Caput Mundi: Difference between revisions

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m Created page with "{{IB-Level |image = caputmundi.png |id = 83294687 |creator = RoyalP |created = Update 2.1 |difficulty = x35px |stars = 10 |diamonds = 12 |length = 1m 43s |objects = 107,862 |copytype = No password |downloads = 8.2M+ |likes = 266K+ |rating = Epic |artist = BoomKitty |music = [https://www.newgrounds.com/audio/listen/876888 Deo Volente] |musicid = 876888 |next = Fizz..."
 
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{{IB-Level
{{IB-Level
  |image      = caputmundi.png
  |image      = CaputMundi.png
  |id        = 83294687
  |id        = 83294687
  |creator    = RoyalP
  |creator    = RoyalP
Line 7: Line 7:
  |stars      = 10
  |stars      = 10
  |diamonds  = 12
  |diamonds  = 12
  |length    = 1m 43s
  |length    = 1m 43s (Long)
  |objects    = 107,862
  |objects    = 107,862
  |copytype  = No password
  |copytype  = No password
  |downloads  = 8.2M+
  |downloads  = 8.2M+
  |likes      = 266K+
  |likes      = 266.9K+
  |rating    = Epic
  |rating    = Epic
  |artist    = BoomKitty
  |artist    = [https://boomkitty.newgrounds.com/ Boom Kitty]
  |music      = [https://www.newgrounds.com/audio/listen/876888 Deo Volente]
  |music      = [https://www.newgrounds.com/audio/listen/876888 Deo Volente]
  |musicid    = 876888
  |musicid    = 876888
  |next      = [[Fizzy Fossils]]
  |next      = [[Fizzy Fossils]]
}}
}}
'''Caput Mundi''' is a [[Update 2.1|2.1]] Easy Demon level by RoyalP. It is the first level of the Galaxy Gauntlet.
'''Caput Mundi''' is a [[Update 2.1|2.1]] Easy Demon level by RoyalP. It is the first level of the [[Gauntlets|Galaxy Gauntlet]].


==Description==
==Description==
*'''0-4%''' Caput Mundi begins with a cutscene showing a cube (likely representing the player) falling from the sky. The level then transitions into a Roman-like style as the cube, with platforms, orbs, and jump indicators.
*'''0-4%:''' Caput Mundi begins with a cutscene showing a cube (likely representing the player) falling from the sky. The level then transitions to a Roman-style layout with platforms, orbs, and jump indicators.
*'''4-13%''' The environment around the player then appears to start burning, but the gameplay is still mostly similar. Then the player goes into a building with torches, candles, and chandeliers. The next section is a quick ship section with gravity portals. The next section shows some knifes, but it's mostly the same decoration.
*'''4-13%:''' The environment around the player then appears to start burning, but the gameplay is still mostly similar. Then the player goes into a building with torches, candles, and chandeliers. The next section is a quick ship section with gravity portals. The next section shows some knives, but they are mostly the same decoration.
*'''13-18%''' The next section shows the player going down a flight of stairs, which then transitions into a ball section with a library environment, with gravity portals and orbs.
*'''13-18%:''' The next section shows the player going down a flight of stairs, which then transitions into a ball section with a library environment, with gravity portals and orbs.
*'''18-29%''' The player then turns into a robot with some jumps, then into a mini ball, again with some clicks. Next, the player turns into a cube, with the environment being a cellar/dungeon. The player changes gamemodes into a ball, then a cube again, then the player transitions into the next section, which begins with the ship.
*'''18-29%:''' The player then turns into a robot with some jumps, then into a mini ball, again with some clicks. Next, the player turns into a cube and goes into a cellar or dungeon. The player changes game-modes into a ball, then a cube again, and then transitions to the next section, which begins with the ship.
*'''29-39%''' As the ship, the player has to navigate between spikes. This isn't a hard section, as the spikes are moderately spaced apart. Then as the cube, the player is now in a mineshaft environment, with orbs and jump indicators. The player then appears to break some boulders blocking them to transition to the next section.
*'''29-39%:''' As the ship, the player has to navigate between spikes. It is not a difficult section, as the spikes are moderately spaced. Then, as the cube, the player is now in a mineshaft environment, with orbs and jump indicators. The player then appears to break some boulders blocking them to transition to the next section.
*'''39-56%''' The player is now a spider, with orb and pad gameplay. Then as the mini cube and the ball, the player has to click orbs, until they fall into a sewer environment. with orbs and spikes. Then a cutscene shows the player going back to the surface.
*'''39-56%:''' The player is now a spider, with orb and pad gameplay. Then, as the mini cube and the ball, the player must hit orbs until they fall into a sewer environment with orbs and spikes. A cutscene then shows the player returning to the surface.
*'''56-64%''' The player is in a forest environment, while the player also rapidly changes gamemodes: from the ball, to the cube, to the ship, and back to the cube. There are lots of jumps, so it can be tricky at times.
*'''56-64%:''' The player is in a forest environment, while the player also rapidly changes game-modes: from the ball, to the cube, to the ship, and back to the cube. There are lots of jumps, which could be tricky at times.
*'''64-74%''' As the cube, ship, the player has to jump over spikes, avoid saws, and time jumps. The player seems to be in a castle environment. Then another cutscene plays showing the player facing off against a Roman knight (probably an Equites gladiator). This is also the level's bossfight.
*'''64-74%''' As the cube, ship, the player has to jump over spikes, avoid saws, and time jumps. The player seems to be in a castle environment. Then another cutscene plays, showing the player facing off against a Roman knight (probably an Equites gladiator). It is also the level's boss fight.
*'''74-84%'''  
*'''74-84%:''' As the ship, the player has to hit a red orb, then a toggle orb, then fly up to avoid getting punched, fly up again to avoid getting swung at by a sword and hit another toggle orb to progress further.
As the ship, the player has to hit a red orb, then a toggle orb, then fly up to avoid getting punched, fly up again to avoid getting swung at by a sword and hit another toggle orb to progress further.
*'''84-100%:''' There is another boss fight where the player fights a skeleton with armour. The player has to hit a lot of orbs to progress (mainly toggle orbs). The player finally defeats the skeleton boss and completes the level.
*'''84-100%'''  
 
