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{{Hatnote|''Not to be confused with [[Deimos (ItsHybrid)|Deimos]] by [[ItsHybrid]].''}}
<blockquote>''Not to be confused with [[Deimos (ItsHybrid)|Deimos]] by ItsHybrid.''</blockquote>
{{Infobox Level
{{IB-Level
|title      = Deimos
|name      = Deimos
|image      = DeimosWave.png
|image      = DeimosEndLevel.png
|creator    = [[EndLevel]] (host and publisher), InsanE, Cypher, SQRL, Straw, Splash, KugelBlitZ, [[BoldStep]], Electro2001, Zenith, Failure444, TacoMacho (formerly), TrueOmega, Hexhammer, [[Metalface221]] and [[EternaswipVMAX]] (Verified by [[npesta]])
|id        = 52955167
|difficulty = ExtremeDemon
|creator    = [[EndLevel]] (host and publisher); [[npesta]] (verifier)
|stars      = 10
;Contributors
|id        = 52955167
InsanE, Cypher, SQRL, Straw, Splash, KugelBlitZ, BoldStep, Electro2001, Zenith, Failure444, TrueOmega, Hexhammer, Metalface221, and EternaswipVMAX
|song      = Phobos
|created    = [[Update 2.1]]
|composer   = Solkrieg
|difficulty = [[File:ExtremeDemon.png|x35px]]
|song_id   = 436814
|stars      = 10
|length    = 2m 16s (XL)
|objects    = 92,319
|copytype   = Password (789123)
|downloads  = 792.7K+
|likes      = 28K+
|rating    = Featured
|artist    = [https://solkrieg.newgrounds.com Solkrieg]
|music      = [https://www.newgrounds.com/audio/listen/436814 Phobos]
|musicid   = 436814
}}
}}
{{Quote
'''Deimos''' is a 2.1 Extreme Demon mega-collaboration level hosted and published by [[EndLevel]], verified by [[npesta]] on 17 February 2019.<ref name="Verification">https://www.youtube.com/watch?v=FgxsNzQnF5o</ref> It is a redesigned and super-buffed remake of the unnerfed version of [[Phobos]].
|Verified by Npesta!
|EndLevel
}}
'''Deimos''' is a 2.1 Extreme Demon mega-collaboration level hosted and published by [[EndLevel]] and verified by [[npesta]] on 17 February 2019.<ref name="Verification">https://youtu.be/FgxsNzQnF5o</ref> It is a redesigned and super-buffed remake of the unnerfed version of [[Phobos]].


==History==
==History==
It was initially set to be verified by EndLevel but was dropped when he had temporarily quit ''Geometry Dash''. The verification was passed to [[Skullo]], who achieved a record of 81%.<ref>https://youtu.be/avYbwTbs-s8</ref> Following this record, he heavily buffed the level but later dropped it. [[Crazen]] took over and attempted to verify it himself. He dropped the level. Later, [[Dr. Joe]] would verify the level using obvious noclip,<ref>https://youtu.be/xRB1e4ThEj0</ref> before Skullo quit ''Geometry Dash'' entirely. A player named [[npesta]] verified Deimos on 18 February 2019.<ref name="Verification" />
Deimos was initially set to be verified by EndLevel but was dropped when he had temporarily quit Geometry Dash. The verification was passed to Skullo, who achieved a record of 81%.<ref>https://www.youtube.com/watch?v=avYbwTbs-s8</ref> Following this record, he heavily buffed the level but later dropped it. Crazen took over and attempted to verify it himself. He dropped the level. Later, Dr. Joe would verify the level using obvious noclip,<ref>https://www.youtube.com/watch?v=xRB1e4ThEj0</ref> before Skullo quit Geometry Dash entirely. A player named [[npesta]] verified Deimos on 18 February 2019.<ref name="Verification" />


