Lights And Thunder

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Lights And Thunder
ID
848722
Creator(s)
Lyod
Created
Attributes
Difficulty
Length
1m 21s (Long)
Objects
8,432
Copy type
No password
Statistics
Downloads
19.17M
Likes
733.9K
Rating
Featured
Audio info
Artist(s)
Level sequence
Next
Chaotic
(Demon Pack 14)

Lights And Thunder is a 1.7 Easy Demon level by Lyod. It is the third level of Demon Pack 13.

Description

[edit | edit source]
  • 0-7%: Lights And Thunder begins with a cube section that consists of simple jumps, pads, and orbs.
  • 7-15%: The level speeds up and becomes a ship, where the player must straight fly between saws and dodge pillars with spikes. The ship then becomes mini and travels at triple speed, and the player must swoop up into a portal, then back down.
  • 15-25%: The gameplay then becomes a cube, where the player must jump over invisible spikes while the speed constantly changes. There are also some staircases that the player must climb and descend.
  • 25-34%: The level transitions into an upside-down mini-UFO section, where the player must avoid saws scattered around. It then speeds up into a ship, where the player must avoid spikes and large structures.
  • 34-43%: The gameplay then transitions into a cube, where the player must jump over more invisible spikes and hit some orbs near the end.
  • 43-52%: The gameplay becomes mirrored for a ball section, where the player must jump between large blocks. The section ends with the player speeding up again and hitting some orbs.
  • 52-62%: The gameplay flips back to normal for a cube section, where the player must jump across platforms, hit orbs, and jump over spikes. The section becomes gradually slower throughout and ends in half speed.
  • 62-76%: The gameplay speeds up again for a mini-ball section with precise jumps between platforms and some blue orbs at the end. It transitions into a UFO section with many clusters of floating spikes that the player must avoid, including while upside down. It then becomes a triple-speed mini-ship where the player must swoop up and down around large structures.
  • 76-91%: The gameplay then transitions into a mini-cube. It contains some precise jumps, as well as various orbs and platforms.
  • 91-100%: The gameplay ends with a triple-speed ship section, where the player must precisely navigate through a tunnel lined with spikes.

Gameplay

[edit | edit source]