Killbot: Difference between revisions

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  |objects    = 144,033
  |objects    = 144,033
  |copytype  = No password
  |copytype  = No password
  |downloads  = 3.54M
  |downloads  = 3.55M
  |likes      = 136.7K
  |likes      = 136.8K
  |rating    = Star-rated
  |rating    = Star-rated
  |artist    = '''Original:''' [https://soundcloud.com/devinmartinmusic Devin Martin] (sped up by DjFrenkreturn, reuploaded from NG by OblivionOfficial)<br>'''Replacement:''' [https://rukkus.newgrounds.com/ NIGHTkilla (Rukkus)]
  |artist    = '''Original:''' [https://soundcloud.com/devinmartinmusic Devin Martin] (sped up by DjFrenkreturn, reuploaded from NG by OblivionOfficial)<br>'''Replacement:''' [https://rukkus.newgrounds.com/ NIGHTkilla (Rukkus)]
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Killbot begins with a mini-ball segment featuring sudden speed changes from half to triple speed and difficult timings. Then it switches to a mini-spider segment with the same gameplay style as the ball part. During these two segments, the Killbot is installed in the background. Then, it turns into an auto-cube section representing the downloading of the Killbot. After that, the music beat drops, and the player enters a triple-speed cube section, similar to a part in Fake A Doom. After that, a three-second auto segment comes next.
Killbot begins with a mini-ball segment featuring sudden speed changes from half to triple speed and difficult timings. Then it switches to a mini-spider segment with the same gameplay style as the ball part. During these two segments, the Killbot is installed in the background. Then, it turns into an auto-cube section representing the downloading of the Killbot. After that, the music beat drops, and the player enters a triple-speed cube section, similar to a part in Fake A Doom. After that, a three-second auto segment comes next.


After that, a wave-mini-UFO dual comes next, which is very confusing due to the abrupt and frequent red flashes. Next, the player enters a ball-cube dual using the same confusing effects as the previous dual. Then, the player enters a wave-ball dual that, again, uses the same confusing effects as the last two segments. Afterwards, the player enters a wave-cube dual lasting four to five seconds, which then turns into a three to four-second auto segment. After that, the player enters a robot-cube dual that relies on straight-up memory to pass, due to its simple gameplay and confusing effects. After that, the player changes into a ball-spider dual that utilises gameplay elements and effects similar to those of the last dual.
After that, a wave-mini-UFO dual comes next, which is very confusing due to the abrupt and frequent red flashes. Next, the player enters a ball-cube dual using the same confusing effects as the previous dual. Then, the player enters a wave-ball dual that, again, uses the same confusing effects as the last two segments. Afterwards, the player enters a wave-cube dual lasting four to five seconds, which then turns into a three to four-second auto segment. After that, the player enters a robot-cube dual that relies on straight-up memory to pass, due to its simple gameplay and confusing effects. After that, the player changes into a ball-spider dual that utilizes gameplay elements and effects similar to those of the last dual.


After that, the player enters a tricky ship segment that involves very tight spaces, a lot of orbs blocking the way, and an infrequent straight-fly to make it more difficult. After that, the player enters a mini UFO section featuring frequent flashes, tight, crooked corridors, and a reverse-gravity portal as a chokepoint. The entire UFO section has good sync with the music, so it is possible to do this with little practice if one is attentive enough. Then the level ends with a cube section featuring one tiny, invisible spike at the end to ambush. Finally, the word 'Killbot', the credits, the text 'thanks', and a list of dedications appear.
After that, the player enters a tricky ship segment that involves very tight spaces, a lot of orbs blocking the way, and an infrequent straight-fly to make it more difficult. After that, the player enters a mini UFO section featuring frequent flashes, tight, crooked corridors, and a reverse-gravity portal as a chokepoint. The entire UFO section has good sync with the music, so it is possible to do this with little practice if one is attentive enough. Then the level ends with a cube section featuring one tiny, invisible spike at the end to ambush. Finally, the word 'Killbot', the credits, the text 'thanks', and a list of dedications appear.

Latest revision as of 19:18, 11 October 2026

Killbot
ID

38754426

Creator(s)

LiquaFusion

Verifier(s)

BoldStep

Created
Attributes
Difficulty

10

Length

1m 14s (Long)

Objects

144,033

Copy type

No password

Statistics
Downloads

3.55M

Likes

136.8K

Rating

Star-rated

Audio info
Artist(s)

Original: Devin Martin (sped up by DjFrenkreturn, reuploaded from NG by OblivionOfficial)
Replacement: NIGHTkilla (Rukkus)

Music

Original: Killbot (Speed Up)
Replacement: Sweet Dreams

Music ID

Original: 806283 (deleted)
Replacement: 464120

Killbot is a 2.1 Extreme Demon level by LiquaFusion, verified and published by BoldStep on 3 November 2017.[1] The level is heavily memory-based, containing many fake objects and orbs with invisible spikes. The level is digital-themed and primarly inspired by an old 1.9 level, Chaotic Machine. It uses a red palette for the 'virus' motif and a green palette for the 'normal' motif. It remained unrated for a time following its release, but it was finally rated after over a month.

History

[edit | edit source]

LiquaFusion uploaded the first preview of Killbot on 15 June 2017. In the video description, she said she planned for the level to have many tricks and deceptions and to contain many disturbing messages. On 20 July 2017, LiquaFusion uploaded a montage that showcased most of the level's decoration. At the time, DollarC was accepting Extreme Demon levels to his channel and featuring the best ones. LiquaFusion sent Killbot to DollarC, who was so amazed that he uploaded the video on his channel. Many considered the level 'God Eater-tier', a rival for the title of best level ever. On 6 September 2017, it was decided that the song, not available for download on Newgrounds, would be replaced by Sweet Dreams by NIGHTkilla.

After the final preview, ChilliusVGM was chosen to verify Killbot. After Chillius was kicked due to inactivity on the level, he was replaced by Atomic. Atomic dropped the level due to the drama between LiquaFusion and Chillius. Sylz was chosen next to verify Killbot around 1 August 2017, and he achieved 23% on 10 August 2017.[2] He soon dropped the level because the level was just out of his skill range. On 6 September 2017, LiquaFusion chose Antares as the new verifier, who super-buffed the level and achieved 45% on 14 September 2017. However, he quit because school was starting up again. Afterwards, BoldStep took over the verification and achieved 53% on 6 October 2017. In the video description, he stated that he removed most of Antares' buffs because they made the level ridiculously inconsistent, and LiquaFusion became upset with Antares.[3] Furthermore, he added an LDM to reduce the lag he was experiencing.

Twenty days later, on 26 October 2017, BoldStep achieved a devastating 95% on Killbot. He explained in the video description that he was not uploading videos because he was moving and had internet problems.[4] He finally verified this level on 3 November 2017.

On 12 September 2018, Zylenox verified the super-buffed version of Killbot that Antares was once set to verify. It took him a staggering 38,358 attempts to beat all versions of Killbot.[5] Since Zylenox played on a controller, and this level was harder than WOW (which was considered around #8 at that time), this was the hardest level beaten with a controller for nearly 21 months until Brandon Larkin beat kowareta on 2 June 2020.[6] However, the Antares version of Killbot is still the hardest memory level beaten on a controller.

Description

[edit | edit source]

Killbot is a thematic level in which a computer virus installs itself on the player's electronic device and sends them intimidating images and phrases persistently until the player downloads an antivirus that eventually removes the Killbot virus.

Killbot begins with a mini-ball segment featuring sudden speed changes from half to triple speed and difficult timings. Then it switches to a mini-spider segment with the same gameplay style as the ball part. During these two segments, the Killbot is installed in the background. Then, it turns into an auto-cube section representing the downloading of the Killbot. After that, the music beat drops, and the player enters a triple-speed cube section, similar to a part in Fake A Doom. After that, a three-second auto segment comes next.

After that, a wave-mini-UFO dual comes next, which is very confusing due to the abrupt and frequent red flashes. Next, the player enters a ball-cube dual using the same confusing effects as the previous dual. Then, the player enters a wave-ball dual that, again, uses the same confusing effects as the last two segments. Afterwards, the player enters a wave-cube dual lasting four to five seconds, which then turns into a three to four-second auto segment. After that, the player enters a robot-cube dual that relies on straight-up memory to pass, due to its simple gameplay and confusing effects. After that, the player changes into a ball-spider dual that utilizes gameplay elements and effects similar to those of the last dual.

After that, the player enters a tricky ship segment that involves very tight spaces, a lot of orbs blocking the way, and an infrequent straight-fly to make it more difficult. After that, the player enters a mini UFO section featuring frequent flashes, tight, crooked corridors, and a reverse-gravity portal as a chokepoint. The entire UFO section has good sync with the music, so it is possible to do this with little practice if one is attentive enough. Then the level ends with a cube section featuring one tiny, invisible spike at the end to ambush. Finally, the word 'Killbot', the credits, the text 'thanks', and a list of dedications appear.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Killbot was placed at #12 on the Demonlist on 13 December 2017, above Mystic and below Bausha Vortex.
    • This addition pushed Uprise into the Extended List and Subterranean Animism into the Legacy List.
  • Killbot was ranked #33 in GDToday's '100 Greatest Levels of All Time' list.
  • The original song, 'Killbot' by Devin Martin, was deleted from Newgrounds during verification time, forcing LiquaFusion to choose a new song for Killbot to be featured.
    • The new song for Killbot was chosen to be 'Sweet Dreams' by NIGHTkilla (Rukkus), as announced by LiquaFusion. However, BoldStep used the original song in his gameplay by replacing the 'Sweet Dreams' song file.
    • OblivionOfficial (Dragonexus) uploaded the original song to Newgrounds, which became the official song in November 2018.
    • However, the song got noticed by the Newgrounds mods and stopped working on 22 December 2018. On New Year's Day 2019, the song reverted to 'Sweet Dreams'.
  • Sunix became the first victor to beat Killbot on 10 November 2017.[7]
  • Killbot is WHErwin's least favourite and Zylenox's favourite Extreme Demon.
  • Located at the bottom of Killbot at the drop below the first mixed dual section in the editor, a message from BoldStep which says, 'Optimized by BoldStep. You're welcome.' A fidget spinner is also at the bottom, created when fans asked LiquaFusion to build it during a stream.[8] Additionally, there is a smiley face made of spikes with more spike text, which says 'I'm fat!'
  • Killbot was inspired by Chaotic Machine and Fake A Doom, as well as the Open Hexagon level System Failure.[9]
  • There is a sequel called Requiem, a direct continuation of Killbot in its story, created by LiquaFusion and verified by Zylenox on 26 January 2019.[10]
  • Killbot received a shadow balance update roughly at the end of 2020, nerfing the pre-drop by moving and shrinking a spike and removing spikes near the green orbs and the wave-cube dual by removing the gears.
  • LiquaFusion created a director's cut version of Kilbot, dubbed Killbot DX. It is a remastered version of Killbot with a few changes, including the design, difficulty, and gameplay, and it is much closer to the original idea of Killbot that LiquaFusion envisioned when it was initially created.[11]
  • Killbot, along with Erebus, was moved into the Legacy List due to being updated to a free Demon by the unknown hacker, which caused Artificial Dream and Glide to return to the Extended List.
    • Killbot and Erebus have been restored to their original state at #27 and #45, respectively.
      • The placement of Nightshade on 21 October 2022 pushed Killbot into the Legacy List of the Demonlist.

Notable completions

  • Biprex became the first mobile victor of Killbot with 21,352 attempts, using a 60Hz device.

Videos

[edit | edit source]
Antares's super-buffed version
Killbot DX (director's cut)






References

[edit | edit source]