Toytime Trials: Difference between revisions

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{{IB-Level
{{IB-Level
  |image      = Toytime_Trials.jpg
  |image      = ToytimeTrials.jpg
  |id        = 114485646
  |id        = 114485646
  |creator    = Glubfuberz
  |creator    = Glubfuberz
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
|length    = 1m 29s (Long)
  |difficulty = {{Harder}}
|objects    = 18359
  |difficulty = [[File:Harder.png|35px]]
  |stars      = 6
  |stars      = 6
  |diamonds  = 8
  |diamonds  = 8
  |downloads  = 849K+
|length    = 1m 29s
  |likes      = 83K+
|objects    = 18359
|copytype  = No password
  |downloads  = 1.58M
  |likes      = 127.6K
  |rating    = Epic
  |rating    = Epic
  |artist    = Waterflame
  |artist    = [https://waterflame.newgrounds.com/ Waterflame]
  |music      = -Jumper 2-
  |music      = [https://www.newgrounds.com/audio/listen/858309 -Jumper 2-]
  |musicid    = 858309
  |musicid    = 858309
  |previous  = [[Fallen In Love]]
  |previous  = [[Fallen In Love]]
  |next      = [[Wall]]
  |next      = [[Wall]]
}}
}}
'''Toytime Trials''' is a 2.2 harder level by Glubfuberz. It is the fourth level of the [[Gauntlets|Love Gauntlet]].
'''Toytime Trials''' is a 2.2 Harder level by Glubfuberz, published on 25 January 2025. It is the fourth level of the [[Gauntlets|Love Gauntlet]]. It has a consistent theme of lifelike toys, consisting of seven sections (or 'acts') each dedicated to different types of toys.


==Description==
==Description==
*'''0-13%:''' The level starts with a cube where the player jumps and hits pads and orbs. The player jumps and hits a yellow orb twice before hitting a yellow pad, which launches the player to another platform where the player has to jump twice, fall, jump again, fall again, jump, and hit a pink orb. Then, the player falls, jumps, hits two yellow orbs, falls off of a platform, jumps, hits two green orbs, hits a pad, which launches the player into a platform the player has to fall off of. The player jumps, hits a yellow orb, becomes 2x speed where the controls are disabled, and hits a red pad, which launches the player into an invisible mini portal and then a ship section.
*'''0-13% (Act 1: Sunshine Park):''' The level starts with a cube where the player jumps and hits pads and orbs. There is a sunny and pastel theme. The player changes to double-speed as the sun in the background says 'bye lol' and disappears, while the player hits a red pad leading into a ship portal transition.
*'''13-27%:''' In the 2x speed mini ship section, the player flies through open space and the player must go up or down a bit a few times during the ship section. At 20%, the player becomes a ball and gets launched by a yellow pad. The player flips, falls, and flips two more times before hitting a yellow pad, which launches the player into a blue orb that the player needs to hit. The player falls, flips, hits a pink pad, which launches the player into a green orb that the player needs to hit, flips twice, gets launched into two yellow orbs the player needs to hit by a pink pad, flips twice, and hits a pink pad, which launches the player into a yellow orb the player has to hit.
*'''13-27% (Act 2: Glitter Palace):''' In the mini-ship section, there is a glittery kingdom theme. The player flies through open space and the player must go up or down a bit a few times during the ship section. At 20%, the player becomes a ball and gets met with simple gameplay.
*'''27-40%:''' The player becomes a cube, jumps twice, hits a yellow pad, which launches the player so that it can hit a yellow orb, falls, jumps, hits a yellow and red orb, falls, jumps, hits a pink orb, jumps twice, and hits a yellow pad that launches the player into a yellow orb that the player has to hit before becoming big at 34%. Then, the player falls, jumps, hits two green orbs, jumps, falls, jumps, hits two green orbs, falls, jumps, and hits a yellow orb before falling and hitting a yellow pad.
*'''27-40% (Act 3: Dinosaur Valley):''' The player becomes a cube in this dinosaur themed act. The player does some tricky cube gameplay, sometimes reacting fast to flying orbs.
*'''40-53%:''' The player becomes a 1x speed robot. The player jumps on a platform with a spike at the end, forcing the player to jump off of the platform. The player then jumps over two blocks, jumps on another platform with a spike at the end, jumps on and off of a robot, falls, jumps, falls again, and jumps again to hit all the buttons, jumps on and off of a robot again, jumps over a spike, falls, jumps over another spike, jumps over another block, jumps on a platform, and jumps on and off of a robot for the last time before the level transitions into another section (act) by becoming a 2x speed cube.
*'''40-53% (Act 4: Robo Factory):''' The player becomes a 1x speed robot. This part has a robotic theme. The player does some robot timings in this part, at one point encountering a gimmick where every platform marked by a red button must be touched before passing. The level transitions into another section by becoming a fast speed cube.
*'''53-66%:''' The player jumps twice, falls, jumps again, falls again, jumps again, hits a pink orb, falls, jumps and hits a pink orb, becomes mini, falls and jumps twice before hitting a yellow orb and becoming big again, falls, jumps, hits a pink and yellow orb, falls and jumps, hits two green orbs, jumps, and hits a pink pad and orb twice before transitioning into the next part by entering a rocket ship.
*'''53-66% (Act 5: Bubble Bay):''' This section has a clear beachy bright theme. The player does some fast moves with orbs and pads. transitioning into the next part by entering a rocket ship.
*'''66-81%:''' The player exits the rocket ship as a mini UFO. In the UFO part, the player mostly stays in the middle. At 74%, the player becomes a ship. The player can follow the arrows during the ship section for help.
*'''66-81% (Act 6: Starry Skies):''' The player exits the rocket ship as a mini UFO. In the UFO part, the player mostly stays in the middle. At 74%, the player becomes a ship. The player can follow the arrows during the ship section for help. This part has an outer space theme.
*'''81-100%:''' The player becomes a cube. The player falls, hits a yellow pad, which launches the player into a yellow orb that the player has to hit, falls, jumps, hits a yellow pad, which launches the player onto a platform, jumps, hits two green orbs, falls, jumps twice, hits a yellow orb, jumps, hits a yellow pad, falls, jumps, hits a yellow orb, jumps three times, hits a yellow orb, jumps, hits a yellow pad, which launches the player into a big portal and a platform, jumps, hits two green orbs and one yellow orb, falls, and hits a pink pad that launches the player into a yellow orb that the player needs to hit. The level ends with a short animation.
*'''81-100% (Act 7: Chisel Woods):''' The player becomes a cube. This section has a wooden theme. The player does some fast jumps and clicks. Gameplay ends once the player reaches a pillar, above which is a banner with the word 'GOAL!', transitioning to an endscreen with a short animation overseeing all the themes in the level.


