The Yangire

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The Yangire
ID

110500920

Creator(s)

Dorami (host)

Contributors

Alderite, Partition, matty2003, Jenkins, DavJT, JonathanGD, MaxyLAND, Mulpan, Spectex, genoxide, Dhaner, Master X, Synd, Yoonsr, Xaro, DeniPol, TheElectro, EnZore, Astraa, Buragoz, Zafkiel7, OSIRIS, ItsBon, and Mercury

Created
Last updated
Attributes
Difficulty

10

Length

2m 29s (XL)

Objects

348,185

Copy type

No password

Statistics
Downloads

889.3K

Likes

45.8K

Rating

Epic

Audio info
Artist(s)
Music ID

722366 (deleted)

The Yangire is a 2.1/2.2 Extreme Demon mega-collaboration level hosted by Dorami, verified on 24 September 2024.[1] It is the sequel to The Yandere, and the second of his levels based on the game Yandere Simulator. The decoration process of this level took almost three years to complete.

Description

[edit | edit source]
  • 0-8% (Alderite): The Yangire begins with Alderite's part involving a cube sequence with some tight orb jumps, followed by two blue orbs with a black orb in between, where, if clicked, the player dies. The level then requires a few more orb jumps in two different sections. As the player carefully manoeuvres, a girl holding scissors and watching the player appears in the background. The player must then hit a green dash orb, a purple one, and then another green one as the level transitions into the next part.
  • 8-14% (Partition + matty2003 + Jenkins): Partition's part starts with a few cube jumps along with changing gravity, after which are a tight and slow-wave part and some cube timings.
  • 14-20% (DavJT + Yoonsr): This part starts with a half-speed ship part where the player has to hit two red orbs to reach the yellow portal, and after a blue portal and a black orb, some orb timings. It then transitions to a dual section where the player must hit tricky dash orb timings.
  • 20-26% (JonathanGD): The drop starts, and the player is thrown into fast-paced gameplay and tight spaces starting with a mini-ship in which the player must skip three red orbs, followed by switches between brief wave, ball and cube sections before going through teleport portals followed by a tight UFO part and some brief straight-fly. It concludes with a series of robot jumps, requiring the player to hit two green orbs that bring them into a mini-wave. The part ends with a dash orb leading to the next part.
  • 26-31% (MaxyLAND + Yoonsr): MaxyLAND's part starts with a tight wave, followed by a ball in which the player must hit a black orb. It then quickly transitions into a cube with a tight yellow orb jump before transitioning into a mini-ship requiring some fast diagonal flying, as a screaming face can be seen in the background, followed by a double blue orb jump as a cube, which transitions into a UFO requiring one jump before turning back into a wave that requires spamming. The level will then transition into a spider featuring tight passages, followed by more straight-fly. The player must then hit a black orb as a ship before entering a UFO passage with gravity portals. The game-mode quickly turns to a ball, followed by a tight cube jump to end the part.
  • 31-37% (Mulpan + Spectex): This part starts with a ball jump, which will lead the player into a tight blue orb jump. Behind the player, bloody knives chase them, and a girl appears in the background. The next part features a short but tight wave that leads to another tight cube jump, followed by a tight spider passage. The part continues with another tight wave, followed by a brief cube dual in which the player must hit the black orb precisely. The player must then perform a tight cube jump, followed by a tight ball jump, then enter a short wave dual, and finally a cube dual. Then, there is a precise mini-wave dash orb click. After that, the part is over.
  • 37-43% (Dorami + genoxide. + Yoonsr): Dorami's part starts with an asymmetrical cube and spider dual, followed by a mini-cube dual, after which the player must hold down on a dash orb that sends them down. Next is a precise jump leading into a tight mini-spider dual, followed by a short and spammy mini-wave. The player must then perform a short black orb jump, which transitions into a short auto, leading to a dash orb that they must click to ascend. As the player ascends, a bloody saw appears, with many words written in a blood-like fashion. After this, Dorami's part is over.
  • 43-49% (Dhaner + Yoonsr): Dhaner's part starts with a few precise cube jumps, followed by a straight-fly as an eye watches the player from the front. The player must perform two orb jumps and then navigate a tight UFO passage, followed by a triple-spike jump, before flying through a curvy ship passage. Next, the player must do a tight wave, followed by a tight spider. The part ends with a precise black orb jump.
  • 49-55% (Master X + Synd + Yoonsr): Entering as a mini-cube, the player will quickly get switched to mini-UFO, an upside-down mini-ship, followed by some orbs, before going back into mini, soon switching into a normal-size cube. After hitting a green dash orb, the player will re-enter the UFO. This part later becomes a mini-UFO and quickly changes to a mini-robot. As the part ends, the speed slows as the player enters a mini-wave, then transitions to the next section.
  • 55-60% (Yoonsr + Spectex): Yoonsr's part begins with a quick mini-ball timing before switching into a brief mini-cube. Afterwards, it transitions into quick mini-ship and cube sections before switching into brief mini-ship and mini-ball parts. Straight after, a cube section with an orb leading into a quick wave part appears, followed by a mini-robot containing an orb timing, before going into a quick mini-ball timing. The next part is a mini-cube with a blue orb, followed by a quick mini-ship that leads into a cube timing before entering a mini-UFO that bounces into a mini-ball dual containing a dash orb, during which the game-mode also switches to a cube. The part ends with a cube timing.
  • 60-66% (DeniPol + Xaro): This part starts with two green orbs in cube mode. It will then transition into a ball, requiring a timing manoeuvre before turning into a cube, followed by a robot part that rapidly switches sizes through the air. Next is a UFO timing, after which the player transforms into a ball, followed by a mini-cube, both of which require precise timing. It then returns to a ball, but as a mini one. This part leads into a quick ship part containing a teleport portal and then a cube timing, followed by a slope (similar to the end of Theory of Everything 2). It then transitions into a quick ship part, followed by a cube timing, leading to EnZore's part.
  • 66-73% (EnZore + TheElectro): EnZore's part begins with a mini-cube portal and some timings with a black orb. Following this is a UFO section involving timing, accompanied by a green orb. Then, a small ship part featuring straight-fly leads into a robot timing sequence before the player is led into a dual-mini-cube-and-ball section with crucial timing. After that, there is a quick wave-and-ball timing sequence before switching into a cube that requires a single timing, followed by the player becoming a robot with additional quick timings, leading into a mini-ball part with a green orb timing, which transitions into a mini-cube featuring a yellow orb timing. Next is a quick mini-ship part before transforming into a spider, which requires precise timing. The spider becomes normal size midway before transitioning into a quick UFO timing, followed by a cube part featuring a slope and a dash orb. This part leads to the next section of the level.
  • 73-79% (Buragoz + Astraa): Buragoz and Astraa's part starts with a few tricky jumps that lead to a ship, followed by more difficult timings in the cube game-mode before two red orbs and one black orb jump that will lead to a ship requiring some timing. This part will then lead to Zafkiel's part.
  • 79-85% (Zafkiel7): This part starts with a half-speed ship that picks up speed near the end before entering a ball and cube section, followed by a robot that requires five clicks, in turn, followed by a difficult ship, UFO and then a difficult wave, after which the final part of the level approaches.
  • 85-98% (OSIRIS + Dorami + ItsBon): This part starts with a few tricky jumps and a few tight straight-fly segments. The player then enters a UFO section with two pink dash orbs, followed by a change to quadruple speed before a dual that requires just one jump and a hold, leading to a single cube jump with a green and blue orb. Next is a moderately difficult reverse-gravity wave, followed by a cube jump that leads to a single UFO jump before reversing gravity and entering as a cube, followed by a yellow orb. This part leads to a long, tight straight-fly, followed by one last cube part that requires two jumps—the first is relatively easy, and the second and final one requires extremely late, precise timing.
  • 98-100% (Yoonsrdynamix, End Screen): There is no gameplay in this section, just the art of The Yandere holding a knife, as the level's logo, along with the names of the creators of the level, scroll by. Finally, the level ends.