==Gameplay==
==Description==
{{Low-Faith/Section}}
*'''0-4% (InsanE):''' Deimos begins with InsanE's part, with a decent memorisation cube section with fading blocks. The difficulty of this part is still the same as Phobos.
*'''0-4% (InsanE):''' InsanE's part starts with a decent memorization cube section with fading blocks. The difficulty of this part is still the same as Phobos.
*'''4-8% (Cypher):''' Cypher's part adds shaking triggers and a black and white theme. The wave segment has changed to make the spaces frame-perfect compared to Phobos.
*'''4-8% (Cypher):''' Cypher's part adds shaking triggers and a black and white theme. The wave segment has changed to make the spaces frame-perfect compared to Phobos.
*'''8-13% (SQRL):''' Another cube section similar to InsanE's part follows up but is slightly more challenging and needs more crucial timing.
*'''8-13% (SQRL):''' Another cube section similar to InsanE's part follows up, but it is slightly more challenging and needs more crucial timing.
*'''13-18% (Straw):''' Next, the player enters a confusing single-speed UFO segment with orbs. Here, the player requires precise timing and jumps to pass. There are specific parts that can be skipped here.
*'''13-18% (Straw):''' Next, the player enters a confusing normal-speed UFO segment with orbs. Here, the player requires precise timing and jumps to pass. There are specific parts that can be skipped here.
*'''18-26% (Splash):''' Afterwards, the words 'Critical Error' appear at the top left corner of the screen, and the player enters a difficult half-speed ship segment with somewhat very tight spaces. This segment has numerous gravity changes and mirror- and speed portals that could confuse inexperienced players. Near the beginning of this part, Splash's name will be seen.
*'''18-26% (Splash):''' Afterwards, the words 'Critical Error' appear at the top left corner of the screen, and the player enters a difficult half-speed ship segment with somewhat very tight spaces. This segment has numerous gravity changes and mirror and speed portals that could confuse inexperienced players. Near the beginning of this part, Splash's name will be seen.
*'''26-32% (KugelBlitZ):''' Then, the player enters a challenging double-speed wave segment featuring numerous tight spaces and saw-blades.
*'''26-32% (KugelBlitZ):''' Then, the player enters a challenging double-speed wave segment featuring numerous tight spaces and sawblades.
*'''32-39% ([[BoldStep]] + Electro2001):''' Afterwards, the player enters a tricky mini-ball segment that requires more timings and jumps, especially switching gravity at the very end of platforms to avoid a spike on the other side. Next is a very tight wave segment, followed by another tricky one with gravity portals. Here, BoldStep's name flashes once halfway through this wave segment.
*'''32-39% (BoldStep + Electro2001):''' Afterwards, the player enters a tricky mini-ball segment that requires more timings and jumps, especially switching gravity at the very end of platforms to avoid a spike on the other side. Next is a very tight wave segment, followed by another tricky one with gravity portals. Here, BoldStep's name flashes once halfway through this wave segment.
*'''39-62% (Zenith):''' After BoldStep's part, the player becomes a mini-ship that has to manoeuvre through a lot of columns with spikes at two heads with numerous speed changes, and gravity changes and some size changes. After going through a narrow corridor, the player switches to a mini-wave at triple-speed that requires precise spamming. Then, the part slows down. The player must go through a precise gravity change and then enter the first structure using the secret fake block path and the second one with the visible path but with many crucial timings. The player must then enter the UFO portal by hitting the blue orb next to it, and then the player must use the fake block path while at triple speed. The player immediately enters a half-speed part that contains portals with yellow orbs. Then, the player must manoeuvre through a diagonal, narrow path with a size change. Then, the player enters a triple-speed wave with a gravity change. The speed changes again. The player enters a segment that contains tight spaces and portals that go with orbs, some of which they must not hit. After a brief wave, the player becomes a mini-ship dual, containing a difficult transition and multiple straight-fly segments with speed changes, and then the player enters a mini-UFO/mini-ball dual that starts with a pad. The player must then go through complex ways and crucial timings.  
*'''39-62% (Zenith):''' After BoldStep's part, the player becomes a mini-ship that has to manoeuvre through a lot of columns with spikes at two heads with numerous speed changes, gravity changes and some size changes. After going through a narrow corridor, the player switches to a mini-wave at triple speed, requiring precise spamming. Then, the part slows down. The player must go through a precise gravity change, then enter the first structure using the secret fake-block path, and then enter the second structure using the visible path, with many crucial timings. The player must then enter the UFO portal by hitting the blue orb next to it, then use the fake block path at triple speed. The player immediately enters a half-speed section with portals containing yellow orbs. Then, the player must manoeuvre through a diagonal, narrow path with a size change. Then, the player enters a triple-speed wave with a gravity change. The speed changes again. The player enters a segment with tight spaces and portals containing orbs, some of which they must avoid. After a brief wave, the player becomes a mini-ship dual, featuring a difficult transition and multiple straight-fly segments with speed changes, then enters a mini-UFO/mini-ball dual that starts with a pad. The player must then navigate complex paths and crucial timings.  
