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| |created = [[Update 2.1]] | | |created = [[Update 2.1]] |
| |updated = [[Update 2.2]] | | |updated = [[Update 2.2]] |
| |difficulty = [[File:Harder.png|x35px]] | | |difficulty = {{Harder}} |
| |stars = 7 | | |stars = 7 |
| |coins = 3 | | |coins = 3 |
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| |objects = 4,049 | | |objects = 4,049 |
| |copytype = No password | | |copytype = No password |
| |downloads = 1.5M+ | | |downloads = 1.49M |
| |likes = 35.5K+ | | |likes = 35.8K |
| |rating = Star-rated | | |rating = Star-rated |
| |artist = [https://pervok.newgrounds.com/ PERVOK] | | |artist = [https://pervok.newgrounds.com/ PERVOK] |
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| Impossible Quiz GD is a [[Geometry Dash]]-themed remake of the popular Flash game, ''[[Wikipedia:The Impossible Quiz|The Impossible Quiz]]''. There are 30 questions. Questions are often multiple choice, but can include minigames, out-of-the-box thinking, and unconventional methods of responding. Unless otherwise stated, the player must use the Player 1 button to submit an answer, and Player 2 to cycle through answers. | | Impossible Quiz GD is a [[Geometry Dash]]-themed remake of the popular Flash game, ''[[Wikipedia:The Impossible Quiz|The Impossible Quiz]]''. There are 30 questions. Questions are often multiple choice, but can include minigames, out-of-the-box thinking, and unconventional methods of responding. Unless otherwise stated, the player must use the Player 1 button to submit an answer, and Player 2 to cycle through answers. |
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| The player begins the Quiz with three lives. Whenever a question is answered incorrectly, the screen flashes red, a cross mark appears, and the player loses a life. Exhausting all three lives or failing to finish the Quiz in 4 minutes results in a Game Over. Once the 30th question is answered correctly, the Quiz is complete; any remaining time is fast-forwarded within the level. On the end-screen, the player is given a grade based on their speed and life count (see User coins). | | The player begins the Quiz with three lives. Whenever a question is answered incorrectly, the screen flashes red, a cross mark appears, and the player loses a life. Exhausting all three lives or failing to finish the Quiz in 4 minutes results in a Game Over. Once the 30th question is answered correctly, the Quiz is complete; any remaining time is fast-forwarded within the level. On the end-screen, the player is given a grade based on their speed and life count (see [[#User coins|User coins]]). |
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| ===Glossary and legend=== | | ===Glossary and legend=== |
| This page uses terminology from ''The Impossible Quiz'' Wiki. | | This page uses terminology from ''The Impossible Quiz'' Wiki. |
| *'''Bomb:''' a single-question time limit ranging from 1-20 seconds. | | *'''Bomb:''' a single-question time limit ranging from 1–20 seconds. |
| **If a question contains a Bomb (referred to as a '''Bomb Question'''), its solution must be found before the time limit runs out; failure to do so results in a Game Over. | | **If a question contains a Bomb (referred to as a '''Bomb Question'''), its solution must be found before the time limit runs out; failure to do so results in a Game Over. |
| **Bomb Questions on this page have their time limits marked in parentheses in <span style="color: red;">red</span>. For example, a 7-second bomb will be indicated with <span style="color: red;">(7)</span>. | | **Bomb Questions on this page have their time limits marked in parentheses in <span style="color: red;">red</span>. For example, a 7-second bomb will be indicated with <span style="color: red;">(7)</span>. |
| *'''Safe Question:''' a question on which lives cannot be lost. The only way to get stuck on a Safe Question is if the level's timer is depleted. | | *'''Safe Question:''' a question on which lives cannot be lost. The only way to get stuck on a Safe Question is if the level's timer is depleted. |
| *'''Conditional Answer:''' an answer to a multiple-choice question that will only be accepted as correct under specific circumstances; otherwise, it will be marked as wrong. | | *'''Conditional Answer:''' an answer to a multiple-choice question that will only be accepted as correct under specific circumstances; otherwise, it will be marked as wrong. |
