Airborne Robots: Difference between revisions
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{{ | {{Quality}} | ||
{{ | {{IB-Level | ||
|image = AirborneRobots.png | |||
| | |game = Meltdown | ||
'''Airborne Robots''' is the third level of [[Geometry Dash Meltdown]] and | |released = Initial release | ||
|levelnumber = 3 | |||
|difficultymain = {{Hard}} | |||
|stars = 3 | |||
|normalmode = [[File:Cube069.png|x35px]] [[File:Cube070.png|x35px]] | |||
|portals = Cube, Ship, Ball | |||
|sequences = C, B, S, C, B, C, | |||
|artist = [https://f-777.newgrounds.com F-777] | |||
|audio = [[File:AirborneRobots.mp3]] | |||
|fullaudio = [[File:AirborneRobotsFull.mp3]] | |||
|precededby = [[Viking Arena]] | |||
|followedby = N/A | |||
}} | |||
'''Airborne Robots''' is the third level of [[Geometry Dash Meltdown]] and the first level with a Hard difficulty. | |||
==Description== | ==Description== | ||
Airborne Robots | Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to pre-emptive moving platforms. | ||
*A cube sequence takes place from 0% to 41%; | |||
*A ball sequence from 41% to 63%; | |||
*A ship sequence from 63% to 74%; | |||
*A cube sequence from 74% to 84%; | |||
*A ball sequence from 84% to 94%; | |||
*And a cube sequence from 94% to 100%. | |||
==Secret | ==Secret coins== | ||
*The first | Collecting all three secret coins will reward an additional cube. | ||
*The second secret coin is located at | *The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin. | ||
*The third secret coin is located at 98% and | *The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin. | ||
*The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin. | |||
==Gameplay== | |||
{{VC|yZoXWlmCh7M}} | |||
==Trivia== | |||
*The achievement and its associated reward (Colour08) for completing Airborne Robots in practice mode were removed in Update 1.01. | |||
*Completing the level takes 96 seconds and requires a minimum of 112 jumps. | |||
==Gallery== | ==Gallery== | ||
<gallery | <gallery mode="packed"> | ||
AirborneRobotsSecretCoin1Task.png|Secret coin key | |||
AirborneRobotsSecretCoin1.png|First secret coin | |||
AirborneRobotsSecretCoin2.png|Second secret coin | |||
AirborneRobotsSecretCoin3.png|Third secret coin | |||
AirborneRobotsMenu.png|Level selection | |||
</gallery> | </gallery> | ||
[[Category: | [[Category:Main levels (base content)]] | ||
{{Main level navigation}} | |||
Latest revision as of 05:26, 11 October 2026
Airborne Robots is the third level of Geometry Dash Meltdown and the first level with a Hard difficulty.
Description
[edit | edit source]Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to pre-emptive moving platforms.
- A cube sequence takes place from 0% to 41%;
- A ball sequence from 41% to 63%;
- A ship sequence from 63% to 74%;
- A cube sequence from 74% to 84%;
- A ball sequence from 84% to 94%;
- And a cube sequence from 94% to 100%.
Secret coins
[edit | edit source]Collecting all three secret coins will reward an additional cube.
- The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin.
- The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin.
- The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin.
Gameplay
[edit | edit source]Trivia
[edit | edit source]- The achievement and its associated reward (Colour08) for completing Airborne Robots in practice mode were removed in Update 1.01.
- Completing the level takes 96 seconds and requires a minimum of 112 jumps.
Gallery
[edit | edit source]-
Secret coin key
-
First secret coin
-
Second secret coin
-
Third secret coin
-
Level selection
| Main levels | ||
|---|---|---|
| Classic levels | Easy | Stereo Madness · Back On Track |
| Normal | Polargeist · Dry Out | |
| Hard | Base After Base · Can't Let Go | |
| Harder | Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator | |
| Insane | xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash | |
| Demon | Clubstep · Theory of Everything 2 · Deadlocked | |
| Platformer levels | The Tower · The Sewers · The Cellar · The Secret Hollow | |
| Secret levels | The Challenge | |
| Meltdown levels | The Seven Seas · Viking Arena · Airborne Robots | |
| Worlds | Dashlands · Toxic Factory | |
| SubZero levels | Press Start · Nock Em · Power Trip | |