*'''62-68% (Failure444):''' Next, the player enters a single-speed ship segment featuring clusters of saw-blades and many gravity portals and yellow orbs requiring precise timings. Then, the player suddenly enters a UFO segment with numerous gravity portals and even more orbs.
*'''62-68% (Failure444):''' Next, the player enters a normal-speed ship segment featuring clusters of sawblades and many gravity portals and yellow orbs requiring precise timings. Then, the player suddenly enters a UFO segment with numerous gravity portals and even more orbs.
*'''68-74% (TrueOmega):''' The player must go through a narrow passage with a red orb they must not touch as a mini-ship. The speed changes, the player becomes a mini-wave, and they must go through with precise spamming. The level darkens to red, and the player becomes an upside-down ship and must straight-fly and then becomes an upside-down-mini-UFO requiring to time multiple pink orbs along an on-block path. The player then switches back to normal size. The part ends.
*'''68-74% (TrueOmega):''' The player must go through a narrow passage with a red orb they must not touch as a mini-ship. The speed changes, the player becomes a mini-wave, and they must go through with precise spamming. The level darkens to red, and the player becomes an upside-down ship and must straight-fly and then becomes an upside-down-mini-UFO requiring to time multiple pink orbs along an on-block path. The player then switches back to normal size. The part ends.
*'''74-79% (Hexhammer):''' Hexhammer's part contains multiple, inconsistent speed changes, size changes, some teleportation, and the player (which is a ball now) must go through crucial timings not to hit the spikes. Near the end is a label: 'Hexhammer.' The part ends.
*'''74-79% (Hexhammer):''' Hexhammer's part contains multiple, inconsistent speed changes, size changes, some teleportation, and the player (which is a ball now) must go through crucial timings not to hit the spikes. Near the end is a label: 'Hexhammer.' The part ends.
*'''79-83% ([[Metalface221]]):''' The part starts at a corridor that has a few timings involved by invisible tiny spikes. The player suddenly turns into a UFO at double speed, which has to go through lots of gravity portals and size changes, requiring lots of skill not to collide with the spiked columns and the saw blades. Then, the player enters a brief pink orb and a last blue orb. The player must enter the blue gravity change portal instead of going through the other one. The part then ends.
*'''79-83% (Metalface221):''' The part starts in a corridor that has a few timings involved by invisible tiny spikes. The player suddenly turns into a UFO at double speed, which must navigate many gravity portals and size changes, requiring skill to avoid spiked columns and sawblades. Then, the player enters a brief pink orb and a last blue orb. The player must enter the blue gravity change portal, not the other one. The part then ends.
*'''83-90% (Zenith):''' The part starts with a ship green orb timing. There is a label that indicates the creator, Zenith. After the green orb, the level slows down for a bit, and the player transitions into a mini-ball with difficult timings and a blue orb at the last second. The player enters a triple-speed ship segment, which requires consistent straight-flying to go through spikes and saw-blades. The level then suddenly slows down. Here, the player turns into a robot and must jump precisely through two spikes and go through two blue orbs, which turn the player into an upside-down cube that must hit the pink orb hidden under the spike. There is also a tiny spike that floats up the time the cube hits the platform. The part ends after the player hits a visible green orb and takes a little break before reaching the yellow gravity portal to transition to EternaswipVMAX's part.
*'''83-90% (Zenith):''' The part starts with a ship green orb timing. There is a label that indicates the creator, Zenith. After the green orb, the level slows down for a bit, and the player transitions into a mini-ball with difficult timings and a blue orb at the last second. The player enters a triple-speed ship segment that requires consistent straight-flying to go through and avoid spikes and sawblades. The level then suddenly slows down. Here, the player turns into a robot and must jump precisely through two spikes and go through two blue orbs, which turn the player into an upside-down cube that must hit the pink orb hidden under the spike. There is also a tiny spike that floats up the time the cube hits the platform. The part ends after the player hits a visible green orb and takes a little break before reaching the yellow gravity portal to transition to EternaswipVMAX's part.
*'''90-97% ([[EternaswipVMAX]]):''' The second to last part is a non-sync triple-speed mini-ship/mini-cube mixed dual section, where a large cluster of small invisible spikes and blocks, portals, pads and orbs can be seen. Crosses made out of gradient decoration can be seen. This part is considered one of the hardest of the whole level. However, this is surprisingly easier than it looks, as it primarily uses memory and minor timings to conquer this part.
*'''90-97% (EternaswipVMAX):''' The second to last part is a non-sync triple-speed mini-ship/mini-cube mixed dual section, where a large cluster of small invisible spikes and blocks, portals, pads and orbs can be seen. Crosses made out of gradient decoration can be seen. This part is considered one of the hardest in the whole level. However, this is surprisingly easier than it looks, as it primarily uses memory and minor timings to conquer this part.
*'''97-100% ([[EndLevel]]):''' In the end, at the final ship stage, it will have a blank walk away, and the screen says '<nowiki/>''Trust no one, not even yourself''<nowiki/>' and feature two pink humans with one pointing a gun at itself.
*'''97-100% ([[EndLevel]]):''' In the end, at the final ship stage, it will have a blank walk away, and the screen says 'Trust no one, not even yourself' and features two pink humans with one pointing a gun at itself.


