Generic Wave: Difference between revisions

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#REDIRECT [[Sonic Wave]]
{{IB-Level
|image      = GenericWave.png
|id        = 49576382
|creator    = [[Cyclic]] (layout creator), [[Pennutoh]] (publisher) and Enlex (Verified by Mullsy)
|created    = [[Update 2.1]]
|difficulty = [[File:ExtremeDemon.png|x35px]]
|stars      = 10
|manaorbs  = 500
|length    = 2m 2s (XL)
|objects    = 108,262
|copytype  = No password
|downloads  = 454.8K+
|likes      = 13.5K+
|rating    = Featured
|artist    = [https://f-777.newgrounds.com/ F-777]
|music      = [https://newgrounds.com/audio/listen/574484 Sonic Blaster]
|musicid    = 574484
}}
'''Generic Wave''' (formerly '''Sonic Wave 2018''') is a 2.1 Extreme Demon level created in collaboration by [[Pennutoh]] and Enlex, published by Pennutoh and verified by Mullsy.
 
==Description==
As its name suggests, it is a generic, joke remake of [[Sonic Wave]], having nearly identical gameplay, albeit more visible and featuring numerous moving objects.
*'''0-8% (Enlex):''' The level begins with a normal-speed cube section featuring tricky timings and a short block maze that requires the player to click at the exact time to avoid hitting the blue orb in the second platform.
*'''9-17% (Enlex):''' This part is a double-speed ship sequence with several saw blades that the player must avoid. There is also constant gravity- and size changes with a few spikes between the 'slopes.'
*'''18-28% (Enlex):''' This part turns the player into a short mini-cube where they must hit a gravity orb precisely after being bounced by several gravity pads. The player then transitions into a slow ball section mainly composed of precise timings. The player later hits a normal-speed trigger and then a double-speed trigger, making it harder to time the gravity changes. The player then enters a dual-mini-ball passage reminiscent of [[Windy Landscape]], in which they must switch the gravity at the exact right moment to avoid the two spikes on either side. After clearing the spikes, the player must jump right after they enter the cube portal to avoid crashing into the ceiling.
*'''29-41% ([[Pennutoh]]):''' This part features a difficult wave part with incredibly tight spaces featuring several saw blades. The player later enters a mini-wave section with a series of saw blades that the player must avoid by going in a specific pattern. The player then switches back to a normal wave with tighter spaces and saw blades and enters a dual-mini-wave section where they must avoid a series of triangular obstacles.
*'''42-54% (Pennutoh):''' This part comprises a challenging mini-wave section where the player must hold to avoid the platforms and the spikes by barely letting go. The player enters a normal gravity portal with the same gameplay as before, followed by another tricky normal wave section and a relatively open mini-wave section with one extremely tight space at the end. The player then continues to a spam-based dual-wave section with a fake line trolling, then enters a mini-wave section where they must click extremely fast and awkwardly to avoid all the saw blades and structures.
*'''55-64% (Enlex):''' This part includes a tricky half-speed cube section with numerous orb timings. The part transitions into a tricky double-speed robot section and finishes with a triple-speed cube section with more orb timings.
*'''65-80% (Pennutoh):''' This part is composed of another triple-speed wave section with very tight spaces, which slows to half speed after two quick gravity changes. The player turns into a dual-wave featuring spaces that are less tight than before. Then, the player turns back into a normal wave, though upside-down and must continue to avoid the spikes, saw blades and blocks. Halfway through, the player changes back into normal gravity. The level briefly turns to half speed before going back to triple speed, and the player must manoeuvre through more tight spaces while occasionally changing gravity. The player enters a half-speed mini-wave section where they must spam to avoid the blocks and saw blades above and below. Then, the player has to go through a tight space between slopes. One of the slope parts has bugged slopes.
*'''81-86% (Enlex):''' The player then transitions to a confusing normal- and later triple-speed memory cube section that requires precise timing and straightforward memorisation. A brief semi-auto section brings the player to the final part of the level.
*'''87-100% (Pennutoh):''' The last part is a triple-speed wave section with tight spaces, which changes to a mini-wave section including tight spaces and saw blades, much like before. Then, the player switches back to a half-speed normal wave segment where they must precisely traverse through the slopes and spikes. Halfway through, the speed changes to normal. The player then switches gravity shortly before entering a double- and later triple-speed mini-wave section where they must spam above blocks that spell 'GG Cernusco :).' After that, the end screen is shown, and the level ends.
 
