Airborne Robots: Difference between revisions

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{{Quality}}
{{Quality}}
{{IB-Level
{{IB-Level
  |image       = AirborneRobots.png
  |image         = AirborneRobots.png
  |game         = Meltdown
  |game           = Meltdown
  |released     = Initial release
  |released       = Initial release
  |levelnumber = 3
  |levelnumber   = 3
  |difficulty  = [[File:Hard.png|35px]]
  |difficultymain = {{Hard}}
  |stars       = 3
  |stars         = 3
|practicemode = [[File: Colour08.png|22px]]<br>Primary
  |normalmode     = [[File:Cube069.png|x35px]] [[File:Cube070.png|x35px]]
  |normalmode   = [[File:Cube069.png|35px]] [[File:Cube070.png|35px]]
  |portals       = Cube, Ship, Ball
  |portals     = Cube, Ship, Ball
  |sequences     = C, B, S, C, B, C,
  |sequences   = C, B, S, C, B, C,
  |artist         = [https://f-777.newgrounds.com F-777]
  |artist       = [https://f-777.newgrounds.com F-777]
  |audio         = [[File:AirborneRobots.mp3]]
  |audio       = [[File:AirborneRobots.ogg]]
  |fullaudio     = [[File:AirborneRobotsFull.mp3]]
  |fullaudio   = [[File:AirborneRobotsFull.ogg]]
  |precededby     = [[Viking Arena]]
  |precededby   = [[Viking Arena]]
  |followedby     = N/A
  |followedby   = TBA
}}
}}
'''Airborne Robots''' is the third level of [[Geometry Dash Meltdown]] and the first and only level with a Hard difficulty.
'''Airborne Robots''' is the third level of [[Geometry Dash Meltdown]] and the first level with a Hard difficulty.


==Description==
==Description==
Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to preemptive moving platforms.
Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to pre-emptive moving platforms.
 
*A cube sequence takes place from 0% to 41%;
A cube sequence takes place from 0% to 41%; a ball sequence from 41% to 63%; a ship sequence from 63% to 74%; a cube sequence from 74% to 84%; a ball sequence from 84% to 94%; and a cube sequence from 94% to 100%.
*A ball sequence from 41% to 63%;
*A ship sequence from 63% to 74%;
*A cube sequence from 74% to 84%;
*A ball sequence from 84% to 94%;
*And a cube sequence from 94% to 100%.


==Secret coins==
==Secret coins==
Collecting all three secret coins will reward an additional cube.
*The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin.
*The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin.
*The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin.
*The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin.
*The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin.
*The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin.
*Collecting all three secret coins will reward an additional cube.


==Walkthrough==
==Gameplay==
[[File:Geometry Dash Meltdown - Airborne Robots|thumb|center|300px|geometry dash banhammer]]
{{VC|yZoXWlmCh7M}}


==Trivia==
==Trivia==
*Completing the level takes 97 seconds and requires a minimum of 112 jumps.
*The achievement and its associated reward (Colour08) for completing Airborne Robots in practice mode were removed in Update 1.01.
*Completing the level takes 96 seconds and requires a minimum of 112 jumps.


==Gallery==
==Gallery==
<gallery spacing="large" widths="999">
<gallery mode="packed">
AirborneRobotsSecretCoin1Key.png|Secret coin key
AirborneRobotsSecretCoin1Task.png|Secret coin key
AirborneRobotsSecretCoin1.png|First secret coin
AirborneRobotsSecretCoin1.png|First secret coin
AirborneRobotsSecretCoin2.png|Second secret coin
AirborneRobotsSecretCoin2.png|Second secret coin
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AirborneRobotsMenu.png|Level selection
AirborneRobotsMenu.png|Level selection
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 05:26, 11 October 2026

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Airborne Robots
Game

Meltdown

Released

Initial release

Level

3

Difficulty

Attributes

Cube, Ship, Ball

Sequences

C, B, S, C, B, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

N/A

Airborne Robots is the third level of Geometry Dash Meltdown and the first level with a Hard difficulty.

Description

[edit | edit source]

Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to pre-emptive moving platforms.

  • A cube sequence takes place from 0% to 41%;
  • A ball sequence from 41% to 63%;
  • A ship sequence from 63% to 74%;
  • A cube sequence from 74% to 84%;
  • A ball sequence from 84% to 94%;
  • And a cube sequence from 94% to 100%.

Secret coins

[edit | edit source]

Collecting all three secret coins will reward an additional cube.

  • The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin.
  • The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin.
  • The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • The achievement and its associated reward (Colour08) for completing Airborne Robots in practice mode were removed in Update 1.01.
  • Completing the level takes 96 seconds and requires a minimum of 112 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip