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{{Quality}}
{{IB-Level
<blockquote>''Not to be confused with Time Extreme.''</blockquote>
|image      = HardMachine.png
{{Infobox Level
|id          = 72744364
|title      = Hard Machine
|creator    = Komp (publisher); nikrodox
|image      = Hard Machine.png
|verifier    = Varium
|creator    = Komp (publisher) and nikrodox (Verified by Varium)
|created    = [[Update 2.0]]
|difficulty  = ExtremeDemon
|updated    = [[Update 2.2]]
|stars      = 10
|difficulty  = {{ExtremeDemon}}
|id          = 72744364
|stars      = 10
|song        = Time Machine
|length      = 1m 37s (Long)
|composer   = Waterflame
|objects    = 62,079
|song_id    = Official
|copytype   = No password
|downloads  = 1.44M
|likes      = 26.6K
|rating      = Star-rated
|artist      = [https://waterflame.newgrounds.com/ Waterflame]
|music      = [[Time Machine]]
}}
}}
{{Quote
'''Hard Machine''' is a [[Update 2.0|2.0]]/[[Update 2.1|2.1]] Extreme Demon collaboration level by Komp and nikrodox, verified by Varium on 19 August 2021.<ref>https://www.youtube.com/watch?v=6i0pdTDAo1c</ref> The gameplay for the level was built in Update 2.0, based on [[Update 1.6|1.6]]-[[Update 1.8|1.8]] levels. Komp made a level around 2014 with the sole intention of being harder than [[ICE Carbon Diablo X]] to win a bet against his friend, who said he could not make a level harder than ICE Carbon Diablo X without it being impossible as most of the community at the time thought ICE Carbon Diablo X was the hardest possible level in the game. Komp was reminded of Hard Machine when he went through levels on his old tablet and later asked nikrodox to decorate the level in a 2.1 style to make it look more modern. The level underwent two verifiers before Varium verified it on 16 August 2021.
|Hahaha Can you beat it?
|Komp
}}
'''Hard Machine''' is a 1.8/2.1 Extreme Demon collaboration level created by Komp and nikrodox, published by Komp and verified by Varium. The gameplay for the level was originally built in 1.8. Komp created the level with the sole intention of being harder than [[ICE Carbon Diablo X]], which most of the community at the time, (around 2014), thought was the hardest possible level in the game. Komp created Hard Machine to win a bet against his friend, who said he 'couldn't make a level harder than ICDX without it being impossible'. After the level died for quite a bit of time, Komp was reminded of it when going through levels on his old tablet. Later, Komp asked nikrodox to decorate the level in 2.1-style to get the level to look more modern. The level went through two verifiers before Varium verified the level on 16 August 2021.


==Gameplay==
==Description==
''As the gameplay of Hard Machine was made in 1.8, the level contains no features added after Update 1.8. The level features extremely tight timings and straight-fly. The level also contains a few memory-based gameplay sections. Much of the gameplay seems to have been inspired by some levels released around the time of its creation, such as [[ICE Carbon Diablo X]], [[Necropolis]] and [[Silent clubstep]].''
''As Hard Machine's gameplay was made in Update 2.0, inspired by 1.6-1.8 gameplay, the level contains no features added after that update. It features extremely tight timings, straight-fly, and a few memory-based gameplay sections. Much of the gameplay seems to have been inspired by some levels released around 1.8, such as ICE Carbon Diablo X, [[Necropolis]], and [[Silent clubstep]].''
 
*'''0-7%:''' Hard Machine begins with two triple-spikes before a short straight-fly part. Next, the player must jump and hit three blue orbs extremely late, then wait for a short time before passing through a ship portal. Throughout this ship part, the player must carefully straight-fly while gravity constantly changes. The ship must then travel through a tight space between two sawblades before turning into a cube and falling upwards.
*'''0-7%:''' The level begins with two triple-spikes before a short straight-fly part. Next, the player must jump and hit three blue orbs extremely late and then wait for a short time before going through a ship portal. Throughout this ship part, the player must carefully straight-fly while constantly changing gravity. The ship must then travel through a tight space between two saw-blades before turning into a cube and falling upwards.
*'''7-12%:''' After the cube lands, a few timings must be made before a mini-ship straight-fly that later becomes a normal-sized ship straight-fly.
*'''7-12%:''' After the cube lands, a few timings must be made before a mini-ship straight-fly that later becomes a normal size ship straight-fly.
*'''12-22%:''' The player must then fly up and go through a yellow gravity portal before quickly flying downwards to go through a blue gravity portal. An extremely tight straight-fly follows. After is another straight-fly; however, in this straight-fly, the player must fly between spikes above and cube portals below. If the player touches any of the cube portals except for the last one, they will crash into the spikes below. To pass the part, the player must touch the final cube portal and fall through fake spikes to reach the next part, which features tight cube timings.
*'''12-22%:''' The player must then fly up and go through a yellow gravity portal before quickly flying downwards to go through a blue gravity portal. An extremely tight straight-fly follows. After is another straight-fly; however, in this straight-fly the player must fly between spikes above and cube portals below. If the player touches any of the cube portals except for the last one, they will crash on the spikes below. To pass the part, the player must touch the last cube portal and fall through fake spikes to get to the next part, which contains tight cube timings.
*'''22-29%:''' The next part is a memory cube with breakable blocks preventing the player from falling downwards. The jumps are as follows: directly before the first blue orb, aligned with the red spike facing upwards before the yellow orb, directly after the next spike, directly overhead passes, while hitting the pink orb and directly after the pink orb, and directly between the green orb and the blue orb (although closer to the green orb). If these jumps are done correctly, the player must jump over a quadruple-spike (with shorter spikes than normal) and then a triple-spike before the drop begins.
*'''22-29%:''' The next part is a memory cube with breakable blocks preventing the player from falling downwards. The jumps are as follows: directly before the first blue orb, aligned with the red spike facing upwards before the yellow orb, directly after the next spike directly overhead passes, while hitting the pink orb and directly after the pink orb, and directly between the green orb and the blue orb (although closer to the green orb) If these jumps are done correctly, the player will need to jump over a quadruple-spike (with shorter spikes than normal) and then a triple-spike before the drop begins.
*'''29-39%:''' After a short black screen transition, the player must jump over one triple-spike and hit a bunch of orbs. Next is a ball part with tight timings between spikes. The ball then slows to half speed and becomes mini. More timing ball timings must be made while going through mirror portals and hitting blue orbs late.
*'''29-39%:''' After a short black screen transition, the player must jump over one triple-spike and hit a bunch of orbs. Next is a ball part with tight timings between spikes. The ball then goes into half-speed and becomes mini. More timing ball timings must be made while going through mirror portals and hitting blue orbs late.
*'''39-55%:''' Following the mini-ball is a short mini-cube with steps like a staircase. After hitting a pink orb at the end, the player must perform a tight straight-fly while the text 'EZ' appears in the background. Next is a UFO section where the player must time their jumps to avoid sawblades. The player needs to spam with a mini-UFO before turning into a cube. This cube part is a line of pink orbs; the player must hit them at the right time to avoid the spikes above and below. Afterwards is a tight ship part that starts at normal size and then becomes mini. At the end of the ship, the player must fly upwards; the path downwards is fake.
*'''39-55%:''' Following the mini-ball is a short mini-cube with steps like a staircase. After hitting a pink orb at the end, the player must perform a tight straight-fly while the text 'EZ' appears in the background. Next is a UFO part where the player must make tight timings to avoid saw-blades. The player needs to spam with a mini-UFO before turning into a cube. This cube part is a line of pink orbs where the player must hit the orbs at the right time to avoid hitting the spikes above and below. After is a tight ship part that starts normal size and becomes mini. At the end of the ship, the player must fly upwards; the path downwards is fake.
*'''55-70%:''' After going through some gravity portals in an automatic part, there is a cube memory part with gravity portals and orbs. Following this part are a few triple-spikes and a ship part. In this ship part, the player must fly upwards, hit the ceiling while in normal size, and dodge spikes above when the ship becomes mini. The player then suddenly returns to normal size and must fly downwards through fake spikes to reach the next part.
*'''55-70%:''' After going through some gravity portals in an automatic part, there is a cube memory part with gravity portals and orbs. Following this part are a few triple-spikes and a ship part. In this ship part, the player must fly upwards, hitting the ceiling, while in normal size and dodging spikes above when the ship becomes mini. The player then suddenly becomes normal size again and must fly downwards through fake spikes to reach the next part.
*'''70-81%:''' The following ship part contains tight straight-flying with gravity portals before a UFO portal where the player must spam into a cube portal to jump over a triple-spike. After a tight jump, the player becomes a ship again and must perform more straight-flying, this time with mirror portals, followed by a cube part with spikes to jump over. The cube part ends with a chain of yellow and pink orbs; the player must hit only the first pink orb and the yellow orb in the middle.
*'''70-81%:''' The following ship part contains tight straight-flying with gravity portals before a UFO portal where the player must spam into a cube portal to jump over a triple-spike. After a tight jump, the player becomes a ship again and must perform more straight-fly, this time with mirror portals, followed by a cube part with spikes to jump over. The cube part ends with a chain of yellow and pink orbs; the player must hit only the first pink orb and the yellow orb in the middle.
*'''81-84%:''' Directly before the second drop is a UFO segment where the player must collect skulls to pass, while the name of the level is displayed in the background. The player must collect the top two skulls on the M, both skulls on the A, the top skull on the H and the top skull on the N.
*'''81-84%:''' Directly before the second drop is a UFO segment where the player must collect skulls to pass, while the name of the level is displayed in the background. The player must collect the top two skulls on the M, both skulls on the A, the top skull on the H and the top skull on the N.
*'''84-91%:''' The second drop begins with a straight-fly part with gravity portals before a tight ball segment. Another straight-fly segment follows.
*'''84-91%:''' The second drop begins with a straight-fly part with gravity portals before a tight ball segment. Another straight-fly segment follows.
*'''91-99%:''' Following the ship is a cube part that is slightly memory-focused before some orb timings. Two final triple-spikes are next before two pink orbs the player must hit late. After two last jumps, the level ends.
*'''91-99%:''' Following the ship is a cube part that is slightly memory-focused before some orb timings. Two final triple-spikes are next, before two pink orbs that the player must hit late. After the last two jumps, the level ends.
*'''99-100% (End-Screen):''' The end-screen displays the level's name along with its two creators and the verifier.
*'''99-100% (End Screen):''' The end screen displays the level's name along with its two creators and the verifier.
 
==Gameplay==
{{VC|9_2xZ9Qvmhk}}


==First 10 victors==
==First 10 victors==
{|class="article-table"
{| class="wikitable"
!Victor #
!Victor #
!Player  
!Player  
!Date Completed
!Date Completed
!Total Attempts
!Total Attempts
!Furthest Fail
!Furthest Fail
!Video
!Video
|-
|-
|Verifier
|'''Verifier'''
|Varium
|'''Varium'''
|19 August 2021
|19 August 2021
|43,536  
|43,536  
|94%
|94%
|[http://youtu.be/6i0pdTDAo1c YouTube]  
|[https://www.youtube.com/watch?v=6i0pdTDAo1c YouTube]  
|-
|-
|1
|1
|DoSh7t
|DoSh7t
|12 September 2021
|12 September 2021
|?
|?
|?
|?
|[http://youtu.be/y8a-Ph_SIII YouTube]
|[https://www.youtube.com/watch?v=y8a-Ph_SIII YouTube]
|-
|-
|2
|2
|Swooker
|Swooker
|21 October 2021
|21 October 2021
|~15,600
|~15,600
|96%
|96%
|[http://youtu.be/AecGNfdLZow YouTube]
|[https://www.youtube.com/watch?v=AecGNfdLZow YouTube]
|-
|-
|3
|3
|takma
|takma
|19 December 2021
|19 December 2021
|17,025  
|17,025  
|94%
|94%
|[http://youtu.be/8G0wk29nz3w YouTube]
|[https://www.youtube.com/watch?v=8G0wk29nz3w YouTube]
|-
|-
|4
|4
|[[Zoink]]
|[[Zoink]]
|27 January 2022
|27 January 2022
|17,292
|17,292
|80%
|80%
|[http://youtu.be/-jA8THBigM8 YouTube]
|[https://www.youtube.com/watch?v=-jA8THBigM8 YouTube]
|-
|-
|5
|5
|Cymmas
|Cymmas
|18 February 2022  
|18 February 2022  
|~9,400
|~9,400
|74%
|74%
|[http://youtu.be/YV7wbaxHQV0 YouTube]
|[https://www.youtube.com/watch?v=YV7wbaxHQV0 YouTube]
|-
|-
|6
|6
|kyoto
|kyoto
|26 February 2022
|26 February 2022
|~13,000
|~13,000
|?
|?
|[http://youtu.be/5jE_7bwwhmc YouTube]  
|[https://www.youtube.com/watch?v=5jE_7bwwhmc YouTube]  
|-
|-
|7
|7
|[[Cursed]]  
|[[Cursed]]  
|3 June 2022
|3 June 2022
|17,463
|17,463
|96%  
|96%  
|[http://youtu.be/QYTKePv1Rl8 YouTube]
|[https://www.youtube.com/watch?v=QYTKePv1Rl8 YouTube]
|-
|-
|8
|8
|Tuggy
|Tuggy
|13 June 2022
|13 June 2022
|22,324  
|22,324  
|80%
|80%
|[http://youtu.be/D6BbDIYSypo YouTube]
|[https://www.youtube.com/watch?v=D6BbDIYSypo YouTube]
|-
|-
|9
|9
|SnowBallerr  
|SnowBallerr  
|16 June 2022
|16 June 2022
|16,654
|16,654
|85%
|85%
|[http://youtu.be/raRNJYY2jFk YouTube]
|[https://www.youtube.com/watch?v=raRNJYY2jFk YouTube]
|-
|-
|10
|10
|Emiliano56
|Emiliano56
|20 June 2022
|20 June 2022
|~8,000
|~8,000
|80%
|80%
|[http://youtu.be/55gonDXVj5I YouTube]
|[https://www.youtube.com/watch?v=55gonDXVj5I YouTube]
|}
|}
{{Togglebox
|header = Notable completions
|body  = <nowiki />
*MAXDASH became the first person to beat Hard Machine on mobile on 21 January 2025, using a 144Hz device.<ref>https://www.youtube.com/watch?v=PY_S64sQ5Yk</ref>
*happyb is the youngest victor of Hard Machine, beating the level at just 11 years of age.<ref>https://www.reddit.com/r/geometrydash/comments/1tr0qyz/an_11_year_old_beat_hard_machine_and_nobody_is/</ref> However, they privatized the completion video since.
}}


==Trivia==
==Trivia==
*The level's password is 735560.
*Hard Machine was rated on 2 September 2021 and placed at #5 on the [[Demonlist (Pointercrate)|Demonlist]] on 2 October 2021, above [[Zodiac]] and below [[The Golden]].  
*The level contains 61,988 objects.
*The level is 1m 37s in length.
*The level was rated on 2 September 2021.
*The level was initially placed at #5 on the [[Geometry Dash Demonlist|Demonlist]] on 2 October 2021, above [[Zodiac]] and below [[The Golden]].  
**This addition pushed Zodiac out of the Top 5, [[WOW]] into the Extended List and Galactic Shift into the Legacy List.
**This addition pushed Zodiac out of the Top 5, [[WOW]] into the Extended List and Galactic Shift into the Legacy List.
***Zodiac is currently the longest-standing former Top 1 level on the Demonlist before being pushed out of the '''Top 5''' with 938 days, claiming [[Sonic Wave]]'s 866-day record.
*In the editor, the text 'Rate Vertigo II' appears above the first part of Hard Machine. The text refers to Vertigo II by Levo, which is currently unrated.
****Zodiac was also right next to the level placed on the Demonlist.
***Hard Machine reached its peak on 4 June 2022 after moving from #6 to #4 before being moved down from #30 to #36 on 20 February 2024; Hard Machine was considered to be a robbed Top 1 level from [[Tartarus]], along with [[Sonic Wave#Sonic Wave Infinity|Sonic Wave Infinity]], [[Trueffet]] and [[arcturus]] as the other contenders.
****Worth mentioning, alongside Trueffet, the level surpassed Tartarus in difficulty only for an overrating, due to being lately moved below Zodiac, against Sonic Wave Infinity and arcturus, which are still considered harder.
*On 21 January 2025, MAXDASH became the first person to beat Hard Machine on mobile. Five days later, it was placed at #1 on the ''[http://mobilepointercrate.com/ High Refresh Rate Mobile Demonlist]'', above [[Aerial Gleam]].
*In the editor, the text 'Rate Vertigo II' appears above the first part of the level. The text refers to Vertigo II by Levo, which is currently unrated.
*A straight-fly section follows if the player does not fall into the last cube portal during the ship part. If the player passes this, a text will appear that reads, 'HAHA... TRAP!' before the player crashes into a wall of spikes.
*A straight-fly section follows if the player does not fall into the last cube portal during the ship part. If the player passes this, a text will appear that reads, 'HAHA... TRAP!' before the player crashes into a wall of spikes.
*In the editor, 54 saw-blades appear above the part of this level where the player must straight-fly through mirror portals. It is a reference to [[Devil Vortex]], as exactly 54 saw-blades appeared above a part in that level as well, and were later used as evidence against [[ToshDeluxe]] in the hacking controversy surrounding the level.
*In the editor, 54 sawblades appear above the part of this level where the player must straight-fly through mirror portals. It is a reference to [[Devil Vortex]], as exactly 54 sawblades appeared above a part in that level as well, and were later used as evidence against [[ToshDeluxe]] in the hacking controversy surrounding the level.
*It is possible to get on top of the last cube section in the level. However, the player will crash into a wall of saw-blades at the end.
*It is possible to get to the top of the last cube section. However, the player will crash into a wall of sawblades at the end.
*There is an upcoming sequel to Hard Machine, it is set to be the hardest timing-based level in the game once released.<ref>http://youtu.be/MmXLdKdfQSc</ref>
*There is an upcoming sequel to Hard Machine named Banshee; it is set to be the hardest timing-based level in the game once released.<ref>https://www.youtube.com/watch?v=h14lmGH31_M</ref>
*The verification video for this level is age-restricted on YouTube. (This means it can only be viewed by users at least eighteen years old); the excessive swearing might be the reason for this.
**Banshee is currently undergoing verification by spcreat, who has achieved 77% and 21-100% twice. spcreat previously got a world record of 86% on 14 May 2024, but after that fail, he quit playing the level.<ref>https://www.youtube.com/watch?v=AkAcvx32BII</ref>
*[[ChiefFlurry]] used to be one of the original verifiers of the level.<ref>http://youtu.be/Mw_qBMmntOE</ref>
***On 15 June 2025, the entire level of Banshee, albeit [[spaceuk|spaceuk's]] version when he was given the verification, was leaked by fnm04 on YouTube, who showcased it along with its ending that was kept secret from the community.<ref>https://www.youtube.com/watch?v=BxxymnlgQDI</ref> The video, called '121068007', is the ID of the old copy of Banshee that fnm04 had leaked. The video and the level were later both deleted.
*ChiefFlurry used to be one of the original verifiers of Hard Machine.<ref>https://www.youtube.com/watch?v=Mw_qBMmntOE</ref>
*If the player crashes at the UFO spam section at 46%, a sketch of a person smiling with the word 'shalom' (which means 'hello' in Hebrew) will appear.
*If the player crashes at the UFO spam section at 46%, a sketch of a person smiling with the word 'shalom' (which means 'hello' in Hebrew) will appear.
*The movement of this level on 17 March 2025 removed it from the Main List, pushing Destruction 19 back into the Main List.
*Hard Machine used to be included in a group of '[[Demonlist Top 1 Levels#Retrospective entrants denied by circumstances|retrospective Top 1 levels]]'—levels that, after their verification, did not receive a rating in time to claim the [[Demonlist Top 1 Levels|Top 1]] spot on the Demonlist. However, at the time, Hard Machine was believed to be harder than [[Tartarus]], [[arcturus]], [[Sonic Wave Infinity]], [[Trueffet]], The Golden, and Zodiac. Nowadays, due to [[Update 2.2]] heavily nerfing it, Hard Machine is below all these levels on the Demonlist, meaning that it technically was never a retrospective Top 1.
 
