Collectibles are a major component of Geometry Dash while having limited availability in the spinoff games. The various types of collectibles are used as either progress indicators or currency throughout the game. They can contribute towards unlocking content such as achievements, icons, levels, and secret content for the player to find and experience.
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Stars were introduced in Update 1.3 and are present in all Geometry Dash games. Completing any level in normal mode, with the exception of user levels which have not received a star rating, will reward a set number of stars. They are also rewarded for completing map packs, in addition to those rewarded for completing the included levels. Stars contribute towards unlocking icons and achievements, progressing paths, as well as determining placement on the Leaderboards.
A total of 2,838 stars can be earned from completing official content:
199 stars are rewarded for completing main levels, with up to 15 stars per level.
Geometry Dash Lite rewards 160 stars from this method.
Geometry Dash Meltdown rewards 6 stars from this method.
Geometry Dash World rewards 28 stars from this method.
Geometry Dash SubZero rewards 18 stars from this method.
1,818 stars are rewarded from completing map packs, divided between 1,365 level stars and 453 pack stars, with up to 10 stars per level and per pack.
818 stars are rewarded from completing gauntlet levels, with up to 10 stars per level.
3 stars are rewarded from completing the secret level, The Challenge.
Geometry Dash Lite rewards 3 stars from this method.
Geometry Dash World rewards 3 stars from this method.
Stars can also be obtained by beating User Levels or Main Level.
Unrated levels reward 0 stars.
Auto levels reward 1 star each.
Easy levels reward 2 stars each (1-2 stars each for main levels).
Normal levels reward 3 stars each (2-4 stars each for main levels)
Hard levels reward 4-5 stars each (3-6 stars each for main levels).
Harder levels reward 6-7 stars each (7-10 stars each for main levels).
Insane levels reward 8-9 stars each (10-12 stars each for main levels).
Demon levels reward 10 stars each, regardless of sub-difficulty (14-15 stars each for main levels).
Stars can be viewed from the Icon Kit and stats record. Stars are visible to other players from a user profile and from the Leaderboards. The limit to the number of stars that can be obtained is 16,777,215, though in practice the highest number of stars one can obtain is slightly over 300,000.
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Moons were introduced in Update 2.2 and are present in Geometry Dash, Geometry Dash Lite, and Geometry Dash World. Completing rated platformer levels in normal mode rewards a set number of moons. Moons contribute towards unlocking icons and achievements and progressing paths.
A total of 25 moons can be earned from completing official content:
25 moons are rewarded for completing Tower levels, with each level rewarding 5-7 moons.
Geometry Dash Lite rewards 25 moons from this method.
Moons can also be obtained by beating User Levels.
Unrated levels reward 0 moons.
Auto levels reward 1 moon each.
Easy levels reward 2 moons each.
Normal levels reward 3 moons each. (5 moons for main levels)
Hard levels reward 4-5 moons each. (6 moons for main levels)
Harder levels reward 6-7 moons each. (7 moons for main levels)
Insane levels reward 8-9 moons each.
Demon levels reward 10 moons each, regardless of sub-difficulty.
Moons can be viewed from the Icon Kit and stats record. Moons are visible to other players from a user profile and from the Leaderboards.
Secret coins were introduced in Update 1.6 and are present in all Geometry Dash games. They are collected within main levels during gameplay and obtained by completing map packs. For those within levels, although it is not necessary to collect all three secret coins in one attempt, they will be lost if crashing before reaching the level's end. Once successfully collected, secret coins will be replaced by white outlines on subsequent attempts. They cannot be collected in practice mode. Secret coins contribute towards unlocking icons and achievements, as well as the Demon difficulty main levels.
A total of 164 secret coins can be obtained:
66 secret coins are rewarded for collecting the 3 within each official level in normal mode.
Geometry Dash Lite features 57 secret coins from this method.
Geometry Dash Meltdown features 9 secret coins from this method.
Geometry Dash SubZero features 9 secret coins from this method.