==Gameplay==
==Gameplay==
{{VC|OE78ro3jl8M}}
{{VC|OE78ro3jl8M}}
[[Category:Gauntlet levels]]

Latest revision as of 23:03, 12 October 2026

Toytime Trials
ID

114485646

Creator(s)

Glubfuberz

Created
Attributes
Difficulty

Length

1m 29s

Objects

18359

Copy type

No password

Statistics
Downloads

1.58M

Likes

127.6K

Rating

Epic

Audio info
Artist(s)
Music
Music ID

858309

Level sequence
Previous
Next

Toytime Trials is a 2.2 Harder level by Glubfuberz, published on 25 January 2025. It is the fourth level of the Love Gauntlet. It has a consistent theme of lifelike toys, consisting of seven sections (or 'acts') each dedicated to different types of toys.

Description

[edit | edit source]
  • 0-13% (Act 1: Sunshine Park): The level starts with a cube where the player jumps and hits pads and orbs. There is a sunny and pastel theme. The player changes to double-speed as the sun in the background says 'bye lol' and disappears, while the player hits a red pad leading into a ship portal transition.
  • 13-27% (Act 2: Glitter Palace): In the mini-ship section, there is a glittery kingdom theme. The player flies through open space and the player must go up or down a bit a few times during the ship section. At 20%, the player becomes a ball and gets met with simple gameplay.
  • 27-40% (Act 3: Dinosaur Valley): The player becomes a cube in this dinosaur themed act. The player does some tricky cube gameplay, sometimes reacting fast to flying orbs.
  • 40-53% (Act 4: Robo Factory): The player becomes a 1x speed robot. This part has a robotic theme. The player does some robot timings in this part, at one point encountering a gimmick where every platform marked by a red button must be touched before passing. The level transitions into another section by becoming a fast speed cube.
  • 53-66% (Act 5: Bubble Bay): This section has a clear beachy bright theme. The player does some fast moves with orbs and pads. transitioning into the next part by entering a rocket ship.
  • 66-81% (Act 6: Starry Skies): The player exits the rocket ship as a mini UFO. In the UFO part, the player mostly stays in the middle. At 74%, the player becomes a ship. The player can follow the arrows during the ship section for help. This part has an outer space theme.
  • 81-100% (Act 7: Chisel Woods): The player becomes a cube. This section has a wooden theme. The player does some fast jumps and clicks. Gameplay ends once the player reaches a pillar, above which is a banner with the word 'GOAL!', transitioning to an endscreen with a short animation overseeing all the themes in the level.

Gameplay

[edit | edit source]