Grand Arena Showdown

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Grand Arena Showdown
ID

104957364

Creator(s)

TheAstrality

Created
Attributes
Difficulty

10

Length

Platformer

Objects

23,482

Copy type

Free copy

Statistics
Downloads

877.3K+

Likes

46.3K+

Rating

Featured

Audio info
Artist(s)
Music ID
  • Official
  • 772439
  • 794875
  • 1013759

Grand Arena Showdown is a 2.2 Hard Demon platformer level by TheAstrality, published on 7 May 2024.[1] It contains direct references to 28 different Geometry Dash levels.

Description

Grand Arena Showdown requires the player to survive for 300 seconds inside an arena, enduring 15 waves of attacks, each consisting of two levels that alternate every 20 seconds.

Gameplay

Intro

Grand Arena Showdown begins with a cutscene, which consists of the text 'Geometry Dash' appearing, the player's robot jumping into the screen while the text 'ULTIMATE DASHER ENTERS THE ARENA' appearing. After that the player has three options to choose from:

  • Going right and muting the crowd
  • Going up and entering Survival mode
  • Going left and entering Endless mode

If the player selects Survival mode, they must survive for 300 seconds in the arena, enduring 15 waves of attacks, each consisting of two levels that alternate every 20 seconds. In Endless mode, this cycle continues indefinitely.

The possible attacks

The following attacks may occur throughout the level:

Level Original level publisher Attack description
Deadlocked RobTop Two monsters from Deadlocked’s UFO section appear and fire horizontal lasers across the arena, repeating this six times.
Devil Vortex Rustam The infamous Devil Vortex saws appear in the center of the arena and spin around, with the middle saw containing an Extreme Demon face.
Gear GD Jose -
xo KrmaL -
Ultra violence Xender Game -
Clubstep RobTop A Clubstep monster appears at various locations in the arena and attempts to bite the player a total of five times.
Lobotomy N/A -
Mr CrazyHands ExtoPlasm Mr CrazyHands and saws attached to pillars spawn at positions marked by slanted lines.
Nemesis Galzo The boss from Nemesis appears at the top of the arena, slowly moving horizontally, and shoots vertical lasers at the player with its hands.
Ashley Wave Trials OddMod Saws from Ashley Wave Trials move across the arena from left to right, while Ashley watches from above; touching her does not kill the player.
SLAM rafer The monster from SLAM moves beneath the arena, with only its tentacles visible, which do not harm the player. The monster emerges into the arena three times to attack.
TON 618 Pooch -
Magma Bound ScorchVx The volcano from Magma Bound appears on the left side of the arena and occasionally launches fireballs at the player from above. Touching the volcano also kills the player.
Change of Scene Bli -
Spacelocked LazerBlitz -
super probably level Alkali -
The Mayhem War HHyper Monsters from The Mayhem War appear on the right side of the arena and fire three lasers at the player, repeating this five times, with the laser positions indicated by exclamation marks.
LIMBO MindCap Eight saws appear on the screen, each containing a key, and shuffle around similarly to the keys in the ending of LIMBO.
Requiem Zylenox The Square Face from Requiem appears at various positions in the arena a total of five times, with its upcoming location indicated in red, while text from the level appears in the background.
The Colossus Manix648 The dragon-like character from The Colossus appears in the top-right area of the arena, occasionally firing lightning bolts across the top of the screen.
Wild West Danzmen The cowboy figure from Wild West shoots in marked places on the arena multiple times.
iSpyWithMyLittleEye Voxicat White triangles appear along the bottom of the arena, resembling those from iSpyWithMyLittleEye. Occasionally, two turn red, indicating that the eye from the level will rise from the bottom. During this attack, the arena continuously inverts its colors and back, repeating a total of seven times.
CraZy II DavJT Figures from CraZy II repeatedly appear and disappear along the bottom of the arena.
Darkness Keeper AbstractDark Three heads from the boss fight in Darkness Keeper appear and travel in a straight line from right to left across the screen, repeating this pattern five times.
Lonely travel FunnyGame Grass appears in the background of the arena, with falling stars slowly shooting throughout. If the player touches any shooting star, a monster attacks and instantly kills them, similar to Lonely Travel.
Death Corridor KaotikJumper -
Puzzle trials FunnyGame The boss figure from the endscreen of Puzzle Trials, representing FunnyGame, jumps into the arena from the right side and leaps around four times before exiting.
CastleMania Serponge -

The Arena

The main Arena

The main arena features three central platforms stacked vertically, each smaller than the one beneath it. On both sides are spike-covered walls that instantly kill the player upon contact. Adjacent to these walls are three small platforms on each side, connected to the central platforms by pairs of orbs. In the background, a list of possible attacks is displayed, with the two currently active ones highlighted in red.

The crowd

Walkthrough






Levels inspired by Grand Arena Showdown

References