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Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Spectre&oldid=264687 ; contributors: https://geometrydash.wiki.gg/index.php?title=Spectre&action=history Tag: Manual revert |
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{{ | {{Stub}} | ||
{{IB-Level | {{IB-Level | ||
|image = Spectre.png | |image = Spectre.png | ||
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|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|updated = [[Update 2.2]] | |updated = [[Update 2.2]] | ||
|difficulty = | |difficulty = {{ExtremeDemon}} | ||
|stars = 10 | |stars = 10 | ||
|length = 2m 50s (XL) | |length = 2m 50s (XL) | ||
|objects = 298,855 | |objects = 298,855 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 574.7K | ||
|likes = | |likes = 20.2K | ||
|rating = Epic | |rating = Epic | ||
|artist = [https://creomusic.newgrounds.com/ Creo] | |artist = [https://creomusic.newgrounds.com/ Creo] | ||
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'''Spectre''' is a [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Extreme Demon mega-collaboration level hosted by xander, verified by PersonHuman42 on 5 October 2024.<ref>https://www.youtube.com/watch?v=MzsSLKJrLSI</ref> It is a spiritual successor to [[Zodiac]], following that level's rainbow colour scheme and flow gameplay. | '''Spectre''' is a [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Extreme Demon mega-collaboration level hosted by xander, verified by PersonHuman42 on 5 October 2024.<ref>https://www.youtube.com/watch?v=MzsSLKJrLSI</ref> It is a spiritual successor to [[Zodiac]], following that level's rainbow colour scheme and flow gameplay. | ||
Spectre was placed at #6 on the [[ | Spectre was placed at #6 on the [[Demonlist (Pointercrate)|Demonlist]], above [[Tunnel of Despair]] and below Avernus. | ||
==Description== | ==Description== | ||
*'''0-6% (Atomic + dilw0nk):''' Spectre begins with a half-speed cube section with several orb timings, such as pink orbs and dash orbs. At first, the level shifts between orange, green, purple, and hot pink. | *'''0-6% (Atomic + dilw0nk):''' Spectre begins with a half-speed cube section with several orb timings, such as pink orbs and dash orbs. At first, the level shifts between orange, green, purple, and hot pink. | ||
*'''6-12% (xander + Kllnex + Uriun + Artaire):''' After going into normal speed, the player then leaps over spikes and back down again as a ball for a few timings before becoming a ship, where they must hit a blue orb not to become upside down. The | *'''6-12% (xander + Kllnex + Uriun + Artaire):''' After going into normal speed, the player then leaps over spikes and back down again as a ball for a few timings before becoming a ship, where they must hit a blue orb not to become upside down. The player must then fly through tight gaps between spikes, with some gravity portals. After the player becomes a cube again, the level slightly speeds up again, and they must make long jumps over spikes, including a quadruple-spike. After hitting a pink orb, the player briefly enters another ship section before they must hit a black orb into a cube portal. After they hit a cube portal, they must jump over a triple-spike in a green [[Clubstep]] monster's mouth before the next section begins. | ||
*'''12-19% (PokeChatt + Kakemancool):''' The player abruptly teleports away from the anticipated ship drop and becomes a UFO, requiring them to hit a black orb into a robot that must hit blue orbs to move through slightly tight timings. The player then enters a very brief ship-cube dual section before becoming a single ship again as they manoeuvre through tight straight-fly-esque gaps. They then enter a brief cube section that | *'''12-19% (PokeChatt + Kakemancool):''' The player abruptly teleports away from the anticipated ship drop and becomes a UFO, requiring them to hit a black orb into a robot that must hit blue orbs to move through slightly tight timings. The player then enters a very brief ship-cube dual section before becoming a single ship again as they must manoeuvre through tight straight-fly-esque gaps. They then enter a brief cube section that features two pink orb timings before going into a green dash orb. After a brief dual-cube section, the player enters a ship section through tight straight-fly gaps and must hit a green dash orb, which leads them into a brief dual-spider section. After this, it becomes a dual-ship, then an asymmetrical dual of a wave and a robot. | ||
*'''19-28% (Gizbro + Striked + The Shoot):''' | *'''19-28% (Gizbro + Striked + The Shoot):''' The player enters a triple-speed ball portal and becomes a ship after making a difficult pink orb input, hitting a black orb, and then a yellow orb. The player briefly turns into a cube and goes through a short mini-wave section, then grows and changes gravity. A quadruple-speed cube section lies ahead, with the player needing to hit a dash orb and a green orb, jumping into an upside-down wave section, then becoming a UFO and a cube, committing difficult orb inputs and timings as a mini later on, and finally turning into a ship, which, by using orbs, the player must avoid crashing into giant spikey gears. A short straight-fly follows. Then a tight cube-and-ship corridor spawns in, requiring high precision and consistent inputs, with the player often changing size. | ||
*'''28-34% ([[BrianTheBurger]] + GD Iris):''' | *'''28-34% ([[BrianTheBurger]] + GD Iris):''' The cube spans half of this section. The player must perform fairly difficult orb timings and hit a triple-speed dash orb, then fall into a quadruple-speed portal, hit four easy orbs (blue, green, black, and green again), and make an input on a double-speed yellow orb that leads to a manageable triple-speed straight-fly. The player then must hit a green orb and become a UFO, briefly changing gravity, perform ceiling-spams, and fall into an upside-down quadruple-speed cube portal. They then must hit a green orb and become mini, jump, hit a blue orb, instantly jump twice, hit a yellow orb, and then grow in size. | ||
*'''34-41% (Skrypto + Deadlox + Lightcell):''' | *'''34-41% (Skrypto + Deadlox + Lightcell):''' The double-speed cube section begins; however, the player frequently changes speed while jumping on mostly gravity orbs and then as a UFO performs orb and gravity portal inputs. | ||
*'''41-47% (Cersia + TruDee):''' | *'''41-47% (Cersia + TruDee):''' | ||
*'''47-50% (Arclia + Polli + LightningSL):''' | *'''47-50% (Arclia + Polli + LightningSL):''' | ||
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|[https://www.youtube.com/watch?v=NcQrReC74R8 YouTube] | |[https://www.youtube.com/watch?v=NcQrReC74R8 YouTube] | ||
|} | |} | ||
{{Togglebox | |||
|header = Notable completions | |||
|body = <nowiki /> | |||
*[[Zoink]] has the lowest attempt count on Spectre, with ~1,253 attempts.<ref>https://www.youtube.com/watch?v=ZAMEwACtmn4</ref> | |||
}} | |||
==Trivia== | ==Trivia== | ||
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*Spectre's development started in late Update 2.1, but it was only finished after the release of Update 2.2. | *Spectre's development started in late Update 2.1, but it was only finished after the release of Update 2.2. | ||
*Despite it being a rather unpopular level for completing on the Demonlist, most of Spectre's victors awarded it with a high enjoyment rating. | *Despite it being a rather unpopular level for completing on the Demonlist, most of Spectre's victors awarded it with a high enjoyment rating. | ||
*The placement of | *The placement of [[The Bloop]] on 23 July 2026 pushed Spectre out of the Top 20 of the Demonlist. | ||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Demon List levels]] | [[Category:Demon List levels]] | ||
Latest revision as of 21:01, 11 October 2026
Spectre is a 2.1/2.2 Extreme Demon mega-collaboration level hosted by xander, verified by PersonHuman42 on 5 October 2024.[1] It is a spiritual successor to Zodiac, following that level's rainbow colour scheme and flow gameplay.
Spectre was placed at #6 on the Demonlist, above Tunnel of Despair and below Avernus.
Description
[edit | edit source]- 0-6% (Atomic + dilw0nk): Spectre begins with a half-speed cube section with several orb timings, such as pink orbs and dash orbs. At first, the level shifts between orange, green, purple, and hot pink.
- 6-12% (xander + Kllnex + Uriun + Artaire): After going into normal speed, the player then leaps over spikes and back down again as a ball for a few timings before becoming a ship, where they must hit a blue orb not to become upside down. The player must then fly through tight gaps between spikes, with some gravity portals. After the player becomes a cube again, the level slightly speeds up again, and they must make long jumps over spikes, including a quadruple-spike. After hitting a pink orb, the player briefly enters another ship section before they must hit a black orb into a cube portal. After they hit a cube portal, they must jump over a triple-spike in a green Clubstep monster's mouth before the next section begins.
- 12-19% (PokeChatt + Kakemancool): The player abruptly teleports away from the anticipated ship drop and becomes a UFO, requiring them to hit a black orb into a robot that must hit blue orbs to move through slightly tight timings. The player then enters a very brief ship-cube dual section before becoming a single ship again as they must manoeuvre through tight straight-fly-esque gaps. They then enter a brief cube section that features two pink orb timings before going into a green dash orb. After a brief dual-cube section, the player enters a ship section through tight straight-fly gaps and must hit a green dash orb, which leads them into a brief dual-spider section. After this, it becomes a dual-ship, then an asymmetrical dual of a wave and a robot.
- 19-28% (Gizbro + Striked + The Shoot): The player enters a triple-speed ball portal and becomes a ship after making a difficult pink orb input, hitting a black orb, and then a yellow orb. The player briefly turns into a cube and goes through a short mini-wave section, then grows and changes gravity. A quadruple-speed cube section lies ahead, with the player needing to hit a dash orb and a green orb, jumping into an upside-down wave section, then becoming a UFO and a cube, committing difficult orb inputs and timings as a mini later on, and finally turning into a ship, which, by using orbs, the player must avoid crashing into giant spikey gears. A short straight-fly follows. Then a tight cube-and-ship corridor spawns in, requiring high precision and consistent inputs, with the player often changing size.
- 28-34% (BrianTheBurger + GD Iris): The cube spans half of this section. The player must perform fairly difficult orb timings and hit a triple-speed dash orb, then fall into a quadruple-speed portal, hit four easy orbs (blue, green, black, and green again), and make an input on a double-speed yellow orb that leads to a manageable triple-speed straight-fly. The player then must hit a green orb and become a UFO, briefly changing gravity, perform ceiling-spams, and fall into an upside-down quadruple-speed cube portal. They then must hit a green orb and become mini, jump, hit a blue orb, instantly jump twice, hit a yellow orb, and then grow in size.
- 34-41% (Skrypto + Deadlox + Lightcell): The double-speed cube section begins; however, the player frequently changes speed while jumping on mostly gravity orbs and then as a UFO performs orb and gravity portal inputs.
- 41-47% (Cersia + TruDee):
- 47-50% (Arclia + Polli + LightningSL):
- 50-56% (nwolc + nyab):
- 56-63% (ZeroSR + CuLuC + Osiris):
- 63-69% (YakobNugget + HelpegasuS):
- 69-75% (EndLevel + Deadlox + ARtu):
- 75-81% (Zeronium + Moosh + MercuryDT):
- 81-88% (icedcave + Dawnfall + LightningSL + Accelec):
- 88-94% (ZephiroX + Darwin):
- 94-98% (icedcave + GrenadeofTacos):
- 98-100% (Blitzer, End Screen):
Gameplay
[edit | edit source]First 10 victors
[edit | edit source]| Victor # | Player | Date Completed | Total Attempts | Furthest Fail | Video |
|---|---|---|---|---|---|
| Verifier | PersonHuman42 | 5 October 2024 | 106,017 | 93% | YouTube |
| 1 | Trick | 11 October 2024 | 5,582 | 93% | YouTube |
| 2 | Thnnder | 12 October 2024 | ~13,100 | 77% | YouTube |
| 3 | Netermind | 3 November 2024 | ? | ? | YouTube |
| 4 | SerVax | 9 November 2024 | 18,476 | 92% | YouTube |
| 5 | iIiLaseriIi | 30 December 2024 | 11,860 | 91% | YouTube |
| 6 | Zoink | 31 December 2024 | ~1,253 | 90% | YouTube |
| 7 | Albert | 6 January 2025 | 40,268 | 92% | YouTube |
| 8 | zLevii | 22 February 2025 | 6,561 | 45% | YouTube |
| 9 | w3rty | 6 March 2025 | 25,287 | 92% | YouTube |
| 10 | Vorten | 20 March 2025 | 34,884 | 92% | YouTube |
Trivia
[edit | edit source]- Spectre was rated on 11 October 2024 and placed at #6 on the Demonlist a month later on 11 November 2024, above Tunnel of Despair and below Avernus.
- This addition pushed Sakupen Circles out of the Top 10, Lotus Flower into the Extended List, and Ploink into the Legacy List for the second time.
- Spectre became the hardest Epic-rated level in the game, surpassing KOCMOC; Anathema has since surpassed Spectre, which in turn has been passed by Flamewall.
- Spectre was at one point designated as an official sequel to Zodiac by Bianox, but it was later retracted.
- Vernam used to have a part in the level, but he was kicked due to the Kurumi situation.
- ItsHybrid also had a part, which was later replaced.
- YakobNugget and OSIRIS, members of the Zodiac team, have participated in the level.
- Spectre's development started in late Update 2.1, but it was only finished after the release of Update 2.2.
- Despite it being a rather unpopular level for completing on the Demonlist, most of Spectre's victors awarded it with a high enjoyment rating.
- The placement of The Bloop on 23 July 2026 pushed Spectre out of the Top 20 of the Demonlist.