Icon Kit

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The Icon Kit is a feature in Geometry Dash, Geometry Dash Lite, Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero. It is accessed by selecting the left main icon on the main menu, and by selecting the rope on the menu for user levels.

Description

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A series of icon designs can be selected for each form as well as corresponding primary and secondary colours (and secondary-derived glow colour if enabled), although colours are universally applied and cannot be selected for individual icons. In addition, trail and death effects can be selected, which are purely cosmetic and have no physical effects on gameplay.

Customisation options can be unlocked by completing achievements, buying from shops, finding rewards in various chests from completing gauntlets, vaults, the Treasure Room, Basement, and progressing through Paths.

The Icon Kit is shown in full for all games, but for those other than the full version, their available unlockables are limited. However, data can be transferred from these games to the full version using a user account, which is required to unlock cubes 65 to 71 from Geometry Dash Meltdown, cubes 72, 75 and 154 from Geometry Dash World, and cubes 143 to 148 from Geometry Dash SubZero.

Icon galleries

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Galleries in this tabber contain hundreds of images of icons. Slower than normal page loading may be experienced.

Notes
  • 1 Available in all games
  • 2 Available in Geometry Dash Lite
  • 3 Available in Geometry Dash Meltdown
  • 4 Available in Geometry Dash World
  • 5 Available in Geometry Dash SubZero

Trivia

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  • The trailer for Ultimate Destruction uses the cube unlocked for completing Can't Let Go.
  • The 'Demolicious' cube, as shown in one of the sneak peeks for Update 1.7, noticeably has minor differences from the current cube.
    • In the same image, there is a ball whose interior has a smaller version of the one unlocked for collecting 35 secret coins, but it never made it into the release for unknown reasons.
  • There is a special option available in the Trails section to 'Enable glow', which forms an outline of the selected secondary colour to surround the edges of the selected icons. It is unlocked simultaneously with Trail 2, introduced in Update 1.7.
    • Prior to Update 2.0, the glow effect was exclusively associated with Trail 2. It did not have an option to enable or disable it independently, so the specific trail had to be used to enable the glow effect.
    • In Update 2.2, there is also a new option to 'explode' the icon into pieces on death, which can be enabled in the Death Effects tab. This option is first teased in the first sneak peek.

The 1.0 version of Geometry Dash World contained 8 trails, rather than 7.

  • The eighth trail had four lines, one above another, as shown here on the right side.
  • The occurrence of trails is dependent on the form and its interactions with level components.
    • In ship form, UFO form, and wave form, the player's trail will always appear. However, in wave form, the trail is hidden behind the wave line.
    • In cube form, ball form, robot form, and spider form, the player's trail will only appear when the player interacts with rings, pads, and gravity portals.
    • An unrelated 'trail' which rapidly ghosts primary coloured copies of the player is present in some levels, being a trigger in the level editor.
  • Choosing black as the primary colour will automatically add a glow around the player's icon, regardless of whether or not you have the 'glow' option. Several other changes occur, namely applying the secondary colour to level components and the progress bar, which would usually use the primary colour.
    • Choosing black as the secondary colour will also cause these elements to use white instead.
  • Despite only being able to be unlocked in the Steam version of Geometry Dash, the 'SteamStep!' and the 'Steamrolling' icons appear travelling across the menu in the mobile versions of the game.
  • Originally, the ship would only take the primary colour of the player, with shading instead of a secondary colour. The secondary colour was made visible in Update 1.4.
  • There are three different sizes of UFO domes, with UFOs 1-8 having a normal size, UFOs 9-18 having a smaller size, and UFOs 19 and beyond having a larger size.
  • In Update 1.9, the wave form did not have an in-game name: the name of the forms is only shown when unlocking icons or selecting locked icons, but at the time, there was only the default Wave 1. Update 2.0 officially named it 'dart', but it was changed to 'wave' in Update 2.01 due to the community issuing complaints about the change.
  • Prior to Update 2.1, the requirement to collect the 'Supporter' icon included going to settings and tapping the 'Rate' button. It was changed in Update 2.1, where the player was required to tap the lock on the cube in the Icon Kit. (As of Update 2.2, this only occurs in World and SubZero; the full version of Geometry Dash lists the requirement as 'Have fun :) to unlock this cube!') Scratch will then give the player the icon as a free sample and tell the player to find him when they can. It was due to a change in Google Play Store policy regarding compensation for ratings.
  • Prior to Update 2.0, the mini cube and ball forms had standalone icons which would replace the player's chosen icons.
    • An option was added in Update 2.1 that allowed the player to activate the default mini icons in settings.
  • A contest was held by Viprin, Etzer, and RobTop in which people created their own icons using Adobe Photoshop (preferred) and the best were implemented into Update 2.2, as well as Bonus Winners and RobTop's Pick (originally top 10, but the number increases as more entries come in).
    • The release of the winning icons was as follows: 1st-place icons, RobTop's Pick, and Bonus Winners were released in Update 2.11. 2nd, 3rd, and judges were released in Update 2.2.
  • Each crash animation has its own file with each frame next to each other, much like a sprite sheet.
  • The 'Nice Shot' icon has a shading in the trailer of Geometrical Dominator.
  • The 'Nice Shot' was listed as being unlockable in multiple ways in 2.2, by its standard achievement, and the 'Lists!' Achievement. However, the latter achievement did not actually unlock the icon.
    • This error was fixed in Update 2.201, which replaced the second option with unlocking Cube 246, a Cube previously slated to be unlocked in Update 2.21.
  • In Update 2.2, cubes 151 and 164 were nearly identical due to an oversight. It was fixed in Update 2.201, when cube 164 was replaced with a new icon and assigned as the reward for completing 2000 user levels, which previously had no reward due to a separate oversight.
  • Update 1.1 added the fewest Icon Kit items, with only two (Cube 14 and Colour 17).
  • Update 1.4 is the only update not to introduce any new cubes.
  • Update 2.2 introduced by far the largest number of customisation options into the icon kit, with a total of 928 icons, effects, and colours introduced in that update alone (993 if counting primary and secondary colours separately).
    • However, a significant number of these icons are unobtainable in Update 2.2 and are only unlockable in Update 2.21. If hacks are used to select these icons, they work as normal.
  • The only customisation options Update 2.2 did not at least double the total quantity of were trails (which it added none of) and death effects (of which 3 were added to the pre-existing 17, for a total of 20)
  • Prior to Update 2.207, the primary colour obtained by completing Dash in Practice Mode was also rewarded for collecting 6000 Moons. The latter has since been updated to reward Ball 108, which was previously slated to be unlocked in Update 2.21.
  • Originally, there would have been an icon by AmorAltra based on the Among Us crewmates added in Update 2.2, but it was scrapped because of controversies regarding the creator.

Update history

Version Cubes Ships Balls UFOs Waves Robots Spiders Swings Jetpacks Trails Death effects Ship Fires Animations Colours
Initial release 13
(1-13)
1
(1)
- - - - - - - 1
(1)
1
(1)
1
(1)
- 12
(1-12)
Update 1.1 1
(14)
0 - - - - - - - 0 0 0 - 1
(13)
Update 1.2 2
(15-16)
0 1
(1)
- - - - - - 0 0 0 - 0
Update 1.3 10
(17-26)
0 0 - - - - - - 0 0 0 - 0
Update 1.4 0 4
(2-5)
0 - - - - - - 0 0 0 - 1
(14)
Update 1.5 4
(27-30)
3
(6-8)
0 1
(1)
- - - - - 0 0 0 - 1
(15)
Update 1.6 4
(31-34)
2
(9-10)
3
(2-4)
3
(2-4)
- - - - - 0 0 0 - 2
(16-17)
Update 1.7 4
(35-38)
4
(11-14)
3
(5-7)
3
(5-7)
- - - - - 1
(2)
0 0 - 1
(18)
Update 1.8 4
(39-42)
2
(15-16)
1
(8)
1
(8)
- - - - - 0 0 0 - 2
(19-20)
Update 1.9
Steam exclusive
4
(43-46)
2
(47-48)
2
(17-18)
2
(9-10)
2
(9-10)
1
(1)
- - - - 0 0 0 - 4
(21-24)
Update 2.0 14
(49-62)
7
(19-25)
8
(11-18)
8
(11-18)
11
(2-12)
6
(1-6)
- - - 2
(3-4)
0 0 - 4
(25-28)
Update 2.01 2
(63-64)
0 0 0 1
(13)
0 - - - 0 0 0 - 0
Update 2.1 44
(65-108)
10
(26-35)
11
(19-29)
10
(19-28)
10
(14-23)
11
(7-17)
10
(1-10)
- - 3
(5-7)
12
(2-13)
0 - 14
(29-42)
Update 2.11 34
(109-142)
16
(36-51)
14
(30-43)
7
(29-35)
12
(24-35)
9
(18-26)
7
(11-17)
- - 0 4
(14-17)
0 - 0
Update 2.2 342
(143-484)
118
(52-169)
75
(44-118)
114
(36-149)
61
(36-96)
42
(27-68)
52
(18-69)
43
(1-43)
5
(1-5)
0 3
(18-20)
5
(2-6)
3
(18-20)
65
(43-107)
Update 2.207 1
(485)
0 0 0 0 0 0 0 3
(6-8)
0 0 0 0 0
Total 485 169 118 149 96 68 69 43 8 7 20 6 3 107