| **Conditional Answers to multiple-choice questions will be ''italicised'' in <span style="color: lightyellow;">light yellow</span> boxes. | | **Conditional Answers to multiple-choice questions will be ''italicized'' in <span style="color: lightyellow;">light yellow</span> boxes. |
| *'''Correct Answers''' to multiple-choice questions will be '''bolded''' in <span style="color: lightgreen;">light green</span> boxes. If picked, the player will advance to the next question. | | *'''Correct Answers''' to multiple-choice questions will be '''bolded''' in <span style="color: lightgreen;">light green</span> boxes. If picked, the player will advance to the next question. |
| *'''Wrong Answers''' to multiple-choice questions will be <s>struck through</s> in <span style="color: lightpink;">light pink</span> boxes. If picked, the player will lose a life. | | *'''Wrong Answers''' to multiple-choice questions will be <s>struck through</s> in <span style="color: lightpink;">light pink</span> boxes. If picked, the player will lose a life. |
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| ==Questions== | | ===Questions=== |
| Some text rewritten for the sake of clarity. | | Some text rewritten for the sake of clarity. |
| {{Togglebox
| | <tabber> |
| |header = Questions 1-10
| | Questions 1-10= |
| |body =
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| {{Togglebox | | {{Togglebox |
| |header = Question 1 | | |header = Question 1 |
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| <tr> | | <tr> |
| <td style="width:50%; text-align:center; color:black; background-color:lightgreen;">'''Jump'''</td> | | <td style="width:50%; text-align:center; color:black; background-color:lightgreen;">'''Jump'''</td> |
| <td style="width:50%; text-align:center; color:black; background-color:lightpink;"><s>On Steam, of course.</s></td> | | <td style="width:50%; text-align:center; color:black; background-color:lightpink;"><s>On Steam, of course</s></td> |
| </tr> | | </tr> |
| </table> | | </table> |
| No significant explanation for this question exists. However, it is worth noting that the first slide in Geometry Dash's 'How to Play' section concerns jumping. | | No significant explanation for this question exists. However, it is worth noting that the first slide in [[Geometry Dash|Geometry Dash's]] 'How to Play' section concerns jumping. |
| }} | | }} |
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| </tr> | | </tr> |
| </table> | | </table> |
| Before 2.1, Cubes were referred to as 'Icons' in the Icon Kit. The name of the game mode was only made official in [[Nock Em]]. | | Refers to the fact that a cube is a 3D shape, while Geometry Dash is a 2D game and thus cannot contain cubes. Additionally, before [[Update 2.1]], Cubes were referred to as 'Icons' in the Icon Kit. The name of the game-mode was only canonized in [[Nock Em]]. |
| }} | | }} |
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| </tr> | | </tr> |
| </table> | | </table> |
| Refers to the types of jump orbs, of which Deadlocked uses only three: yellow, blue, and green orbs. | | Refers to the types of [[Transporters|jump orbs]], of which Deadlocked uses only three: yellow, blue, and green orbs. |
| }} | | }} |
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| </tr> | | </tr> |
| </table> | | </table> |
| Pokes fun at RobTop's inactivity, particularly his inability to publish Update 2.2. | | Pokes fun at RobTop's inactivity, particularly his inability to publish [[Update 2.2]]. |
| }} | | }} |
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| </tr> | | </tr> |
| </table> | | </table> |
| Refers to RobTop's [[Ultimate Destruction|unfinished beta level]], which was spelt incorrectly in Geometry Jump's first teaser trailer. | | Refers to [[Robert Topala|RobTop's]] [[Ultimate Destruction|unfinished beta level]], which was spelt incorrectly in Geometry Jump's first teaser trailer. |
| }} | | }} |
| }}
| | |-| |
| {{Togglebox
| | Questions 11-20= |
| |header = Questions 11-20
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| |body =
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| {{Togglebox | | {{Togglebox |
| |header = Question 11 | | |header = Question 11 |
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| </tr> | | </tr> |
| </table> | | </table> |
| 'Mini' only refers to the downscaled gravity portal at 26.75%. | | 'Mini' only refers to the downscaled gravity portal at 26.75% in Fingerdash. |
| }} | | }} |
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| </tr> | | </tr> |
| </table> | | </table> |
| Does not refer to the [[Demonlist_(Pointercrate)|Pointercrate Demonlist]]. Instead, when using the level search feature of Geometry Dash, filtering by Demon levels only will show The Nightmare as the first result. This is because it is the most-liked Demon level in the game. | | Does not refer to the [[Demonlist (Pointercrate)|Pointercrate Demonlist]]. Instead, when using the level search feature of [[Geometry Dash]], filtering by Demon levels only will show The Nightmare as the first result. This is because it is the most-liked Demon level in the game. |
| }} | | }} |
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| |body = <table class="wikitable" style="width:100%;"> | | |body = <table class="wikitable" style="width:100%;"> |
| <tr> | | <tr> |
| <th colspan="2" style="text-align:center;"><big>How do you use a dash orb?</big></th> | | <th colspan="2" style="text-align:center;"><big>How do you use a [[Transporters|dash orb]]?</big></th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| </tr> | | </tr> |
| </table> | | </table> |
| To pass this question, the player must click and hold on any answer. This mimics the use of a dash orb, hinted at by Fingerdash's 'Hold to dash' death message. | | To pass this question, the player must click and hold on any answer. This mimics the use of a dash orb, hinted at by [[Fingerdash|Fingerdash's]] 'Hold to dash' death message. |
| }} | | }} |
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| {{Togglebox | | {{Togglebox |
| |header = Question 15 | | |header = Question 15 |
| |body = In this question, six red objects, serving as answer choices, are placed in two columns of three as shown below. Centred between the columns is a red arrow that the player will use to enter their answers. The Player 2 button rotates the arrow clockwise from its original north-pointing state; when the head of the arrow points at one of the six red objects, that object will be tinted green. When an object is tinted green, the Player 1 button may be used to submit it as a response. | | |body = In this question, six red objects, serving as answer choices, are placed in two columns of three as shown below. Centred between the columns is a red arrow that the player will use to enter their answers. The Player 2 button rotates the arrow clockwise from its original north-pointing position; when the arrow's head points at one of the six red objects, that object will be tinted green. When an object is tinted green, the Player 1 button may be used to submit it as a response. |
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| If the arrow points towards the question's text when the player submits (a reference to [https://impossible-quiz.fandom.com/wiki/Question_65_(The_Impossible_Quiz) Question 65] of the original Impossible Quiz, the message 'nice try ;)' will appear. This carries no penalty. | | If the arrow points towards the question's text when the player submits (a reference to [https://impossible-quiz.fandom.com/wiki/Question_65_(The_Impossible_Quiz) Question 65] of the original Impossible Quiz), the message 'nice try ;)' will appear. This action carries no penalty. |
| <table class="wikitable" style="width:100%;"> | | <table class="wikitable" style="width:100%;"> |
| <tr> | | <tr> |
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| </tr> | | </tr> |
| </table> | | </table> |
| The four answers are spoofed names of ParagonX9, Boom Kitty, Waterflame, and F-777. The correct answer, 'Boom Cat', shares its name with an icon in Boomlings. | | The four answers are spoofed names of ParagonX9, Boom Kitty, Waterflame, and F-777. The correct answer, 'Boom Cat', shares its name with an icon in ''Boomlings''. |
| }} | | }} |
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| </tr> | | </tr> |
| </table> | | </table> |
| This question is a reference to a [https://www.youtube.com/watch?v=cA0Mad-fTuo viral 2017 commercial] in which an animated character, voiced by LeBron James, asks 'Want a Sprite Cranberry? (Uh-huh) The answer is clear'.<ref>https://genius.com/15866855</ref> In the context of this question, the lyric points to the fourth option as correct. | | This question is a reference to a [https://www.youtube.com/watch?v=cA0Mad-fTuo viral 2017 commercial] in which an animated character, voiced by [[Wikipedia:LeBron James|LeBron James]], asks 'Want a Sprite Cranberry? (Uh-huh) The answer is clear'.<ref>https://genius.com/15866855</ref> In the context of this question, the lyric points to the fourth option as correct. |
