Molten Gear

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Molten Gear
ID
62138313
Creator(s)
knobbelboy (host and publisher)
Contributors
Bianox, Pan, Lucasyecla99, Shyv, Shocksidian, Xaro, Lexicon, Creeper4, HelpegasuS, Terron, Pennutoh, Metalface221, XG, Pyndra, Stratos, Morphix, Viprin, Cirtrax, and ZephiroX
Verifier(s)
knobbelboy
Created
Last updated
Attributes
Difficulty
Length
3m 1s (XL)
Objects
268,237
Copy type
Password (0117)
Statistics
Downloads
973.6K
Likes
36.7K
Rating
Epic
Audio info
Artist(s)
Music ID
579560

Molten Gear is a 2.0/2.1 Extreme Demon mega-collaboration level hosted by knobbelboy, verified on 12 June 2020.[1] It is a continuation and rework of the original Fusion Z by Manix648. It was created because knobbelboy did not want the original Fusion Z to die, even after Manix648 said to let it die. In November/December 2017, knobbelboy hosted a creator contest that allowed people to create their own parts to replace parts in Molten Gear made by dead creators, excluding the boss fight, inspired by Viprin's creator contests. The winners were announced on 2 January 2018.[2]

Description

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  • 0-7% (Bianox): Molten Gear begins full black, then flashes into a bright orange colour scheme. Next, there is a cube section with moderate spike jumps, along with minor timings of the green orbs. The cube becomes a mini-cube with a few timing jumps and requires spamming the blue orbs, with the last one requiring moderate timing. It changes back into a normal-sized cube and spins through a chain of gravity portals while a galaxy background appears (created by Ji). It follows up into a ship sequence with tight spaces that require the player to stick to surfaces to dodge the spikes, and switches between a mini-ship and a normal-sized ship. It goes back into a mini-ship, which requires a brief straight-flying moment. It changes into a cube and spins through gravity portals as the words 'Are You Ready?' pulse to the beat.
  • 7-15% (Pan): It starts with a triple-speed mixed dual part which requires major memorisation and timing, making it confusing. It changes into a single wave section with moderately tight spaces while shrinking and enlarging at different intervals. It changes into an easy mini-ball section and a UFO section, with brief jump timings as gravity and size switch. It goes into an easy mini-cube section with an atom structure as a background that pulses to the beat and slowly changes gravity.
  • 15-23% (Lucasyecla99): The part begins with a short cube section with tons of saws, then a short robot, and then a ball with some tricky timings. Afterwards is an upside-down straight-fly section with a size portal change. There is another short cube section, followed by a dual that changes from a ball-wave to an asymmetrical wave dual. Afterwards is another short ball section, followed by a robot with short jumps, size portals, and many orbs. Finally, this part ends with a short but tight wave section.
  • 23-27% (Shyv): This part begins with a tight robot jump, followed by a ball section with some precise timings, alongside many orbs that may or may not lead to the player's death. The section ends with a tight mini-wave.
  • 27-32% (Shocksidian): This part contains mainly dark decorations and starts with straight-flying, accompanied by two short cube and UFO intervals. There is a brief, size- and gravity-changing wave, followed by a mini-cube section transitioning into the next part.
  • 32-36% (Xaro): Located at the drop, this part begins with a ball segment, and the background has a large cross made of fire. Then, there is a short ship sequence, an auto cube, and then a straight-fly with obstacles that appear as the player passes them. There is a short cube section and another straight-fly section. Then comes a short UFO, and then a ball. There is a wave segment, and then a single cube section with some jumps to end it.
  • 36-40% (Lexicon): The part begins with a cube section containing numerous precise orb jumps while several crosses flash in the background. After this, there is a short half-speed robot segment with a few timing jumps and orbs to hit precisely.
  • 40-49% (Creeper4): The decoration in this part is primarily white. It begins with a long, difficult straight-fly before going into a hard swing-copter section. There is a short orb-and-block maze, then a UFO section. Afterwards, there is a short auto section saying 'TAKE A BREAK' while the fire rains from the sky.
  • 49-54% (HelpegasuS): This part starts with a dual, as is familiar with the original creator LazerBlitz. There is a dual-ball section where the player must collect keys. In the next wave section, if the player has not collected the keys, a wall kills them. There is a dual-ship sequence next, and then a short UFO segment.
  • 54-59% (Terron): This part makes use of Update 2.1's shake trigger, featured throughout the entire part. The part begins with the player as a double-speed mini-wave, navigating a tight section with brightly decorated orange and white blocks. The player then transforms into a cube and must hit a row of orbs before transforming into a UFO. Terron's name appears onscreen as the part ends.
  • 59-67% (Pennutoh + Metalface221): This section begins with a fast-paced cube. Then, the level switches game-modes incredibly fast, first starting with a ship, then a cube, a mini-wave, a spider with tons of orbs, a cube, a straight-fly ship, another cube, a mini-wave with teleport portals that sync to the music, a cube, a UFO with three gravity portals, another cube with teleport portals syncing to the music, and finally a ball section with tight timings. This part ends with a confusing dual-cube section featuring dash orbs.
  • 67-79% (XG): Now comes the most infamous part of the level. XG's section begins with a blue computer screen featuring the names of the boss and mini-boss of this level: 'Hadron Collider' and 'Atom Splitter'. This section is very fast-paced, starting with straight-fly and orb sections, alongside the boss shooting missiles and a giant laser out of its mouth. Afterwards, behind the player, two drone-like machines will appear that shoot out lasers, alongside more straight-fly. Then, a black orb will appear just as the boss shoots out yet another laser alongside orb-shaped obstacles the player must avoid, and afterwards, the player must hit a red orb just as the boss fills the bottom area with a metallic, spiked tentacle. Right after is yet another straight-fly, alongside the boss shooting up another giant laser, alongside more orb obstacles. The boss then fires up more missiles and another spiked tentacle. Afterwards, the mini-boss, 'Atom Splitter', will start firing fireballs towards the player before disappearing and then reappearing to fire up a glowing orb just as the main boss shoots up yet another giant laser. Afterwards, a circular drone will appear behind the player and fire two smaller lasers, and the section finally ends with the text 'Ready?' alongside an evil grin. This section is entirely ship-based.
  • 79-82% (Pyndra): This section is much slower-paced than the last, signifying that the end of the level is near. It begins with a cube featuring tricky timings, followed by a short straight-fly section. Then comes a short cube, followed by a ball with some moderately challenging timings, and it ends with a UFO section where the player must time their jumps very well.
  • 82-85% (Stratos): This part is decorated with bright red objects and played as a half-speed ship sequence, which contains difficult, narrow flying. It ends with a difficult straight-fly section.
  • 85-88% (Morphix): Morphix's part consists of numerous orbs and portals in the first half-speed cube section. There is a mini-UFO segment, and then an auto showing an orange dragon resembling the middle dragon from Horntail Cave.
  • 88-90% (Viprin + Cirtrax): This consists of a half-speed robot section, where the player has to jump with precise timing and hit numerous orbs on the way. The background consists of multiple glowing orbs together.
  • 90-95% (ZephiroX): This part starts with a wave segment featuring numerous moving objects with 'eyes' in them. Then, a text flies by saying 'Zeph' (As in ZephiroX) as the player enters a cube section with a Low Detail Mode key, like Bianox's part.
  • 95-100% (knobbelboy): knobbelboy's part starts with an auto cube segment featuring text displaying 'Knobbelboy' and his signature wing icon. Afterwards, there is a very lengthy ship sequence with a lava-like background and a few orbs to click along the way. Afterwards, there is a short straight-fly section and an ending with 'Molten Z Gear' written in the middle. Finally, the level ends.

Gameplay

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Trivia

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  • Molten Gear was placed at #44 on the Demonlist on 6 July 2020, above Digital Descent and below ZAPHKIEL.
    • This addition pushed The Hell Field into the Extended List and INNARDS into the Legacy List.
      • This makes The Hell Field the final level of the Hell Series to be pushed into the Extended List.
  • Pan remade his part following the release of the 'official' level preview, mainly to avoid what happened to Ragnarok.[3]
  • There are explicit and inappropriate messages beneath the level at 94%: 'this needa go somewh', 'shut up n*****', and 'tbrnijeomkdfgjfdlas'.
  • A user by the name of 'ChristFollower' leaked Molten Gear on his account, although it did not do any damage to the verification process.
  • The placement of Sky Shredder on 6 October 2023 pushed Molten Gear into the Legacy List of the Demonlist.

References

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