Icon references

Nintendo
  • Cube 49 resembles the sprite of a mushroom from the Super Mario franchise.
  • Cube 51 resembles a Shy Guy, an enemy from the Super Mario and Yoshi's Island franchises.
  • Cube 60 resembles a Boo, a ghost-like character from the Super Mario franchise.
  • Cube 101 resembles Kirby.
  • Cube 269 resembles a Propeller Box from the Super Mario franchise.
  • Cube 319 is a "?" Block from the Super Mario franchise.
  • Cube 325 resembles Meta Knight from the Kirby series.
  • Cube 326 is a reference to the Medusa enemy from the Legend of Zelda games.
  • Cube 343 resembles a Phanto from the Super Mario franchise.
  • Cube 355 resembles a Boo from the Super Mario franchise.
  • Cube 356 is inspired by Sheikah imagery from the Legend of Zelda games
  • Cube 365 is the Goomba's Shoe powerup from the Super Mario franchise.
  • Cube 400 resembles a Metroid Larva from the Metroid franchise.
  • Cube 433 resembles a Lava Lift from the Super Mario franchise.
  • Cube 472 resembles Samus from the Metroid franchise.
  • Ship 56 resembles a Wiggler from the Super Mario franchise.
  • Ship 108 resembles a Chain Chomp from the Super Mario franchise.
  • Ship 126 resembles the Dubstep Gun from Saints Row.
  • Ship 129 resembles the Arwing from the Star Fox franchise.
  • Ship 163 resembles a Torpedo Ted from the Super Mario franchise.
  • Ball 102 resembles the Triforce from the The Legend of Zelda franchise.
  • Ball 105 resembles a Spiked Ball from the Super Mario franchise.
  • Ball 107 resembles a Fuzzy from from the Super Mario franchise.
  • UFO 10 resembles on Bowser's Clown Car from the Super Mario franchise.
  • UFO 64 resembles Majora's Mask from the Legend of Zelda franchise.
  • UFO 74 resembles Lakitu's Cloud from the Super Mario franchise.
  • UFO 117 resembles a Bill Blaster from the Super Mario franchise.
  • UFO 145 resembles a Goomba from the Super Mario franchise.
  • Wave 49 resembles the Triforce from the Legend of Zelda franchise.
  • Wave 69 resembles the Longshot from the Legend of Zelda franchise.
  • Wave 93 resembles a Bullet Bill from the Super Mario' franchise.
  • Wave 96 resembles a Blooper from the Super Mario' franchise.
  • Robot 38 resembles a Mechakoopa from the Super Mario franchise.
  • Robot 55 resembles Bowser from the Super Mario franchise.
  • Robot 68 resembles a Bob-omb from the Super Mario franchise.
  • Spider 35 resembles Mega Gengar from the Pokémon franchise.
  • Spider 66 resembles a Blue Shell from the Super Mario franchise.
  • Swing 15 resembles King Boo from the Super Mario franchise.
  • Swing 18 resembles Kirby.
  • Swing 21 is a reference to Poe from the Legend of Zelda game, A Link Between Worlds.
Other games
  • Cube 42 resembles a Creeper from Minecraft.
  • Cube 47 is a reference to the Companion Cube from the Portal series.
  • Cube 61 resembles Meat Boy from Super Meat Boy.
  • Cube 158 is Flubbo from Boomlings.
  • Cube 159 is Luigi from Boomlings.
  • Cube 160 is BamBam from Boomlings.
  • Cube 161 is Slash from Boomlings.
  • Cube 162 is Grumpy from Boomlings.
  • Cube 163 is Pinkie from Boomlings.
  • Cube 237 is Issac from The Binding of Isaac.
  • Cube 279 is a reference to Sentinel Fortnite skin.
  • Cube 285 is the Red Knight from Castle Crashers.
  • Cube 302 resembles a creeper in the PureBDcraft Minecraft texturepack.
  • Cube 303 resembles Sans from Undertale.
  • Cube 316 is inspired by the chests in Geometry Dash.
  • Cube 317 is a reference to the Vortex Helmet from Terraria.