| }} | | }} |
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| {{Togglebox | | {{Togglebox |
| |header = Question 19 | | |header = Question 19 |
| |body = This question is semi-random. While the answer choices remain the same, the Map Pack specified within the question is chosen at random from a list of four packs. | | |body = This question is semi-random. While the answer choices remain the same, the Map Pack specified within the question is chosen at random. |
| <table class="wikitable" style="width:100%;"> | | <table class="wikitable" style="width:100%;"> |
| <tr> | | <tr> |
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| There are three red hazards the player must avoid: | | There are three red hazards the player must avoid: |
| # invisible spikes on the left side of the corridor
| | *invisible spikes on the left side of the corridor |
| # five cascading spike pillars ascending and descending
| | *five cascading spike pillars ascending and descending |
| # a surprise attack from a sixth spike pillar, indicated by a yellow arrow within the corridor (all other arrows are white)
| | *a surprise attack from a sixth off-screen spike pillar, indicated by a yellow arrow within the corridor (all other arrows are white) |
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| If the player touches a hazard, they will lose a life, and their icon will be sent back to its starting point. Once the finish is reached, the player automatically advances to the next question. | | If the player touches a hazard, they will lose a life, and their icon will be sent back to its starting point. Once the finish area is reached, the player automatically advances to the next question. |
| }} | | }} |
| }}
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| {{Togglebox
| | |-| |
| |header = Questions 21-29
| | Questions 21-29= |
| |body =
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| {{Togglebox | | {{Togglebox |
| |header = Question 21 | | |header = Question 21 |
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| </tr> | | </tr> |
| </table> | | </table> |
| Does not refer to Demon levels, but rather demonic creatures. The crowbar is the most suitable weapon. | | Does not refer to Demon levels, but rather demonic creatures. The crowbar is the most suitable combat weapon. |
| }} | | }} |
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| {{Togglebox | | {{Togglebox |
| |header = Question 24 | | |header = Question 24 |
| |body = The third and final minigame of the Quiz, and a remake of the infamous [https://impossible-quiz.fandom.com/wiki/Question_59_(The_Impossible_Quiz) Question 59] from the original Impossible Quiz. The player is given the prompt 'Charge ur lazer!' and a <span style="color: red;">10-second bomb</span>. To pass, they must click 100 times before the bomb explodes, charging up the monster's laser attack to vapourise the bomb and send it flying off-screen. | | |body = The third and final minigame of the Quiz, and a remake of the infamous [https://impossible-quiz.fandom.com/wiki/Question_59_(The_Impossible_Quiz) Question 59] from the original Impossible Quiz. The player is given the prompt 'Charge ur lazer!' and a <span style="color: red;">10-second bomb</span>. To pass, they must click 100 times before the bomb explodes, charging up a monster's laser attack to vapourize the bomb and send it flying off-screen. |
| }} | | }} |
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| </tr> | | </tr> |
| </table> | | </table> |
| Refers to the total number of [[Mana Orbs]], of which Polargeist awards 100. | | Refers to the total number of [[Collectibles|Mana Orbs]], of which Polargeist awards 100. |
| }} | | }} |
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| |body = <table class="wikitable" style="width:100%;"> | | |body = <table class="wikitable" style="width:100%;"> |
| <tr> | | <tr> |
| <th colspan="2" style="text-align:center;"><big>How many orbs does [[Polargeist]] have? <span style="color: red;">(10)</span></big></th> | | <th colspan="2" style="text-align:center;"><big>You're gonna want a second to think before answering! <span style="color: red;">(10)</span></big></th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| </tr> | | </tr> |
| </table> | | </table> |
