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{{IB-Level |image = GeoBound.png |id = 24302376 |creator = Axils (publisher); MoonSpark |created = [[Update 2.1]] |difficulty = {{Harder}} |stars = 6 |diamonds = 8 |coins = 3 |length = 1m 3s (Long) |objects = 18,827 |copytype = No password |downloads = 14.81M |likes = 1M |rating = Featured |artist = [https://kiynaria.newgrounds.com kiynaria] |music = [https://www.newgrounds.com/audio/listen/655358 Skybound] |musicid = 655358 |previous = [[Carnation]] |next = [[Polihedral]] }} '''GeoBound''' is a 2.1 Harder 6* level created in collaboration by MoonSpark and Axils, the latter who verified and published it. It is the fourth level of the [[Gauntlets|Ice Gauntlet]]. ==Description== *'''0-22% (MoonSpark):''' GeoBound begins with an optional "auto wave" key that the player can grab, along with the sentence "Play this in practice mode before playing". The gameplay starts at half-speed, with cube jumps on slopes. Next, it transitions into a short ship sequence with slopes featuring spikes on it. Then, it speeds up to normal speed for a mini-cube section with jumps on moving platforms, before speeding up to double-speed for a short UFO section. Afterward, it speeds up to triple-speed, and there is an auto blue pad section until the drop. *'''23-48% (Axils):''' The drop starts with a double-speed wave section featuring several size changes. It is somewhat tight for a 6* but is entirely free if the player picked up the "auto wave" key at the beginning of the level. It becomes a mini-cube that is mostly auto, interrupted by a few jumps and orbs. Next, the level transitions into a ball section with several tricky orb timings. Then, it becomes an asymmetrical dual cube section where the player must hold a few times. *'''49-76% (MoonSpark):''' The gameplay speeds up to triple-speed for a robot section with large jumps and green orbs, a short ship, then a mini-cube with a few jumps. It then becomes a double-speed wave where the player must click and release towards the music. The gameplay then speeds back to triple-speed for a ball section with several orbs and slopes. This section ends with a short triple-speed cube with a couple of jumps, then an auto portal section with a single orb into the next section. *'''77-100% (Axils):''' This section starts with a double-speed cube section with several orbs and portals, then a short ship sequence, both of which are set in a more closed tunnel-like area, unlike the rest of the level, which is more open. The gameplay then becomes a ball with several jumps and orbs, before ending with one final cube section, during which the creators' names can be seen. ==User coins== *'''Coin 1:''' At 12%, in the first mini-cube section, instead of falling down the platforms, the player must jump and hit an invisible orb to collect the coin. *'''Coin 2:''' At 40%, in the ball segment, the player must hit an invisible dash orb while in the air and hold to get the coin. A teleport will put the player back onto the normal route. *'''Coin 3:''' At 66%, in the triple-speed ball segment, the player must jump down and skip the yellow orb. Doing this will cause the player to land on an invisible platform to collect the coin, and a teleport will put the player back onto the normal route. ==Gameplay== {{VC|wNPBDg_fNH0}} ==Trivia== *GeoBound used to be the 2nd level of the Ice Gauntlet before it was shifted to the 4th level, as the gauntlet was rearranged resulting from [[Skyward]]'s overestimated difficulty. *Despite being released in 2.1, the only 2.1 gameplay is the dash orb for the second coin and the D blocks during the wave sequence. [[Category:Gauntlet levels]]
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