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{{Infobox level
{{Quality}}
|name = Base After Base
{{IB-Level
|image = File:BaseAfterBase.png
|image         = BaseAfterBase.png
|imagewidth = 250px
|game          = Lite, Full
|levelnumber = 5
|released      = Initial release
|created = Original level
|levelnumber   = 5
|difficulty = [[File:Hard.png|20px]] Hard(current)
|difficultymain = {{Hard}}
[[File:Harder.png|20px]] Harder(old)
|manaorbs      = 150
|sequences = Cube, ship
|stars          = 5
|portals = Gravity, ship, cube
|practicemode  = [[File:Colour008.png|x24px]]<br>[primary]
|normalmode = [[File:Cube09.png|20px]] Icon 9 (Base After Base!) <br /> [[File:Star.png|20px]] 5 stars
|normalmode    = [[File:Cube009.png|x35px]]
|practicemode = [[File:Colour11.png|20px]]Primary Red 1 (All your base...)
|portals        = Cube, Ship; Gravity
|musiccreator = DJVI
|sequences      = C, S, C,
|musicdate = October 20, 2013
|artist        = [https://djvi.newgrounds.com DJVI]
|music = File:BaseAfterBase.ogg
|audio          = [[File:BaseAfterBase.mp3]]
|followedby = [[Can't Let Go]]
|fullaudio      = [[File:BaseAfterBaseFull.mp3]]
|precededby = [[Dry Out]]}}'''Base After Base''' is the 5th level in ''[[Geometry Dash]]'' and ''[[Geometry Dash Lite]]''. It is the first of 2 levels rated Hard, the other being [[Can't Let Go]]. This level possibly came from [[Ultimate Destruction]], which was unreleased and was made into Base After Base. 
|precededby    = [[Dry Out]]
|followedby     = [[Can't Let Go]]
}}
'''Base After Base''' is the fifth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Hard difficulty.


==Description==
==Description==
Base After Base produces increasingly hard jumping patterns and an antigravity section.
Base After Base maintains a similar difficulty to Dry Out.


The level begins with a difficult cube sequence. The second half of this first cube sequence has high jumps and is trickier to judge. The end of this sequence also has trick yellow jump pads right before the first ship section, which makes it yet more difficult.
A single ship sequence takes place from 52% to 69% and an antigravity cube segment from 70% to 85%.


The next sequence is a ship sequence. This is more "hall-based" than those of previous levels, with a smaller passage and spikes on alternating sides.
==Secret coins==
*The first secret coin is located at 22% and collected as the cube. After hitting a jump ring suspended over three spikes, slide across two platforms and down through an exposed section of a large column that will lead to the coin and a jump pad.
*The second secret coin is located at 47% and collected as the cube. After passing beneath two overhead spikes, jump up to the next platform and immediately jump again, clearing a spike to fall into a gravity portal and the coin. Wait as the cube slides up into another gravity portal before returning to the main route.
*The third secret coin is located at 67% and collected as the ship. After entering the passageway and passing three spikes, fly up into a crevice and continue up to the exit, collecting the coin.


Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in [[Dry Out]]. However, it does feature smaller blocks.
==Gameplay==
 
{{VC|vzAWVNefxtI}}
Returning to normal gravity with a final few jumps leads to the completion of the level.
 
==Secret Coin Locations==
*The first [[Secret Coins|secret coin]] is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.
*The second one is located after the background turns completely black. After jumping many flat-forms, there is a spike and a space which you would avoid because it would seemingly lead to your death. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity portal. It will get the hovering coin, hit a thin platform, fall down, reach a blue gravity portal and return to the normal path.
*The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes, you must lift your ship up and wait until you reach the hidden coin path. Hold the ship up until you have collected the coin and then go down into the normal path.
 
==Walkthrough==
[[File:Base After Base Geometry Dash|thumb|center|300px]]


==Trivia==
==Trivia==
*The achievement unlocked by completing it in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the Game ''Zero Wing'' (the [[Achievements|achievement]] name is 'All Your Base').
*Base After Base evolved from the beta level [[Ultimate Destruction]].
*Base After Base is presumed to have evolved from the level Ultimate Destruction, the level previewed from the Geometry Dash Beta (back then called ''Geometry Jump'').
*Prior to [[Update 1.9]], Base After Base possessed a Harder difficulty.
*Base After Base is the least popular online music from an official level.
*Base After Base takes 86 seconds to complete and requires a minimum of 103 jumps.
* Base After Base was rated "Harder" until [[Update 1.9]].
**Uses the first and second secret coin routes.
*Completing the level takes 1:26.
* This level is considered to be the easiest level to collect Secret Coins in along with [[Back on Track]].
 
* This is one of the four levels not to introduce a new game element. The others are Can't Let Go, [[Jumper]], and [[Theory of Everything 2]].
 
== Errors ==
* There's an error in the level. At around 11%, the last thorn next to the big block is missing.


==Gallery==
==Gallery==
<gallery orientation="none" position="center">
<gallery mode="packed">
BaseAfterBaseMenu.png|Base After Base on the main menu.
BaseAfterBaseSecretCoin1.png|First secret coin
BaseAfterBaseMenuOld.jpg|Base After Base before Update 1.9.
BaseAfterBaseSecretCoin2.png|Second secret coin
BAB-C1.png|First secret coin.
BaseAfterBaseSecretCoin3.png|Third secret coin
BAB-C2.png|Second secret coin.
BaseAfterBaseMenu.png|Level selection
BAB-C3.png|Third secret coin.
BaseAfterBaseMenuOld.jpg|Original difficulty
Cube09.png|Icon rewarded after completing Base after Base in normal mode. (Icon 9).
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 00:32, 11 October 2026

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Base After Base
Game

Lite, Full

Released

Initial release

Level

5

Difficulty

Attributes


[primary]

Cube, Ship; Gravity

Sequences

C, S, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Base After Base is the fifth level of Geometry Dash and Geometry Dash Lite and the first level with a Hard difficulty.

Description

[edit | edit source]

Base After Base maintains a similar difficulty to Dry Out.

A single ship sequence takes place from 52% to 69% and an antigravity cube segment from 70% to 85%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 22% and collected as the cube. After hitting a jump ring suspended over three spikes, slide across two platforms and down through an exposed section of a large column that will lead to the coin and a jump pad.
  • The second secret coin is located at 47% and collected as the cube. After passing beneath two overhead spikes, jump up to the next platform and immediately jump again, clearing a spike to fall into a gravity portal and the coin. Wait as the cube slides up into another gravity portal before returning to the main route.
  • The third secret coin is located at 67% and collected as the ship. After entering the passageway and passing three spikes, fly up into a crevice and continue up to the exit, collecting the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Base After Base evolved from the beta level Ultimate Destruction.
  • Prior to Update 1.9, Base After Base possessed a Harder difficulty.
  • Base After Base takes 86 seconds to complete and requires a minimum of 103 jumps.
    • Uses the first and second secret coin routes.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip