes with a half-speed wave segment, which requires avoiding pillars topped with spikes.
  • 77-87% (Sumsar): This part begins with a very short but auto ball segment, featuring Sumsar's name. It then transitions into a triple-speed spider segment with several quick timings. Next, it transitions into a ship sequence with several mini and regular-sized portals all at triple speed. It then transitions back into another triple-speed spider segment, much like the first one. After this, it transitions into a quadruple-speed robot segment with difficult jumps, followed by a short auto section.
  • 87-100% (Jeyzor): This part begins with an incredibly complex dual segment in quadruple speed, hinting towards Jeyzor's 'Machine' series, which also features many complicated dual segments. The player must hit orbs, activate triggers to open doors, straight-fly, and more. It is not easy to keep track of these features. The dual ends with a singular ship where the player must hit more orbs to fly over hills lined with spikes. It transitions to a ball section with somewhat difficult timings, then to a spider with harder timings. The part ends with the player becoming a robot, going through a brief auto before hitting some more orbs, and then a double-speed mini-wave segment. Finally, the level ends with a logo made by Terron.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • SubSonic is the only level in the Sonic series that is XL in length.
  • SubSonic was placed at #7 on the Demonlist on 3 May 2017, above The Hell World and below Sakupen Hell.
    • This addition pushed Athanatos out of the Top 10 and Wander of Thought into the Legacy List.
  • Zeth was the first person to beat SubSonic on mobile in 55,226 attempts, as well as beating the whole Sonic Series on mobile.
  • In the verification video, the end screen is off-centre, and the moving ground/ceiling does not fit the screen. This issue was fixed in an update.
  • After numerous popular complaints about HyperSonic, Viprin brought back many of the original creators from Supersonic, including Xcy-7, Sumsar, Ggb0y, and Jeyzor.
    • Most of the parts are at quadruple speed, a request many fans wanted.
  • Namtar originally had a part, but he could not finish it due to issues with his computer.[verification needed] He has been replaced by TheDevon.
  • As tweeted by Viprin on his Twitter account, Glittershroom could not finish his part because of personal issues, which was the reason why SubSonic ended at Jeyzor's part. It was later confirmed by AeonAir.
    • AeonAir was also supposed to have a part in SubSonic, but he declined due to not having confidence in his skill of creating.[2]
  • Xcy-7's part was recreated for the final version. His old decoration was much more simplistic, and the gameplay was very different. His old part can be seen in the preview on Viprin's channel.
  • During verification, Ggb0y, Xcy-7, TheDevon, and Jeyzor's parts were nerfed, while Pan's wave was buffed.
  • Viprin's ball part received a 2.2 update to now use a free mode camera instead of using multiple invisible ball portals to move the camera.
  • The placement of Firework on 4 November 2021 pushed SubSonic into the Legacy List of the Demonlist.
    • This addition also makes SubSonic the final level of the Sonic Series to fall in the list.

Videos

[edit | edit source]
Unnerfed version






References

[edit | edit source]