  • Cube 360 resembles Claptrap, a yellow robot from the game Borderlands.
  • Cube 367 is inspired by the tank designs of Advanced Wars.
  • Cube 374 resembles Astrum Aureus from the Calamity mod.
  • Cube 378 resembles the Perforator Hive boss from the Calamity mod.
  • Cube 379 is a reference to Niko from Oneshot.
  • Cube 383 is inspired by Hollow Knight's enemy designs.
  • Cube 385 resembled Signus, another boss from the Calamity mod.
  • Cube 387 is a reference to the Bean design from Fall Guys.
  • Cube 397 is a reference the the Xen Tower, a location in Black Mesa.
  • Cube 402 resembles Wheatley from Portal 2.
  • Cube 407 is a resembles Ash from The End Is Nigh.
  • Cube 431 is a resembles The Lamb from The Binding of Isaac: Rebirth.
  • Cube 473 resemble Bi-Han from Mortal Kombat.
  • Cube 479 is a reference to Brawl Stars.
  • Ship 98 resembles the Eye of Cthulhu from Terraria.
  • Ship 102 resembles a Portal Gun from the Portal series.
  • Ship 123 resembles Dragonfolly, another boss from the Calamity mod.
  • Ship 130 resembles the Zenith sword from Terraria.
  • Ship 135 resembles the Hivehand from Half-Life.
  • Ship 137 resembles a Buster Sword from Final Fantasy.
  • Ship 138 resembles the Moon Lord from Terraria.
  • Ship 144 resembles the Tau Canon from Half-Life.
  • Ship 149 is a reference to the OmniWrench in Ratchet and Clank.
  • Ball 56 resembles the logo of Antichamber by Alexander Bruce.
  • Ball 76 resembles Cryogen, a boss from the Calamity mod.
  • UFO is an Invader from Space Invaders.
  • UFO 78 is a reference to the Ceaseless Void boss from the Calamity mod.
  • UFO 149 is a reference to the "The Community" accessory from the Calamity mod.
  • Wave 48 resembles the Energy Sword from Halo.
  • Wave 57 resembles The Destroyer, a boss from Terraria.
  • Wave 58 resembles Polterghast, a boss from the Calamity mod.
  • Wave 59 resembles the Devourer of Gods, a boss from the Calamity mod.
  • Wave 60 resembles Plantera, a boss from Terraria.
  • Wave 62 resembles the Last Prism item from Terraria.
  • Robot 6 resembles Master Chief from Halo.
  • Robot 24 resembles Zero from the Mega Man series.
  • Robot 32 is a reference to the cap of the Renegade Raider Fortnite skin.
  • Robot 34 is a reference to the Vortex Helmet from Terraria.
  • Robot 36 resembles a Chomper from Plants vs. Zombies.
  • Robot 40 is inspired by the Black Mage design from Final Fantasy.
  • Robot 48 is a reference to the Dovahkiin from Skyrim.
  • Robot 49 is The Hunter from Bloodborne.
  • Robot 51 resemble Big Daddy from Bioshock.
  • Robot 52 is inspired by the design of the Iron Bomber weapon from Team Fortress 2.
  • Robot 54 resemble a Pinky Demon from the Doom series.
  • Robot 56 resembles Metal Sonic from the Sonic the Hedgehog game series.
  • Robot 59 is a reference to fan-art of Doomguy by Niteowl94 from DOOM (1993).
  • Spider 26 resembles a Headcrab from the Half-Life series.
  • Spider 27 is a Core from Cave Story.
  • Spider 29 was inspired from a Team Fortress 2 fan-animation named "Wrench in the Gears", where a quadrupedal BLU robot is featured.
  • Spider 31 resembles a Level 1 Sentry from Team Fortress 2.
  • Spider 48 and 52 are a reference to Astrum Aureus, a boss from the Calamity mod.
  • Spider 61 is a reference to the R.Y.N.O. from the Ratchet & Clank series.
  • Swing 8 is a resembles an Imposter from Among Us.
  • Swing 11 is resembles a Crewmate from Among Us.
  • Swing 14 resembles Ghost from Destiny 2.
  • Swing 16 resembles GLaDOS from the Portal series.
  • Swing 23 is a Cacodemon from the Doom franchise.
  • Swing 25 resembles Wheatley from Portal 2.
  • Swing 29 is a Pooka from Dig Dug.
  • Swing 33 is a reference to the Soul Eater manga series' logo.
  • Swing 35 is a references "Hermaeus More", a character in the lore of the Elder Scrolls series.
  • Death Effect 20 is from Boomlings.
Other media
  • Cube 52 resembles Marvel's Iron Man.
  • Cube 54 resembles Robocop from the movie Robocop.
  • Cube 56 resembles Deadpool.
  • Cube 57 resembles Batman.
  • Cube 59 loosely resembles Wolverine.
  • Cube 108 is a direct reference to Finn from Adventure Time.
  • Cube 141 is resembles Frankenstein's monster.
  • Cube 244 resembles Boba Fett from the Star Wars franchise.
  • Cube 282 is a reference to Aang from Avatar: The Last Airbender.
  • Cube 295 resembles Optimus Prime from the Transformers franchise.
  • Cube 399 is inspired by the design of the Panzer Cops from Jin-roh: The Wolf Brigade.
  • Cube 453 resembles Cuddles from the web series Happy Tree Friends.
  • UFO 16 resembles Stitch from the movie Lilo and Stitch.
  • Wave 41 resembles the Stand Arrow from JoJo's Bizarre Adventure.
  • Robot 5 resembles Iron Man.
  • Robot 21 resembles Daft Punk's helmet.
  • Robot 42 is nspired by the design of the Panzer Cops from Jin-Roh: The Wolf Brigade.
  • Robot 43 resembles a Xenomorph from Alien.
  • Robot 67 resembles Lumpy from the web series Happy Tree Friends.
  • Swing 7 resembles Minimoose from Invader ZIM.
Miscellaneous
  • Cube 1, Cube 2, Cube 3, Cube 4, Cube 5, Cube 6, Cube 7, Cube 8, Cube 9, Cube 13, Cube 261, and UFO 143 are inspired by special characters in the Oxygene 1 font, which is often used throughout the game.
  • Cube 48's eyes resemble the Steam logo.
  • Cube 62 is a Lenny face, a popular meme made with Unicode characters.
  • Cube 132 is the OwO emoticon.
  • Cube 149 is the Twitch logo.
  • Cube 150 is the Discord logo.
  • Cube 154 is Zolguroth.
  • Cube 268 is based off of the main character in Subwoofer's level Megalodon.
  • Cube 271 is the XD emoticon.
  • Cube 273 is a Game Boy.
  • Cube 281 is based on one of the main characters of Prelude, a Geometry Dash animation created by rafer for The Geometry Dash Awards.
  • Cube 324 is a reference to the jester that appears in The End by Zylenox.
  • Cube 331 references a style of interior block design first introduced in Update 1.9.
  • Cube 368 resembles the 🗿 emoji.
  • Cube 394 is Subwoofer's profile picture.
  • Cube 395 is a reference to the Vibe Check meme.
  • Cube 420 was made as part of a set along with Ship 158, Ball 106, UFO 118, Wave 92, Robot 65, Spider 67, and Swing 32.
  • Cube 435 is a reference to the Gru Holding Gun meme.
  • Cube 437 is the The Behemoth company logo.
  • Cube 438 is a reference to the PogChamp meme.
  • Cube 459 was a popular community made icon before it's offical implementation into the game.
  • Cube 482 is the Discord logo.
  • Cube 483 based off of the Geometry Dash Reddit's logo.
  • Cube 484 is based off an image of a Geometry Dash cube made out of sticky notes.
  • Cube 485 is the icon in the game's logo.
  • Ship 153 is Subwoofer's profile picture.
  • Ball 62 has the default mini cube inside of it.
  • Ball 68 is based on the second boss of the popular User Level Ultra violence.
  • Ball 70 is a reference to the disintegrating emoji meme.
  • Ball 71 is the 😂 emoji.
  • Ball 72 is the 🤔 emoji.
