UFO Madness

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.
UFO Madness
ID
1512012
Creator(s)
ZelLink
Created
Attributes
Difficulty
Length
1m 25s (Long)
Objects
5,447
Copy type
Non-copyable
Statistics
Downloads
47.23M
Likes
1.31M
Rating
Featured
Audio info
Artist(s)
ForeverBound
Music
Stereo Madness
Level sequence
Previous
Stereo Madness v2
(Stereo Pack)

UFO Madness is a 1.7 Normal level by ZelLink. It is the first level of the UFO Pack. it was updated on 2.0 to add some amazing art and an invisible spike mode.

Description

[edit | edit source]

As its name suggests, it is a remake of Stereo Madness using mostly the UFO game-mode.

  • The level begins fairly normal. At the beginning, the player gets the option to get 2 keys. The first one, an amazing art one with a shiny background behind a key, which enables some... peculiar art, that follows you until the end of the level. At 62% the art starts to violently rotate, then, at the last ship part, the art will start to change color in a rainbow like fashion before dissapearing at the end. The 2nd key simply makes the spikes on top of you dissapear. The player can also pick both keys if it wants to
  • The level starts with the UFO gamemode, however, theres a bunch of spikes above the player. The purpose of these spikes are so you dont cheese the whole level (you can make these invisible with the 2nd key). Anyways, the UFO part is fairly normal. Its slightly harder than stereo madness, but not too much. The level features various UFO portals, this is to simulate the UFO going up/down. without the walls limiting it.
  • Then, at 30%. you get to the first ship part. However, it has different gameplay.
  • At 45%. you get back to another UFO part. Similar to the last one, it has different gameplay, spikes limiting you from cheeesing it, and UFO portals to simulate you going up/down.
  • At 85%. you get to the last ship part. As the last one, it has different gameplay, and the level ends with the background and ground becoming black.

User coins

[edit | edit source]
  • The first user coin is collected as the cube at 16%. To get the coin, fall off the platform at 14%, then jump on top of the platforms to reach the coin.
  • The second user coin is collected as the ship at 98%. To get the coin, fly up through a gap in the top structure at 96% to reach a secret area, then fly through a short straightfly section to find the coin.

Gameplay

[edit | edit source]