== Notable Completions ==
==Gameplay==
* npesta beat the level without dying at the infamous last asymmetrical dual because he had practised it a lot, beating it multiple times in a row.
{{VC|m8YIhiu_aE4}}
** He beat and uploaded a version of the level containing the asymmetrical dual ten times in a row.
* WhiteChocolate did a jump from Phobos to Deimos.


== First 10 victors ==
==First 10 victors==
{| class="wikitable sortable" style="width:100%;"
{| class="wikitable sortable"
! Victor #  
!Victor #  
! Player
!Player
! Date Completed
!Date Completed
! Total Attempts
!Total Attempts
! Furthest Fail
!Furthest Fail
! Video
!Video
|-
|-
| Verifier
|'''Verifier'''
| [[npesta]]
|[[npesta]]
| 17 February 2019
|17 February 2019
| ~75,000
|~75,000
| 86%
|86%
| [https://www.youtube.com/watch?v=FgxsNzQnF5o YouTube]
|[https://www.youtube.com/watch?v=FgxsNzQnF5o YouTube]
|-
|-
| 1
|1
| rori
|rori
| 30 August 2019
|30 August 2019
| ~5,131
|~5,131
| ?
|?
| [https://www.youtube.com/watch?v=FTbI10M7Y7s YouTube]
|[https://www.youtube.com/watch?v=FTbI10M7Y7s YouTube]
|-
|-
| 2
|2
| Dolphy
|Dolphy
| 31 August 2019
|31 August 2019
| 14,942
|14,942
| 95%
|95%
| [https://www.youtube.com/watch?v=8OE0QhyRkn0 YouTube]
|[https://www.youtube.com/watch?v=8OE0QhyRkn0 YouTube]
|-
|-
| 3
|3
| Skullo
|Skullo
| ?
|?
| ?
|?
| ?
|?
| ?
|?
|-
|-
| 4
|4
| [[Sunix]]
|[[Sunix]]
| 13 December 2019
|13 December 2019
| 3,698
|3,698
| 75%
|75%
| [https://www.youtube.com/watch?v=H9KRjpHNevo YouTube]
|[https://www.youtube.com/watch?v=H9KRjpHNevo YouTube]
|-
|-
| 5
|5
| [[nSwish]]
|[[nSwish]]
| ?
|20 August 2019
| ?
|4,858
| ?
|84%
| ?
|[https://www.youtube.com/watch?v=whu58alQnD4 YouTube]
|-
|-
| 6
|6
| Dr. Joe
|Dr. Joe
| 18 May 2020
|18 May 2020
| ?
|?
| 77%
|77%
| [https://www.youtube.com/watch?v=Hot0vP1vXiw YouTube]
|[https://www.youtube.com/watch?v=Hot0vP1vXiw YouTube]
|-
|-
| 7
|7
| [[Laniakea]]
|Laniakea
| 30 May 2020
|30 May 2020
| 17,165
|17,165
| 74%
|74%
| [https://www.youtube.com/watch?v=LmbyQFIkRA8 YouTube]
|[https://www.youtube.com/watch?v=LmbyQFIkRA8 YouTube]
|-
|-
| 8
|8
| Seturan
|Seturan
| 14 November 2020
|14 November 2020
| 10,796
|10,796
| 93%
|93%
| [https://www.youtube.com/watch?v=z6S3MEtQrBc YouTube]
|[https://www.youtube.com/watch?v=z6S3MEtQrBc YouTube]
|-
|-
| 9
|9
| Seadawg
|Seadawg
| 17 February 2021
|17 February 2021
| ~12,800
|~12,800
| 94%
|94%
| [https://www.youtube.com/watch?v=iiYdEIl04gs YouTube]
|[https://www.youtube.com/watch?v=iiYdEIl04gs YouTube]
|-
|-
| 10
|10
| Beastular
|Beastular
| 19 February 2021
|19 February 2021
| ~9,230
|~9,230
| 96%
|96%
| [https://www.youtube.com/watch?v=z_bi7NWikyA YouTube]
|[https://www.youtube.com/watch?v=z_bi7NWikyA YouTube]
|}
|}


==Trivia==
==Trivia==
*The level's password is 789123.
*Deimos was placed at #4 on the [[Geometry Dash Demonlist|Demonlist]] on 19 June 2019, above [[Visible Ray]] and below [[Bloodlust]].
*The level contains 92,319 objects.
**This addition pushed [[Plasma Pulse Finale]] out of the Top 5, [[Digital Descent]] out of the Top 25, Epsilon into the Extended List, and Kurumi City into the Legacy List.
*The level is 2m 16s in length.
*At the end of Deimos, there is a quote saying, 'Trust no one, not even yourself', a reference to the meme of a photo-shopped image attached to a Twitter post in which a boy points a gun at a clone of himself.<ref>https://knowyourmeme.com/memes/trust-nobody-not-even-yourself</ref>
*The level was initially placed at #4 on the [[Geometry Dash Demonlist|Demonlist]] on 19 June 2019, above [[Visible Ray]] and below [[Bloodlust]].
*TacoMacho's part was replaced by TrueOmega's part for an unknown reason.
**This addition pushed [[Plasma Pulse Finale]] out of the Top 5, [[Digital Descent]] out of the Top 25, [[Epsilon]] into the Extended List and Kurumi City into the Legacy List.
*There used to be a messed-up ending made by Rain22 (the verifier of TeaM Z), containing swastikas, the word 'GMD' appearing randomly, and the words 'you suck'.
*At the end of the original non-buffed level, there is a quote saying, 'Trust no one, not even yourself,' a reference to the meme of a photo-shopped image attached to a Twitter post in which a boy points a gun at a clone of himself.
*TacoMacho's part was replaced by TrueOmega's part for some reason.
*There used to be a messed up ending made by Rain22 (the verifier of TeaM Z), containing swastikas, the word 'GMD' appearing randomly, and the words 'you suck.'
*npesta thought Deimos is harder than Bloodlust, calling it the hardest level in the game.
*npesta thought Deimos is harder than Bloodlust, calling it the hardest level in the game.
*In Greek mythology, [[wp:Deimos (deity)|Deimos]] is the god of terror and dread and was a son of Ares and Aphrodite, as well as the twin brother of Phobos.
*In Greek mythology, [[Wikipedia:Deimos (deity)|Deimos]] is the god of terror and dread and was a son of Ares and Aphrodite, as well as the sibling of Phobos and Harmonia.
**In astronomy, [[wp:Deimos (moon)|Deimos]] is the smaller and outermost of the two natural satellites of the planet Mars, the other being Phobos.
**In astronomy, [[Wikipedia:Deimos (moon)|Deimos]] is the smaller and outermost of the two natural satellites of the planet Mars, the other being Phobos.
*The level took a long time to get rated, but RobTop rated it on 21 May 2019,<ref>https://youtu.be/9GkigBjva3A?t=7526</ref> along with many other levels in a rating spree.
*Deimos took a long time to get rated, but RobTop rated it on 21 May 2019,<ref>https://www.youtube.com/watch?v=9GkigBjva3A?t=7526</ref> along with many other levels in a rating spree.
* [[nSwish]], Dolphy and other players have stated that the level's placement on the Demonlist is overrated, some saying that it is easier than [[Plasma Pulse Finale]] and Gamma.
*[[nSwish]], Dolphy, and other players have stated that Deimos' placement on the Demonlist is overrated, some saying that it is easier than [[Plasma Pulse Finale]] and Gamma.
*The level was originally called out as one of the worst Extreme Demon levels.
*Deimos was originally regarded out as one of the worst Extreme Demon levels.
**However, as the time passed, players complimented the gameplay, saying it's gameplay is more consistent and better than Phobos'.<ref>https://youtu.be/LmbyQFIkRA8</ref>
**However, as the time passed, players complimented the gameplay, saying Deimos' gameplay is more consistent and better than Phobos'.<ref>https://www.youtube.com/watch?v=LmbyQFIkRA8</ref>
*The placement of FARBIDI THEORY on 29 January 2025 pushed Deimos into the Legacy List of the Demonlist.
*The placement of FARBIDI THEORY on 29 January 2025 pushed Deimos into the Legacy List of the Demonlist.
 
{{Togglebox
==Demonlist==
|header = Notable completions
{{Demonlist}}
|body  = <nowiki />
*[[npesta]] beat the level without dying at the infamous last asymmetrical dual because he had practised it a lot, beating it multiple times in a row.
**npesta beat and uploaded a version of the level containing the asymmetrical dual ten times in a row.
*WhiteChocolate did a jump from Phobos to Deimos.
}}


==References==
==References==
<references />
<references />
[[Category:Collaborations]]
[[Category:Demon List levels]]
[[Category:2.1 levels]]
[[Category:XL levels]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Legacy levels]]

Revision as of 23:57, 9 January 2026

Not to be confused with Deimos by ItsHybrid.

Deimos
ID

52955167

Creator(s)

EndLevel (host and publisher); npesta (verifier)

Contributors

InsanE, Cypher, SQRL, Straw, Splash, KugelBlitZ, BoldStep, Electro2001, Zenith, Failure444, TrueOmega, Hexhammer, Metalface221, and EternaswipVMAX

Created
Attributes
Difficulty

10

Length

2m 16s (XL)

Objects

92,319

Copy type

Password (789123)

Statistics
Downloads

792.7K+

Likes

28K+

Rating

Featured

Audio info
Artist(s)
Music
Music ID

436814

Deimos is a 2.1 Extreme Demon mega-collaboration level hosted and published by EndLevel, verified by npesta on 17 February 2019.[1] It is a redesigned and super-buffed remake of the unnerfed version of Phobos.