| Similar to Question 13, all answers are incorrect when clicked by default. To pass this question, the player needs to wait until the bomb's timer reaches 1. They may then submit any of the four answers to advance. | | As with Question 13, all answers are incorrect by default when clicked. To pass this question, the player needs to wait until the bomb's timer reaches 1. They may then submit any of the four answers to advance. |
| }} | | }} |
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| <table class="wikitable" style="width:100%;"> | | <table class="wikitable" style="width:100%;"> |
| <tr> | | <tr> |
| <th colspan="2" style="text-align:center;"><big>Rock! <span style="color: red;">(2*)</span></big></th> | | <th colspan="2" style="text-align:center;"><big>Rock! <span style="color: red;">(...2)</span></big></th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <table class="wikitable" style="width:100%;"> | | <table class="wikitable" style="width:100%;"> |
| <tr> | | <tr> |
| <th colspan="2" style="text-align:center;"><big>Paper! <span style="color: red;">(2*)</span></big></th> | | <th colspan="2" style="text-align:center;"><big>Paper! <span style="color: red;">(...2)</span></big></th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <table class="wikitable" style="width:100%;"> | | <table class="wikitable" style="width:100%;"> |
| <tr> | | <tr> |
| <th colspan="2" style="text-align:center;"><big>Scissors! <span style="color: red;">(2*)</span></big></th> | | <th colspan="2" style="text-align:center;"><big>Scissors! <span style="color: red;">(...2)</span></big></th> |
| </tr> | | </tr> |
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style="width:50%; text-align:center; color:black; background-color:lightpink;"><s>Polargeist</s></td> | | <td style="width:50%; text-align:center; color:black; background-color:lightpink;"><s>[[Polargeist]]</s></td> |
| <td style="width:50%; text-align:center; color:black; background-color:lightpink;"><s>Ultimate Destruction</s></td> | | <td style="width:50%; text-align:center; color:black; background-color:lightpink;"><s>[[Ultimate Destruction]]</s></td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| According to Colon, there is 'no real reason' behind the answer other than 'the fact that it's kinda true'. | | According to Colon, there is 'no real reason' behind the answer other than 'the fact that it's kinda true'. |
| }} | | }} |
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| {{Togglebox
| | Question 30=The final question of the Quiz requires the player to input a numerical answer to one of ten randomly chosen questions. After the selected question appears, they have <span style="color: red;">20 seconds</span> to enter a number. The Player 1 button decrements the player's answer by one, and the Player 2 button increments it by one. The number starts at zero (which also serves as its floor) and is only submitted when the timer expires. If the player's answer is correct, the Quiz ends; if it is wrong, a Game Over is triggered regardless of how many lives have been used. |
| |header = Question 30
| | |
| |body = The final question of the Quiz requires the player to input a numerical answer to one of ten randomly chosen questions. After the selected question appears, they have <span style="color: red;">20 seconds</span> to enter a number. The Player 1 button decrements the player's answer by one, and the Player 2 button increments it by one. The number starts at zero (which also serves as its floor) and is only submitted when the timer expires. If the player's answer is correct, the Quiz ends; if it is wrong, a Game Over is triggered regardless of how many lives have been used. <br/>The chosen question and correct answer come from the following list, arranged in order by editor groups:
| | The chosen question and correct answer come from the following list, arranged in order by editor groups: |
| <li> How many form (game-mode) changes area in [[xStep]]? - '''7'''</li>
| | *How many form (game-mode) changes are in [[xStep]]? - '''7''' |
| <li> What level number has the first -1 (Slow) speed portal? - '''16''' (Hexagon Force)</li>
| | *What level number has the first -1 (Slow) speed portal? - '''16''' ([[Hexagon Force]]) |
| <li> How many different backgrounds are used in the first 20 [official] levels? - '''6'''</li>
| | *How many different backgrounds are used in the first 20 [official] levels? - '''6''' |
| <li> Which [[Geometry Dash World]] level number introduces the Mirror portal? - '''7''' ([[Striker]])</li>
| | *Which [[Geometry Dash World]] level number introduces the Mirror portal? - '''7''' ([[Striker]]) |
