Airborne Robots: Difference between revisions

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{{Quality}}
{{Quality}}
{{IB-Level
{{IB-Level
  |image       = AirborneRobots.png
  |image         = AirborneRobots.png
  |game         = Meltdown
  |game           = Meltdown
  |released     = Initial release
  |released       = Initial release
  |levelnumber = 3
  |levelnumber   = 3
  |difficulty  = [[File:Hard.png|35px]]
  |difficultymain = {{Hard}}
  |stars       = 3
  |stars         = 3
|practicemode = [[File: Colour08.png|22px]]<br>[primary] (old)
  |normalmode     = [[File:Cube069.png|x35px]] [[File:Cube070.png|x35px]]
  |normalmode   = [[File:Cube069.png|35px]] [[File:Cube070.png|35px]]
  |portals       = Cube, Ship, Ball
  |portals     = Cube, Ship, Ball
  |sequences     = C, B, S, C, B, C,
  |sequences   = C, B, S, C, B, C,
  |artist         = [https://f-777.newgrounds.com F-777]
  |artist       = [https://f-777.newgrounds.com F-777]
  |audio         = [[File:AirborneRobots.mp3]]
  |audio       = [[File:AirborneRobots.ogg]]
  |fullaudio     = [[File:AirborneRobotsFull.mp3]]
  |fullaudio   = [[File:AirborneRobotsFull.ogg]]
  |precededby     = [[Viking Arena]]
  |precededby   = [[Viking Arena]]
  |followedby     = N/A
  |followedby   = TBA
}}
}}
'''Airborne Robots''' is the third level of [[Geometry Dash Meltdown]] and the first level with a Hard difficulty.
'''Airborne Robots''' is the third level of [[Geometry Dash Meltdown]] and the first level with a Hard difficulty.
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==Description==
==Description==
Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to pre-emptive moving platforms.
Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to pre-emptive moving platforms.
 
*A cube sequence takes place from 0% to 41%;
A cube sequence takes place from 0% to 41%; a ball sequence from 41% to 63%; a ship sequence from 63% to 74%; a cube sequence from 74% to 84%; a ball sequence from 84% to 94%; and a cube sequence from 94% to 100%.
*A ball sequence from 41% to 63%;
*A ship sequence from 63% to 74%;
*A cube sequence from 74% to 84%;
*A ball sequence from 84% to 94%;
*And a cube sequence from 94% to 100%.


==Secret coins==
==Secret coins==
Collecting all three secret coins will reward an additional cube.
*The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin.
*The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin.
*The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin.
*The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin.
*The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin.
*The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin.
*Collecting all three secret coins will reward an additional cube.


==Gameplay==
==Gameplay==
[[File:Geometry Dash Meltdown - Airborne Robots|thumb|center|300px]]
{{VC|yZoXWlmCh7M}}


==Trivia==
==Trivia==
*The achievement and its associated reward for completing Airborne Robots in practice mode were removed in Update 1.01.
*The achievement and its associated reward (Colour08) for completing Airborne Robots in practice mode were removed in Update 1.01.
*Completing the level takes 96 seconds and requires a minimum of 112 jumps.
*Completing the level takes 96 seconds and requires a minimum of 112 jumps.


==Gallery==
==Gallery==
<gallery spacing="large" widths="999">
<gallery mode="packed">
AirborneRobotsSecretCoin1Key.png|Secret coin key
AirborneRobotsSecretCoin1Task.png|Secret coin key
AirborneRobotsSecretCoin1.png|First secret coin
AirborneRobotsSecretCoin1.png|First secret coin
AirborneRobotsSecretCoin2.png|Second secret coin
AirborneRobotsSecretCoin2.png|Second secret coin
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AirborneRobotsMenu.png|Level selection
AirborneRobotsMenu.png|Level selection
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 05:26, 11 October 2026

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Airborne Robots
Game

Meltdown

Released

Initial release

Level

3

Difficulty

Attributes

Cube, Ship, Ball

Sequences

C, B, S, C, B, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

N/A

Airborne Robots is the third level of Geometry Dash Meltdown and the first level with a Hard difficulty.

Description

[edit | edit source]

Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to pre-emptive moving platforms.

  • A cube sequence takes place from 0% to 41%;
  • A ball sequence from 41% to 63%;
  • A ship sequence from 63% to 74%;
  • A cube sequence from 74% to 84%;
  • A ball sequence from 84% to 94%;
  • And a cube sequence from 94% to 100%.

Secret coins

[edit | edit source]

Collecting all three secret coins will reward an additional cube.

  • The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin.
  • The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin.
  • The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • The achievement and its associated reward (Colour08) for completing Airborne Robots in practice mode were removed in Update 1.01.
  • Completing the level takes 96 seconds and requires a minimum of 112 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip