SubSonic

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Revision as of 13:00, 5 December 2023 by geometrydash.wiki.gg>LordCarrera19 (→Trivia)
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Template:Epilepsy Warning Template:Infobox Level

“
quote
~ originator

SubSonic is a 2.1 Extreme Demon mega-collaboration created by Viprin and more, published by Viprin, and verified by Combined. It is the fourth and final installment in The Sonic Tetralogy and the sequel to HyperSonic.

Gameplay

  • 0-5% (Terron): This part starts with a normal speed cube section, where the player needs to hit jump orbs with some difficult timing. The player then goes through a short UFO and robot section, then goes into a ship sequence with numerous tight spaces, and ends with one final cube segment that features even more jump orbs.
  • 6-13% (Ggb0y): The theme of this section is purple, blue, and pink much like his parts in Supersonic and UltraSonic. This begins with a double-speed robot with hazards covering a low ceiling, forcing the player to control their jumps well. This then leads into an extremely tight straight flying section and then another robot segment. This then leads to a tight wave section and then a triple-speed mini spider and a ball. The part ends with a confusing memory mini cube section.
  • 14-24% (Xcy-7): This part starts with a quadruple speed mini wave segment with gradually tightening spaces and an abundance of gravity portals. Next, the player enters a ball section with difficult timings in the gravity swaps and jump orbs, and there are also some size-changing portals throughout the section.
  • 25-35% (Evasium): Still in quadruple speed, this begins with a cube section that features many moving blocks that the player must land on, or avoid. This then leads to a short spider section, and then another cube with some more moving blocks. This then goes into a short ship sequence and then a UFO with size changes and teleportation portals. This then goes into another cube with dash orbs, and then a robot with some more moving hazards. The part ends with a ship sequence that features Evasium's name, and then a tight wave segment.
  • 36-44% (Dudex): This continues from Evasium's wave, still in quadruple speed. There is a small bit that features the use of D Blocks which allows the player's wave to touch the floor and ceiling, but there are still spikes to avoid. This then leads to a cube with some jump orbs, and then another wave with more D Blocks. After this is a spider segment that contains numerous speed portals, changing the pace of the level in sync with the music.
  • 45-52% (Viprin): Following the rest of the Sonic series, Viprin's part is a memory ball segment. It is similar to his part in HyperSonic, but features tons of moving jump orbs, platforms, and even the player constantly flashing invisible and back. Throughout the memory ball segment, the speed constantly changes, mostly to quadruple speed. It ends off with a short auto-ball segment. Viprin's name is seen at the beginning of his part.
  • 53-61% (Rustam): This part begins with a triple-speed cube section with numerous moving hazards and jump orbs. This leads to a ball section with the same concept. Next, the player enters a ship sequence where the player needs to enter a teleportation portal. This goes to a dual cube section with Rustam's name and the art of Sonic The Hedgehog. After this, the player enters a tight wave section and another cube section, and the part ends with one final ship sequence.
  • 62-70% (TheDevon): This part begins with a fast-paced cube section full of slopes and jump orbs to transport the player. There is then a UFO segment with many gravity changes. After this is another cube that is slightly slower-paced with more jump rings.
  • 71-76% (Panman): This begins with a mini cube/ship mixed dual segment. The cube is required to follow a fairly linear path of simple jumps and orbs, and the ship is required to stay close to the platforms that do not have any spikes to avoid crashing. The dual then ends, leaving the player as a singular cube having to hit more jump orbs. The end of the cube features Pan's name with wings. The part finishes with a half-speed wave segment having to avoid pillars topped with spikes.
  • 77-86% (Sumsar): This part begins with a very short but auto ball segment, featuring Sumsar's name. It then transitions into a triple-speed spider segment with several quick timings. This then transitions into a ship sequence with several mini and regular-sized portals all at triple speed. It then transitions back into another triple-speed spider segment, much like the first one. After this, it transitions into a quadruple speed robot segment with some difficult jumps and a short auto section at the end.
  • 87-100% (Jeyzor): This part starts with an incredibly complex dual segment in quadruple speed, hinting towards Jeyzor's "Machine" series which also features many complicated dual segments. The player needs to hit jump orbs, activate triggers to open doors, straight fly, and many more things that are hard to keep track of. The dual ends with a singular ship where the player needs to hit more jump orbs to fly over hills lined with spikes. This then leads to a ball section with somewhat difficult timings, and then a spider with more hard timings. The part ends with the player becoming a robot, going through a brief auto before hitting some more jump orbs, and then a double-speed mini wave segment. Finally, the level ends with the logo made by Terron.

Trivia

  • The level is free to copy.
  • The level contains 94,153 objects.
  • The level is 2m 6s in length.
    • This makes it the only level in the Sonic series that is XL in length.
  • The level was initially placed at #7 on the Geometry Dash Demonlist on May 3, 2017, above The Hell World (#8) and below Sakupen Hell (#6).
  • It is currently #13 on the Low Refresh Rate Mobile Demonlist, above Blade of Justice (#14) and below Celestial Force (#12).
  • In the verification video, the end screen is off-center and the moving ground/ceiling does not fit the screen. This was fixed in an update.
  • After numerous popular complaints about HyperSonic, Viprin brought back many of the original creators from Supersonic, including Xcy-7, Sumsar, Ggb0y, and Jeyzor.
    • Most of the parts are at quadruple-speed, a request many fans wanted.
  • Namtar originally had a part, but he could not finish it due to issues with his computer.Template:Cite He has been replaced by TheDevon.
  • As tweeted by Viprin on his Twitter account, Glittershroom could not finish his part because of personal issues, which was the reason why the level ended at Jeyzor's part. This was later confirmed by AeonAir.
    • AeonAir was also supposed to have a part in this level, but he declined due to not having confidence in his skill of creating. [1]
  • Xcy-7's part was recreated for the final level. His old decoration was much more simplistic, and the gameplay was very different. His old part can be seen in the preview on Viprin's channel.
  • During verification, Ggb0y, Xcy-7, TheDevon, and Jeyzor's parts were nerfed, while Panman's wave was buffed.
  • The placement of Firework on November 4, 2021, knocked SubSonic into the Legacy List of the Demonlist.
    • This also makes the final level of the Sonic Series to fall in the list.

Walkthrough

File:SUBSONIC -EXTREME DEMON- - Viprin & more (Verified 100%)
The verification of Subsonic. Credits to Combined.

Demonlist

Template:Demonlist