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{{IB-Level
{{Epilepsy Warning}}
|image     = Menace.png
{{Infobox_Level
|id        = 107805281
|title     = Menace
|creator    = Arraegen
|image      = Menace.jpg
|verifier  = [[Whizkid05]]
|creator    = MannyHeffley (Verified by [[Whizkid05]])
|created    = [[Update 2.2]]
|difficulty = Extreme Demon
|difficulty = {{ExtremeDemon}}
|stars      = 10
|stars      = 10
|id        = 107805281
|length    = 3m 9s (XL)
|song      = Menace
|objects    = 77,620
|composer   = MannyHeffley
|copytype   = No password
|song_id   = 1304920
|downloads  = 646.2K
|likes      = 16.7K
|rating    = Epic
|artist    = [https://therealmannyheffley.newgrounds.com/ Arraegen]
|music      = [https://www.newgrounds.com/audio/listen/1304920 Menace]
|musicid   = 1304920
}}
}}
'''Menace''' is a [[Update 2.2|2.2]] Extreme Demon level by Arraegen, verified by [[Whizkid05]].<ref>https://www.youtube.com/watch?v=nnkgghxxsEE</ref> The level, which includes an original song by Arraegen, explores the concept of abandoning morality and its consequences. It includes original writings by the creator interwoven throughout. Its development began in early 2024, with the full layout debuting on the creator's channel on 5 April 2024 and the final decorated version following on 30 April. Whizkid05 verified the level on 14 July after 45,000 attempts and spent over a month working on it. The level received praise for its technical effort and for being one of the first top Demons to prominently feature elements of Update 2.2. Its difficulty consists of unconventional timings, gimmicks, and quick dual segments, frequently featuring icons on the same gravity.
{{Quote
|"The only truth in this world is that there is no truth." Verified by Whizkid. Level and song by me.
|MannyHeffley
}}
'''Menace''' is a 2.2 solo Extreme Demon level created and published by MannyHeffley and verified by [[Whizkid05]]. The level, which includes an original song by MannyHeffley, explores the concept of abandoning morality and its consequences. It includes original writings by the creator interwoven throughout. Its development began in early 2024, with the full layout debuting on the creator's channel on April 5, 2024 and the final decorated version following on April 30. Whizkid05 verified the level on July 14 after 45,000 attempts and over a month of work. The level received praise for its technical effort and being one of the first top Demons to feature 2.2 elements prominently. Its difficulty consists of unconventional timings, gimmicks, and quick dual segments, frequently featuring icons on the same gravity.


There is a spiritual sequel to Menace called Glass Chapel, a projected Top 5 level, set to be verified by iIiLaseriIi.
==Gameplay==
The level begins with a difficult robot section featuring jumps off spike edges and precise orb timing. It then accelerates into a ball segment, presenting similar timing challenges. Following this, there is a mini-cube with three spider orb timings, then an automatic transition to a robot section at 10%, where the player needs to cling to floating blue pads to remain airborne. The level decelerates into another mini-cube segment with complex block shapes and challenging orb timings, similar to [[Black Blizzard]]. Finally, the following UFO section includes difficult timings and tight spaces before tension builds for the drop.


==Description==
After the level's title is displayed, the drop begins, with the first half consisting of a fast-paced sequence with frequent game mode changes. It features difficult asymmetrical duals and unique mechanics, such as a same-gravity swing dual at 29%. A notable segment at 34% focuses solely on robot gameplay. The second half of the drop begins with a dual-ship transition in which the two ships appear to be approaching each other. It then accelerates to quadruple speed, displaying robot and spider timings. A cube with the same blue pad gimmick as the 10% robot section follows. The level then quickly switches between game modes, each containing 1-2 clicks, before moving on to a swing section, three repeated cube timings, a longer cube section and additional robot timings. Then, there is a wave segment with a gravity-flipping dash orb leading to a short cube section that completes the drop.
Menace begins with a challenging robot section that features jumps off spike edges and precise orb timing. It then accelerates into a ball segment, presenting similar timing challenges. Following this, a mini-cube with three spider orb timings appears, then an automatic transition to a robot section at 10%, where the player must cling to floating blue pads to remain airborne. The level decelerates into another mini-cube segment with complex block shapes and challenging orb timings, similar to [[Black Blizzard]]. Finally, the following UFO section features challenging timings and tight spaces, building tension for the drop.


After the level's title is displayed, the drop begins, with the first half featuring a fast-paced sequence and frequent game mode changes. It features difficult asymmetrical duals and unique mechanics, such as a same-gravity swing dual at 29%. A notable segment at 34% focuses solely on robot gameplay. The second half of the drop begins with a dual-ship transition in which the two ships appear to be approaching each other. It then accelerates to quadruple speed, displaying robot and spider timings. A cube with the same blue pad gimmick as the 10% robot section follows. The level then quickly switches between game modes, each containing 1-2 clicks, before moving on to a swing section, three repeated cube timings, a longer cube section and additional robot timings. Then, there is a wave segment with a gravity-flipping dash orb leading to a short cube section that completes the drop.
After the drop lies a long cube section completely slowed by a timewarp trigger, with a size switch halfway through and unusual timings such as jumping off sides of block towers and spike edges. It concludes with three orb timings, the third launching the player into a difficult swing section that tests endurance and swing control. There are a few fake paths, such as routes inside gears. Towards the end of the section, it builds tension by accelerating to double speed before the second drop.


After the drop is a long cube section completely slowed by a time warp trigger, with a size switch halfway through and unusual timings, such as jumping off sides of block towers and spike edges. It concludes with three orb timings, where the third launches the player into a difficult swing section that tests endurance and swing control. There are a few fake paths, such as routes inside gears. Towards the end of the section, it builds tension by accelerating to double speed before the second drop.
When the second drop starts, the level introduces a dual-cube gimmick in which both cubes must repeatedly hit a dash orb to navigate through a moving, invisible spike gap, repeated four times. The gimmick is then repeated four more times in a straight-fly ship section. Then comes a complex asymmetrical dual-cube part with size changes and invisible collision blocks, followed by a difficult same-gravity dual-ship segment. The level then presents a brief symmetrical cube dual, an asymmetrical wave, and an asymmetrical swing segment. The finale alternates between game modes: a timing-heavy robot part, two difficult wave clicks, a ship segment testing vertical control, and a final robot segment with six dash orb timings and four spider orb timings.


When the second drop starts, the level introduces a dual-cube gimmick in which both cubes must repeatedly hit a dash orb to navigate through a moving, invisible spike gap, repeated four times. The gimmick is then repeated four more times in a straight-fly ship section. Then comes a complex asymmetrical dual-cube part with size changes and invisible collision blocks, followed by a difficult same-gravity dual-ship segment. The level then presents a brief symmetrical cube dual, an asymmetrical wave, and an asymmetrical swing segment. The finale alternates between game modes, including a timing-heavy robot part, two difficult wave clicks, a ship segment that tests vertical control, and a final robot segment with six dash orb timings and four spider orb timings.
The end screen displays an eyeball artwork with the title, creator, playtesters, font and verifier.


The end screen displays an eyeball artwork with the title, creator, playtesters, font and verifier.
==Transcript==
''According to Manny Heffley, his writings attempt to answer the question: 'Should I let go of morality, and if I do, what will I become?' The text is interwoven throughout the level.''


==Gameplay==
{{scroll box
{{VC|H7Iq1PhLSjQ}}
|<blockquote>


==Transcript==
''According to Arraegen, his writings attempt to answer the question: 'Should I let go of morality, and if I do, what will I become?' The text is interwoven throughout the level.''<ref>https://www.youtube.com/watch?v=yvfq83hhwgI</ref>
<div class="scrollable" style="overflow:auto;max-height:50vh;">
<blockquote>
Present reality is not aligned with what was preordained
Present reality is not aligned with what was preordained


Line 108: Line 103:


One of a menace
One of a menace
</blockquote>
</blockquote>
</div>
}}<small><ref>https://youtu.be/yvfq83hhwgI</ref></small>
 
