| Reward | Chests | Share of category | Total awarded |
|---|---|---|---|
| 50 mana orbs | 41/400 | 10.25% | 2,050 mana orbs |
| 100 mana orbs | 50/400 | 12.5% | 5,000 mana orbs |
| 200 mana orbs | 44/400 | 11% | 8,800 mana orbs |
| 300 mana orbs | 8/400 | 2% | 2,400 mana orbs |
| 500 mana orbs | 12/400 | 3% | 6,000 mana orbs |
| 1,000 mana orbs | 2/400 | 0.5% | 2,000 mana orbs |
| 5 diamonds | 33/400 | 8.25% | 165 diamonds |
| 10 diamonds | 48/400 | 12% | 480 diamonds |
| 20 diamonds | 26/400 | 6.5% | 520 diamonds |
| 30 diamonds | 4/400 | 1% | 120 diamonds |
| 50 diamonds | 2/400 | 0.5% | 100 diamonds |
| Cube | 30/400 | 7.5% | 30 cubes |
| Ship | 3/400 | 0.75% | 3 ships |
| UFO | 2/400 | 0.5% | 2 UFOs |
| Ball, wave, robot, spider and death effect | 1/400 each | 0.25% each | 1 of each |
| Colour | 12/400 | 3% | 12 colours |
| Each Tier 1 shard | 14/400 | 3.5% | 19 of each shard |
| Each Tier 2 shard | 10/400 | 2.5% | 15 of each shard |
| Total | 442/400 | 110.5% | 442 reward occurrences |
Treasure Room

The Treasure Room is a room in Geometry Dash, Geometry Dash Lite and Geometry Dash World, introduced in Update 2.1. It is accessed through the door in the lower-right corner of the creator menu. The Keymaster opens the room permanently once the player has collected five Demon Keys.
The room contains 604 regular chests opened with Demon Keys, three bonus chests unlocked by opening specified numbers of regular chests, twenty chests opened with Gold Keys, and entrances to four shops. Its selection and layout were expanded substantially in Update 2.2.
Access
Before the player has collected five Demon Keys, selecting the Treasure Room door summons the Keymaster, who states how many more keys are required. Upon collecting the fifth key and selecting the door again, the Keymaster opens it permanently. Entering the room does not consume those five keys; keys are spent only when individual chests are opened.
Demon Keys are principally awarded as the player collects eligible mana orbs, with one key awarded for every 500. They can also be obtained directly from certain reward chests and Event Levels. Gold Keys are obtained from the reward chests of selected Event Levels and are spent separately from Demon Keys.
Layout
The Treasure Room is divided into five main screens. The first two lead to six categories of regular chest, separated into Tier 1 and Tier 2. A chest's cost is displayed beneath it, and attempting to open one without enough keys causes the Keymaster to state the remaining requirement.
| Screen | Chest category | Chests | Cost per chest | Cost of category |
|---|---|---|---|---|
| Tier 1 | 1-key | 400 | 1 Demon Key | 400 Demon Keys |
| 5-key | 100 | 5 Demon Keys | 500 Demon Keys | |
| 10-key | 60 | 10 Demon Keys | 600 Demon Keys | |
| Tier 2 | 25-key | 24 | 25 Demon Keys | 600 Demon Keys |
| 50-key | 12 | 50 Demon Keys | 600 Demon Keys | |
| 100-key | 8 | 100 Demon Keys | 800 Demon Keys | |
| Total | 604 | — | 3,500 Demon Keys | |
The regular chests use a finite reward pool for each category. The game randomises where that category's rewards are placed; selecting a different unopened chest does not select from a newly rerolled set of independent odds. Contents include mana orbs, diamonds, shards, colours and Icon Kit items. Higher-cost categories generally contain larger currency rewards and more cosmetic items. Opening every regular chest costs 3,500 Demon Keys.
Bonus chests
The third screen contains three bonus chests. They consume no keys and become available after the required number of regular Treasure Room chests has been opened.
| Requirement | Rewards | Additional function |
|---|---|---|
| 50 chests opened | The Green Key removes the corresponding lock in the Basement. | |
| 100 chests opened | — | |
| 200 chests opened | — |
Gold chests
The fourth screen contains twenty Gold Chests. Each costs one Gold Key and awards the next reward in a fixed sequence; their on-screen position does not let the player choose a later reward. Once all twenty have been opened, the Keymaster states that no Gold Chests remain. The complete set costs twenty Gold Keys.
| Chest | Cosmetic | Other rewards |
|---|---|---|
| 1 | Cube 157 | — |
| 2 | Ship 133 | 1,000 mana orbs |
| 3 | Cube 170 | 20 diamonds |
| 4 | Ship 165 | 30 diamonds |
| 5 | Swing 5 | 1,500 mana orbs and 15 diamonds |
| 6 | Cube 183 | 2,000 mana orbs |
| 7 | Wave 95 | 1,000 mana orbs and 10 diamonds |
| 8 | Cube 258 | 30 diamonds |
| 9 | Ball 100 | 30 diamonds |
| 10 | UFO 43 | 2,000 mana orbs |
| 11 | Cube 357 | 2,000 mana orbs |
| 12 | Swing 24 | 30 diamonds |
| 13 | Spider 33 | 30 diamonds |
| 14 | Ship 139 | 30 diamonds |
| 15 | Cube 283 | 30 diamonds |
| 16 | Wave 88 | 2,000 mana orbs |
| 17 | Ball 74 | 1,000 mana orbs and 10 diamonds |
| 18 | Ship 147 | 2,000 mana orbs |
| 19 | UFO 66 | 30 diamonds |
| 20 | Spider 31 | 30 diamonds |
| Total | 20 cosmetics | 14,500 mana orbs and 325 diamonds |
Shops
The fifth screen contains four hanging ropes leading to shops. Access is determined by the player's total collected diamonds; entering a shop does not spend them.
| Rope | Shop | Access requirement | Currency used inside |
|---|---|---|---|
| First | Secret Shop | 500 diamonds | Mana orbs |
| Second | Community Shop | 200 diamonds | Mana orbs |
| Third | Mechanic | 2,000 diamonds | Mana orbs |
| Fourth | Diamond Shop | 1,000 diamonds | Diamond shards |
Demon Key chest rewards
Each table describes the complete finite pool for its chest category. “Chests” is the number of chests containing that reward, not the probability of an independent reroll. A chest can contain several rewards, so the occurrence total can exceed the number of chests.
| Reward | Chests | Share of category | Total awarded |
|---|---|---|---|
| 500 mana orbs | 5/100 | 5% | 2,500 mana orbs |
| 1,000 mana orbs | 11/100 | 11% | 11,000 mana orbs |
| 1,500 mana orbs | 2/100 | 2% | 3,000 mana orbs |
| 2,000 mana orbs | 9/100 | 9% | 18,000 mana orbs |
| 2,500 mana orbs | 2/100 | 2% | 5,000 mana orbs |
| 3,000 mana orbs | 4/100 | 4% | 12,000 mana orbs |
| 4,000 mana orbs | 1/100 | 1% | 4,000 mana orbs |
| 5,000 mana orbs | 1/100 | 1% | 5,000 mana orbs |
| 10 diamonds | 10/100 | 10% | 100 diamonds |
| 20 diamonds | 6/100 | 6% | 120 diamonds |
| 30 diamonds | 3/100 | 3% | 90 diamonds |
| 40 and 50 diamonds | 2/100 each | 2% each | 80 and 100 diamonds |
| 60, 70, 80, 90 and 100 diamonds | 1/100 each | 1% each | 400 diamonds combined |
| Cube | 17/100 | 17% | 17 cubes |
| Ball, wave and UFO | 3/100 each | 3% each | 3 of each |
| Ship, robot and death effect | 2/100 each | 2% each | 2 of each |
| Spider | 1/100 | 1% | 1 spider |
| Each Tier 1 shard | 2/100 | 2% | 10 of each shard |
| Each Tier 2 shard | 2/100 | 2% | 10 of each shard |
| Total | 116/100 | 116% | 116 reward occurrences |
| Reward | Chests | Share of category | Total awarded |
|---|---|---|---|
| 1,500 mana orbs | 7/60 | 11.7% | 10,500 mana orbs |
| 2,000 mana orbs | 4/60 | 6.7% | 8,000 mana orbs |
| 4,000 mana orbs | 4/60 | 6.7% | 16,000 mana orbs |
| 10 diamonds | 1/60 | 1.7% | 10 diamonds |
| 15 diamonds | 6/60 | 10% | 90 diamonds |
| 20 diamonds | 5/60 | 8.3% | 100 diamonds |
| 30 diamonds | 6/60 | 10% | 180 diamonds |
| 40 diamonds | 2/60 | 3.3% | 80 diamonds |
| 50 diamonds | 8/60 | 13.3% | 400 diamonds |
| Cube | 30/60 | 50% | 30 cubes |
| Ball and ship | 4/60 each | 6.7% each | 4 of each |
| Spider, swing and UFO | 3/60 each | 5% each | 3 of each |
| Robot and wave | 2/60 each | 3.3% each | 2 of each |
| Colour | 9/60 | 15% | 9 colours |
| Each Tier 1 shard | 2/60 | 3.3% | 10 of each shard |
| Each Tier 2 shard | 2/60 | 3.3% | 10 of each shard |
| Total | 123/60 | 205% | 123 reward occurrences |
| Reward | Chests | Share of category | Total awarded |
|---|---|---|---|
| 50 diamonds | 10/24 | 41.7% | 500 diamonds |
| 100 diamonds | 14/24 | 58.3% | 1,400 diamonds |
| Cube and UFO | 6/24 each | 25% each | 6 of each |
| Ship and swing | 3/24 each | 12.5% each | 3 of each |
| Ball, robot and wave | 2/24 each | 8.3% each | 2 of each |
| Colour | 24/24 | 100% | 24 colours |
| Each Tier 1 shard | 1/24 | 4.2% | 5 of each shard |
| Each Tier 2 shard | 1/24 | 4.2% | 5 of each shard |
| Total | 82/24 | 341.7% | 82 reward occurrences |
| Reward | Chests | Share of category | Total awarded |
|---|---|---|---|
| 100 diamonds | 12/12 | 100% | 1,200 diamonds |
| Cube | 9/12 | 75% | 9 cubes |
| Ship | 4/12 | 33.3% | 4 ships |
| UFO | 3/12 | 25% | 3 UFOs |
| Ball, wave, robot and spider | 2/12 each | 16.7% each | 2 of each |
| Colour | 12/12 | 100% | 12 colours |
| Each Tier 1 shard | 1/12 | 8.3% | 5 of each shard |
| Each Tier 2 shard | 1/12 | 8.3% | 5 of each shard |
| Additional Shadow and Lava shards | 1/12 each | 8.3% each | 10 additional shards of each |
| Total | 60/12 | 500% | 60 reward occurrences |
| Reward | Chests | Share of category | Total awarded |
|---|---|---|---|
| 500 diamonds | 8/8 | 100% | 4,000 diamonds |
| Cube | 8/8 | 100% | 8 cubes |
| Ship | 7/8 | 87.5% | 7 ships |
| Spider and UFO | 4/8 each | 50% each | 4 of each |
| Swing | 3/8 | 37.5% | 3 swings |
| Ball, robot and wave | 2/8 each | 25% each | 2 of each |
| Fire, Ice and Poison shards | 1/8 each | 12.5% each | 10 of each shard |
| Each Tier 2 shard | 1/8 | 12.5% | 10 of each shard |
| Total | 48/8 | 600% | 48 reward occurrences |
History
The Treasure Room was introduced in Update 2.1 with 200 one-key chests and 48 five-key chests, arranged in grids of twelve. Opening all 248 chests cost 440 Demon Keys.
Update 2.2 redesigned the room, increased the one-key and five-key collections to 400 and 100 chests respectively, and introduced chest categories costing 10, 25, 50 and 100 Demon Keys. This brought the regular-chest total to 604 and the total cost to 3,500 Demon Keys. The update also added the Mechanic and Diamond Shop entrances. Version 2.207 introduced Event Levels and their reward chests, providing Gold Keys used by the room's Gold Chests.
Trivia
- The music played in the Treasure Room is Random Song 01, produced by Robert Topala. It is also used in the Vault.
- The Keymaster sprite in the insufficient-keys dialogue becomes progressively more shocked for higher-cost chests.
- If all 3,500 Demon Keys are obtained solely through eligible mana-orb progress, they correspond to 1,750,000 mana orbs. Keys awarded directly by chests or Event Levels reduce the number of mana orbs required.
General messages
- The Keymaster: You need a key to open this chest.
When trying to open a larger chest with an insufficient number of Demon Keys:
- The Keymaster: You need <number> more keys to open this chest
When trying to open a bonus chest before meeting its requirement:
- The Keymaster: Unlock # more Chest(s), and you can collect this bonus.
When trying to open a Gold Chest without a Gold Key:
- The Keymaster: You need a Gold Key to unlock this chest.
When trying to open a Gold Chest after all twenty have been opened:
- All out of Gold Chests right now. Come back later.
Introductory dialogue
- The Keymaster: Bring me 5 keys, and I will let you pass.
- The Keymaster: Collect 4-1 more key(s), and I will let you pass.
After trying to access the Treasure Room with at least five keys:
- The Keymaster: Well, well, well. Look who it is.
- I see you have the keys. But what comes next?
- The door is open. Time to find out...
Gallery
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The first set of Treasure Room chests
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Another Treasure Room screen
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A Treasure Room chest screen
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The shop entrances
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Chest requiring 1 Demon Key
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Chest requiring 5 Demon Keys
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Chest requiring 10 Demon Keys
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Chest requiring 25 Demon Keys
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Chest requiring 50 Demon Keys
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Chest requiring 100 Demon Keys
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Bonus chest requiring other chests to be opened
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Chest requiring 1 Gold Key