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{{Infobox Level
{{IB-Level
|image =  
|image     = Acropolis.png
|creator = [[Zobros]]
|id        = 5155022
|difficulty = [[File:Demon.png|20px]] Demon
|creator   = [[Zobros]]
|sequences = C, B, S, C, S, U, B, C, W
|created    = [[Update 1.9]]
|portals = Gravity, Size
|updated    = [[Update 2.0]]
|song = Final Battle
|difficulty = {{InsaneDemon}}
|composer = Waterflame89
|stars      = 10
|created = December, 2014
|coins      = 3
|stars = 10[[File:Star.png|15px]]}}
|length    = 1m 14s (Long)
'''Acropolis''' is a insanely difficult level by Zobros. Why it is very difficult is tight spaces, thorn 'balls' and spikes everywhere and extremely crucial timing
|objects    = 11,083
|copytype  = Password (124574)
|downloads  = 15.9M
|likes      = 529.9K
|rating    = Featured
|artist    = [https://waterflame.newgrounds.com/ Waterflame]
|music      = [https://www.newgrounds.com/audio/listen/598349 Final Battle]
|musicid    = 598349
}}
'''Acropolis''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Insane Demon level by [[Zobros]]. It is a greyscale, temple-themed level known for its tight spaces, slow speed, 'thorn balls', small spikes, and timings.


== Description ==
A remake, AcropoliX, was created by SoulsTRK and released in Update 2.0. A superbuffed, redecorated remake, [[Silent Acropolis (The Purgatory)|Silent Acropolis]], was hosted by Phantom7Ks and is set for an open verification.
The level starts with some very difficult jumps and drops that needs crucial timing. The cube gets harder as it goes on. And finally, the player will transform into a very difficult ball that needs timing because of spikes and thorn balls everywhere. It takes a long time to study the ball because it has many traps. After the ball, a ship with tight spaces will come. This ship is not very hard compared to other parts, but it is still very difficult. After the ship, a extremely difficult cube section with traps, invisible spikes and thorn 'balls' everywhere. If the player manages to pass the cube, they will transform into a very, very difficult mini ship with extremely tight spaces, wich needs crucial timing and skill. After the ship, the player will transform into a very difficult UFO because of very tight spaces and traps. And then, the player will transform into a ball that is very similiar to first one. After the ball, they will transform into a cube with few simple jumps. However, after the cube, a difficult wave will come with extremely tight spaces, thorn balls and spikes everywhere. If the player manages to pass the wave, the level will end.
 
==Description==
*'''0-16%:''' Acropolis begins with a half-speed cube section consisting of difficult jumps and drops that need crucial timing. This section gets progressively more difficult. It is one of the harder parts of the level.
*'''16-25%:''' Next, the player enters a moderately difficult ball segment that needs timing because of spikes and spike balls everywhere. This segment usually takes time to learn due to numerous traps and timings.
*'''25-34%:''' Afterwards, the player transitions into a ship sequence with tight spaces. This sequence is tight but not as difficult as the more timing-intensive parts.
*'''34-43%:''' Afterwards, the player enters a fairly difficult cube section containing numerous traps, invisible spikes, and 'thorn balls' everywhere that mostly cover the various orbs. However, this part is actually easier than it looks, fairly easy to memorise, and only requires minimal training to get consistent.
*'''43-51%:''' The player enters a moderately difficult mini-ship sequence with moderately tight spaces and peculiar gameplay for a ship part, which requires a bit of skill. Despite this, it is one of the easier parts of the level.
*'''51-60%:''' After the ship, the player transitions into a tight UFO segment with quite a specific input pattern, notorious for requiring extremely precise timings.
*'''60-69%:''' Next, the player enters a ball segment similar to the first, with tricky timings throughout.
*'''69-79%:''' Afterwards, they enter a cube section with a few simple jumps over clusters of tiny grey spikes. They are the same jumps repeatedly throughout the 9% segment, but they require good consistency.
*'''79-100%:''' Finally, the player enters a wave segment with many open spaces, thorn balls, and spikes. This wave section is considered one of the easier parts of the level, but it can be difficult to gain consistency with. Near the end, Zobros' name appears below a final spam corridor that has ended its fair share of unlucky players.
 