There is another bossfight where the player fights a skeleton with armor. The player has to hit a lot of orbs to progress (mainly toggle orbs). Then the player finally defeats the skeleton boss and beats the level.
==Trivia==
==Trivia==
*"'''Caput Mundi'''" is a Latin phrase meaning "head of the world," historically used to signify Rome as the center of political, cultural, and military power.<ref>https://madeofrome.com/how-was-it-made/whats-the-origin-of-caput-mundi-capital-of-the-world/</ref>
*[[Wikipedia:Caput Mundi|Caput Mundi]] is a Latin phrase meaning 'Head of the world', historically used to signify Rome as the centre of political, cultural, and military power.<ref>https://madeofrome.com/how-was-it-made/whats-the-origin-of-caput-mundi-capital-of-the-world/</ref>


==References==
==References==
<references />
[[Category:Gauntlet levels]]

Revision as of 13:26, 30 April 2026

Caput Mundi
ID

83294687

Creator(s)

RoyalP

Created
Attributes
Difficulty

10

Length

1m 43s (Long)

Objects

107,862

Copy type

No password

Statistics
Downloads

8.2M+

Likes

266.9K+

Rating

Epic

Audio info
Artist(s)
Music ID

876888

Level sequence

Caput Mundi is a 2.1 Easy Demon level by RoyalP. It is the first level of the Galaxy Gauntlet.

Description

  • 0-4%: Caput Mundi begins with a cutscene showing a cube (likely representing the player) falling from the sky. The level then transitions to a Roman-style layout with platforms, orbs, and jump indicators.
  • 4-13%: The environment around the player then appears to start burning, but the gameplay is still mostly similar. Then the player goes into a building with torches, candles, and chandeliers. The next section is a quick ship section with gravity portals. The next section shows some knives, but they are mostly the same decoration.
  • 13-18%: The next section shows the player going down a flight of stairs, which then transitions into a ball section with a library environment, with gravity portals and orbs.
  • 18-29%: The player then turns into a robot with some jumps, then into a mini ball, again with some clicks. Next, the player turns into a cube and goes into a cellar or dungeon. The player changes game-modes into a ball, then a cube again, and then transitions to the next section, which begins with the ship.
  • 29-39%: As the ship, the player has to navigate between spikes. It is not a difficult section, as the spikes are moderately spaced. Then, as the cube, the player is now in a mineshaft environment, with orbs and jump indicators. The player then appears to break some boulders blocking them to transition to the next section.
  • 39-56%: The player is now a spider, with orb and pad gameplay. Then, as the mini cube and the ball, the player must hit orbs until they fall into a sewer environment with orbs and spikes. A cutscene then shows the player returning to the surface.
  • 56-64%: The player is in a forest environment, while the player also rapidly changes game-modes: from the ball, to the cube, to the ship, and back to the cube. There are lots of jumps, which could be tricky at times.
  • 64-74% As the cube, ship, the player has to jump over spikes, avoid saws, and time jumps. The player seems to be in a castle environment. Then another cutscene plays, showing the player facing off against a Roman knight (probably an Equites gladiator). It is also the level's boss fight.
  • 74-84%: As the ship, the player has to hit a red orb, then a toggle orb, then fly up to avoid getting punched, fly up again to avoid getting swung at by a sword and hit another toggle orb to progress further.
  • 84-100%: There is another boss fight where the player fights a skeleton with armour. The player has to hit a lot of orbs to progress (mainly toggle orbs). The player finally defeats the skeleton boss and completes the level.

Trivia

  • Caput Mundi is a Latin phrase meaning 'Head of the world', historically used to signify Rome as the centre of political, cultural, and military power.[1]

References