Polargeist v2 (Neptune)
- For the level by Sumsar, see Polargeist v2 (Sumsar).
Polargeist v2 is a 1.2/1.7 Hard level by Neptune. It is the third and final level of Remix Pack 1.
The level is a more difficult remake of the main level Polargeist and forms part of Neptune's series of 'v2' remakes. It retains the original level's track, general gameplay order, and early Geometry Dash visual style while introducing denser obstacles, altered orb sequences, and three optional decorative coin routes.
Description
[edit | edit source]Polargeist v2 consists of an opening cube sequence, a central ship sequence, and an extended concluding cube sequence. Many of its structures resemble parts of Polargeist, but its platform arrangements and timings are modified.
Its decoration uses black blocks with white outlines, rectangular background panels, and simple colour transitions. The background progresses through green, yellow, cyan, white, magenta, black, and blue before returning to green at the end.
- 0–10%: Polargeist v2 begins as a cube with a bright green background. The opening contains single spikes, rows of spikes, and several yellow orbs. Short pillars are introduced before the route passes beneath suspended spike blocks.
- 10–22%: The background changes between yellow, cyan, and white. The player must cross longer spike-filled platforms and jump between structures of varying heights. More yellow orbs appear alongside suspended hazards and pointed columns.
- 22–35%: A magenta section introduces additional orb sequences, small floating platforms, and longer spike arrangements. The first 'coin' is located on an optional route near the beginning of this section. The standard route continues across isolated platforms and orbs before reaching a ship portal.
- 35–48%: The player enters a ship sequence against a black background. The player must navigate between rows of floor and ceiling spikes, isolated square blocks, and narrow openings. Most structures are displayed only as white outlines, making the open spaces more prominent. The second 'coin' is located along an upper route between two blocks. A portal at the end returns the player to a cube.
- 48–64%: The player reappears in a cyan section containing tall pillars, hanging pointed blocks, and extended rows of floor spikes. Several yellow orbs carry the player between narrow platforms and over hazardous gaps.
- 64–80%: The cyan cube gameplay continues with alternating pillars, suspended spike blocks, and closely spaced orb sequences. The third 'coin' is reached through an optional lower route at approximately 74%. The background darkens near the end of the section while the obstacle density increases.
- 80–85%: A short dark-blue sequence contains repeated spike formations, narrow pillars, and hanging obstacles. The player must cross a final dense arrangement before the background changes.
- 85–100%: The concluding section uses a bright green background. It contains yellow orbs, tall pointed columns, and numerous pillars of alternating heights. The final jumps continue between floor and ceiling obstacles before the level ends.
'User coins'
[edit | edit source]Polargeist v2 predates the introduction of user coins, or rather secret coins, and consequently contains no collectable coins. Instead, it features three coin-shaped decorations along optional routes. Collecting them visually does not affect completion statistics.[1]
- 22%: During the magenta cube sequence, the third yellow orb in the approaching sequence must be avoided. This lets the player pass through an opening and hit the first decoration. A yellow pad then returns the player to the standard route.
- 38%: During the ship sequence, an upper opening between two blocks leads through the second decoration. After passing through it, the player must descend to avoid the ceiling obstacles that follow.
- 74%: During the later cube sequence, the player must drop from the standard route into a lower opening. A concealed blue gravity pad launches the player toward the third decoration. After gravity returns to normal, a yellow orb carries the player back to the main route.