Unity

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Revision as of 20:47, 30 November 2015 by 108.51.157.9 (talk) (→Gameplay)
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Template:Infobox Level Unity is a extremely detailed and quite difficult level by FunnyGame and TriAxis. This level is arguably "the best custom level in the game".

Description

The level features many tricks, traps and tight spaces. It is quite difficult, as it is rated Insane. It is also extremely detailed.

It also introduces very intricate design. Some of the designs used include a retro-like display imitation, walls covering all sides of the screen, and rainbow backgrounds.

Gameplay

The level starts with a quite easy cube with some traps and tricks. After the cube, the player will transform into a extremely detailed UFO with moving "balls" that can kill you easily. It also has many tricks. After the moving "balls", the player will still be a UFO, with Tetris themed walls. A square-shaped "block" is seen covering the UFO. It is quite harder than the first part of UFO because of the tight spaces. After the UFO, the player will transform into a mini ship, with a spaceship covering it. Harmful "lasers" appear randomly here. After the "lasers", a loading "bar" will appear at the corner. When the bar reaches 100%, the player will transform into a dart with a rainbow background and objects coming from the ground. This is the most well-known part of the level as you are avoiding five metal bars that try to attack you continuously. After the wave, the player will transform into a very easy dual ball. After the ball, a dual robot. After the dual robot, the level will end with another very easy dual ball.

Coin Locations

The level features 3 silver coins that are quite difficult to get.

  • The first coin is at the first mini ship part. It is at the top. It is quite hard to get due to many obstacles coming.
  • The second coin is at the first wave part. It is at bottom of a big cube. However, the player needs to do a slight movement to get this coin.
  • The third coin is at the last dual robot part. It is inside a "cube". It needs crucial timing because there is only one block space for each robot. There is a high risk crashing a wall.