83 secret coins are rewarded for completing map packs, 1 per pack or 2 for those of Demon difficulty.
1 secret coin is found on the Coming Soon screen of the main menu slider after cycling through the levels three times over.
Geometry Dash Lite features 1 secret coin from this method.
12 secret coins are rewarded for completing specific tasks in each of the levels in The Tower.
Geometry Dash Lite features 12 secret coins from this method.
2 secret coins are found by entering codes into vaults. One is for entering 'sparky' into the regular Vault. The other is for entering 'glubfub' into the Vault of Secrets through an extended process.
Geometry Dash Lite features 2 secret coins from this method.
Geometry Dash World features 2 secret coins from this method.
Secret coins can be viewed from the Icon Kit and stats record. Secret coins are visible to other players from a user profile and from the Leaderboards.
Electrodynamix, Deadlocked, Nock Em and Power Trip are the only levels that do not have a secret coin within a ship sequence.
Cycles, Electroman Adventures, Hexagon Force and Nock Em are the only levels that have a secret coin within a ball sequence since the form was introduced in Update 1.2.
Theory of Everything, Clubstep, Electrodynamix, Blast Processing and Deadlocked are the only levels that have a secret coin within a UFO sequence since the form was introduced in Update 1.5.
Blast Processing and Theory of Everything 2 are the only levels that have a secret coin within a wave sequence since the form was introduced in Update 1.9.
Geometrical Dominator and Deadlocked are the only levels that have a secret coin within a robot sequence since the form was introduced in Update 2.0.
Fingerdash and Nock Em are the only levels to have a secret coin within a spider sequence since the form was introduced in Update 2.1.
Time Machine is the only level to have a secret coin collected while in mirror mode since the portal was introduced in Update 1.1.
Blast Processing is the only level to have a secret coin collected while in dual mode since the portal was introduced in Update 1.8.
Many secret coin routes in levels introduced prior to Update 1.6 use objects that were not in the game during their initial release.
User coins were introduced in Update 2.0 and are present in Geometry Dash, Geometry Dash Lite, and Geometry Dash World. They serve the purpose of secret coins for user levels and function almost identically. They contribute towards unlocking icons and achievements, as well as the Vault.
Up to three user coins are offered for use in the level editor. It is required that they are able to be collected as part of the level verification process. Upon submitting a user level that includes user coins, their colour will initially start as bronze and they will not count towards a player's user coin tally. After being verified by a level moderator, their colour will convert to silver and count towards a player's user coin tally.
User coins can be viewed from the Icon Kit and stats record. Secret coins are visible to other players from a user profile and from the Leaderboards.
Animated gallery
Player collecting a verified User Coin on the level "HYPNOTISM by diamondstorm".
User Coins being displayed on the End Screen.
Player collecting a unverified User Coin on the level "Clov3rCute BOSS by NonCloud".
Unverified User Coin being displayed on the End Screen.
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Mana orbs were introduced in Update 2.1 and are present in Geometry Dash, Geometry Dash Lite, and Geometry Dash World. They serve as currency and are used to purchase items from each of the Shop, Secret Shop, Community Shop and Mechanic. A player's current total can be viewed from the Icon Kit or from a shop. The lifetime total of accumulated mana orbs can be viewed from the stats record. Mana orbs are not visible to other players.
Completing gauntlets that normally reward a type of shard while already having 100 of that shard.
Watching advertisements from the shop (Geometry Dash Lite and World only).
Making forward progress on levels that received a star rating with a difficulty higher than Auto, accordingly scaled per difficulty as follows:
The formula for calculating the amount of mana orbs collected is (total orbs * 0.8 * percentage / 100) rounded down to the nearest whole number. Platformer levels do not apply this formula and they instead reward the total mana orb reward at level completion.
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Diamonds were introduced in Update 2.1 and are present in Geometry Dash, Geometry Dash Lite, and Geometry Dash World. Diamonds contribute towards unlocking icons and achievements, as well as the Vault of Secrets, the secret level The Challenge, and the extra shops in the Treasure Room. They are visible to other players from a user profile and from the Leaderboards.
