geometrydash.wiki.gg>Hackey5 |
geometrydash.wiki.gg>EnyazoGD |
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| |saRy is third long map. Design by Neptune | | |saRy is third long map. Design by Neptune |
| |saRy}} | | |saRy}} |
| '''Red World''' is a 1.8/2.1 Extreme Demon collaboration created by [[saRy]] and [[Neptune]] and hack-verified and published by saRy. The level became impossible after the 1.9 update due to a block at 2% which was changed into a decoration. [[SrGuillester]] uploaded a slightly nerfed/fixed version of Red World on his profile page. The level has been made into a rebirth version decorated by [[Hinds]], Findexi, [[Viprin]], which was verified and published by [[Riot]]. This level also utilizes the swing copter mode. Red World was impossible until 3 June 2021, when RobTop and [[Pauze]], in a spree of fixing old levels that became impossible from later updates, made the 2% block solid again. The level was rated the following day.<ref>https://twitter.com/pauzegd/status/1400607040800575495</ref> | | '''Red World''' is a 1.8/2.1 Extreme Demon collaboration created by [[saRy]] and [[Neptune]] and hack-verified and published by saRy. The level became impossible after the 1.9 update due to a block at 2% which was changed into a decoration. [[SrGuillester]] uploaded a slightly nerfed/fixed version of Red World on his profile page. The level has been made into a rebirth version decorated by Hinds, Findexi, [[Viprin]], which was verified and published by [[Riot]]. This level also utilizes the swing-copter mode. Red World was impossible until 3 June 2021, when RobTop and [[Pauze]], in a spree of fixing old levels that became impossible from later updates, made the 2% block solid again. The level was rated the following day.<ref>https://twitter.com/pauzegd/status/1400607040800575495</ref> |
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| ==Gameplay== | | ==Gameplay== |
| The level starts as a mildly simple ball timing part (which was impossible in 1.9 or above until it got fixed) with some tricky timings. It then goes into a ship part which is not too difficult if the player knows where to go. Then the player must jump a over few triple spikes and enter a UFO part which is quite difficult and tight. They then head into a ship segment which is not that difficult. After that, the player enters a swing copter mode, with arrow spikes. Then the copter difficulty will increase tremendously. After the copter, the player will enter a ship section which is very tricky and requires some luck and memorization. Swing copter mode will activate again, and it is very difficult. After that, the player will enter the hardest part of the level, the end. It is a ship with difficult straight flying and a few tricky timings. | | The level starts as a mildly simple ball timing part (which was impossible in 1.9 or above until it got fixed) with some tricky timings. It then goes into a ship part which is not too difficult if the player knows where to go. Then the player must jump a over few triple spikes and enter a UFO part which is quite difficult and tight. They then head into a ship segment which is not that difficult. After that, the player enters a swing-copter mode, with arrow spikes. Then the copter difficulty will increase tremendously. After the copter, the player will enter a ship section which is very tricky and requires some luck and memorization. Swing-copter mode will activate again, and it is very difficult. After that, the player will enter the hardest part of the level, the end. It is a ship with difficult straight-flying and a few tricky timings. |
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| ==Trivia== | | ==Trivia== |
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| |title = Red World Rebirth | | |title = Red World Rebirth |
| |image = File:RedWorld85%.png | | |image = File:RedWorld85%.png |
| |creator = [[saRy]], [[Neptune]], [[Hinds]], Findexi, and [[Viprin]] (Verified and published by [[Riot]]) | | |creator = [[saRy]], [[Neptune]], Hinds, Findexi, and [[Viprin]] (Verified and published by [[Riot]]) |
| |difficulty = [[File:ExtremeDemon.png|20px]] Extreme Demon | | |difficulty = [[File:ExtremeDemon.png|20px]] Extreme Demon |
| |stars = 10[[File:Star.png|15px]] | | |stars = 10[[File:Star.png|15px]] |
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| |Redesign of the original Red World by saRy and Neptune. Decoration by Hinds, Findexi, and Viprin. Verified by me with 4640 attempts. | | |Redesign of the original Red World by saRy and Neptune. Decoration by Hinds, Findexi, and Viprin. Verified by me with 4640 attempts. |
| |Riot}} | | |Riot}} |
| '''Red World Rebirth''' is a 1.8/2.0 Extreme Demon collaboration created by [[Hinds]], Findexi, and [[Viprin]] and verified and published by [[Riot]], reborn from Red World by [[saRy]] and [[Neptune]]. Originally, the gameplay was made by saRy, the original design was made by Neptune, and the new design was made by Hinds, Findexi, and Viprin. It is known mainly for its tight spaces and crucial timings. | | '''Red World Rebirth''' is a 1.8/2.0 Extreme Demon collaboration created by Hinds, Findexi, and [[Viprin]] and verified and published by [[Riot]], reborn from Red World by [[saRy]] and [[Neptune]]. Originally, the gameplay was made by saRy, the original design was made by Neptune, and the new design was made by Hinds, Findexi, and Viprin. It is known mainly for its tight spaces and crucial timings. |
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| ==Gameplay== | | ==Gameplay== |
| *'''0-59%:''' The level starts with a difficult ball part with many very hard timings. Then, there is a long ship segment with some rather tight spaces. This is followed by a short cube segment with three triple spike jumps, and then a very hard mini UFO sequence with numerous rather difficult spaces and excessive mashing. Then, there is a ship segment that starts with a moderately tight space with many gravity portals, and then a rather tight mini-ship at half speed with many hard-to-see sawblades. Afterward, there is a very long, hard, and tight swing-copter sequence at normal speed that is mainly based on navigating tight spaces and avoiding clusters of sawblades. | | *'''0-59%:''' The level starts with a difficult ball part with many very hard timings. Then, there is a long ship segment with some rather tight spaces. This is followed by a short cube segment with three triple spike jumps, and then a very hard mini-UFO sequence with numerous rather difficult spaces and excessive mashing. Then, there is a ship segment that starts with a moderately tight space with many gravity portals, and then a rather tight mini-ship at half speed with many hard-to-see sawblades. Afterward, there is a very long, hard, and tight swing-copter sequence at normal speed that is mainly based on navigating tight spaces and avoiding clusters of sawblades. |
| *'''59-100%:''' Then, there is a very long ship part at half-speed that starts with a rather tight short ship sequence, a long straight-fly segment of the level, and then another ship part similar to the start of the lengthy ship sequence, but a lot longer, and with some memorization required. Afterward, there is a rather long swing-copter section, along with many tight spaces. This is followed by a very tight ship sequence. Then, the level displays "Gameplay by SaRy and Neptune," "Design by Hinds Findexi Viprin", and finally "Verified by Riot." Then, the level ends. | | *'''59-100%:''' Then, there is a very long ship part at half-speed that starts with a rather tight short ship sequence, a long straight-fly segment of the level, and then another ship part similar to the start of the lengthy ship sequence, but a lot longer, and with some memorization required. Afterward, there is a rather long swing-copter section, along with many tight spaces. This is followed by a very tight ship sequence. Then, the level displays "Gameplay by SaRy and Neptune," "Design by Hinds Findexi Viprin", and finally "Verified by Riot." Then, the level ends. |
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| *The level is currently #70 on the ''Low Refresh Rate'' Mobile Demonlist, above INNARDS (#71) and below Prisma (#69). | | *The level is currently #70 on the ''Low Refresh Rate'' Mobile Demonlist, above INNARDS (#71) and below Prisma (#69). |
| *[[TrusTa]] was the first player to beat this level. He beat it with around 2,300 attempts. [[Sunix]] later beat the level, with around the same attempts as TrusTa. Another player named Hawkfire7 beat it even more quickly, with only 1,537 attempts.<ref>https://www.youtube.com/watch?v=ht6AMw9lP_s</ref> | | *[[TrusTa]] was the first player to beat this level. He beat it with around 2,300 attempts. [[Sunix]] later beat the level, with around the same attempts as TrusTa. Another player named Hawkfire7 beat it even more quickly, with only 1,537 attempts.<ref>https://www.youtube.com/watch?v=ht6AMw9lP_s</ref> |
| *This remake is slightly easier than the original or slightly harder than the original depending on who you ask. While the ship parts are extremely buffed, the swing copter parts are nerfed. | | *This remake is slightly easier than the original or slightly harder than the original depending on who you ask. While the ship parts are extremely buffed, the swing-copter parts are nerfed. |
| *[[Technical]] said this was not list-worthy.{{Cite}} | | *[[Technical]] said this was not list-worthy.{{Cite}} |
| *This level was in [[EricVanWilderman]]'s 12 Demons of Christmas 2020 series, as Demon #12. | | *This level was in [[EricVanWilderman]]'s 12 Demons of Christmas 2020 series, as Demon #12. |