==User coins==
Acropolis has three user coins. The second and third are the hardest to obtain.
 
*The first coin is located in the first ball segment at 20%. It is fairly easy to get, as the player only needs to hit the pink orb with good timing since the coin is under it. However, it is easy to hit too late (thus crashing into the wall) and hit too early (thus crashing into the spike ball overhead or overshooting and not getting the coin at all).
*The second coin is located at the second ship sequence, at 46%. Located near a gravity portal, the player must time their flying very well to avoid crashing into the spikes lining their passage while being in a position to grab the coin. The coin is placed quite far to the left, so the player must input and hold earlier than usual to collect it.
*The third coin is located at the last wave segment, at the top of the spike balls at 95%. The player must carefully collect the coin, as blocks above it can cause them to crash.
 
==Gameplay==
{{VC|K_XRalsqMOM}}
 
==Trivia==
*Acropolis was ranked #48 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels of All Time'.
*Zobros released a coin update for Acropolis on 10 March 2016.<ref>https://www.youtube.com/watch?v=Jx-ZXMvoe2g</ref>
**Zobros accidentally failed to collect the third coin while trying to re-beat Acropolis, as shown at the end of his re-verification video. Later, he updated the video.
**The coins became verified on 8 May 2020.
*The entirety of Acropolis is at half-speed, showing that even slower speeds can be extremely difficult.
*It is believed that at the time Acropolis was released, it was the hardest legitimately verified level.
**It also makes Acropolis the last level to simultaneously be fully solo (entirely created and verified by a single player) and the hardest level legitimately beaten.
**This accomplishment is not well known due to much harder illegitimately verified levels being rated at the time, such as [[ICE Carbon Diablo X]] and [[Cataclysm]].
*If the player jumps over the first spike ball just before the wave segment, the word 'Turki' appears.
*In the editor, some texts say 'Lol' above the coin and 'Easy' at the end of the final part.
*In real life, [[Wikipedia:Acropolis|Acropolis]] translates to the highest part of an ancient city and the citizens' last resort in case of a terrible war.
*Due to Acropolis' popularity, several remakes, including a remake chain, were made:
**AcropoliX, a buffed 2.0 remake created by SoulsTRK, verified on 28 April 2016.<ref>https://www.youtube.com/watch?v=9GrlZLD8wZ0</ref> It was later buffed.
**Wcropolis, a 1.9-inspired level created by KeyDashMaster.
***WcropoliX, a 2.0 remake of Wcropolis created by [[BlassCFB]], verified on 1 August 2016, set to surpass [[Bloodbath]].<ref>https://www.youtube.com/watch?v=pQ2PsY1BymE&t=130s</ref> It was left unrated until 17 June 2025.
**A remake chain:
***El Dorado, a 2.0 jungle-themed semi-remake created by [[LmAnubis]].
****The former Top 1 [[The Golden]], a super-buffed remake of El Dorado, verified by [[nSwish]] on 17 April 2020.<ref>https://www.youtube.com/watch?v=wpS5PSHmji0</ref>
*****Two more former Top 1s, [[Avernus]], the sequel or 'antagonist' to The Golden, verified by [[Zoink]] on 22 March 2023,<ref>https://www.youtube.com/watch?v=16Zh8jssanc</ref> and [[Amethyst]], a crystal cave-themed level inspired by The Golden, verified by [[wPopoff]] on 25 May 2025.<ref>https://www.youtube.com/watch?v=4lfkzz1VCbA</ref>
**Acrozis, a [[Update 2.1|2.1]] remake created by Renedi, verified by Gokill on 9 July 2021.<ref>https://www.youtube.com/watch?v=ya29CmmNbH0</ref>
**Ithacropolis, a 2.1 Extreme Demon inspired by Acropolis and [[Necropolis]] created by BIGMAC77 and others, verified by Skulzi.<ref>https://www.youtube.com/watch?v=zqRLjGI_p9I</ref>
***IthacropoliX, the sequel of Ithacropolis, verified by cobrablitz.<ref>https://www.youtube.com/watch?v=n4nbu_fZcf4</ref>
**[[Silent Acropolis (Danmaster007)|Silent Acropolis]], a 2.1 impossible remake created by Danmaster007.<ref>https://www.youtube.com/watch?v=er-a9m2y4a0</ref>
***An upcoming 2.1/2.2 remake of [[Silent Acropolis (The Purgatory)|Silent Acropolis]] hosted by The Purgatory, which is also set to be the hardest level in the game.<ref>https://www.youtube.com/watch?v=EbivEFRJ4fY</ref>
{{Togglebox
|header = Notable fails
|body  = <nowiki />
*Roby failed twice at 98%, 96%, 87%, and five times at 80%.
*The player 'Someone' failed at 97%.
*Sung-Su Kim also failed at 97%.
*GuitarHeroStyles failed at 95%.
*[[Andromeda (Player)|Andromeda]] failed at 90%.
*SoulsTRK also failed at 90%
*KennethOfSweden failed at the last spike at 98%.
*[[ToshDeluxe]] failed at 98%.
*[[Cyclic]] failed at 96%.
*GMDBuddy failed at 97%.
**Shortly afterwards, GMDBuddy said he was so mad that he would not do the level again.
*Merg failed at 86% and 96%.
**Overall, Merg said Acropolis was a fun level after he beat it.
*SpyroPlaysGD failed at 95%.
*DimaNelis failed at 97% and 98%.
}}
 
==Video==
{{VC|DG3dahK03Ps
|cpt1 = Old version
}}
 
==References==
<references />
[[Category:Classic levels]]

Latest revision as of 02:00, 11 October 2026

Acropolis
ID
5155022
Creator(s)
Created
Last updated
Attributes
Difficulty
Length
1m 14s (Long)
Objects
11,083
Copy type
Password (124574)
Statistics
Downloads
15.9M
Likes
529.9K
Rating
Featured
Audio info
Artist(s)
Music ID
598349

Acropolis is a 1.9/2.0 Insane Demon level by Zobros. It is a greyscale, temple-themed level known for its tight spaces, slow speed, 'thorn balls', small spikes, and timings.

A remake, AcropoliX, was created by SoulsTRK and released in Update 2.0. A superbuffed, redecorated remake, Silent Acropolis, was hosted by Phantom7Ks and is set for an open verification.

Description

[edit | edit source]
  • 0-16%: Acropolis begins with a half-speed cube section consisting of difficult jumps and drops that need crucial timing. This section gets progressively more difficult. It is one of the harder parts of the level.
  • 16-25%: Next, the player enters a moderately difficult ball segment that needs timing because of spikes and spike balls everywhere. This segment usually takes time to learn due to numerous traps and timings.
  • 25-34%: Afterwards, the player transitions into a ship sequence with tight spaces. This sequence is tight but not as difficult as the more timing-intensive parts.
  • 34-43%: Afterwards, the player enters a fairly difficult cube section containing numerous traps, invisible spikes, and 'thorn balls' everywhere that mostly cover the various orbs. However, this part is actually easier than it looks, fairly easy to memorise, and only requires minimal training to get consistent.
  • 43-51%: The player enters a moderately difficult mini-ship sequence with moderately tight spaces and peculiar gameplay for a ship part, which requires a bit of skill. Despite this, it is one of the easier parts of the level.
  • 51-60%: After the ship, the player transitions into a tight UFO segment with quite a specific input pattern, notorious for requiring extremely precise timings.
  • 60-69%: Next, the player enters a ball segment similar to the first, with tricky timings throughout.
  • 69-79%: Afterwards, they enter a cube section with a few simple jumps over clusters of tiny grey spikes. They are the same jumps repeatedly throughout the 9% segment, but they require good consistency.
  • 79-100%: Finally, the player enters a wave segment with many open spaces, thorn balls, and spikes. This wave section is considered one of the easier parts of the level, but it can be difficult to gain consistency with. Near the end, Zobros' name appears below a final spam corridor that has ended its fair share of unlucky players.

User coins

[edit | edit source]

Acropolis has three user coins. The second and third are the hardest to obtain.