In Update 2.2, a related currency called Diamond Shards was added; each Diamond earned also grants a Diamond Shard. Diamond Shards can be used to purchase items from the Diamond Shop.
Demon Keys were introduced in Update 2.1 and are present in Geometry Dash, Geometry Dash Lite, and Geometry Dash World. They are obtained either from Secret Room codes, daily chests, as event level rewards, or by surpassing an interval of 500 mana orbs, equivalent to beating a single Demon level. They are also obtainable via the final chests of some Paths and Gauntlets.
If the player revisits a rated level that was previously unrated upon completion, keys can be stockpiled. For each new best record received on a subsequent level, Geometry Dash will reward the player with a key, depending on how many orbs were collected upon revisiting levels.
Keys unlock the Treasure Room, and this is the only place that they can be viewed. There are six different levels of chests split into two tiers, each requiring a different number of keys to open. In order, they cost 1, 5, 10, 25, 50, and 100 keys to open a single chest of each level. Even after opening all the chests, players will still be able to receive Demon Keys, though they are useless past this point.
Gold Keys are similar to keys in that they are used to unlock chests in the Treasure Room, however they are used to unlock gold chests instead. They can be obtained in reward chests from specific Event Levels or from Secret Room codes. They can only be viewed on the fourth page of the Treasure Room, where they can be used to unlock the gold chests on that page.
There are also special coloured keys for which there is just one of each. Green, blue and orange keys are used to remove the locks in the Basement, while a purple key is used to unlock the Demon Gauntlet. After being obtained but before being used, there is no way to view which keys are in possession.
Unlocking the Purple Demon Key from the Demon Guardian.
Shards, formally Shards of Power, were introduced in Update 2.1 and are present in Geometry Dash, Geometry Dash Lite, and Geometry Dash World. Ten types of shards exist, split into two tiers; the first tier, introduced in Update 2.1, is made up of fire, ice, poison, shadow, and lava, and the second tier, introduced in Update 2.2, is made up of earth, blood, metal, light, and soul. They are viewed from the Shards of Power menu through the Icon Kit where associated rewards are also displayed. Each type of shard individually contributes towards unlocking icons and achievements. Additional bonus unlocks are unlockable for each tier, with progress based on the lowest number of any shard in a tier owned (i.e. you must have a certain number of every shard type in a tier to unlock the relevant bonus unlock).
Up to 100 of each shard can be obtained, after which any shards of that type will be automatically converted to 100 mana orbs.
The Demon difficulty rating was introduced in Update 1.3, and Demon sub-difficulties were introduced in Update 2.1. Although not an actual collectible, a player’s number of completed Demon difficulty levels can be viewed from the stats record, as well as by other players from a user profile and from the Leaderboards. Completing demon levels in Normal mode contributes towards unlocking icons and achievements.
Sub-difficulties only provide an indication of difficulty and do not provide different rewards on completion, though they can be viewed on user profiles. While the main Demon difficulty is determined by RobTop, like all other levels, sub-difficulties are determined by community votes. All demons default as Hard Demon rating, and then get their sub-difficulties after enough community votes.
Sub-difficulties showed when pressing the Demon icon on an User Account.
Easy demon icon
Medium demon icon
Hard demon icon (also used as the standard demon icon)
Insane demon icon
Extreme demon icon
When a custom level is rated by Robert Topala, Creator points are awarded to the account who uploaded it. Depending on the level's rating, the amount of creator points it awards varies:
One creator point is awarded if a level is given a star/moon rating.
Two creator points are awarded if the level is Featured.
Three creator points are awarded if the level is given an Epic rating.
Four creator points are awarded if the level is given a Legendary rating.
Five creator points are awarded if the level is given a Mythic rating.
Earning at least one creator point completes the "Geometry Star" achievement.