==First 10 victors==
{| class="wikitable"
!Victor #
!Player
!Date Completed
!Total Attempts
!Furthest Fail
!Video
|-
|'''Verifier'''
|'''Whizkid05'''
|14 July 2024
|45,077
|94%
|[https://www.youtube.com/watch?v=nnkgghxxsEE YouTube]
|-
|1
|Thnnder
|27 August 2024
|17,521
|93%
|[https://www.youtube.com/watch?v=1CQXk6nuLmk YouTube]
|-
|2
|[[Zoink]]
|9 September 2024
|8,083
|93%
|[https://www.youtube.com/watch?v=W8gCO5boRnI YouTube]
|-
|3
|[[Netermind]]
|11 September 2024
|?
|93%
|[https://www.youtube.com/watch?v=-kOsBAjd-LU YouTube]
|-
|4
|Dovi
|28 March 2025
|91,737
|96%
|[https://www.youtube.com/watch?v=5zioLmv86xQ YouTube]
|-
|5
|Flavyola64
|10 May 2025
|53,729
|91%
|[https://www.youtube.com/watch?v=nbSuGhp3_a4 YouTube]
|-
|6
|mariner
|1 September 2025
|~81,000
|93%
|[https://www.youtube.com/watch?v=ProNF02JXsk YouTube]
|-
|7
|[[wPopoff]]
|24 December 2025
|?
|94%
|[https://www.youtube.com/watch?v=vDDtmKBjFx0 YouTube]
|-
|8
|bims
|1 January 2026
|36,301
|96%
|[https://www.youtube.com/watch?v=Te55gA3U1Hg YouTube]
|-
|9
|Ahwiin
|18 January 2026
|76,554
|68%
|[https://www.youtube.com/watch?v=SZqSvTSKJts YouTube]
|-
|10
|KrNati
|11 February 2026
|64,568
|93%
|[https://www.youtube.com/watch?v=jx35eIYEp1o YouTube]
|}


==Trivia==
==Trivia==
*Menace was rated on 15 July 2024, one day after verification, and placed at #11 on the [[Demonlist (Pointercrate)|Demonlist]] on 15 August 2024, above [[Firework]] and below [[KOCMOC]].
*.The level is free to copy
*The level contains 77,620 objects.
*The level is 3m 9s in duration.
*The level was rated on July 15, 2024, one day after verification.
*The level was initially placed at #11 on the [[Geometry Dash Demonlist|Demonlist]] on August 15, 2024, above [[Firework]] (#12) and below [[KOCMOC]] (#10).
**This addition pushed shimmer into the Extended List and [[Plasma Pulse Finale]] into the Legacy List, ending its nearly seven-year reign on the list.
**This addition pushed shimmer into the Extended List and [[Plasma Pulse Finale]] into the Legacy List, ending its nearly seven-year reign on the list.
**Had Menace been initially placed more accurately in its current placement, it would have ended up as a Top 5 Demon.
*It is currently the second hardest level verified in completely vanilla ''Geometry Dash'', as [[Mega Hack]] and [[Geode]] were not yet available in Update 2.206 by the time [[Whizkid05]] started verifying.
*Menace was nominated for ''Best Extreme Classic'' in the [[The Geometry Dash Awards|Geometry Dash 2024 Awards]].
**He also used exclusively [[w:c:geometry-dash:Practice_Mode|Practice Mode]] throughout the verification process, due to the [[w:c:geometry-dash:Triggers#Miscellaneous|Startpos]] trigger causing camera bugs and de-sync issues.
*Menace is currently the second hardest level verified in completely vanilla Geometry Dash, as Mega Hack and Geode were not yet available in [[Update 2.2|Update 2.206]] by the time of Whizkid05's verification.
 
**He also used exclusively [[Practice Mode]] throughout the verification process, due to the [[Triggers|Start Position]] trigger causing camera bugs and desync issues.
==Videos==
*The placement of Society on 24 June 2026 pushed Menace out of the Top 20 of the Demonlist.
<tabber>
|-|Verification=
[[File:(Verified!)_Menace_100%25!|centre|thumb|330x330px|The verification of Menace. Credits to [[Whizkid05]].]]
|-|Showcase=
[[File:Menace_Showcase_(Solo_Top_20)_~_By_MannyHeffley|centre|thumb|330x330px|The full detail showcase of Menace. Credits to Manny Heffley.]]
</tabber>
 
==Demonlist==
{{Demonlist}}


==References==
==References==
<references />
<references />
[[Category:Demon List levels]]
[[Category:2.2 levels]]
[[Category:XL levels]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Top 150]]
[[Category:Main List levels]]

Revision as of 20:12, 11 October 2026

Template:Epilepsy Warning Template:Infobox Level

“
quote
~ originator

Menace is a 2.2 solo Extreme Demon level created and published by MannyHeffley and verified by Whizkid05. The level, which includes an original song by MannyHeffley, explores the concept of abandoning morality and its consequences. It includes original writings by the creator interwoven throughout. Its development began in early 2024, with the full layout debuting on the creator's channel on April 5, 2024 and the final decorated version following on April 30. Whizkid05 verified the level on July 14 after 45,000 attempts and over a month of work. The level received praise for its technical effort and being one of the first top Demons to feature 2.2 elements prominently. Its difficulty consists of unconventional timings, gimmicks, and quick dual segments, frequently featuring icons on the same gravity.

Gameplay

The level begins with a difficult robot section featuring jumps off spike edges and precise orb timing. It then accelerates into a ball segment, presenting similar timing challenges. Following this, there is a mini-cube with three spider orb timings, then an automatic transition to a robot section at 10%, where the player needs to cling to floating blue pads to remain airborne. The level decelerates into another mini-cube segment with complex block shapes and challenging orb timings, similar to Black Blizzard. Finally, the following UFO section includes difficult timings and tight spaces before tension builds for the drop.

After the level's title is displayed, the drop begins, with the first half consisting of a fast-paced sequence with frequent game mode changes. It features difficult asymmetrical duals and unique mechanics, such as a same-gravity swing dual at 29%. A notable segment at 34% focuses solely on robot gameplay. The second half of the drop begins with a dual-ship transition in which the two ships appear to be approaching each other. It then accelerates to quadruple speed, displaying robot and spider timings. A cube with the same blue pad gimmick as the 10% robot section follows. The level then quickly switches between game modes, each containing 1-2 clicks, before moving on to a swing section, three repeated cube timings, a longer cube section and additional robot timings. Then, there is a wave segment with a gravity-flipping dash orb leading to a short cube section that completes the drop.

After the drop lies a long cube section completely slowed by a timewarp trigger, with a size switch halfway through and unusual timings such as jumping off sides of block towers and spike edges. It concludes with three orb timings, the third launching the player into a difficult swing section that tests endurance and swing control. There are a few fake paths, such as routes inside gears. Towards the end of the section, it builds tension by accelerating to double speed before the second drop.

When the second drop starts, the level introduces a dual-cube gimmick in which both cubes must repeatedly hit a dash orb to navigate through a moving, invisible spike gap, repeated four times. The gimmick is then repeated four more times in a straight-fly ship section. Then comes a complex asymmetrical dual-cube part with size changes and invisible collision blocks, followed by a difficult same-gravity dual-ship segment. The level then presents a brief symmetrical cube dual, an asymmetrical wave, and an asymmetrical swing segment. The finale alternates between game modes: a timing-heavy robot part, two difficult wave clicks, a ship segment testing vertical control, and a final robot segment with six dash orb timings and four spider orb timings.

The end screen displays an eyeball artwork with the title, creator, playtesters, font and verifier.

Transcript

According to Manny Heffley, his writings attempt to answer the question: 'Should I let go of morality, and if I do, what will I become?' The text is interwoven throughout the level.

Template:Scroll box[1]

Trivia

  • .The level is free to copy
  • The level contains 77,620 objects.
  • The level is 3m 9s in duration.
  • The level was rated on July 15, 2024, one day after verification.
  • The level was initially placed at #11 on the Demonlist on August 15, 2024, above Firework (#12) and below KOCMOC (#10).
    • This addition pushed shimmer into the Extended List and Plasma Pulse Finale into the Legacy List, ending its nearly seven-year reign on the list.
  • It is currently the second hardest level verified in completely vanilla Geometry Dash, as Mega Hack and Geode were not yet available in Update 2.206 by the time Whizkid05 started verifying.
    • He also used exclusively Practice Mode throughout the verification process, due to the Startpos trigger causing camera bugs and de-sync issues.

Videos

Demonlist

Template:Demonlist

References