Airborne Robots: Difference between revisions

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{{WIP}}
{{Quality}}
{{Released}}
{{IB-Level
{{Infobox level
|image          = AirborneRobots.png
  |created = Original Meltdown Level|levelnumber = 3|difficulty = [[File:Hard.png|30px]]|starreward = 3|portals = Cube, Ship, Ball|sequences = C, B, S, C, B, C|composer = F-777|precededby = [[Viking Arena]]|followedby = TBA|image = AirborneRobotsTitle.png|music = [[File:AirborneRobots.ogg]]}}
  |game          = Meltdown
'''Airborne Robots''' is the third level of [[Geometry Dash Meltdown]] and is the first level to be rated as hard. It is also the first level to use jump rings, like [[Polargeist]].
|released      = Initial release
|levelnumber   = 3
|difficultymain = {{Hard}}
|stars          = 3
|normalmode    = [[File:Cube069.png|x35px]] [[File:Cube070.png|x35px]]
|portals       = Cube, Ship, Ball
|sequences     = C, B, S, C, B, C,
|artist        = [https://f-777.newgrounds.com F-777]
|audio          = [[File:AirborneRobots.mp3]]
|fullaudio      = [[File:AirborneRobotsFull.mp3]]
|precededby    = [[Viking Arena]]
|followedby    = N/A
}}
'''Airborne Robots''' is the third level of [[Geometry Dash Meltdown]] and the first level with a Hard difficulty.


==Description==
==Description==
Airborne Robots was created during the [[Update 2.0]] phase of [[Geometry Dash]], featuring high decorative detail and moving objects.
Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to pre-emptive moving platforms.
*A cube sequence takes place from 0% to 41%;
*A ball sequence from 41% to 63%;
*A ship sequence from 63% to 74%;
*A cube sequence from 74% to 84%;
*A ball sequence from 84% to 94%;
*And a cube sequence from 94% to 100%.


==Secret Coins==
==Secret coins==
*The first [[Secret Coins|secret coin]] is located at 25% and is collected as the cube. There is a platform with a green lock, which will lower if the key at 17% is collected. To get the key, jump over the double spike set early to jump again at the same height. The platform above will lower so to jump again and collect the green key.
Collecting all three secret coins will reward an additional cube.
*The second secret coin is located at 66% and is collected as the ship. On the lower platform of the third pillar, there is a path that leads to the coin.
*The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin.
*The third secret coin is located at 98% and is collected as the cube. There is a hidden jump ring by the decorative skull which leads to the coin.
*The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin.
*The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin.


==Gameplay==
{{VC|yZoXWlmCh7M}}


==Trivia==
*The achievement and its associated reward (Colour08) for completing Airborne Robots in practice mode were removed in Update 1.01.
*Completing the level takes 96 seconds and requires a minimum of 112 jumps.


==Walkthrough==
[[File:GEOMETRY DASH MELTDOWN - Level 3 - Airborne Robots - All Secret Coins -|thumb|center|335 px]]
==Trivia==
*This is the first Meltdown level to introduce the ball form.
*Completing the level takes 1:37, making it the longest Meltdown level. It is 14 seconds longer than the shortest level, which is [[Viking Arena]].
*It is the 6th and latest level to award an ultimate icon, for collecting all 3 coins in the level.
*Out of all the coins in the levels of Geometry Dash Meltdown, Airborne Robots contains the coin that is collected the farthest into the level, with the third coin being collected at 98%.
**It is also the coin obtained farthest into a level across both [[Geometry Dash]] and Geometry Dash Meltdown, together with [[Stereo Madness]] .
 
==Gallery==
==Gallery==
<gallery orientation="none" position="center">
<gallery mode="packed">
AirborneRobotsMenu.png|Level Selection
AirborneRobotsSecretCoin1Task.png|Secret coin key
AirborneRobots.png|Key to unlock first secret coin (Cube)
AirborneRobotsSecretCoin1.png|First secret coin
AirborneRobotsB.png|First Secret Coin (Cube)
AirborneRobotsSecretCoin2.png|Second secret coin
AirborneRobotsC.png|Second Secret Coin (Ship)
AirborneRobotsSecretCoin3.png|Third secret coin
AirborneRobotsD.png|Third Secret Coin (Cube)
AirborneRobotsMenu.png|Level selection
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 05:26, 11 October 2026

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Airborne Robots
Game

Meltdown

Released

Initial release

Level

3

Difficulty

Attributes

Cube, Ship, Ball

Sequences

C, B, S, C, B, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

N/A

Airborne Robots is the third level of Geometry Dash Meltdown and the first level with a Hard difficulty.

Description

[edit | edit source]

Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to pre-emptive moving platforms.

  • A cube sequence takes place from 0% to 41%;
  • A ball sequence from 41% to 63%;
  • A ship sequence from 63% to 74%;
  • A cube sequence from 74% to 84%;
  • A ball sequence from 84% to 94%;
  • And a cube sequence from 94% to 100%.

Secret coins

[edit | edit source]

Collecting all three secret coins will reward an additional cube.

  • The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin.
  • The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin.
  • The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • The achievement and its associated reward (Colour08) for completing Airborne Robots in practice mode were removed in Update 1.01.
  • Completing the level takes 96 seconds and requires a minimum of 112 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip