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{{ | {{Stub}} | ||
{{IB-Level | {{IB-Level | ||
|image = | |image = TENDO.png | ||
|id = 67018065 | |id = 67018065 | ||
|creator = | |creator = gradientxd (publisher) | ||
;Contributors | |||
Hadeon and Yoonsr | |||
|verifier = [[Viprin]] | |verifier = [[Viprin]] | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|difficulty = {{InsaneDemon}} | |||
|difficulty = | |||
|stars = 10 | |stars = 10 | ||
|length = 1m 5s (Long) | |length = 1m 5s (Long) | ||
|objects = 60,772 | |objects = 60,772 | ||
|copytype = | |copytype = Password (159357) | ||
|downloads = | |downloads = 341.8K | ||
|likes = | |likes = 18.6K | ||
|rating = Epic | |rating = Epic | ||
|artist = [https://infektdubstep.newgrounds.com/ infektdubstep] | |artist = [https://infektdubstep.newgrounds.com/ infektdubstep] | ||
| Line 19: | Line 20: | ||
|musicid = 1003896 | |musicid = 1003896 | ||
}} | }} | ||
'''Tendo''' is | '''Tendo''' is a [[Update 2.1|2.1]] Insane Demon collaboration level by gradientxd, Hadeon, and Yoonsr, verified by [[Viprin]] on 11 February 2021.<ref>https://www.youtube.com/watch?v=H0dmFLZkxO0</ref> | ||
The level was named after | The level was named after its song, 'Tendo', which was uploaded to Newgrounds a day before the level's release. | ||
==Description== | ==Description== | ||
Tendo's gameplay is described as precise, fast-paced, and flowy, with well-synced gameplay in accordance | Tendo's gameplay is described as precise, fast-paced, and 'flowy', with well-synced gameplay in accordance with the song. The decoration is dominantly red with binary and programming in the background. | ||
*'''0-8%:''' TENDO begins with a mini-UFO section with timings and gamemode changes that sync to the song. | |||
*'''8-11%:''' A mini-cube part follows with precise inputs in accordance with the song's beat. | |||
*'''0-8%:''' | *'''11-14%:''' A mini-ball part with timings similar to the last few parts follow. | ||
*'''8-11%:''' A mini cube part follows with precise | *'''15-18%:''' A ship part at normal speed with orb timings and rapid size changes. The level dims as the song's tone does. | ||
*'''11-14%:''' A mini ball part with timings similar to the last few parts follow. | |||
*'''15-18%:''' A ship part at | |||
*'''19-22%:''' This part consists of a normal cube with some fake ground orbs and timings the player must hold through. | *'''19-22%:''' This part consists of a normal cube with some fake ground orbs and timings the player must hold through. | ||
*'''22-25%:''' A mini UFO part with slopes and light timings. | *'''22-25%:''' A mini-UFO part with slopes and light timings. | ||
*'''26-29%:''' The last part before the drop is a tight mini ball corridor with clicks that sync to the song and a black vignette on both sides of the screen. | *'''26-29%:''' The last part before the drop is a tight mini-ball corridor with clicks that sync to the song and a black vignette on both sides of the screen. | ||
*'''30-35%:''' Beginning the drop, an intense | *'''30-35%:''' Beginning the drop, an intense quadruple-speed wave part follows with gravity changes and mini-wave sliding. This part of the level is considered a chokepoint among victors of the level. | ||
*'''36-41%:''' This UFO part consists of gravity changes and timings that sync to the song. | *'''36-41%:''' This UFO part consists of gravity changes and timings that sync to the song. | ||
*'''42-48%:''' This section of the level contains many portal changes. | *'''42-48%:''' This section of the level contains many portal changes. The player begins as a cube-spider dual, focusing on the cube hitting the black orbs as early as possible without buffering the inputs, then a simple but tight UFO part, followed by mini-wave sliding. | ||
*'''49-54%:''' The part that follows consists of a ship with yellow orbs and portal changes that sync to the song. | *'''49-54%:''' The part that follows consists of a ship with yellow orbs and portal changes that sync to the song. | ||
*'''55-60%:''' The next part consists | *'''55-60%:''' The next part consists of rhythmic portal changing where three UFO inputs follow a single cube input. | ||
*'''60-65%:''' This part | *'''60-65%:''' This part consists of a spider with tight synchronized inputs and invisible spider portals that change the ground bounds. | ||
*'''66-71%:''' A few cube orb timings then a high CPS UFO part with many orbs, portal changes, and precise | *'''66-71%:''' A few cube orb timings, then a high CPS UFO part with many orbs, portal changes, and precise inputs make up this part. | ||
*'''72-77%:''' | *'''72-77%:''' Tight but long wave inputs characterize this part in accordance with the song's beat. | ||
*'''78-84%:''' | *'''78-84%:''' This section of the level comprises synchronized speed changes. Firstly, as a triple-speed cube, then double speed before entering a triple-speed ball, then become slower again until a triple-speed UFO, followed by a quadruple-speed wave when the song becomes intense. | ||
*'''84-88%:''' What follows is a | *'''84-88%:''' What follows is a triple-speed mini-ball with gravity changes and flowy gameplay. | ||
*'''89-93%:''' This part has unstable speeds in rhythm to the song, with a brief mini wave | *'''89-93%:''' This part has unstable speeds in rhythm to the song, with a brief mini-wave requiring no clicking. | ||
*'''93-100%:''' The level's last part is a mini UFO that begins with two | *'''93-100%:''' The level's last part is a mini-UFO that begins with two inputs before a size-change portal and a cube that follows with one input. | ||
{{VC| | ==Gameplay== | ||
{{VC|Vk5RcW6FK0A}} | |||
==References== | ==References== | ||
<references /> | |||
[[Category:Classic levels]] | |||
Latest revision as of 15:39, 11 October 2026
Tendo is a 2.1 Insane Demon collaboration level by gradientxd, Hadeon, and Yoonsr, verified by Viprin on 11 February 2021.[1]
The level was named after its song, 'Tendo', which was uploaded to Newgrounds a day before the level's release.
Description
[edit | edit source]Tendo's gameplay is described as precise, fast-paced, and 'flowy', with well-synced gameplay in accordance with the song. The decoration is dominantly red with binary and programming in the background.
- 0-8%: TENDO begins with a mini-UFO section with timings and gamemode changes that sync to the song.
- 8-11%: A mini-cube part follows with precise inputs in accordance with the song's beat.
- 11-14%: A mini-ball part with timings similar to the last few parts follow.
- 15-18%: A ship part at normal speed with orb timings and rapid size changes. The level dims as the song's tone does.
- 19-22%: This part consists of a normal cube with some fake ground orbs and timings the player must hold through.
- 22-25%: A mini-UFO part with slopes and light timings.
- 26-29%: The last part before the drop is a tight mini-ball corridor with clicks that sync to the song and a black vignette on both sides of the screen.
- 30-35%: Beginning the drop, an intense quadruple-speed wave part follows with gravity changes and mini-wave sliding. This part of the level is considered a chokepoint among victors of the level.
- 36-41%: This UFO part consists of gravity changes and timings that sync to the song.
- 42-48%: This section of the level contains many portal changes. The player begins as a cube-spider dual, focusing on the cube hitting the black orbs as early as possible without buffering the inputs, then a simple but tight UFO part, followed by mini-wave sliding.
- 49-54%: The part that follows consists of a ship with yellow orbs and portal changes that sync to the song.
- 55-60%: The next part consists of rhythmic portal changing where three UFO inputs follow a single cube input.
- 60-65%: This part consists of a spider with tight synchronized inputs and invisible spider portals that change the ground bounds.
- 66-71%: A few cube orb timings, then a high CPS UFO part with many orbs, portal changes, and precise inputs make up this part.
- 72-77%: Tight but long wave inputs characterize this part in accordance with the song's beat.
- 78-84%: This section of the level comprises synchronized speed changes. Firstly, as a triple-speed cube, then double speed before entering a triple-speed ball, then become slower again until a triple-speed UFO, followed by a quadruple-speed wave when the song becomes intense.
- 84-88%: What follows is a triple-speed mini-ball with gravity changes and flowy gameplay.
- 89-93%: This part has unstable speeds in rhythm to the song, with a brief mini-wave requiring no clicking.
- 93-100%: The level's last part is a mini-UFO that begins with two inputs before a size-change portal and a cube that follows with one input.