Menace
Menace is a 2.2 Extreme Demon created by MannyHeffley and verified by Whizkid05. The level, featuring an original song by MannyHeffley himself, delves into the concept of abandoning morality and its consequences. It includes original writings by the creator, interwoven throughout. Its development began in early 2024, with the layout premiering on the creator's channel on April 5, 2024 and the final version showcased by April 30. Whizkid05 verified the level on July 14 after 45,000 attempts and more than a month of work. Today, it is praised for its technical effort and as one of the earliest to showcase 2.2 elements prominently. It is set to place in the top 15 on the Demonlist, mainly due to its unconventional timings and gimmicks.
Gameplay
The level begins with a difficult robot section featuring jumps off the edges of spikes and precise orb timing. It then accelerates into a ball segment, presenting similar timing challenges. Following this, there's a mini-cube with three spider orb timings, then an automatic transition to a robot section at 10% where the player needs to cling to floating blue pads to remain airborne. The level decelerates into another mini-cube segment with complex block shapes and challenging orb timings, similar to Black Blizzard. Finally, the following UFO section includes difficult timings and tight spaces before tension builds for the drop.
After the level's title is displayed, the drop begins, with the first half consisting of a fast-paced sequence with frequent game mode changes. It features difficult asymmetrical duals and unique mechanics, such as a same-gravity swing dual at 29%. A notable segment at 34% focuses solely on robot gameplay. The second half of the drop begins with a dual-ship transition in which the two ships appear to be approaching each other. It then accelerates to quadruple-speed, displaying robot and spider timings. A cube with the same blue pad gimmick as the 10% robot section follows. The level then quickly switches between game modes, each containing 1-2 clicks, before moving on to a swing section, three repeated cube timings, a longer cube section, and additional robot timings. There is then a wave segment with a gravity-flipping dash orb that leads to a short cube section that completes the drop.
After the drop ends, there is a long cube section that is completely slowed by a timewarp trigger, with a size switch halfway through and unusual timings such as jumping off sides of block towers and spike edges. It concludes with three orb timings, the third launching the player into a difficult swing section that tests endurance and swing control. There are a few fake paths, such as routes inside gears. Towards the end of the section, it builds tension by accelerating to double speed before the second drop.
When the second drop starts, the level introduces a dual-cube gimmick in which both cubes must repeatedly hit a dash orb to navigate through a moving, invisible spike gap, which is repeated four times. The gimmick is then repeated four more times in a straight-fly ship section. Then comes a complex asymmetrical dual-cube part with size changes and invisible collision blocks, followed by a difficult same-gravity dual-ship segment. The level then presents a brief symmetrical cube dual, an asymmetrical wave segment, and an asymmetrical swing segment. The finale alternates between game modes: a timing-heavy robot part, two difficult wave clicks, a ship segment that tests vertical control, and a final robot segment with six dash orb timings and four spider orb timings.
The endscreen displays an eyeball artwork with the title, creator, playtesters, font, and verifier.
Transcript
According to Manny Heffley, his writings attempt to answer the question: "Should I let go of morality, and if I do, what will I become?" The text is interwoven throughout the level.Template:Scroll box[1]
Trivia
- The level is free to copy.
- The level contains 77,620 objects.
- The level is 3m 9s in duration.
- The level was rated on July 15, 2024.
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