  • The first coin is located in the first ball segment at 20%. It is fairly easy to get, as the player only needs to hit the pink orb with good timing since the coin is under it. However, it is easy to hit too late (thus crashing into the wall) and hit too early (thus crashing into the spike ball overhead or overshooting and not getting the coin at all).
  • The second coin is located at the second ship sequence, at 46%. Located near a gravity portal, the player must time their flying very well to avoid crashing into the spikes lining their passage while being in a position to grab the coin. The coin is placed quite far to the left, so the player must input and hold earlier than usual to collect it.
  • The third coin is located at the last wave segment, at the top of the spike balls at 95%. The player must carefully collect the coin, as blocks above it can cause them to crash.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Acropolis was ranked #48 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels of All Time'.
  • Zobros released a coin update for Acropolis on 10 March 2016.[1]
    • Zobros accidentally failed to collect the third coin while trying to re-beat Acropolis, as shown at the end of his re-verification video. Later, he updated the video.
    • The coins became verified on 8 May 2020.
  • The entirety of Acropolis is at half-speed, showing that even slower speeds can be extremely difficult.
  • It is believed that at the time Acropolis was released, it was the hardest legitimately verified level.
    • It also makes Acropolis the last level to simultaneously be fully solo (entirely created and verified by a single player) and the hardest level legitimately beaten.
    • This accomplishment is not well known due to much harder illegitimately verified levels being rated at the time, such as ICE Carbon Diablo X and Cataclysm.
  • If the player jumps over the first spike ball just before the wave segment, the word 'Turki' appears.
  • In the editor, some texts say 'Lol' above the coin and 'Easy' at the end of the final part.
  • In real life, Acropolis translates to the highest part of an ancient city and the citizens' last resort in case of a terrible war.
  • Due to Acropolis' popularity, several remakes, including a remake chain, were made:
    • AcropoliX, a buffed 2.0 remake created by SoulsTRK, verified on 28 April 2016.[2] It was later buffed.
    • Wcropolis, a 1.9-inspired level created by KeyDashMaster.
      • WcropoliX, a 2.0 remake of Wcropolis created by BlassCFB, verified on 1 August 2016, set to surpass Bloodbath.[3] It was left unrated until 17 June 2025.
    • A remake chain:
      • El Dorado, a 2.0 jungle-themed semi-remake created by LmAnubis.
        • The former Top 1 The Golden, a super-buffed remake of El Dorado, verified by nSwish on 17 April 2020.[4]
          • Two more former Top 1s, Avernus, the sequel or 'antagonist' to The Golden, verified by Zoink on 22 March 2023,[5] and Amethyst, a crystal cave-themed level inspired by The Golden, verified by wPopoff on 25 May 2025.[6]
    • Acrozis, a 2.1 remake created by Renedi, verified by Gokill on 9 July 2021.[7]
    • Ithacropolis, a 2.1 Extreme Demon inspired by Acropolis and Necropolis created by BIGMAC77 and others, verified by Skulzi.[8]
      • IthacropoliX, the sequel of Ithacropolis, verified by cobrablitz.[9]
    • Silent Acropolis, a 2.1 impossible remake created by Danmaster007.[10]
      • An upcoming 2.1/2.2 remake of Silent Acropolis hosted by The Purgatory, which is also set to be the hardest level in the game.[11]

Notable fails

  • Roby failed twice at 98%, 96%, 87%, and five times at 80%.
  • The player 'Someone' failed at 97%.
  • Sung-Su Kim also failed at 97%.
  • GuitarHeroStyles failed at 95%.
  • Andromeda failed at 90%.
  • SoulsTRK also failed at 90%
  • KennethOfSweden failed at the last spike at 98%.
  • ToshDeluxe failed at 98%.
  • Cyclic failed at 96%.
  • GMDBuddy failed at 97%.
    • Shortly afterwards, GMDBuddy said he was so mad that he would not do the level again.
  • Merg failed at 86% and 96%.
    • Overall, Merg said Acropolis was a fun level after he beat it.
  • SpyroPlaysGD failed at 95%.
  • DimaNelis failed at 97% and 98%.

Video

[edit | edit source]
Old version






References

[edit | edit source]