Codependence: Difference between revisions
geometrydash.wiki.gg>ThatOneWikiEditor m Alright sry i forgot about updating level stats forgive me :( anyway I guess zoink waits until ts falls off the mainlist cuz otherwise??? he aint gon beat ts. |
geometrydash.wiki.gg>Rexster930 mNo edit summary |
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|length = 2m 5s (XL) | |length = 2m 5s (XL) | ||
|objects = 140,303 | |objects = 140,303 | ||
|copytype = | |copytype = No password | ||
|downloads = | |downloads = 729K+ | ||
|likes = 23.7K+ | |likes = 23.7K+ | ||
|rating = Featured | |rating = Featured | ||
|artist = [https://schtiffles.newgrounds.com Schtiffles] | |artist = [https://schtiffles.newgrounds.com/ Schtiffles] | ||
|music = [https://www.newgrounds.com/audio/listen/727020 ?] | |music = [https://www.newgrounds.com/audio/listen/727020 ?] | ||
|musicid = 727020 | |musicid = 727020 | ||
| Line 37: | Line 37: | ||
!Player 2 | !Player 2 | ||
|- | |- | ||
|8-20% (Zent + Hko + Arceus + AutumnLotus) | |'''8-20% (Zent + Hko + Arceus + AutumnLotus)''' | ||
|The first player transitions into a mini-robot at triple-speed before being normal-sized and entering a short mini-wave segment, after which the first player goes back into a mini-robot, followed by a short mini-ball section, then a simple mini-spider segment, followed by a straight-fly section, and then into a ball section, followed by a timing-based UFO with gravity changes and a dash orb. | |The first player transitions into a mini-robot at triple-speed before being normal-sized and entering a short mini-wave segment, after which the first player goes back into a mini-robot, followed by a short mini-ball section, then a simple mini-spider segment, followed by a straight-fly section, and then into a ball section, followed by a timing-based UFO with gravity changes and a dash orb. | ||
|There are only two segments at the bottom portion of this part; the second player enters into a mini-cube with orb timings and various dash orbs, followed by a mini-robot also having orb timings. | |There are only two segments at the bottom portion of this part; the second player enters into a mini-cube with orb timings and various dash orbs, followed by a mini-robot also having orb timings. | ||
|- | |- | ||
|20-32% (Cotchy + Delta + Carloz) | |'''20-32% (Cotchy + Delta + Carloz)''' | ||
|After a short mini-cube section, the first player goes into a mini-robot, then into a mini-cube again and then into a mini-robot again. The first player transitions into a simple mini-spider section; later, the first player returns to the mini-cube and the mini-robot for a moment before a mini-UFO with simple orb timings. | |After a short mini-cube section, the first player goes into a mini-robot, then into a mini-cube again and then into a mini-robot again. The first player transitions into a simple mini-spider section; later, the first player returns to the mini-cube and the mini-robot for a moment before a mini-UFO with simple orb timings. | ||
|After the continuation of the mini-robot, the second player proceeds into a wave before going mini-sized and returning to the mini-robot for a brief moment. The second player transitions into a cube where they hit the ceiling; after a short mini-ball and mini-cube section, the second player enters into a mini-robot followed by an auto-mini-ship section; after a short timing-based UFO, a ball section with a size change and a teleport spam section is also included; after a short auto-mini-cube, the second player enters into a mini-ship with few size changes and a gravity change, then into an auto-mini-cube after the short mini-cube and mini-ball sections and then a mini-ship straight-fly at the end. | |After the continuation of the mini-robot, the second player proceeds into a wave before going mini-sized and returning to the mini-robot for a brief moment. The second player transitions into a cube where they hit the ceiling; after a short mini-ball and mini-cube section, the second player enters into a mini-robot followed by an auto-mini-ship section; after a short timing-based UFO, a ball section with a size change and a teleport spam section is also included; after a short auto-mini-cube, the second player enters into a mini-ship with few size changes and a gravity change, then into an auto-mini-cube after the short mini-cube and mini-ball sections and then a mini-ship straight-fly at the end. | ||
|- | |- | ||
|32-43% (Licen + CesDroid + StarkyTheSalad + ViralDL) | |'''32-43% (Licen + CesDroid + StarkyTheSalad + ViralDL)''' | ||
|After a short cube section and a straight-fly, the first player enters into a robot, followed by a wave spam, then into a short mini-cube and wave, a short timing-based UFO, and an auto-mini-ship section, followed by a timing-based robot. Next, the first player transitions into a ball, and a timing-based cube, followed by a ship segment, also timing-based; after this, a fast-paced ball section and an upside-down straight-fly are also included. | |After a short cube section and a straight-fly, the first player enters into a robot, followed by a wave spam, then into a short mini-cube and wave, a short timing-based UFO, and an auto-mini-ship section, followed by a timing-based robot. Next, the first player transitions into a ball, and a timing-based cube, followed by a ship segment, also timing-based; after this, a fast-paced ball section and an upside-down straight-fly are also included. | ||
|The second player transitions into a timing-based UFO, followed by a wave spam section with a size change; after a short mini-robot, the second player proceeds into a fast-paced mini-ball, followed by short mini-ship and mini-cube sections; the second player returns to the mini-ship and mini-cube sections later on. Next, the second player goes into a timing-based mini-robot, then a timing-based mini-ball, a simple mini-cube, and a mini-ship straight-fly segment with size changes. | |The second player transitions into a timing-based UFO, followed by a wave spam section with a size change; after a short mini-robot, the second player proceeds into a fast-paced mini-ball, followed by short mini-ship and mini-cube sections; the second player returns to the mini-ship and mini-cube sections later on. Next, the second player goes into a timing-based mini-robot, then a timing-based mini-ball, a simple mini-cube, and a mini-ship straight-fly segment with size changes. | ||
| Line 58: | Line 58: | ||
!Player 2 | !Player 2 | ||
|- | |- | ||
|45-56% (GaidenHertuny + Isane + Xyl) | |'''45-56% (GaidenHertuny + Isane + Xyl)''' | ||
|After a short mini-robot, the first player enters into a fast-paced mini-wave at triple-speed followed by a mini-UFO consisting of short spam while the rest is timing-based and a ship section with constant size changes and some gravity changes; then, the first player transitions into a fast-paced mini-wave, the mini-wave segments contain fast-paced clicking while the normal wave consists of a spam section; after a short ship section, the first player goes into a cube with fast-paced orb timings, followed by a mini-wave and a mini-cube with two dash orbs in which the player hits the ceiling. | |After a short mini-robot, the first player enters into a fast-paced mini-wave at triple-speed followed by a mini-UFO consisting of short spam while the rest is timing-based and a ship section with constant size changes and some gravity changes; then, the first player transitions into a fast-paced mini-wave, the mini-wave segments contain fast-paced clicking while the normal wave consists of a spam section; after a short ship section, the first player goes into a cube with fast-paced orb timings, followed by a mini-wave and a mini-cube with two dash orbs in which the player hits the ceiling. | ||
|After a short mini-robot, the second player transitions into a mini-cube after the two blue pads; this section consists of two pink orbs in small blocks at the end, followed by a fast-paced CPS consistency wave segment. The second player then enters a timing-based mini-UFO with gravity changes after a yellow pad. After a short mini-cube section, the second player enters a simple mini-ball section, a ship segment consisting of manoeuvring through obstacles, followed by a mini-robot and a mini-cube. | |After a short mini-robot, the second player transitions into a mini-cube after the two blue pads; this section consists of two pink orbs in small blocks at the end, followed by a fast-paced CPS consistency wave segment. The second player then enters a timing-based mini-UFO with gravity changes after a yellow pad. After a short mini-cube section, the second player enters a simple mini-ball section, a ship segment consisting of manoeuvring through obstacles, followed by a mini-robot and a mini-cube. | ||
|- | |- | ||
|56-69% (Jhreen + para + Xaren + Artos) | |'''56-69% (Jhreen + para + Xaren + Artos)''' | ||
|The rest of the level consists of sudden speed changes; after a short mini-spider, the first player proceeds into a cube with many game mode changes in a mini-ball, a mini-cube with sudden size changes, a mini-ball again before returning into the mini-cube, a mini-UFO, a mini-cube again before returning into the mini-UFO, a short wave spam, a mini-ball, an auto-mini-cube with size changes, a mini-ship straight-fly, an auto-mini-cube again, a fast-paced mini-UFO, a mini-cube with a dash orb, a mini-robot and a mini-cube with black orb hits above pink pads; the top portion from this part consists of fast-paced timings, however. | |The rest of the level consists of sudden speed changes; after a short mini-spider, the first player proceeds into a cube with many game mode changes in a mini-ball, a mini-cube with sudden size changes, a mini-ball again before returning into the mini-cube, a mini-UFO, a mini-cube again before returning into the mini-UFO, a short wave spam, a mini-ball, an auto-mini-cube with size changes, a mini-ship straight-fly, an auto-mini-cube again, a fast-paced mini-UFO, a mini-cube with a dash orb, a mini-robot and a mini-cube with black orb hits above pink pads; the top portion from this part consists of fast-paced timings, however. | ||
|The rest of the level consists of sudden speed changes; the second player transitions into a mini-robot, a mini-ship, a mini-UFO, a wave and another mini-ship; the first three segments are timing-based, and a total of eight dash orb inputs, in which the player hits the ceilings and platforms are also included; the second mini-ship on this part consists of manoeuvring through obstacles, while the normal-sized ship is a straight-fly. | |The rest of the level consists of sudden speed changes; the second player transitions into a mini-robot, a mini-ship, a mini-UFO, a wave and another mini-ship; the first three segments are timing-based, and a total of eight dash orb inputs, in which the player hits the ceilings and platforms are also included; the second mini-ship on this part consists of manoeuvring through obstacles, while the normal-sized ship is a straight-fly. | ||
|- | |- | ||
|69-77% (Yuki + Keyblade + GeometryTom) | |'''69-77% (Yuki + Keyblade + GeometryTom)''' | ||
|The first player enters into a mini-cube with a size change before the straight-fly with a gravity change at the centre; after a fast-paced wave spam segment, the first player returns to the cube being normal-sized, a short mini-ball and a mini-cube with a dash orb in which the player hits the ground at the beginning; after that, the first player transitions into a timing-based UFO, an upside-down mini-ship straight-fly, a mini-wave after a short mini-cube, and the first player returns to the mini-cube being timing-based. | |The first player enters into a mini-cube with a size change before the straight-fly with a gravity change at the centre; after a fast-paced wave spam segment, the first player returns to the cube being normal-sized, a short mini-ball and a mini-cube with a dash orb in which the player hits the ground at the beginning; after that, the first player transitions into a timing-based UFO, an upside-down mini-ship straight-fly, a mini-wave after a short mini-cube, and the first player returns to the mini-cube being timing-based. | ||
|After a short cube, the second player enters a robot section followed by a ball for a short period before an auto-ship section; after this, the second player goes into a spider section followed by a mini-ship straight-fly before the green orb as the rest of the mini-ship section consists of manoeuvring through obstacles; after that, a wave spam section and a simple ship segment were also included on this part. | |After a short cube, the second player enters a robot section followed by a ball for a short period before an auto-ship section; after this, the second player goes into a spider section followed by a mini-ship straight-fly before the green orb as the rest of the mini-ship section consists of manoeuvring through obstacles; after that, a wave spam section and a simple ship segment were also included on this part. | ||
| Line 79: | Line 79: | ||
!Player 2 | !Player 2 | ||
|- | |- | ||
|78-88% (Woomy + Astion + Pingui + Cultrix) | |'''78-88% (Woomy + Astion + Pingui + Cultrix)''' | ||
|Afterwards, the first player faces a mini-cube segment with over 20 transition changes in a mini-ball, a mini-cube, a mini-UFO, a mini-cube, a straight-fly, a mini-ball, a mini-cube, a mini-wave, a mini-ball, a mini-robot, a mini-ship, a mini-cube with two red orbs in the platforms, a wave, a mini-robot, a mini-cube, another straight-fly, a mini-robot, a mini-ball, a mini-cube, a mini-wave, a mini-ship and a mini-cube at the end; the entire gameplay segment is timing-based and has various gravity changes. | |Afterwards, the first player faces a mini-cube segment with over 20 transition changes in a mini-ball, a mini-cube, a mini-UFO, a mini-cube, a straight-fly, a mini-ball, a mini-cube, a mini-wave, a mini-ball, a mini-robot, a mini-ship, a mini-cube with two red orbs in the platforms, a wave, a mini-robot, a mini-cube, another straight-fly, a mini-robot, a mini-ball, a mini-cube, a mini-wave, a mini-ship and a mini-cube at the end; the entire gameplay segment is timing-based and has various gravity changes. | ||
|Afterwards, the second player enters a mini-robot segment with over ten transition changes in a mini-spider, mini-robot, mini-UFO, an upside-down straight-fly, another mini-UFO, a wave, a UFO, a straight-fly with a yellow orb, mini-ball, mini-robot, a UFO, a mini-cube with a dash orb, a mini-ship and a mini-ball with a dash orb and sudden size changes at the end; all UFO parts from the bottom portion of this part are spam sections, and the entire gameplay segment is timing-based. | |Afterwards, the second player enters a mini-robot segment with over ten transition changes in a mini-spider, mini-robot, mini-UFO, an upside-down straight-fly, another mini-UFO, a wave, a UFO, a straight-fly with a yellow orb, mini-ball, mini-robot, a UFO, a mini-cube with a dash orb, a mini-ship and a mini-ball with a dash orb and sudden size changes at the end; all UFO parts from the bottom portion of this part are spam sections, and the entire gameplay segment is timing-based. | ||
|- | |- | ||
|88-96% (Eridani + Brittank88) | |'''88-96% (Eridani + Brittank88)''' | ||
|This part is unique compared to other parts; the first player proceeds into a slow timing-based mini-cube transition, followed by a fast-paced mini-ball; after this, the level speeds up at quadruple speed as the first player goes into a short fast-paced mini-spider, followed by a fast-paced wave section; the wave section also includes an inclined wave spam segment, followed by a mini-ship straight-fly along with the second player. | |This part is unique compared to other parts; the first player proceeds into a slow timing-based mini-cube transition, followed by a fast-paced mini-ball; after this, the level speeds up at quadruple speed as the first player goes into a short fast-paced mini-spider, followed by a fast-paced wave section; the wave section also includes an inclined wave spam segment, followed by a mini-ship straight-fly along with the second player. | ||
|This part is unique compared to other parts; the second player enters into a timing-based UFO; the rest of the UFO transition consists of fast-paced timings, including a pink dash orb in which the player hits the ground, gravity changes and turns mini-sized for the rest of the part; after a quadruple-speed change, a spam based segment was also included; after a short mini-cube section, the second player returns to the mini-UFO with two last blue orbs at the end; after the UFO part (that also consists of few teleports), the second player goes into an upside down mini-ship straight-fly along with the first player. | |This part is unique compared to other parts; the second player enters into a timing-based UFO; the rest of the UFO transition consists of fast-paced timings, including a pink dash orb in which the player hits the ground, gravity changes and turns mini-sized for the rest of the part; after a quadruple-speed change, a spam based segment was also included; after a short mini-cube section, the second player returns to the mini-UFO with two last blue orbs at the end; after the UFO part (that also consists of few teleports), the second player goes into an upside down mini-ship straight-fly along with the first player. | ||
| Line 141: | Line 141: | ||
|Oportan | |Oportan | ||
|4 November 2024 | |4 November 2024 | ||
| | |54,053+ | ||
|94% | |94% | ||
|[https://www.youtube.com/watch?v=e0qqdMc71zk YouTube] | |[https://www.youtube.com/watch?v=e0qqdMc71zk YouTube] | ||
| Line 162: | Line 162: | ||
|S1ngan1 | |S1ngan1 | ||
|10 February 2025 | |10 February 2025 | ||
| | |175,000+ | ||
|95% | |95% | ||
|[https://www.youtube.com/watch?v=NSJA-A1y-Rs YouTube] | |[https://www.youtube.com/watch?v=NSJA-A1y-Rs YouTube] | ||
| Line 188: | Line 188: | ||
**This change was reverted a day later, putting all of them back on the list. | **This change was reverted a day later, putting all of them back on the list. | ||
*Codependence has become a running joke among Zoink's fans due to him famously avoiding playing the level. | *Codependence has become a running joke among Zoink's fans due to him famously avoiding playing the level. | ||
**Zoink is most likely waiting for | **Zoink is most likely waiting for Codependence to fall off the Main List of the Demonlist to complete its entirety for the second time. | ||
*The placement of Based After Based on 1 March 2026 pushed Codependence out of the Top 50 of the Demonlist. | *The placement of Based After Based on 1 March 2026 pushed Codependence out of the Top 50 of the Demonlist. | ||
Revision as of 20:33, 12 April 2026
Codependence is a 2.1 Extreme Demon mega-collaboration level by the members of TCTeam, initially verified by Kapinapi and ViralDl on 4 July 2020[1] and verified solo by Pukklez on 4 June 2023.[2] It is a 2-player level in which each icon completes the equivalent of an Insane Demon to an Extreme Demon. Codependence was placed at #8 on the Demonlist, and is currently considered the most difficult rated 2-player level in the game.
History
With TCTeam's permission, Kapinapi and ViralDL applied some nerfs before the level's verification to make it more playable.[1]
Many people initially thought the level was impossible to beat by a single player. In April 2022, a player named Pukklez began to attempt a solo verification of Codependence. On 4 June 2023, almost three years after Codependence's initial verification, the level was verified solo by Pukklez after 165,000 attempts.[2] Pukklez had used the W and up arrow keys for 2-player control, as mentioned earlier.
Description
Pre-duals
- 0-8%: (Konsi): Codependence begins with a sync-based cube section at half-speed featuring simple orb timings (also with toggle orbs) and sudden size changes after a short ball section at normal speed (later at double-speed). The player transitions into a sync-based mini-robot at triple-speed, followed by a wave spam section at quadruple-speed, before being thrown into the infamous duals. The wave spam also features the text message 'Konsi', referencing the creator of this part.
First duals (8-45%)
| Gameplay Part | Player 1 | Player 2 |
|---|---|---|
| 8-20% (Zent + Hko + Arceus + AutumnLotus) | The first player transitions into a mini-robot at triple-speed before being normal-sized and entering a short mini-wave segment, after which the first player goes back into a mini-robot, followed by a short mini-ball section, then a simple mini-spider segment, followed by a straight-fly section, and then into a ball section, followed by a timing-based UFO with gravity changes and a dash orb. | There are only two segments at the bottom portion of this part; the second player enters into a mini-cube with orb timings and various dash orbs, followed by a mini-robot also having orb timings. |
| 20-32% (Cotchy + Delta + Carloz) | After a short mini-cube section, the first player goes into a mini-robot, then into a mini-cube again and then into a mini-robot again. The first player transitions into a simple mini-spider section; later, the first player returns to the mini-cube and the mini-robot for a moment before a mini-UFO with simple orb timings. | After the continuation of the mini-robot, the second player proceeds into a wave before going mini-sized and returning to the mini-robot for a brief moment. The second player transitions into a cube where they hit the ceiling; after a short mini-ball and mini-cube section, the second player enters into a mini-robot followed by an auto-mini-ship section; after a short timing-based UFO, a ball section with a size change and a teleport spam section is also included; after a short auto-mini-cube, the second player enters into a mini-ship with few size changes and a gravity change, then into an auto-mini-cube after the short mini-cube and mini-ball sections and then a mini-ship straight-fly at the end. |
| 32-43% (Licen + CesDroid + StarkyTheSalad + ViralDL) | After a short cube section and a straight-fly, the first player enters into a robot, followed by a wave spam, then into a short mini-cube and wave, a short timing-based UFO, and an auto-mini-ship section, followed by a timing-based robot. Next, the first player transitions into a ball, and a timing-based cube, followed by a ship segment, also timing-based; after this, a fast-paced ball section and an upside-down straight-fly are also included. | The second player transitions into a timing-based UFO, followed by a wave spam section with a size change; after a short mini-robot, the second player proceeds into a fast-paced mini-ball, followed by short mini-ship and mini-cube sections; the second player returns to the mini-ship and mini-cube sections later on. Next, the second player goes into a timing-based mini-robot, then a timing-based mini-ball, a simple mini-cube, and a mini-ship straight-fly segment with size changes. |
- 43-45% (hadeon): This section only features a simple mini-cube at normal speed with two jumps as a break before the second row of duals.
Second duals (45-78%)
| Gameplay Part | Player 1 | Player 2 |
|---|---|---|
| 45-56% (GaidenHertuny + Isane + Xyl) | After a short mini-robot, the first player enters into a fast-paced mini-wave at triple-speed followed by a mini-UFO consisting of short spam while the rest is timing-based and a ship section with constant size changes and some gravity changes; then, the first player transitions into a fast-paced mini-wave, the mini-wave segments contain fast-paced clicking while the normal wave consists of a spam section; after a short ship section, the first player goes into a cube with fast-paced orb timings, followed by a mini-wave and a mini-cube with two dash orbs in which the player hits the ceiling. | After a short mini-robot, the second player transitions into a mini-cube after the two blue pads; this section consists of two pink orbs in small blocks at the end, followed by a fast-paced CPS consistency wave segment. The second player then enters a timing-based mini-UFO with gravity changes after a yellow pad. After a short mini-cube section, the second player enters a simple mini-ball section, a ship segment consisting of manoeuvring through obstacles, followed by a mini-robot and a mini-cube. |
| 56-69% (Jhreen + para + Xaren + Artos) | The rest of the level consists of sudden speed changes; after a short mini-spider, the first player proceeds into a cube with many game mode changes in a mini-ball, a mini-cube with sudden size changes, a mini-ball again before returning into the mini-cube, a mini-UFO, a mini-cube again before returning into the mini-UFO, a short wave spam, a mini-ball, an auto-mini-cube with size changes, a mini-ship straight-fly, an auto-mini-cube again, a fast-paced mini-UFO, a mini-cube with a dash orb, a mini-robot and a mini-cube with black orb hits above pink pads; the top portion from this part consists of fast-paced timings, however. | The rest of the level consists of sudden speed changes; the second player transitions into a mini-robot, a mini-ship, a mini-UFO, a wave and another mini-ship; the first three segments are timing-based, and a total of eight dash orb inputs, in which the player hits the ceilings and platforms are also included; the second mini-ship on this part consists of manoeuvring through obstacles, while the normal-sized ship is a straight-fly. |
| 69-77% (Yuki + Keyblade + GeometryTom) | The first player enters into a mini-cube with a size change before the straight-fly with a gravity change at the centre; after a fast-paced wave spam segment, the first player returns to the cube being normal-sized, a short mini-ball and a mini-cube with a dash orb in which the player hits the ground at the beginning; after that, the first player transitions into a timing-based UFO, an upside-down mini-ship straight-fly, a mini-wave after a short mini-cube, and the first player returns to the mini-cube being timing-based. | After a short cube, the second player enters a robot section followed by a ball for a short period before an auto-ship section; after this, the second player goes into a spider section followed by a mini-ship straight-fly before the green orb as the rest of the mini-ship section consists of manoeuvring through obstacles; after that, a wave spam section and a simple ship segment were also included on this part. |
- 77-78%: This section is only an auto part with a pink pad before the third and final row of duals.
Third and final duals (78-100%)
| Gameplay Part | Player 1 | Player 2 |
|---|---|---|
| 78-88% (Woomy + Astion + Pingui + Cultrix) | Afterwards, the first player faces a mini-cube segment with over 20 transition changes in a mini-ball, a mini-cube, a mini-UFO, a mini-cube, a straight-fly, a mini-ball, a mini-cube, a mini-wave, a mini-ball, a mini-robot, a mini-ship, a mini-cube with two red orbs in the platforms, a wave, a mini-robot, a mini-cube, another straight-fly, a mini-robot, a mini-ball, a mini-cube, a mini-wave, a mini-ship and a mini-cube at the end; the entire gameplay segment is timing-based and has various gravity changes. | Afterwards, the second player enters a mini-robot segment with over ten transition changes in a mini-spider, mini-robot, mini-UFO, an upside-down straight-fly, another mini-UFO, a wave, a UFO, a straight-fly with a yellow orb, mini-ball, mini-robot, a UFO, a mini-cube with a dash orb, a mini-ship and a mini-ball with a dash orb and sudden size changes at the end; all UFO parts from the bottom portion of this part are spam sections, and the entire gameplay segment is timing-based. |
| 88-96% (Eridani + Brittank88) | This part is unique compared to other parts; the first player proceeds into a slow timing-based mini-cube transition, followed by a fast-paced mini-ball; after this, the level speeds up at quadruple speed as the first player goes into a short fast-paced mini-spider, followed by a fast-paced wave section; the wave section also includes an inclined wave spam segment, followed by a mini-ship straight-fly along with the second player. | This part is unique compared to other parts; the second player enters into a timing-based UFO; the rest of the UFO transition consists of fast-paced timings, including a pink dash orb in which the player hits the ground, gravity changes and turns mini-sized for the rest of the part; after a quadruple-speed change, a spam based segment was also included; after a short mini-cube section, the second player returns to the mini-UFO with two last blue orbs at the end; after the UFO part (that also consists of few teleports), the second player goes into an upside down mini-ship straight-fly along with the first player. |
Note: In Eridani and Brittank88's part, there is a text message saying 'rip skele :(', referring to GDSkele being removed from the mega-collaboration.
- 96-100% (floppy + Yoonsr): The player transitions into a short cube, a short UFO with a gravity change, a robot with sloped jumps, an auto-cube transition, a ship part with gravity and speed changes up to normal speed and a cube with a triple-spike jump before the level ends.
Gameplay
First 10 victors (solo)
| Victor # | Player | Date Completed | Total Attempts | Furthest Fail | Video |
|---|---|---|---|---|---|
| Verifier | Pukklez | 4 June 2023 | 165,684 | ? | YouTube |
| 1 | Reptilian | 28 July 2023 | ? | ? | YouTube |
| 2 | conski | 23 September 2023 | 48,728 | 89% | YouTube |
| 3 | Whizkid05 | 19 May 2024 | 35,083 | 90% | YouTube |
| 4 | GuitGuit | 9 August 2024 | ~51,000 | 90% | YouTube |
| 5 | Oportan | 4 November 2024 | 54,053+ | 94% | YouTube |
| 6 | Doggie | 29 December 2024 | 28,482 | 88% | YouTube |
| 7 | Draks_Loves_U | 6 January 2025 | 69,789 | 93% | YouTube |
| 8 | S1ngan1 | 10 February 2025 | 175,000+ | 95% | YouTube |
| 9 | AuroraeDrago | 22 February 2025 | 211,055 | 95% | YouTube |
| 10 | Marcosito | 12 March 2025 | ~71,693 | 95% | YouTube |
Trivia
- Codepedence was placed at #8 on the Demonlist on 15 August 2023, above Firework and below Sakupen Circles.
- This addition pushed no jokes into the Extended List and Silentium Clavas into the Legacy List.
- According to Kapinapi, the top half (player 1) portion is more difficult than the bottom half (player 2).
- Codependence, alongside Horros and Sides Of My Mind, was moved to the Legacy List on 15 February 2024 due to the temporary 2-player level guideline changes.
- This change was reverted a day later, putting all of them back on the list.
- Codependence has become a running joke among Zoink's fans due to him famously avoiding playing the level.
- Zoink is most likely waiting for Codependence to fall off the Main List of the Demonlist to complete its entirety for the second time.
- The placement of Based After Based on 1 March 2026 pushed Codependence out of the Top 50 of the Demonlist.