*The placement of Sacrifice on 10 August 2026 pushed Hard Machine into the Legacy List of the Demonlist after nearly five years.
==Gallery==
[[File:Hard Machine EZ.png|centre|thumb|330x330px|The 'EZ' word from a ship section from the level.]]
 
==Videos==
<tabber>
|-|Verification=
[[File:-VERIFIED- Hard Machine - My Hardest - by komp|centre|thumb|330x330px|The verification of Hard Machine; however, this video was age-restriced due to said reason above. Credits to Varium.]]
|-|Walkthrough=
[[File:-MY HARDEST DEMON- HARD MACHINE 100% - Top 10 Extreme Demon - Geometry Dash 2.1|centre|thumb|330x330px|The full walkthrough of Hard Machine. Credits to [[AeonAir]].]]
|-|Documentary=
[[File:Is THIS one of the OLDEST Extreme Demon levels in the game? - The History of Hard Machine (VERIFIED)|centre|thumb|330x330px|The full documentary of Hard Machine's history. Credits to nikrodox.]]
</tabber>
 
==Demonlist==
{{Demonlist}}


==References==
==References==
<references/>
<references/>
 
[[Category:Demon List levels]]
[[Category:Collaborations]]
[[Category:1.8 levels]]
[[Category:2.1 levels]]
[[Category:Long levels]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Top 150 levels]]
[[Category:Main List levels]]

Latest revision as of 19:17, 11 October 2026

Hard Machine
ID
72744364
Creator(s)
Komp (publisher); nikrodox
Verifier(s)
Varium
Created
Last updated
Attributes
Difficulty
Length
1m 37s (Long)
Objects
62,079
Copy type
No password
Statistics
Downloads
1.44M
Likes
26.6K
Rating
Star-rated
Audio info
Artist(s)

Hard Machine is a 2.0/2.1 Extreme Demon collaboration level by Komp and nikrodox, verified by Varium on 19 August 2021.[1] The gameplay for the level was built in Update 2.0, based on 1.6-1.8 levels. Komp made a level around 2014 with the sole intention of being harder than ICE Carbon Diablo X to win a bet against his friend, who said he could not make a level harder than ICE Carbon Diablo X without it being impossible as most of the community at the time thought ICE Carbon Diablo X was the hardest possible level in the game. Komp was reminded of Hard Machine when he went through levels on his old tablet and later asked nikrodox to decorate the level in a 2.1 style to make it look more modern. The level underwent two verifiers before Varium verified it on 16 August 2021.

Description

[edit | edit source]

As Hard Machine's gameplay was made in Update 2.0, inspired by 1.6-1.8 gameplay, the level contains no features added after that update. It features extremely tight timings, straight-fly, and a few memory-based gameplay sections. Much of the gameplay seems to have been inspired by some levels released around 1.8, such as ICE Carbon Diablo X, Necropolis, and Silent clubstep.

  • 0-7%: Hard Machine begins with two triple-spikes before a short straight-fly part. Next, the player must jump and hit three blue orbs extremely late, then wait for a short time before passing through a ship portal. Throughout this ship part, the player must carefully straight-fly while gravity constantly changes. The ship must then travel through a tight space between two sawblades before turning into a cube and falling upwards.
  • 7-12%: After the cube lands, a few timings must be made before a mini-ship straight-fly that later becomes a normal-sized ship straight-fly.
  • 12-22%: The player must then fly up and go through a yellow gravity portal before quickly flying downwards to go through a blue gravity portal. An extremely tight straight-fly follows. After is another straight-fly; however, in this straight-fly, the player must fly between spikes above and cube portals below. If the player touches any of the cube portals except for the last one, they will crash into the spikes below. To pass the part, the player must touch the final cube portal and fall through fake spikes to reach the next part, which features tight cube timings.
  • 22-29%: The next part is a memory cube with breakable blocks preventing the player from falling downwards. The jumps are as follows: directly before the first blue orb, aligned with the red spike facing upwards before the yellow orb, directly after the next spike, directly overhead passes, while hitting the pink orb and directly after the pink orb, and directly between the green orb and the blue orb (although closer to the green orb). If these jumps are done correctly, the player must jump over a quadruple-spike (with shorter spikes than normal) and then a triple-spike before the drop begins.
  • 29-39%: After a short black screen transition, the player must jump over one triple-spike and hit a bunch of orbs. Next is a ball part with tight timings between spikes. The ball then slows to half speed and becomes mini. More timing ball timings must be made while going through mirror portals and hitting blue orbs late.
  • 39-55%: Following the mini-ball is a short mini-cube with steps like a staircase. After hitting a pink orb at the end, the player must perform a tight straight-fly while the text 'EZ' appears in the background. Next is a UFO section where the player must time their jumps to avoid sawblades. The player needs to spam with a mini-UFO before turning into a cube. This cube part is a line of pink orbs; the player must hit them at the right time to avoid the spikes above and below. Afterwards is a tight ship part that starts at normal size and then becomes mini. At the end of the ship, the player must fly upwards; the path downwards is fake.
  • 55-70%: After going through some gravity portals in an automatic part, there is a cube memory part with gravity portals and orbs. Following this part are a few triple-spikes and a ship part. In this ship part, the player must fly upwards, hit the ceiling while in normal size, and dodge spikes above when the ship becomes mini. The player then suddenly returns to normal size and must fly downwards through fake spikes to reach the next part.
  • 70-81%: The following ship part contains tight straight-flying with gravity portals before a UFO portal where the player must spam into a cube portal to jump over a triple-spike. After a tight jump, the player becomes a ship again and must perform more straight-flying, this time with mirror portals, followed by a cube part with spikes to jump over. The cube part ends with a chain of yellow and pink orbs; the player must hit only the first pink orb and the yellow orb in the middle.
  • 81-84%: Directly before the second drop is a UFO segment where the player must collect skulls to pass, while the name of the level is displayed in the background. The player must collect the top two skulls on the M, both skulls on the A, the top skull on the H and the top skull on the N.
  • 84-91%: The second drop begins with a straight-fly part with gravity portals before a tight ball segment. Another straight-fly segment follows.
  • 91-99%: Following the ship is a cube part that is slightly memory-focused before some orb timings. Two final triple-spikes are next, before two pink orbs that the player must hit late. After the last two jumps, the level ends.
  • 99-100% (End Screen): The end screen displays the level's name along with its two creators and the verifier.

Gameplay

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First 10 victors

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Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier Varium 19 August 2021 43,536 94% YouTube
1 DoSh7t 12 September 2021 ? ? YouTube
2 Swooker 21 October 2021 ~15,600 96% YouTube
3 takma 19 December 2021 17,025 94% YouTube
4 Zoink 27 January 2022 17,292 80% YouTube
5 Cymmas 18 February 2022 ~9,400 74% YouTube
6 kyoto 26 February 2022 ~13,000 ? YouTube
7 Cursed 3 June 2022 17,463 96% YouTube
8 Tuggy 13 June 2022 22,324 80% YouTube
9 SnowBallerr 16 June 2022 16,654 85% YouTube
10 Emiliano56 20 June 2022 ~8,000 80% YouTube

Notable completions

  • MAXDASH became the first person to beat Hard Machine on mobile on 21 January 2025, using a 144Hz device.[2]
  • happyb is the youngest victor of Hard Machine, beating the level at just 11 years of age.[3] However, they privatized the completion video since.

Trivia

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  • Hard Machine was rated on 2 September 2021 and placed at #5 on the Demonlist on 2 October 2021, above Zodiac and below The Golden.
    • This addition pushed Zodiac out of the Top 5, WOW into the Extended List and Galactic Shift into the Legacy List.
  • In the editor, the text 'Rate Vertigo II' appears above the first part of Hard Machine. The text refers to Vertigo II by Levo, which is currently unrated.
  • A straight-fly section follows if the player does not fall into the last cube portal during the ship part. If the player passes this, a text will appear that reads, 'HAHA... TRAP!' before the player crashes into a wall of spikes.
  • In the editor, 54 sawblades appear above the part of this level where the player must straight-fly through mirror portals. It is a reference to Devil Vortex, as exactly 54 sawblades appeared above a part in that level as well, and were later used as evidence against ToshDeluxe in the hacking controversy surrounding the level.
  • It is possible to get to the top of the last cube section. However, the player will crash into a wall of sawblades at the end.
  • There is an upcoming sequel to Hard Machine named Banshee; it is set to be the hardest timing-based level in the game once released.[4]
    • Banshee is currently undergoing verification by spcreat, who has achieved 77% and 21-100% twice. spcreat previously got a world record of 86% on 14 May 2024, but after that fail, he quit playing the level.[5]
      • On 15 June 2025, the entire level of Banshee, albeit spaceuk's version when he was given the verification, was leaked by fnm04 on YouTube, who showcased it along with its ending that was kept secret from the community.[6] The video, called '121068007', is the ID of the old copy of Banshee that fnm04 had leaked. The video and the level were later both deleted.
  • ChiefFlurry used to be one of the original verifiers of Hard Machine.[7]
  • If the player crashes at the UFO spam section at 46%, a sketch of a person smiling with the word 'shalom' (which means 'hello' in Hebrew) will appear.
  • Hard Machine used to be included in a group of 'retrospective Top 1 levels'—levels that, after their verification, did not receive a rating in time to claim the Top 1 spot on the Demonlist. However, at the time, Hard Machine was believed to be harder than Tartarus, arcturus, Sonic Wave Infinity, Trueffet, The Golden, and Zodiac. Nowadays, due to Update 2.2 heavily nerfing it, Hard Machine is below all these levels on the Demonlist, meaning that it technically was never a retrospective Top 1.
  • The placement of Sacrifice on 10 August 2026 pushed Hard Machine into the Legacy List of the Demonlist after nearly five years.

References

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