History

Deimos was initially set to be verified by EndLevel but was dropped when he had temporarily quit Geometry Dash. The verification was passed to Skullo, who achieved a record of 81%.[2] Following this record, he heavily buffed the level but later dropped it. Crazen took over and attempted to verify it himself. He dropped the level. Later, Dr. Joe would verify the level using obvious noclip,[3] before Skullo quit Geometry Dash entirely. A player named npesta verified Deimos on 18 February 2019.[1]

Description

  • 0-4% (InsanE): Deimos begins with InsanE's part, with a decent memorisation cube section with fading blocks. The difficulty of this part is still the same as Phobos.
  • 4-8% (Cypher): Cypher's part adds shaking triggers and a black and white theme. The wave segment has changed to make the spaces frame-perfect compared to Phobos.
  • 8-13% (SQRL): Another cube section similar to InsanE's part follows up, but it is slightly more challenging and needs more crucial timing.
  • 13-18% (Straw): Next, the player enters a confusing normal-speed UFO segment with orbs. Here, the player requires precise timing and jumps to pass. There are specific parts that can be skipped here.
  • 18-26% (Splash): Afterwards, the words 'Critical Error' appear at the top left corner of the screen, and the player enters a difficult half-speed ship segment with somewhat very tight spaces. This segment has numerous gravity changes and mirror and speed portals that could confuse inexperienced players. Near the beginning of this part, Splash's name will be seen.
  • 26-32% (KugelBlitZ): Then, the player enters a challenging double-speed wave segment featuring numerous tight spaces and sawblades.
  • 32-39% (BoldStep + Electro2001): Afterwards, the player enters a tricky mini-ball segment that requires more timings and jumps, especially switching gravity at the very end of platforms to avoid a spike on the other side. Next is a very tight wave segment, followed by another tricky one with gravity portals. Here, BoldStep's name flashes once halfway through this wave segment.
  • 39-62% (Zenith): After BoldStep's part, the player becomes a mini-ship that has to manoeuvre through a lot of columns with spikes at two heads with numerous speed changes, gravity changes and some size changes. After going through a narrow corridor, the player switches to a mini-wave at triple speed, requiring precise spamming. Then, the part slows down. The player must go through a precise gravity change, then enter the first structure using the secret fake-block path, and then enter the second structure using the visible path, with many crucial timings. The player must then enter the UFO portal by hitting the blue orb next to it, then use the fake block path at triple speed. The player immediately enters a half-speed section with portals containing yellow orbs. Then, the player must manoeuvre through a diagonal, narrow path with a size change. Then, the player enters a triple-speed wave with a gravity change. The speed changes again. The player enters a segment with tight spaces and portals containing orbs, some of which they must avoid. After a brief wave, the player becomes a mini-ship dual, featuring a difficult transition and multiple straight-fly segments with speed changes, then enters a mini-UFO/mini-ball dual that starts with a pad. The player must then navigate complex paths and crucial timings.
  • 62-68% (Failure444): Next, the player enters a normal-speed ship segment featuring clusters of sawblades and many gravity portals and yellow orbs requiring precise timings. Then, the player suddenly enters a UFO segment with numerous gravity portals and even more orbs.
  • 68-74% (TrueOmega): The player must go through a narrow passage with a red orb they must not touch as a mini-ship. The speed changes, the player becomes a mini-wave, and they must go through with precise spamming. The level darkens to red, and the player becomes an upside-down ship and must straight-fly and then becomes an upside-down-mini-UFO requiring to time multiple pink orbs along an on-block path. The player then switches back to normal size. The part ends.
  • 74-79% (Hexhammer): Hexhammer's part contains multiple, inconsistent speed changes, size changes, some teleportation, and the player (which is a ball now) must go through crucial timings not to hit the spikes. Near the end is a label: 'Hexhammer.' The part ends.
  • 79-83% (Metalface221): The part starts in a corridor that has a few timings involved by invisible tiny spikes. The player suddenly turns into a UFO at double speed, which must navigate many gravity portals and size changes, requiring skill to avoid spiked columns and sawblades. Then, the player enters a brief pink orb and a last blue orb. The player must enter the blue gravity change portal, not the other one. The part then ends.
  • 83-90% (Zenith): The part starts with a ship green orb timing. There is a label that indicates the creator, Zenith. After the green orb, the level slows down for a bit, and the player transitions into a mini-ball with difficult timings and a blue orb at the last second. The player enters a triple-speed ship segment that requires consistent straight-flying to go through and avoid spikes and sawblades. The level then suddenly slows down. Here, the player turns into a robot and must jump precisely through two spikes and go through two blue orbs, which turn the player into an upside-down cube that must hit the pink orb hidden under the spike. There is also a tiny spike that floats up the time the cube hits the platform. The part ends after the player hits a visible green orb and takes a little break before reaching the yellow gravity portal to transition to EternaswipVMAX's part.
  • 90-97% (EternaswipVMAX): The second to last part is a non-sync triple-speed mini-ship/mini-cube mixed dual section, where a large cluster of small invisible spikes and blocks, portals, pads and orbs can be seen. Crosses made out of gradient decoration can be seen. This part is considered one of the hardest in the whole level. However, this is surprisingly easier than it looks, as it primarily uses memory and minor timings to conquer this part.
  • 97-100% (EndLevel): In the end, at the final ship stage, it will have a blank walk away, and the screen says 'Trust no one, not even yourself' and features two pink humans with one pointing a gun at itself.

