Diamonds For Dashers: Difference between revisions

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* Swing 30: Okay, you gotta hurry! It looks like the sun's starting to rise already.
* Swing 30: Okay, you gotta hurry! It looks like the sun's starting to rise already.
===Second Half===
===Second Half===
* Cave: The player is now a Robot, and does 2 simple jumps before hitting a dash orb and 2 blue orbs very quickly. Then there's 4 tight jumps to get across before hitting a toggle orb. The player must do the 4 tight jumps and blue orbs again as they get out of the cave. Get up to higher ground with the red orb and use the green and dash orb to switch your gravity around the spikes.
* Cave: The player is now a Robot, and does 2 simple jumps before hitting a dash orb and jumping into the green portals. Then there's 4 tight jumps to get across before hitting a toggle orb. The player must do the 4 tight jumps and blue orbs again as they get out of the cave. Get up to higher ground with the red orb and use the green and dash orb to switch your gravity around the spikes.
* Precision: Do a tight wraparound, and jump to the blue orb and hit it very late. Hit the red orb that also has a toggle orb inside of it to reach a gravity portal, restoring the player's gravity. Do 4 simple edge jumps, with the first one being indicated by an arrow, to end this section.
* Precision: Do a tight wraparound, and jump to the blue orb and hit it very late. Hit the red orb that also has a toggle orb inside of it to reach a gravity portal, restoring the player's gravity. Do 4 simple edge jumps, with the first one being indicated by an arrow, to end this section.
* Survival: Drop down to a little chamber where spikes enclose you. 7 rotating blue pads appear and the player must jump over them 25 times to escape the chamber.
* Survival: Drop down to a little chamber where spikes enclose you. 7 rotating blue pads appear and the player must jump over them 25 times to escape the chamber.

Revision as of 10:49, 23 March 2026

Diamonds For Dashers
ID

118798387

Creator(s)

yunotyou

Created
Attributes
Difficulty

10

Length

Platformer

Objects

49,496

Copy type

Free copy

Statistics
Downloads

141.2K+

Likes

3.8K+

Rating

Featured

Audio info
Artist(s)
Music ID

1389305

Diamonds For Dashers (abbreviated to DFD) is a 2.2 Extreme Demon platformer level by yunotyou, verified by nng on 11 May 2025. It is the hardest rated platformer level.

Gameplay

Intro

Diamonds For Dashers starts with a short cutscene of diamonds falling slowly. Then a silhouette of the player standing on a platform that says "DFD" can be seen along with a sign that says "press any key". Pressing a key leads you to 3 options:

  • Play from Zero - This starts the level.
  • Startpos Practice - This allows you to start at specific sections of the level, for practicing.
  • More - Like a settings tab, has options for turning off voice lines and viewing credits.

When pressing Play from Zero, the player's eyes light up and it starts a cutscene. These quotes appear:

  • Robot 58: Hey, the diamonds are somewhere on this island, right?
  • Ball 45: Indubitably!
  • Cube: Alright, let's do it then!
  • Swing 30: Yes, and remember we only got time until morning to complete this mission.

First Half

  • Zero: The level starts with the player hitting 4 orbs to reach a higher platform. Then you have to slope boost off a tree once to hit a toggle orb and deactivate a laser.
  • Laser 2: Continue by hitting few more dash orbs accompanied by another toggle orb. At the end of this section are 4 dash orbs protected by nearby pink orbs the player must not hit.
  • Palm Tree: Then, use a pink orb to reach a platform with a falling mini spike jump. After the jump, use the gravity portal and a green orb to reach a dash orb that leads to two more orbs, a pad, and a toggle orb.
  • Lifebuoy: The player lands upside down with a green orb, then they have to double click on the next green orb to jump to another orb chain. This section ends with a triple spike jump boosted by a dash orb.
  • Laser 4: Start with a falling wraparound into a toggle orb, then use the blue pad to go up to hit 2 orbs and another toggle orb. Weave inbetween spikes using 2 more blue orbs to finish this section.
  • Fish: Fall and wraparound to the gravity portals below the platform to reach a dash orb, which launches you to a blue orb. Then hit the pink orb first, then the yellow and green orbs. Needle on the spike indicated by the arrow and hit the dash orb to enter the second half.

Finishing the first half prompts a cutscene to appear with these quotes:

  • Robot 58: Good move, dude! Looks like we made it to the beach!
  • Cube: This is it. It's been a long time coming, guys..
  • Ball 45: Focus. This upcoming section looks like a job for you, robot.
  • Robot 58: Fo sho! It's not a problem at all!
  • Swing 30: Okay, you gotta hurry! It looks like the sun's starting to rise already.

Second Half

  • Cave: The player is now a Robot, and does 2 simple jumps before hitting a dash orb and jumping into the green portals. Then there's 4 tight jumps to get across before hitting a toggle orb. The player must do the 4 tight jumps and blue orbs again as they get out of the cave. Get up to higher ground with the red orb and use the green and dash orb to switch your gravity around the spikes.
  • Precision: Do a tight wraparound, and jump to the blue orb and hit it very late. Hit the red orb that also has a toggle orb inside of it to reach a gravity portal, restoring the player's gravity. Do 4 simple edge jumps, with the first one being indicated by an arrow, to end this section.
  • Survival: Drop down to a little chamber where spikes enclose you. 7 rotating blue pads appear and the player must jump over them 25 times to escape the chamber.
  • Nai: The hardest part of the level. Let your robot jump high before going right to the cube portal to get over all of the spikes. Then needle on the spike with the arrow pointing to it, and keep holding on a mini spike until you're ready to hit the dash orb. After hitting the dash orb, jump and hit 4 very tight orbs, and finally hold the dash orb to beat the level.

Ending

The final cutscene is similar to the cutscene before playing from Zero. These quotes appear:

  • Swing 30: I can't believe it! We did it!!
  • Robot 58: That's it man! We're set for life! Look at all these!

Then the endscreen appears with the level's name, Cube and Robot 58 behind a GG sign, and text saying "I don't want this anymore, but we're not gonna forfeit through me".

First 10 victors

Victor # Player Date Completed Total Attempts Time Video
1 GToast 13 June 2025 30,009 4:00 YouTube
2 woolypig 7 August 2025 55,158 10:02 YouTube
3 Samamba 25 August 2025 10,089 9:40 YouTube
4 Tanuklen 19 August 2025 20,204 4:23 YouTube
5 Artemka 20 August 2025 21,702 7:53 YouTube
6 Dxshing 13 November 2025 15,678 21:06 YouTube
7 Shroomy 25 December 2025 ? 22:58 YouTube
8 ungafo 22 February 2026 43,123 1:52 YouTube
9 revnotruv 25 February 2026 20,122 10:22 YouTube
10 Floppa 13 March 2026 ? 6:23 YouTube

Walkthrough






Trivia

  • Diamonds For Dashers was rated on 18 July 2025, and placed at #2 on The Platformer List on 13 June 2025, above Ruined and below delightful climb.
  • Diamonds For Dashers uses 4 songs and 25 sound effects
  • The level has an editor time of 228:47:16.
  • If you turn on "2D Survival" in the More tab during the intro, the block in Survival turns 2D, making it easier to know where to land.
  • It took 11 sends for Diamonds For Dashers to get rated.
  • Currently, no one has beaten Diamonds For Dashers on mobile.

Notable fails

  • ungafo died at the last orb twice.
  • Floppa died at the last orb.