  • Ball 98 uses the face of Cube 4.
  • Ball 109 is a Rubik's Cube.
  • Ball 117 was first popularized in a texture pack used by nSwish. Additionally, the unlock requirement and number are references to another prominent player npesta's verification of the custom level Kenos, it is ball #117 and requires 135,000 attempts to unlock, referencing npesta's 135,320 attempts and 117 streams.
  • UFO 8 uses the face of Cube 39.
  • UFO 56 is GiggsRH's Wubba Duck character.
  • UFO 60 is a SNES controller.
  • UFO 144 is based on the second boss of the popular User Level Ultra violence.
  • Wave 13 and Wave 47 resemble the All-Seeing Eye.
  • Wave 65 is inspired by the Othala rune from the Nordic alphabet.
  • Robot 28 is GiggsRH's Wubba Duck character.
  • Robot 31 is a plague doctor costume.
  • Robot 37 is based off of an American Football helmet.
  • Robot 39 is based on "Oni" imagery, a Japanese demon.
  • Robot 41 is a "mecha" dinosaur stylized in the artstyle of Geometry Dash
  • Robot 45 resembles music artist Monstercat.
  • Robot 66 is a reference to the Pixar Lamp.
  • Spider 7 resembles the Shoop Da Whoop meme.
  • Spider 27 uses the face of Cube 4.
  • Spider 38 has Cube 4 inside of it.
  • Spider 43 is inspired by the "Stilt Spirits" halloween costume.
  • Spider 54 is the All-Seeing Eye.
  • Swing 4 has a the default mini cube inside of it.
  • Swing 9 resembles the Shoop Da Whoop meme.
Remakes
  • Cube 304 is a remake of Cube 12.
  • Cube 305 is inspired by Cube 29.
  • Cube 320 is a remake of Cube 45.
  • Cube 321 is a remake of Cube 80.
  • Cube 323 is a remake of Cube 58.
  • Cube 339 is a remake of Cube 98.
  • Cube 341 is a remake of Cube 118.
  • Cube 344 is inspired by Cube 100.
  • Cube 345 is inspired by Cube 37.
  • Cube 352 is a remake of Cube 78.
  • Cube 357 is a remake of Cube 68.
  • Cube 359 is a remake of Cube 70.
  • Cube 364 is a remake of Cube 145
  • Cube 366 is a remake of Cube 127.
  • Cube 370 is a remake of Cube 104.
  • Cube 375 is inspired by the design of Cube 135.
  • Cube 388 is a counterpart remake of Cube 98.
  • Cube 389 is a remake of Cube 148.
  • Cube 469 is the head of Cube 115.
  • Ship 92 is a remake of Ship 22.
  • Wave 54 is a remake of Wave 9.
  • Robot 30 is a remake of Robot 4.
  • Robot 46 is inspired by the design of Cube 121.
  • Robot 57 is a remake of Robot 9.
  • Spider 33 is a remake of Spider 3.
  • Spider 34 is a remake of Spider 4.
  • Spider 37 is a remake of Spider 17.
  • Spider 45 is a remake of Spider 10.
  • Spider 46 is a remake of Spider 5.
  • Spider 57 is a remake of Spider 5.

Secret lock selection messages

  • Player used tap. It's not very effective.
  • Prove that you are worthy.
  • You must do something.
  • ehehehehehe...
  • IMPOSSIBRU!
  • That wont work.
  • It cannot be done.
  • A wild lock appeared!
  • You are not ready.
  • Need. More. Power.
  • The Player used tap. It's not very effective...
  • A demon guards it. Find him.
  • A key... My kingdom for a key...
  • The lock wont budge.
  • A key, you must have.
  • Nothing happened.
  • Forget about this one.
  • Without a key, it cannot be.
  • You have no power here.
  • You are not yet ready.
  • Why you click?

Upcoming lock selection messages

  • Not yet
  • Coming soon!
  • In the oven
  • It's cooking
  • Not now
  • Wait for it
  • Huh?
  • Stay tuned!
  • Unavailable
  • Soon…
  • Almost there

Preview

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Icon Kit Preview






[edit | edit source]