Airborne Robots

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Airborne Robots
Game

Meltdown

Released

Initial release

Level

3

Difficulty

Attributes

Cube, Ship, Ball

Sequences

C, B, S, C, B, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

N/A

Airborne Robots is the third level of Geometry Dash Meltdown and the first level with a Hard difficulty.

Description

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Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to pre-emptive moving platforms.

  • A cube sequence takes place from 0% to 41%;
  • A ball sequence from 41% to 63%;
  • A ship sequence from 63% to 74%;
  • A cube sequence from 74% to 84%;
  • A ball sequence from 84% to 94%;
  • And a cube sequence from 94% to 100%.

Secret coins

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Collecting all three secret coins will reward an additional cube.

  • The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin.
  • The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin.
  • The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin.

Gameplay

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Trivia

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  • The achievement and its associated reward (Colour08) for completing Airborne Robots in practice mode were removed in Update 1.01.
  • Completing the level takes 96 seconds and requires a minimum of 112 jumps.
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Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip