Sinister Silence
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Sinister Silence is a 2.1 Extreme Demon mega-collaboration level hosted by Wahffle, initially verified by DarkTD on 27 November 2022.[1] It is a retro 1.9-styled level featuring 58 creators, with most of its difficulty coming from its absurd length, spanning over eight minutes.
Description
[edit | edit source]Note: If a player's name is italicised, the player has created gameplay in the section featured. If a player's name is underlined, the player has created decoration in the section featured.
- 0-1% (CairoX + BloodDemon575): Sinister Silence begins with a moderately difficult timing-based cube section utilising orb jumps and gravity/size changes.
- 1-2% (Bluestone + Gemstone): Next is a brief ball section that transitions between a UFO and a ball before lastly a mini-ship.
- 2-3% (DrRobin + Tunax): A very brief cube section follows involving a timed orb jump, then a tight wave section utilising gravity portals before going back into a cube again. This cube section includes a brief auto section that leads the player into three brief game-modes: ball, cube, and ship.
- 3-4% (Alanjx + Fakeiwnl): A short timing-based UFO similar to The Ultimate Phase, followed by a ball section consisting of gravity changes. An invisible teleport portal leads the player to a cube portal, which then leads to a difficult set of timings. As the music intensifies, the level speeds up to triple before a brief auto section.
- 4-6% (Corvii + Zeronium): This part utilises fast-paced gameplay involving a brief wave section, then a cube section emphasising gravity changes and then ball and UFO sections. The UFO section focuses on slope and gravity changes before transitioning back to a cube section. Next is a ship section focused on hitting a blue orb, followed by a moderately difficult wave section. The part concludes in a memorisation-based cube section.
- 6-8% (Jeremy Clarkson + SnowBallerr): A flow-based gameplay consisting of a cube, wave, ship, and ball. This part focuses primarily on gravity changes and muscle memory.
- 8-10% (Panda + Laniakea): As the player goes into a slope. The player must enter a ball portal, hit the yellow orb behind it to jump over the sawblade, then switch gravity twice to hit a pink pad. The player meets a yellow orb masked in a cube portal to make a moderate jump, enters a brief wave section and a ship section, then hits a semi-auto quadruple-speed cube section. Afterwards, the level enters a difficult wave section, ends with another semi-auto cube section, and then features a slope jump. This jump is sometimes buggy because the player may crash into the next segment's spike.
- 10-12% (Etheriall + Zeroxy): The gameplay of this part goes into a series of muscle memory and timing-based orb jumps. The player enters a cube section and must hit a blue orb, then a yellow orb, to enter a difficult ship section. Fake orbs appear in the straight-fly segment to discourage spam-clicking. The player then enters a brief wave section and a very short mini-cube section that involves a single jump. As soon as the player enters the UFO portal, they must make a small jump, then immediately jump again after entering the gravity portal to hit the blue orb easily. The player then enters an invisible ball portal to make a slope jump, followed by a brief UFO section. Finally, the player enters a timing-based cube section before a brief straight-fly segment.
- 12-13% (Echo + Consumo): A difficult timing-based cube section with numerous gravity changes, which transitions into a ball section halfway.
- 13-14% (Foddy + Pike): A brief straight-fly ship section followed by a brief UFO section. This part then transitions into a robot, followed by a ball section. The player must hit the green orb to drop down a gravity portal, then into a tight wave section, then a triple-speed spider section, and finally a spam-oriented cube section.
- 14-16% (T'im + kloone): Next is a moderate-timing UFO section. The player then makes a short-timed jump to enter the wave section. After entering a mini portal, one must enter the teleport portal to proceed to a mini-ball section and a mini-ship section. The part then transitions into an orb jump-oriented cube section.
- 16-17% (Wahffle + Dorvict): This part emphasises a wave section, containing difficult tight wave parts whilst at the same time transitioning between a brief cube section and then a wave section. The level then goes into a series of very brief dual sections, ending with a tight straight-fly segment.
- 17-19% (Remy + Kaza): A sync-based gameplay utilising spam and gravity changes.
- 19-21% (EleKtr1X + teraaa): The player enters a teleport portal, then a flow-based gameplay. Each gravity and orb jump will almost always trigger a game-mode change. At the end of this part, the player enters a small auto section where they can see the gameplay creator and decorator for this section.
- 22-24% (Urk + MiniShoey): An art-themed part where the player must cycle between a ship manoeuvre and a brief cube section with some auto.
- 24-25% (RedMatrix + Teno): The player goes into a teleport portal, then two blue orb jumps, before entering a brief ship manoeuvre, cycling between ship, ball jump, and a spam-based cube section.
- 25-27% (Solarion + Almohadaless): A section which mostly emphasises orb jump-based cube section, followed by a moderately difficult ship section near the end, then a brief spider section with numerous speed changes.
- 27-29% (chara + ArstiBurn): A flow-based gameplay with the game-mode changes occurring mostly every time gravity changes and orb jumps. This part has many auto sections, particularly in the second half.
- 29-30% (Zynns + skycrab): The level's speed returns to normal speed; the player must make a small timed jump to lead them to a small auto section and a yellow orb jump. Afterwards, the player goes into a straight-fly segment, then an orb jump, and finally a tight wave section with numerous gravity changes. The player then enters another cube section, focusing on a triple-spike jump and auto sections this time, followed by brief UFO and ship sections.
- 30-32% (Bibu + 12_Kelvin): This part starts with a brief orb spam cube section, followed by a timing-based wave section and then a manoeuvring-oriented ship gameplay. The rest of this part mostly cycles between a timing-based cube and a series of very brief game-modes, with the speed changing periodically.
- 32-34% (Crispy + Enzeux): This part shares a similar gameplay to the previous one: flow-based gameplay. However, this part does not utilise periodic speed changes.
- 34-37% (Urk + ViewSonic): The level goes into a brief auto cube section, followed by a series of timings, then a ball section focusing on fake gravity portals and timing. After entering the gravity portal, the player is led to a difficult ship part, then to a spam-oriented cube section. Afterwards, they transition to a UFO section. The player must make a small jump after entering the cube portal, then follow a series of gravity changes and timed jumps. The player then enters a cube portal to make two red-orb jumps, eventually landing on a platform before a series of timing-based orb jumps.
- 37-38% (Xapia + vulcanium4): A brief straight-fly segment, followed by a brief ball section involving pressing and holding a dash orb. Next is a mini-cube section with orb jumps, then three very short mini-game-modes (wave, ball, and robot) before a ship section. The speed periodically changes in the second half, followed by a brief dual-UFO, then a wave section before ending this part with an orb spam cube section.
- 38-40% (Zenkabi + Muffy450): An orb-timing cube section with numerous gravity changes and fakes to confuse the player, followed by a brief half-speed ship section and a wave section with brief changes to a mini-wave before the next cube gameplay.
- 40-42% (Seany + Stilluetto): The player enters an auto part, then a ball section, and a ship section, which cycles between cube, UFO, and ship. The ship parts focus on careful manoeuvring around the spike platforms, while the UFO section is based on orb timing.
- 42-44% (Imi + Doggie): The player then enters a teleport portal, then a brief auto section before being followed by a difficult mixed dual of cube and ship/UFO. As the player exits the dual, they go to a difficult ship section, then halfway through, a wave section. Lastly, the player must go through a series of orb jumps, an auto section, and finally hit the dash orb for a brief auto section.
- 44-46% (Azuvy + D3lteX): A short cube section involving timed spike jumps, then the player goes into a brief ship section, which they must fly in an arc, then followed by ball and UFO sections consisting of gravity changes and orb jumps. The player then enters another brief cube section, a mini-spider section, and a final cube section consisting of orb jumps.
- 46-48% (Dorvict + RpgRaketti): A very difficult flow-based gameplay section with many difficult timed jumps. This part mostly focuses on orb jumps, which are almost always followed by a game-mode change.
- 48-50% (Axel996 + JHdash): A moderately difficult ship section where the player must carefully manoeuvre the spike tunnels due to the abundance of fake orbs and orb jumps. The player must make one boosted jump after entering a robot section by holding jump, entering a brief ball section before a short auto cube section.
- 50-53% (Snbbit + KV082): The player must jump past two spikes to perform three orb jumps, changing gravity periodically, then followed by a brief auto section, and afterwards a UFO section. The UFO section features moderate timed jumps, followed by a robot section that plays like the aforementioned cube section. Another cube section follows with black orb jumps, and finally a dash orb.
- 53-54% (Dorvict + storm): After hitting two blue pads, the player is teleported to a normal-speed mini-ship section involving manoeuvring and orb jumps.
- 54-55% (Wahffle + T'im): A difficult cube section mostly oriented on memorisation; hence, it contains a lot of fake orbs and routes to disorient the player. The player enters a brief ship section and then another memorisation cube section.
- 55-56% (HugoHMF + Gokill): A brief mini-ship section followed by a mini-ball section utilising blue orb jumps. The player then enters a cube portal. This cube section centres on slope and black-orb jumps. Afterwards, a difficult mini-wave section follows. The player must avoid hitting the normal-size portals and hit the blue gravity portal to access the next segment, a robot section oriented around orb jumps.
- 56-58% (noodleshelf + Magmeta): A series of brief gameplay where the player must cycle between each game-mode, making timed jumps. At the end of this part, the player enters a difficult but brief dual-spider section. This part uses an exclusively yellow colour scheme.
- 58-59% (Tombstone + Nicor77): A normal-speed cube section followed by a robot section, both of which primarily consist of timed black orb jumps. The player then goes through a difficult mini-wave section, a ball section that uses slope jumps, and finally a UFO section.
- 59-60% (GamerKnight + vaen): The player enters a brief yet difficult ball section, followed by a cube section, then a difficult ship section before a robot section and a double-speed wave section. The player must hit the yellow orb after entering the cube portal at the end. The theming of this part revolves around underwater ruins.
- 60-62% (Elevens + rose): The player must cycle through each brief game-mode after an orb jump-oriented cube section. The ship mostly focuses on manoeuvring. The theming of this part is subtly industrial.
- 62-63% (Fenniko + DiamondSplash): A hell-themed series of segments centralised on orb jumps before ending it with a dual-spider section.
- 63-64% (rewrt + Crumche): The player goes into another series of game-modes oriented on size changes and timings this time.
- 64-65% (fitatfi + skzyl): A hell-themed part, the player must jump through a slope with precise timing, then two pink orbs underneath the platform to transition to a mini-ship part, followed by a brief ball section. The player then enters another cube with gravity changes and orb jumps, followed by a ball section and a brief UFO section with blue-orb spam.
- 66-67% (Imi + DTDom): The player must make a small cube jump before entering a brief spider section, then a mini-robot section consisting of small jumps, then another short cube section, followed by a UFO section consisting of orb jumps and gravity changes, then a moderately difficult ship section. Afterwards, the player transitions to a double-speed cube section to enter a teleport portal. After exiting the teleport portal, one must hit the green orb to proceed to the black orb, then end it with a difficult wave section.
- 67-68% (Urk + Cersia): This section is mostly oriented on cube gameplay, which also focuses on orb timings and avoiding fake portals. The player then enters a brief ship section, followed by a UFO section before ending it with a blue orb spam-oriented cube section. The player then must jump over one triple spike to proceed to the next part.
- 69-70% (Xeox): Xeox's part is the first with the gameplay and decoration created by the same player. Xeox's part utilises H blocks and orb jumps before transitioning into a brief spider section, then a cube section. Afterwards, the player must enter a tight but brief wave section before a spam-click-focused cube part, and then, lastly, a mini-wave section.
- 70-73% (Stratonymous + Cheezy): After entering a teleport portal, the player is greeted by a brief auto section before going to a quadruple-speed ship section. Halfway through, they enter a brief cube section that starts as auto, then becomes orb-jump-oriented, then a difficult UFO section, and finally a semi-auto cube section.
- 73-75% (Smokescreen + Ked): A fast-paced flow gameplay mostly centred around timed orb jumps and orb spam.
- 75-77% (IceConey + BlazerWolf): This part switches between a straight-fly or manoeuvre-oriented ship gameplay and a random game-mode focusing on either timing or orb jumps, like most parts.
- 77-78% (VoVocado): A neon-themed part which starts as a difficult ship part followed by a brief tight wave section. The player then enters a cube section to jump via a red orb; hence, this part focuses on timed orb jumps exacerbated by tight, claustrophobic spaces. The player then enters a very brief ship-and-UFO section where the goal is to hit the green orbs before another tight wave section. Afterwards, the player enters a series of orb jumps.
- 78-81% (Sledge + Vikings): The player goes into a cube which changes gravity. As the cube ascends, they enter an upside-down ship section, then a brief UFO section where they must make two timed jumps to enter a spam-oriented wave section. The player returns to a semi-auto cube section. Then, afterwards, followed by a ball section. After hitting the half-speed portal, the player must hit the black orb jump, then hit the blue orb with normal timing before entering another cube section with gravity changes. The player then enters a brief straight-fly segment, followed by a moderately difficult cube section focusing on orb jumps.
- 81-83% (Chaotrix + Chee2y): After making a single cube jump, the player then goes into a ship portal for a difficult straight-fly part where the player must also hit the orb with timings to carefully manoeuvre the tight spaces of the ship part. After hitting the cube portal, the player must also hit the gravity portal. Subsequently, a series of timed orb jumps where the goal is to hit the gravity portals, followed by another difficult ship section, yet briefer than the previous one. The player then goes into a brief timing-based UFO section and another cube section, which now focuses on slope jumps. This cube part automatically transitions to the next part.
- 83-85% (Imi + DarkTD): A very hard mini-ship followed by a brief sync-based UFO section which temporarily becomes dual-UFO before returning to a ship section again. The player must then jump through the blue pads under the platform to unusually change gravity, then perform a simple slope jump to enter the next ball portal. The ball section is then followed by a straight-fly ship segment, which lastly turns into a dual-ship section.
- 85-87% (Presty + Zink): A difficult ball section centred around orb timings, then followed by a tight wave section with gravity changes and invisible slopes. Afterwards, the level shifts into another timing-based UFO section, then a brief cube section where the player must touch the dash orb, and finally a difficult ship segment.
- 87-88% (Gruzy + ViperVenom95): The player must make two timed jumps with the cube to enter the ball portal, which consists of difficult orb jumps and then a ship section. It is then followed by a UFO that turns mini-sized halfway, then by a brief auto mini-wave. The mini-wave turns normal-sized halfway. The player must then hit two orbs between the UFO and the ship portals.
- 88-91% (VamP + Johnfree): A difficult, fast-paced gameplay with numerous game-mode changes, followed by a very difficult ship section, then a cube section focusing on a slope jump, then a UFO and another cube section before ending it with a brief auto ball and tight wave part. The part ends with large text that reads 'GL', wishing the player good luck.
- 91-93% (Cheyne): The part starts with the player making a simple jump through the blue orb, followed by a straight-fly segment with gravity changes. Afterwards, a cube section follows, where one must hit the green orb to enter a brief auto section, then a dual portal, to transition into a difficult but brief ball-copter. The player then returns to a timed-jump-oriented cube gameplay, followed by a brief UFO and straight-fly section. Afterwards, as a ball, the player must change gravity to enter the robot portal and perform a small timed jump.
- 93-95% (RedMatrix + RicoLP): An orb jump-focused cube part followed by a difficult ship part. The player enters numerous speed portals while they hit the orb to boost them towards a gravity portal, followed by a mini-cube consisting of orb jumps. The player then must hit a dash orb to enter a teleport portal, leading them to a dark hallway listing the names of all players and creators participating in the mega-collaboration.
- 95-96% (function + Luksa): The pacing of the level becomes slower as the song is about to reach its end. The player then enters a slow yet difficult ship part, followed by a UFO section in the second half. The player enters a cube section where they must descend the staircase-like platforms while hitting the blue orbs.
- 96-97% (Weenside + GDonut): A moderately-difficult ball section orienting on timings. The player must avoid hitting the last blue orb in the ball section and instead must go up to enter a ship segment before making a small spike jump.
- 97-99% (Dorvict + Seturan): A difficult ship part followed by a brief UFO consisting of gravity changes, then back to a ship section. The player must then go through one last difficult wave section before a cube part. Wahffle's name appears as the player hits the last green dash orb.
- 99-100% (Urk + RicoLP, End Screen): The level ends with an end screen of the level's name. The artwork depicts ancient ruins near a valley.
Gameplay
[edit | edit source]First 10 victors
[edit | edit source]| Victor # | Player | Date Completed | Total Attempts | Furthest Fail | Video |
|---|---|---|---|---|---|
| Original Verifier | DarkTD | 26 November 2022 | ~5,500 | ? | YouTube |
| Update Verifier | wwdonut | 3 August 2023 | ? | 79% | YouTube |
| 1 | bloom | 3 December 2022 | 9,629 | 89% | YouTube |
| 2 | Laurendi | 5 January 2023 | 18,262 | 97% | YouTube |
| 3 | Zoink | 28 January 2023 | ~6,200 | 95% | YouTube |
| 4 | ViperVenom95 | 28 January 2023 | 4,895 | 68% | YouTube |
| 5 | DoSh7t | 2 February 2023 | 9,773 | 99% | YouTube |
| 6 | kyoto | 20 February 2023 | ? | 99% | YouTube |
| 7 | Stefan Boss | 28 April 2023 | 14,343 | 83% | YouTube |
| 8 | TFIBB | 15 May 2023 | ? | 95% | YouTube |
| 9 | Trick | 2 September 2023 | ? | ? | YouTube |
| 10 | Abaddox | 24 September 2023 | 9,809 | 91% | YouTube |
Trivia
[edit | edit source]- Sinister Silence was rated on 16 December 2022 and placed at #22 on the Demonlist on 14 January 2023, above Zodiac and below RUTHLESS.
- This addition pushed SZYSLAK into the Extended List and Freedom08 into the Legacy List.
- Coincidentally, all levels are XL in length.
- Sinister Silence took seven and a half weeks to finish.
- Sinister Silence's custom Newgrounds cover was made and uploaded by one of the level's many creators, Solarion (known as Stormbreaker6404 on Newgrounds).[2]
- RicoLP was originally the set verifier and host for Sinister Silence until Wahffle handled hosting and the verification was made open.
- wwdonut update-verified Sinister Silence on 75Hz, which makes it the hardest 'Low Refresh Rate'/75Hz verification.
- Sinister Silence brought back a few old players: RpgRaketti, Luksa, and GDonut.
- The placement of Penumbral on 29 April 2026 pushed Sinister Silence into the Extended List of the Demonlist after three years.
- Sinister Silence is currently the sixth-longest Extreme Demon level, behind Light Travel, Death, Revolution 1993, I Wanted To Sleep and Eon.
- Sinister Silence is the longest level ever placed on the Demonlist.