| <li> How many Demons must you beat to unlock a Ball? - '''20''' ('Unstoppable!' unlocks the first Ball)</li>
| | *How many Demons must you beat to unlock a Ball? - '''20''' ('Unstoppable!' unlocks the first Ball) |
| <li> How many saved levels appear on one page by default? - '''10'''</li>
| | *How many saved levels appear on one page by default? - '''10''' |
| <li> How many Demon Packs are there? - '''17'''</li>
| | *How many [[Map Packs|Demon Packs]] are there? - '''17''' |
| <li> How many stars does [[The Challenge]] reward? - '''3'''</li>
| | *How many stars does [[The Challenge]] reward? - '''3''' |
| <li> How many level fonts were in [[Update 2.0]]? - '''12'''</li>
| | *How many level fonts were in [[Update 2.0]]? - '''12''' |
| <li> What level number is [[Electrodynamix]]? - '''15'''</li>
| | *What level number is [[Electrodynamix]]? - '''15''' |
| }}
| | </tabber> |
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| ==User coins== | | ==User coins== |
| Impossible Quiz GD contains three user coins. They are awarded based on the player's final grade upon completion. | | Impossible Quiz GD contains three user coins. They are awarded based on the player's final grade upon completion. |
| *The first aspect of a player's grade is the letter rank. They receive an A-rank if no lives are lost, a B-rank if one life is lost, and a C-rank if two lives are lost—an A-rank rewards two coins, a B-rank rewards one, and a C-rank rewards none. | | *The first aspect of a player's grade is the letter rank. They receive an A-rank if no lives are lost, a B-rank if one life is lost, and a C-rank if two lives are lost—an A-rank rewards two coins, a B-rank rewards one, and a C-rank rewards none. |
| *The second aspect of a player's grade is their speed. If a player finishes the Quiz in under 90 seconds, their grade is promoted. An A-rank is promoted to an S, while a B-rank and a C-rank receive plus symbols in front of their grade. A promotion, regardless of letter rank, rewards the third coin. | | *The second aspect of a player's grade is their speed. If a player finishes the Quiz in under 90 seconds, their grade is promoted. An A-rank is promoted to an S, while a B-rank and a C-rank receive plus symbols in front of their grade. A promotion, regardless of letter rank, rewards the third coin. |
| | **The stopwatch tracking the player's time stops when the Bomb for Question 30 expires. It does not include the brief period when the player's answer is being verified. |
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| ==Gameplay== | | ==Gameplay== |
| {{VC|gx2KdiHacnc}} | | {{VC|hdQJJq1nNvg}} |
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| ==Trivia== | | ==Trivia== |
| *Impossible Quiz GD prevents the player from using [[Practice Mode]]. The anti-cheat screen resembles the Tab Cheat message in ''The Impossible Quiz'' series. | | *Impossible Quiz GD prevents the player from using [[Practice Mode]]. The anti-cheat screen resembles the Tab Cheat message in ''The Impossible Quiz'' series. |
| *Before 1 March 2026, the first choice in Question 12 was '[[Bloodbath]]', not '[[Silent clubstep|Silent Clubstep]]'. The change was made the day that Bloodbath became the most-downloaded level in Geometry Dash. | | *Before 1 March 2026, the first choice in Question 12 was '[[Bloodbath]]', not '[[Silent clubstep]]'. The change was made the day that Bloodbath became the most-downloaded level in Geometry Dash. |
| *Marching Anthem, the music track used in Impossible Quiz GD, is the same one used for ''[https://impossible-quiz.fandom.com/wiki/The_Impossible_Quiz_Book#Chapter_1:_Close_Encounters_of_the_Furred_Kind The Impossible Quiz Book Chapter 1]''. | | *Marching Anthem, the music track used in Impossible Quiz GD, is the same one used for ''[https://impossible-quiz.fandom.com/wiki/The_Impossible_Quiz_Book#Chapter_1:_Close_Encounters_of_the_Furred_Kind The Impossible Quiz Book Chapter 1]''. |
| *Impossible Quiz GD was the first of two levels in which Colon referenced the [https://knowyourmeme.com/sensitive/memes/shoop-da-whoop Shoop da Whoop] meme. The second was SUPER GD GEM HUNT 64.<ref>https://www.youtube.com/watch?v=8yLVbY0kl7I</ref> | | *Impossible Quiz GD was the first of two levels in which Colon referenced the [https://knowyourmeme.com/sensitive/memes/shoop-da-whoop Shoop da Whoop] meme. The second was SUPER GD GEM HUNT 64.<ref>https://www.youtube.com/watch?v=8yLVbY0kl7I</ref> |