==Gameplay==
{{VC|HONPuu8YiNI}}
 
==Trivia==
*Generic Wave was rated on 21 May 2019 and placed at #7 on the [[Geometry Dash Demonlist|Demonlist]] on 28 May 2019, above [[Spacial Rend]] and below Sonic Wave.
**Generic Wave was rated seven months after its release.
**This addition pushed [[Erebus]] out of the Top 10, Breakout Redux into the Extended List and [[Fexty]] into the Legacy List.
**When Generic Wave was initially swapped with Sonic Wave, it pushed the latter off the Top 25. It was later swapped with it again.
*Many victors claim that the gameplay is annoying in the second wave and the second half.
*The placement of IthacropoliX on 13 July 2023 pushed Generic Wave into the Legacy List of the Demonlist.
*DashY became the [https://www.youtube.com/watch?v=F23z7cP_ems first player to beat Generic Wave on mobile] on 23 September 2021, using a 120Hz phone.
[[Category:Demon List levels]]

Revision as of 20:33, 18 October 2025

Generic Wave
ID
49576382
Creator(s)
Cyclic (layout creator), Pennutoh (publisher) and Enlex (Verified by Mullsy)
Created
Attributes
Difficulty
Length
2m 2s (XL)
Objects
108,262
Copy type
No password
Statistics
Downloads
454.8K+
Likes
13.5K+
Rating
Featured
Audio info
Artist(s)
Music ID
574484

Generic Wave (formerly Sonic Wave 2018) is a 2.1 Extreme Demon level created in collaboration by Pennutoh and Enlex, published by Pennutoh and verified by Mullsy.

Description

As its name suggests, it is a generic, joke remake of Sonic Wave, having nearly identical gameplay, albeit more visible and featuring numerous moving objects.

  • 0-8% (Enlex): The level begins with a normal-speed cube section featuring tricky timings and a short block maze that requires the player to click at the exact time to avoid hitting the blue orb in the second platform.
  • 9-17% (Enlex): This part is a double-speed ship sequence with several saw blades that the player must avoid. There is also constant gravity- and size changes with a few spikes between the 'slopes.'
  • 18-28% (Enlex): This part turns the player into a short mini-cube where they must hit a gravity orb precisely after being bounced by several gravity pads. The player then transitions into a slow ball section mainly composed of precise timings. The player later hits a normal-speed trigger and then a double-speed trigger, making it harder to time the gravity changes. The player then enters a dual-mini-ball passage reminiscent of Windy Landscape, in which they must switch the gravity at the exact right moment to avoid the two spikes on either side. After clearing the spikes, the player must jump right after they enter the cube portal to avoid crashing into the ceiling.
  • 29-41% (Pennutoh): This part features a difficult wave part with incredibly tight spaces featuring several saw blades. The player later enters a mini-wave section with a series of saw blades that the player must avoid by going in a specific pattern. The player then switches back to a normal wave with tighter spaces and saw blades and enters a dual-mini-wave section where they must avoid a series of triangular obstacles.
  • 42-54% (Pennutoh): This part comprises a challenging mini-wave section where the player must hold to avoid the platforms and the spikes by barely letting go. The player enters a normal gravity portal with the same gameplay as before, followed by another tricky normal wave section and a relatively open mini-wave section with one extremely tight space at the end. The player then continues to a spam-based dual-wave section with a fake line trolling, then enters a mini-wave section where they must click extremely fast and awkwardly to avoid all the saw blades and structures.
  • 55-64% (Enlex): This part includes a tricky half-speed cube section with numerous orb timings. The part transitions into a tricky double-speed robot section and finishes with a triple-speed cube section with more orb timings.
  • 65-80% (Pennutoh): This part is composed of another triple-speed wave section with very tight spaces, which slows to half speed after two quick gravity changes. The player turns into a dual-wave featuring spaces that are less tight than before. Then, the player turns back into a normal wave, though upside-down and must continue to avoid the spikes, saw blades and blocks. Halfway through, the player changes back into normal gravity. The level briefly turns to half speed before going back to triple speed, and the player must manoeuvre through more tight spaces while occasionally changing gravity. The player enters a half-speed mini-wave section where they must spam to avoid the blocks and saw blades above and below. Then, the player has to go through a tight space between slopes. One of the slope parts has bugged slopes.
  • 81-86% (Enlex): The player then transitions to a confusing normal- and later triple-speed memory cube section that requires precise timing and straightforward memorisation. A brief semi-auto section brings the player to the final part of the level.
  • 87-100% (Pennutoh): The last part is a triple-speed wave section with tight spaces, which changes to a mini-wave section including tight spaces and saw blades, much like before. Then, the player switches back to a half-speed normal wave segment where they must precisely traverse through the slopes and spikes. Halfway through, the speed changes to normal. The player then switches gravity shortly before entering a double- and later triple-speed mini-wave section where they must spam above blocks that spell 'GG Cernusco :).' After that, the end screen is shown, and the level ends.

Gameplay






Trivia

  • Generic Wave was rated on 21 May 2019 and placed at #7 on the Demonlist on 28 May 2019, above Spacial Rend and below Sonic Wave.
    • Generic Wave was rated seven months after its release.
    • This addition pushed Erebus out of the Top 10, Breakout Redux into the Extended List and Fexty into the Legacy List.
    • When Generic Wave was initially swapped with Sonic Wave, it pushed the latter off the Top 25. It was later swapped with it again.
  • Many victors claim that the gameplay is annoying in the second wave and the second half.
  • The placement of IthacropoliX on 13 July 2023 pushed Generic Wave into the Legacy List of the Demonlist.
  • DashY became the first player to beat Generic Wave on mobile on 23 September 2021, using a 120Hz phone.