Gameplay

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First 10 victors

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Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier Dorami 25 September 2024 132,619 98% YouTube
1 Superjavicon 28 September 2024 11,237 98% YouTube
2 Emiliano56 29 September 2024 5900 97% YouTube
3 Abstract 4 October 2024 ~19,500 95% YouTube
4 Bamvie 8 October 2024 14,209 74% YouTube
5 Slim 9 October 2024 ? 66% YouTube
6 Cookie 11 October 2024 ~15,000 78% YouTube
7 Franzy 14 October 2024 ? 92% YouTube
8 turtle 21 October 2024 489,193 97% YouTube
9 DJ1482 26 October 2024 13,725 89% YouTube
10 Tazik 30 October 2024 34,607 ? YouTube

Notable completions

  • Zoink fluked The Yangire from 52%.

Trivia

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  • The Yangire was rated on 30 September 2024 and placed at #32 on the Demonlist on 30 October 2024, above SARYYX NEVER CLEAR and below PSYCHOPATH.
  • The Yangire uses one song and one sound effect.
  • Yangire (ヤンギレ) is a term for a person who is outwardly normal or sweet but can be angered and suddenly 'snap' into violent or psychotic behaviour or murderous episodes.
  • The Yangire is well-known for featuring another death screen at 98%, showing Dorami's face with the text 'KEEP CALM AND DRINK A PEPSI'.
  • Originally, the art at the start of Mulpan's section was different. Due to copyright concerns, Mulpan asked Sonmok for a new art. Sonmok agreed, which is why the current art differs from the original.[2]
    • Sonmok originally made a part for The Yangire Creator Contest, but due to multiple reasons, Sonmok decided to discard his part entirely.[3]
  • Yoonsr, matty2003, BurritoGamerX, Mercury, and sync made the revamp, while matty2003 did the optimisation.
  • There are two former parts.
    • OSIRIS' old part (95-98%) was removed from the level because he dropped his part in The Yangire after quitting Geometry Dash. Dorami later rebuilt the gameplay, and ItsBon decorated it.[4]
    • BurritoGamerX was kicked from the mega-collaboration, and his part (37-43%) was removed due to manipulation, egotism and paedophilia allegations.[5]
      • When Dorami announced the replacement on his Discord server, he accidentally used BurritoGamerX's full name, which was perceived as doxxing. He immediately edited the message and removed it.
  • The music for The Yangire got removed from Newgrounds after Acid-Notation deleted all his music tracks.
  • The Yangire was in EricVanWilderman's 12 Demons of Christmas 2024 Community Series, as Demon #4, being completed by Zeronium.[6]
  • The placement of KILLSTEALER on 19 June 2026 pushed The Yangire into the Extended List of the Demonlist.

References

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