Nullscapes: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|title = Nullscapes | |title = Nullscapes | ||
|image = | |image = Nullscapes.png | ||
Nullscapes.png | |||
|creator = ItzKiba (verified by [[Zoink]]) | |creator = ItzKiba (verified by [[Zoink]]) | ||
|difficulty = [[File:Insane.png|17px]] Insane ([[File:Extreme Demon.png|20px]] Extreme Demon if rated) | |difficulty = [[File:Insane.png|17px]] Insane ([[File:Extreme Demon.png|20px]] Extreme Demon if rated) | ||
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{{Quote|GET OUT OF MY HEAD|ItzKiba}} | {{Quote|GET OUT OF MY HEAD|ItzKiba}} | ||
'''Nullscapes''' is an unrated 2.1/2.2 Extreme Demon created and published by ItzKiba and verified by [[Zoink]] on September 4, 2024. It is the sequel to [[Shardscapes]]. Like its predecessor, | '''Nullscapes''' is an unrated 2.1/2.2 Extreme Demon created and published by ItzKiba and verified by [[Zoink]] on September 4, 2024. It is the sequel to [[Shardscapes]]. Like its predecessor, the level is heavily focused on the robot gamemode, which features extremely difficult unconventional gameplay and timing. The level is considered as the hardest robot-heavy Demon level in the game.<ref>https://youtu.be/ILVe3jiG9E0?si=a4IGBLPHexY3R7PU</ref> | ||
The level is expected to place around the Top 5-10 of the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] | The level is expected to place around the Top 5-10 of the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] when rated. | ||
== | ==Controversies== | ||
ItzKiba received criticism for his handling of Nullscapes, primarily for two reasons: the possibility of fixed hitboxes in the level and a built-in "Clicks Between Frames" (CBF) anti-cheat system. | |||
On May 5, 2024, Kiba shared a screenshot of Nullscapes with fixed hitboxes near an orb,<ref>https://x.com/KibaGD/status/1787013502500024504</ref> sparking criticism from the community because of how much fixed hitboxes can negatively impact level enjoyability<ref name="DDGD">https://youtu.be/l3nfF1Km714?si=7MBzGrHgnktWL2s6</ref>. [[Zoink]], known for adding fixed hitboxes in verifications, later clarified the shown hitboxes didn't affect gameplay. Kiba admitted he had asked Zoink to add them as a joke to gauge the community's reaction, which was negative.<ref name="DDGD" /> | |||
Later, on August 13, Zoink tweeted a screenshot showing an 82% death, referencing the CBF mod in his copy's title.<ref>https://x.com/gdzoink/status/1822858276502921694</ref> Confusion arose as to why the mod was referenced in the title, leading Kiba to confirm that the level featured an anti-cheat system to block the mod.<ref>https://x.com/KibaGD/status/1823266332407632250</ref> This sparked backlash from the community and drew criticism from players such as [[npesta]].<ref>https://x.com/zNpesta__/status/1823359990544871720</ref> The controversy over the mod soon faded, but it was later reignited following Zoink's verification. It was found that a message urging players to play the level without the mod would appear when they opened the level with the mod enabled. This message quickly became a meme, being referenced in other communities such as ''Omori'' and ''Ultrakill''.<ref>https://x.com/Lukky21omor/status/1831632668389224941</ref><ref>https://knowyourmeme.com/memes/cbf-detected-nullscapes-cbf-blocker-geometry-dash</ref> Kiba faced criticism for boasting about blocking the mod on Twitter. He questioned why he received so much hate compared to [[Dorami]], who faced no backlash for blocking the mod in his level, [[The Yangire]].<ref>https://x.com/KibaGD/status/1831495808002519170</ref> Community members explained that the difference was that Kiba was notably hostile and boastful, while Dorami wasn't. Kiba later explained in a Pastebin why he added the feature and views CBF as illegitimate.<ref>https://pastebin.com/zACDeF3T</ref> He clarified that he doesn’t hate the feature but criticized community members for their negative impact on creators. | |||
==Gameplay== | |||
The level starts with a callback to Shardscapes, featuring the original song "Slow Down." The player faces challenging robot timings until 11%, where they must jump onto a spike, causing the screen to warp and display the text "Get out of my head." At 13%, the actual level begins, requiring players to execute tricky corner and micro jumps through tight passages with spike pillars. Two final micro and corner jumps lead to the next section. The next section maintains the same gameplay feature but introduces orbs that randomly swap types. Players must time their jumps carefully to avoid hitting the wrong orb. Following this, the segment adds glitch effects to platforms and a blur effect on the screen to disorient players. The level fades to black, resizing the player's robot and swapping the background and platform colors. The screen intermittently blurs and the platform has a glitchy effect. This section includes challenging timings from Shardscapes, difficult corner jumps, and unconventional orb gameplay with triple clicks, adding complexity. The level concludes with a staircase of corner jumps, leading to a spiked platform where the player becomes invisible before the level ends. | |||
==Trivia == | |||
* The level is free to copy. | |||
== Trivia == | |||
*The level is free to copy. | |||
*The level contains 63,179 objects. | *The level contains 63,179 objects. | ||
*The level is 1m 26s in length. | *The level is 1m 26s in length. | ||
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**This addition pushed ??? out of the Top 10, ??? into the Extended List and ??? into the Legacy List. | **This addition pushed ??? out of the Top 10, ??? into the Extended List and ??? into the Legacy List. | ||
--> | --> | ||
*At over 90,000 attempts, Zoink's verification of Nullscapes is the highest amount he has spent on a verification project, followed by [[Acheron]] (72,808) and [[Tidal Wave]] (49,534). | *At over 90,000 attempts, Zoink's verification of Nullscapes is the highest amount he has spent on a verification project, followed by [[Acheron]] (72,808) and [[Tidal Wave]] (49,534). According to Zoink, this is due to his weaker skillset in the robot game-mode. | ||
*The description and the texts on the level may be a reference to the [https://knowyourmeme.com/memes/things-that-look-like-among-us-crewmates ''Among Us'' references] meme which is often associated with the aforementioned texts. | *The description and the texts on the level may be a reference to the [https://knowyourmeme.com/memes/things-that-look-like-among-us-crewmates ''Among Us'' references] meme which is often associated with the aforementioned texts. | ||
*The level was initially set to be verified by vulcanium4 before Zoink passed up the verification. | |||
== Video == | ==Video== | ||
<tabber> | <tabber> | ||
|-|Verification= | |-|Verification= | ||
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</tabber> | </tabber> | ||
==References== | |||
== References == | |||
<references /> | <references /> | ||
<!--== Demonlist == | <!--== Demonlist == | ||
{{Demonlist}} | {{Demonlist}} | ||
Revision as of 01:08, 7 September 2024
“quote~ originator
Nullscapes is an unrated 2.1/2.2 Extreme Demon created and published by ItzKiba and verified by Zoink on September 4, 2024. It is the sequel to Shardscapes. Like its predecessor, the level is heavily focused on the robot gamemode, which features extremely difficult unconventional gameplay and timing. The level is considered as the hardest robot-heavy Demon level in the game.[1]
The level is expected to place around the Top 5-10 of the Geometry Dash Demonlist when rated.
Controversies
ItzKiba received criticism for his handling of Nullscapes, primarily for two reasons: the possibility of fixed hitboxes in the level and a built-in "Clicks Between Frames" (CBF) anti-cheat system.
On May 5, 2024, Kiba shared a screenshot of Nullscapes with fixed hitboxes near an orb,[2] sparking criticism from the community because of how much fixed hitboxes can negatively impact level enjoyability[3]. Zoink, known for adding fixed hitboxes in verifications, later clarified the shown hitboxes didn't affect gameplay. Kiba admitted he had asked Zoink to add them as a joke to gauge the community's reaction, which was negative.[3]
Later, on August 13, Zoink tweeted a screenshot showing an 82% death, referencing the CBF mod in his copy's title.[4] Confusion arose as to why the mod was referenced in the title, leading Kiba to confirm that the level featured an anti-cheat system to block the mod.[5] This sparked backlash from the community and drew criticism from players such as npesta.[6] The controversy over the mod soon faded, but it was later reignited following Zoink's verification. It was found that a message urging players to play the level without the mod would appear when they opened the level with the mod enabled. This message quickly became a meme, being referenced in other communities such as Omori and Ultrakill.[7][8] Kiba faced criticism for boasting about blocking the mod on Twitter. He questioned why he received so much hate compared to Dorami, who faced no backlash for blocking the mod in his level, The Yangire.[9] Community members explained that the difference was that Kiba was notably hostile and boastful, while Dorami wasn't. Kiba later explained in a Pastebin why he added the feature and views CBF as illegitimate.[10] He clarified that he doesn’t hate the feature but criticized community members for their negative impact on creators.
Gameplay
The level starts with a callback to Shardscapes, featuring the original song "Slow Down." The player faces challenging robot timings until 11%, where they must jump onto a spike, causing the screen to warp and display the text "Get out of my head." At 13%, the actual level begins, requiring players to execute tricky corner and micro jumps through tight passages with spike pillars. Two final micro and corner jumps lead to the next section. The next section maintains the same gameplay feature but introduces orbs that randomly swap types. Players must time their jumps carefully to avoid hitting the wrong orb. Following this, the segment adds glitch effects to platforms and a blur effect on the screen to disorient players. The level fades to black, resizing the player's robot and swapping the background and platform colors. The screen intermittently blurs and the platform has a glitchy effect. This section includes challenging timings from Shardscapes, difficult corner jumps, and unconventional orb gameplay with triple clicks, adding complexity. The level concludes with a staircase of corner jumps, leading to a spiked platform where the player becomes invisible before the level ends.
Trivia
- The level is free to copy.
- The level contains 63,179 objects.
- The level is 1m 26s in length.
- At over 90,000 attempts, Zoink's verification of Nullscapes is the highest amount he has spent on a verification project, followed by Acheron (72,808) and Tidal Wave (49,534). According to Zoink, this is due to his weaker skillset in the robot game-mode.
- The description and the texts on the level may be a reference to the Among Us references meme which is often associated with the aforementioned texts.
- The level was initially set to be verified by vulcanium4 before Zoink passed up the verification.
Video
References
- ↑ https://youtu.be/ILVe3jiG9E0?si=a4IGBLPHexY3R7PU
- ↑ https://x.com/KibaGD/status/1787013502500024504
- ↑ 3.0 3.1 https://youtu.be/l3nfF1Km714?si=7MBzGrHgnktWL2s6
- ↑ https://x.com/gdzoink/status/1822858276502921694
- ↑ https://x.com/KibaGD/status/1823266332407632250
- ↑ https://x.com/zNpesta__/status/1823359990544871720
- ↑ https://x.com/Lukky21omor/status/1831632668389224941
- ↑ https://knowyourmeme.com/memes/cbf-detected-nullscapes-cbf-blocker-geometry-dash
- ↑ https://x.com/KibaGD/status/1831495808002519170
- ↑ https://pastebin.com/zACDeF3T