Gameplay






First 10 victors

Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier npesta 17 February 2019 ~75,000 86% YouTube
1 rori 30 August 2019 ~5,131 ? YouTube
2 Dolphy 31 August 2019 14,942 95% YouTube
3 Skullo ? ? ? ?
4 Sunix 13 December 2019 3,698 75% YouTube
5 nSwish 20 August 2019 4,858 84% YouTube
6 Dr. Joe 18 May 2020 ? 77% YouTube
7 Laniakea 30 May 2020 17,165 74% YouTube
8 Seturan 14 November 2020 10,796 93% YouTube
9 Seadawg 17 February 2021 ~12,800 94% YouTube
10 Beastular 19 February 2021 ~9,230 96% YouTube

Trivia

  • Deimos was placed at #4 on the Demonlist on 19 June 2019, above Visible Ray and below Bloodlust.
  • At the end of Deimos, there is a quote saying, 'Trust no one, not even yourself', a reference to the meme of a photo-shopped image attached to a Twitter post in which a boy points a gun at a clone of himself.[4]
  • TacoMacho's part was replaced by TrueOmega's part for an unknown reason.
  • There used to be a messed-up ending made by Rain22 (the verifier of TeaM Z), containing swastikas, the word 'GMD' appearing randomly, and the words 'you suck'.
  • npesta thought Deimos is harder than Bloodlust, calling it the hardest level in the game.
  • In Greek mythology, Deimos is the god of terror and dread and was a son of Ares and Aphrodite, as well as the sibling of Phobos and Harmonia.
    • In astronomy, Deimos is the smaller and outermost of the two natural satellites of the planet Mars, the other being Phobos.
  • Deimos took a long time to get rated, but RobTop rated it on 21 May 2019,[5] along with many other levels in a rating spree.
  • nSwish, Dolphy, and other players have stated that Deimos' placement on the Demonlist is overrated, some saying that it is easier than Plasma Pulse Finale and Gamma.
  • Deimos was originally regarded out as one of the worst Extreme Demon levels.
    • However, as the time passed, players complimented the gameplay, saying Deimos' gameplay is more consistent and better than Phobos'.[6]
  • The placement of FARBIDI THEORY on 29 January 2025 pushed Deimos into the Legacy List of the Demonlist.

Notable completions

  • npesta beat the level without dying at the infamous last asymmetrical dual because he had practised it a lot, beating it multiple times in a row.
    • npesta beat and uploaded a version of the level containing the asymmetrical dual ten times in a row.
  • WhiteChocolate did a jump from Phobos to Deimos.

References