Electroman Adven v2

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Electroman Adven v2
ID
428765
Creator(s)
Created
Last updated
Attributes
Difficulty
Length
1m 23s (Long)
Objects
6,548
Copy type
Non-copyable
Statistics
Downloads
11.59M
Likes
464.9K
Rating
Featured
Audio info
Artist(s)
Level sequence
Next
Impulse
(Demon Pack 8)

Electroman Adven v2 is a 1.6/1.8 Easy Demon level by Neptune, published on 27 March 2014. It is the third and final level of Demon Pack 7.

Description

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As the name states, Electroman Adven v2 is a more difficult version of the main level Electroman Adventures.

  • 0-13%: Electroman Adven v2 begins with a cube section, similar to the original level. However, it has a bunch of traps.
  • 13-26%: The player goes into a ship portal, with a section similar to the original level, but this section has a lot more sawblades, taller structures and hazards closer to each other.
  • 26-33%: The player goes into a cube portal, with a tiny bit more difficult section than in the original level.
  • 33-40%: The player goes into a ball portal. This section also has more syncing to the music than in the original level.
  • 40-47%: The player goes into a cube portal, paired with a mirror portal. This section also has one orb, which is a trap. This section has a bit more orbs than in the original as well.
  • 47-52%: The player goes into a UFO portal, paired with an anti-mirror portal. Like in 13%, this section has taller structures than the original.
  • 52-60%: The player goes into a ship portal, with the section having wider and taller structures, along with having an anti-gravity portal at 54%, making the obstacles much more difficult to pass, and a normal gravity portal at 57%.
  • 60-67%: The player goes into a UFO portal, paired with a mini portal, which is also paired with a mirror portal. The section here is about the same as in the original level; however, each platform has a full and a medium spike on it.
  • 67-73%: The player goes into a ship portal, paired with an anti-mirror portal. Much like in 60%, it is around the same; however, this time, all platforms have full spikes on them up and down.
  • 73-86%: The player goes into a cube portal. There is a blind orb at 75%, two fake orbs at 75%, 76% respectively, two fake orbs again at 78%, 79% respectively and a lot more orbs. Other than those, the section is somewhat similar to the one in the original level.
  • 86-93%: The player goes into a ball portal. The first few clicks are like in the original level. At 77%, the player has to click the cube's first eye, which is a blue orb, something not seen in the original level, as the cube's eyes in that part were not blue orbs. This section also does not have the pick-a-path from the original level, since there is no 'third coin route' here.
  • 93-100%: The player goes into a cube portal, paired with a normal-size portal. The part is somewhat similar to the one in the original level, but there are a lot more orbs to click.

Gameplay

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