Oblivion

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Revision as of 19:14, 21 June 2024 by geometrydash.wiki.gg>Cereally
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Not to be confused with Oblivion by Pauze.

Template:Infobox Level

“
quote
~ originator

Oblivion is a 2.1 Extreme Demon collaboration level created by Benji8080, Eth, Goobfrudla, Deadlox and Silver and verified and published by dice88. It is the official sequel to Cognition. The style is similar to its predecessor, featuring fast yet very tight, complex gameplay and multicoloured design-based decoration. The level went through six verifiers (Benji8080, swiborg, Combined, lolwut, spaceuk and dice88), making it one of the most dropped verification projects in Geometry Dash history.

Gameplay

  • 0-26% (Eth): The level starts with a completely single-speed pre-drop. When the player is launched from a pad, they must pass through a succession of orbs and jumps before flying in a straight line. The player must then hit a few more orbs in the ball game-mode before entering a small brief upside-down mini-ship corridor. The player then enters a UFO segment where they must perfectly time each jump and orb. The player must then proceed through a brief straight-fly before entering the next cube part with more orbs than the previous. Following that is a UFO segment shorter than the first but with the same difficulty. The player must pass through a few wave timings before reaching the next ball part. The next ball part has a few tight orb timings, and once passed, the player must perform a small mini-wave transition before entering the section's final ship phase. The player shifts gravity and size a few times in this ship segment until the screen goes black, and the player slows down to half-speed.
  • 26-49% (Goobfrudla): The level suddenly accelerates to triple speed, and the player must hit a series of orbs in the cube game-mode before the song's beat drop plays. Then, the player enters a brief ball part with only one click before being required to perform additional tight orb timings. Following that, they must complete a brief UFO segment with a few tight timings before returning to the cube game-mode. The player, however, only needs to execute two jumps before being sent into a quick straight-fly and wave manoeuvre. Following the ship/wave transition, the player enters a slightly longer cube segment with a few tight timings. After passing this cube segment, they must time a couple of ball clicks before entering a brief ship part. As the section concludes, the player must execute a few more cube timings as well as a tight double-speed mini-wave part.
  • 49-68% (Deadlox): The following segment begins with a few cube timings before the player enters a UFO portal and must perform some tight clicks. After this is a brief ball segment with two timings and another short cube segment with a few tight clicks, and the player again must complete some cube clicks before entering a UFO part with music-synchronized timings. The player then enters a ship section where they must hit orbs and fly upwards and downwards for around two seconds. After passing this, the player must perform tight ball clicks before entering a UFO segment with four tight clicks. The section comes to a close with four tight cube clicks.
  • 68-89% (Goobfrudla): The level's penultimate section begins with two ball clicks, followed by a short cube segment with four rapid orb clicks. After the fourth click, the player must navigate two corridors in the ship game-mode before reaching a slightly longer cube segment with a few more timings than the first. After passing this, the player must complete a couple of UFO timings before hitting a couple more orbs in the cube game-mode. Then, they must complete two tight ball timings before entering a dual, with the top icon being a UFO and the bottom being a cube. In this section, the player must time both simultaneously to pass. After that, the player must complete a couple more cube timings before finishing with a tight double-speed wave part.
  • 89-100% (Silver): The level's final segment is fairly brief. It has two ball clicks, three orb timings in the cube game-mode, and an upside-down ship part that slows down as the player progresses. After completing a brief curving straight-fly at the finish, the player will see the text 'GG' as well as 'GP BENJI DECO ETH GOOB SILVER VERIFIED BY DICE 88' on the left side and 'OBLIVION' following vertically downwards on the right.

Trivia

  • The level is free to copy.
  • The level contains 79,591 objects.
  • The level is 1m 8s in length.
  • The level was rated on 7 July 2022.
  • The level was initially placed at #6 on the Demonlist on 31 July 2022, above Hard Machine (#7) and below arcturus (#5).
    • This meant if it were to be placed directly after being verified, it would've been the Top 1 Demon.
  • The entire layout was created by Benji8080.
  • Many were confused that it was labelled as a Cognition sequel, as Flyleaf by lolwut had already been released.
  • Many people had wanted the level rated before it was, with even a few having started the hashtag #RateOblivion.
  • Crashing at the last saw-blades will cause the Brainlet Wojak meme to appear.
  • This was the hardest level beaten by any member of The Gang, as npesta beat it on 14 February 2023. It has since been surpassed by Technical's completion of Edge of Destiny.
    • However, npesta also beat Edge of Destiny on 19 September 2023, tying for the hardest level beaten by any member of The Gang.
    • Technical later completed LIMBO on 2 April 2024, making it the new hardest level beaten by any of them.
  • In Update 2.2, RobTop patched the ball-ceiling bug, making the level impossible. It was later fixed.
  • The movement of Mayhem from #27 to #22 on 12 December 2023 pushed Oblivion out of the Top 25 of the Demonlist.

Video

File:-Verification- Oblivion by Benji & More 100% (Official Cognition Sequel)
The verification of Oblivion. Credits to dice88.

Demonlist

Template:Demonlist

References