Pause Menu: Difference between revisions

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geometrydash.wiki.gg>Mrnicenice
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[[File:PauseMenu.png|right|270px]]{{#setmainimage:PauseMenu.png|quiet}}
[[File:PauseMenu.png|right|270px]]{{#setmainimage:PauseMenu.png|quiet}}
The '''Pause Menu''' is a feature of [[Geometry Dash]], [[Geometry Dash Lite]], [[Geometry Dash Meltdown]], [[Geometry Dash World]] and [[Geometry Dash SubZero]]. It can be accessed during levels by using the esc key (Steam) or by selecting the pause button in the upper right corner (mobile).
The '''Pause Menu''' is a feature of [[Geometry Dash]], [[Geometry Dash Lite]], [[Geometry Dash Meltdown]], [[Geometry Dash World]], and [[Geometry Dash SubZero]]. It can be accessed during levels using the Esc key (Steam) or the pause button in the upper-right corner (mobile).


==Description==
==Description==
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*Normal mode and [[Practice Mode|practice mode]] first-time progress meters (classic level only)
*Normal mode and [[Practice Mode|practice mode]] first-time progress meters (classic level only)
*Elapsed time playing level (platformer level only)
*Elapsed time playing level (platformer level only)
*The amount of points the player has if enabled by the level. (platformer level only)
*The number of points the player has if enabled by the level. (platformer level only)
*Buttons to restart the level without checkpoints (platformer level only), to enable practice mode, to resume playing the level, to quit the level and to restart the level.
*Buttons to restart the level without checkpoints (platformer level only), to enable practice mode, to resume playing the level, to quit the level and to restart the level.
*Music and SFX volume sliders
*Music and SFX volume sliders
*A button to access an extended settings menu, displaying:
*A button to access an extended settings menu, displaying:
**'''Ignore Damage ([[Level Editor|level editor]] only):''' Icon will not take damage and will clip through objects that otherwise would have resulted in a crash (level verification is disabled).''
**'''Ignore Damage ([[Level Editor|level editor]] only):''' Icon will not take damage and will clip through objects that otherwise would have resulted in a crash (level verification is disabled).''
**'''Auto-Retry:''' ''(enabled by default)'' Automatically respawns the icon upon crashing. When disabled, a popup showing the percentage achieved appears instead.  
**'''Auto-Retry:''' ''(enabled by default)'' Automatically respawns the icon upon crashing. When disabled, a pop-up showing the percentage achieved appears instead.  
**'''Auto-Checkpoints:''' ''(enabled by default)'' Automatically places checkpoints while in [[Practice Mode|practice mode]]. The rate differs depending on the icon's form.
**'''Auto-Checkpoints:''' ''(enabled by default)'' Automatically places checkpoints while in [[Practice Mode|practice mode]]. The rate differs depending on the icon's form.
**'''Show Progress Bar:''' Displays a progress bar at the top of the screen (classic level only).
**'''Show Progress Bar:''' Displays a progress bar at the top of the screen (classic level only).
**'''Show Percentage:''' Displays a percentage showing level progress at the top of the screen (classic level only).
**'''Show Percentage:''' Displays a percentage showing level progress at the top of the screen (classic level only).
**'''Show Time:''' Displays the elapsed time (platformer level only).
**'''Show Time:''' Displays the elapsed time (platformer level only).
**'''Audio Visualizer:''' Displays two bars at the upper left of the screen indicating the current audio levels, a left bar for Song and a right bar for SFX.
**'''Audio Visualizer:''' Displays two bars at the upper left of the screen, indicating the current audio levels, a left bar for Song and a right bar for SFX.
**'''Show Info Label:''' Shows info label with things like how many things are moving, rotating, scaling and following on the screen, how many songs and SFX is playing and more.
**'''Show Info Label:''' Shows info label with things like how many things are moving, rotating, scaling and following on the screen, how many songs and SFX is playing and more.
**'''Disable Checkpoints:''' Decreases the frequency of automatic checkpoint placement (when enabled) (classic level), disables checkpoints (platformer level).
**'''Disable Checkpoints:''' Decreases the frequency of automatic checkpoint placement (when enabled) (classic level), disables checkpoints (platformer level).
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***Deadzone slider
***Deadzone slider
***Radius slider
***Radius slider
***Move left / move right button positioning
***Move left/move right button positioning
**'''''Practice UI:''' (mobile only) Accesses a configurator for the practice mode UI.''
**'''''Practice UI:''' (mobile only) Accesses a configurator for the practice mode UI.''
***Opacity slider
***Opacity slider
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==Trivia==
==Trivia==
*When 2.2 released there was no delay on when the player could pause, which made pause buffering easier because the player could time their inputs better and allowed impossible levels like sakupen circles to be beaten.<ref group="YouTube">https://www.youtube.com/watch?v=Z_dvGZJGUj4 </ref>
*There used to be no delay on when the player could pause, which allowed pause buffering, where the player could time their inputs better and allowed near-impossible levels like [[Sakupen circles (Nick24)|Sakupen circles]] to be beaten.<ref group="YouTube">https://www.youtube.com/watch?v=Z_dvGZJGUj4 </ref>
**This technique was later banned by the [[Geometry Dash Demonlist]] making so that any completions using it were not valid.<ref group="Discord">https://discord.com/channels/395654171422097420/395692399919366147/1208235206461620244</ref>
**This technique was later banned by the [[Geometry Dash Demonlist|Demonlist]], making any completions using it invalid.<ref group="Discord">https://discord.com/channels/395654171422097420/395692399919366147/1208235206461620244</ref>
**This was finally fixed in update 2.206 when a delay was added that made it that so after pausing 3 times in a short period, limited on when you could pause, nerfing pause buffering.
**It was finally patched in Update 2.206 when a delay was added that made it so that pausing three times in a short period results in being only allowed to pause once, nerfing pause buffering.


==Gallery==
==Gallery==
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ShowHitboxesOnDeath.png|Hitboxes on Death setting activated.
ShowHitboxesOnDeath.png|Hitboxes on Death setting activated.
</gallery>
</gallery>
[[Category:Account features (base content)]]


==References==
==References==
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===Discord===
===Discord===
''Note: must be in the demon list public server to view this message.''
''Note: Must be in the Demon List public server to view this message.''
<references group="Discord" />
<references group="Discord" />
[[Category:Account features (base content)]]

Revision as of 22:52, 11 April 2026

PauseMenu.png

The Pause Menu is a feature of Geometry Dash, Geometry Dash Lite, Geometry Dash Meltdown, Geometry Dash World, and Geometry Dash SubZero. It can be accessed during levels using the Esc key (Steam) or the pause button in the upper-right corner (mobile).

Description

The pause menu displays the following:

  • Level name
  • Normal mode and practice mode first-time progress meters (classic level only)
  • Elapsed time playing level (platformer level only)
  • The number of points the player has if enabled by the level. (platformer level only)
  • Buttons to restart the level without checkpoints (platformer level only), to enable practice mode, to resume playing the level, to quit the level and to restart the level.
  • Music and SFX volume sliders
  • A button to access an extended settings menu, displaying:
    • Ignore Damage (level editor only): Icon will not take damage and will clip through objects that otherwise would have resulted in a crash (level verification is disabled).
    • Auto-Retry: (enabled by default) Automatically respawns the icon upon crashing. When disabled, a pop-up showing the percentage achieved appears instead.
    • Auto-Checkpoints: (enabled by default) Automatically places checkpoints while in practice mode. The rate differs depending on the icon's form.
    • Show Progress Bar: Displays a progress bar at the top of the screen (classic level only).
    • Show Percentage: Displays a percentage showing level progress at the top of the screen (classic level only).
    • Show Time: Displays the elapsed time (platformer level only).
    • Audio Visualizer: Displays two bars at the upper left of the screen, indicating the current audio levels, a left bar for Song and a right bar for SFX.
    • Show Info Label: Shows info label with things like how many things are moving, rotating, scaling and following on the screen, how many songs and SFX is playing and more.
    • Disable Checkpoints: Decreases the frequency of automatic checkpoint placement (when enabled) (classic level), disables checkpoints (platformer level).
    • Practice Music Sync: (requires Music Unlocker from the Diamond Shop) Reverts the practice mode music to the normal mode music.
    • Show Hitboxes: Displays hitboxes while in practice mode.
    • Show Hitbox On Death: On death shows the hitboxes around the player.
    • Platformer UI: (mobile only) Accesses a configurator for the platformer UI. Upon entering, three configuration profiles can be selected to edit/save or load.
      • ModeB toggle
      • Snap toggle
      • JumpL toggle
      • Split toggle
      • Dual toggle
      • Width slider
      • Height slider
      • Scale slider
      • Opacity slider
      • Deadzone slider
      • Radius slider
      • Move left/move right button positioning
    • Practice UI: (mobile only) Accesses a configurator for the practice mode UI.
      • Opacity slider
      • Place checkpoint / remove checkpoint button positioning

Trivia

  • There used to be no delay on when the player could pause, which allowed pause buffering, where the player could time their inputs better and allowed near-impossible levels like Sakupen circles to be beaten.[YouTube 1]
    • This technique was later banned by the Demonlist, making any completions using it invalid.[Discord 1]
    • It was finally patched in Update 2.206 when a delay was added that made it so that pausing three times in a short period results in being only allowed to pause once, nerfing pause buffering.

References

YouTube

Discord

Note: Must be in the Demon List public server to view this message.